Dog: Difference between revisions
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==History== | ==History== | ||
===Mythology=== | ===Mythology=== | ||
The [[Greece|Greeks]] immortalized dogs in their [[Greek mythology|mythology]] by giving [[Hades]], the lord of the [[underworld]], his own hound: the three-headed [[Cerberos]].<ref name="ACOd">''[[Assassin's Creed: Odyssey]]''</ref> Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.<ref name="ACOd" /><ref name="ACO">''[[Assassin's Creed: Origins]]''</ref> | The [[Greece|Greeks]] immortalized dogs in their [[Greek mythology|mythology]] by giving [[Hades]], the lord of the [[underworld]], his own hound: the three-headed [[Cerberos]].<ref name="ACOd">''[[Assassin's Creed: Odyssey]]''</ref> Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.<ref name="ACOd" /><ref name="ACO">''[[Assassin's Creed: Origins]]''</ref> | ||
===Ancient Greece=== | ===Ancient Greece=== | ||
[[File:ElisHades.jpg|thumb|150px|left|Cerberos by Hades as a Greek statue]] | |||
In ancient [[Greece]], dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.<ref name="ACOd" /> | In ancient [[Greece]], dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.<ref name="ACOd" /> | ||
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Despite their status among humans, their body parts were also traded in Greek markets. In the early years of the [[Peloponnesian War]], dog claws were valued at 2 [[drachma]]e apiece and their skulls at 7 drachmae apiece.<ref name="ACOd" /> | Despite their status among humans, their body parts were also traded in Greek markets. In the early years of the [[Peloponnesian War]], dog claws were valued at 2 [[drachma]]e apiece and their skulls at 7 drachmae apiece.<ref name="ACOd" /> | ||
{{-}} | |||
===Egypt=== | ===Egypt=== | ||
In [[Egypt]], dogs were a common sight in and around human settlements.<ref name="ACO" /> They also served as guards and protectors, like [[Anta]] in 48 BCE.<ref>''Assassin's Creed: Origins'' – [[What's Yours Is Mine]]</ref> | In [[Egypt]], dogs were a common sight in and around human settlements.<ref name="ACO" /> They also served as guards and protectors, like [[Anta]] in 48 BCE.<ref>''Assassin's Creed: Origins'' – [[What's Yours Is Mine]]</ref> | ||
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===The Americas=== | ===The Americas=== | ||
[[File:AC3 Guard Dog.png|thumb|250px|Ratonhnhaké:ton standing by a guard dog]] | |||
Soldiers in the [[United States|Thirteen Colonies]] used dogs to guard [[treasure chest]]s, as well as to sniff out enemies. As the Assassin [[Ratonhnhaké:ton]] experienced in a vision of an alternate future cast by an [[Apple of Eden 3|Apple of Eden]], their keen sense of smell could have allowed them to pierce through even his [[Wolf Cloak]] ability of invisibility.<ref>''[[Assassin's Creed III]]''</ref> | Soldiers in the [[United States|Thirteen Colonies]] used dogs to guard [[treasure chest]]s, as well as to sniff out enemies. As the Assassin [[Ratonhnhaké:ton]] experienced in a vision of an alternate future cast by an [[Apple of Eden 3|Apple of Eden]], their keen sense of smell could have allowed them to pierce through even his [[Wolf Cloak]] ability of invisibility.<ref>''[[Assassin's Creed III]]''</ref> | ||
===France=== | ===France=== | ||
The aristocratic [[de la Serre family]] kept an Irish wolfhound named Scratch in their estate in [[Paris]]. Both [[Julie de la Serre|Julie]] and her daughter [[Élise de la Serre|Élise]] were very fond of the pet.<ref> | The aristocratic [[de la Serre family]] kept an Irish wolfhound named Scratch in their estate in [[Paris]]. Both [[Julie de la Serre|Julie]] and her daughter [[Élise de la Serre|Élise]] were very fond of the pet.<ref>[[Assassin's Creed: Unity (novel)|''Assassin's Creed: Unity'' novel]]</ref> | ||
===Britain=== | ===Britain=== | ||
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==Animus mods== | ==Animus mods== | ||
In 2020, while reliving [[Eivor Varinsdottir | In 2020, while reliving [[Eivor Varinsdottir]]'s [[Genetic memory|genetic memories]] through the [[Animus|Portable Animus HR-8.5]], [[Layla Hassan]] [[Animus mod|modified]] the Animus interface to allow for a variety of skins to be applied to Eivor's horse: | ||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="700px" style="text-align:center;" | {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="700px" style="text-align:center;" | ||
!width="1%" |Image | !width="1%" |Image | ||
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==Behind the scenes== | ==Behind the scenes== | ||
Dogs feature widely across the [[Assassin's Creed (series)|''Assassin's Creed'' series]] and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in ''[[Assassin's Creed III]]'', soldiers in [[New York City]] ignore their dogs' barking if the player behaves in an inconspicuous manner while their [[ | Dogs feature widely across the [[Assassin's Creed (series)|''Assassin's Creed'' series]] and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in ''[[Assassin's Creed III]]'', soldiers in [[New York City]] ignore their dogs' barking if the player behaves in an inconspicuous manner while their [[Social stealth|Notoriety]] is incognito. Dogs can be killed and skinned like other animals in the game, but they yield similar items as when skinning a wolf. | ||
In the spin-off game ''[[Assassin's Creed Chronicles: China]]'', dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character [[Shao Jun]] enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—[[noise dart]]s, [[firecracker]]s, and [[ | In the spin-off game ''[[Assassin's Creed Chronicles: China]]'', dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character [[Shao Jun]] enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—[[noise dart]]s, [[firecracker]]s, and [[Throwing knife|throwing knives]] only provoke them and cause instant detection. As a result, the player only has the option of navigating around them. This mechanic reappears in the sequel, ''[[Assassin's Creed Chronicles: India]]'', except the caged dogs are replaced by caged [[Bengal tiger]]s. | ||
In ''Assassin's Creed III'', the dogs are of the {{Wiki|Great Dane}} breed{{Fact|1 April 2022}} while in ''[[Assassin's Creed: Origins]]'', the dogs in Egypt are of the {{Wiki|Pharaoh Hound}} breed.{{Fact|1 April 2022}} | In ''Assassin's Creed III'', the dogs are of the {{Wiki|Great Dane}} breed{{Fact|1 April 2022}} while in ''[[Assassin's Creed: Origins]]'', the dogs in Egypt are of the {{Wiki|Pharaoh Hound}} breed.{{Fact|1 April 2022}} | ||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
PL-SUITE.jpg|Pythagoras defending a dog | |||
ACOd-dog.jpg|A dog in Ancient Greece | |||
Dog-origins.jpg|A dog in Ptolemaic Egypt | |||
Sitting-dog-origins.jpg|A sitting dog in Egypt | |||
Howling-dog-origins.jpg|Dogs howling at the [[moon]] in [[Cyrene]] | |||
ACV Dog.png|A dog in [[Ravensthorpe]], 9th-century England | |||
ACC China DB Dogs.png|A Ming dynasty guard dog | |||
ACShadows Yasuke petting dog.png|[[Yasuke]] petting an {{Wiki|Akita (dog breed)|Akita Inu}} | |||
ACU Arno and dog.jpg|Arno and a dog in Paris | |||
ACS DB Desmond.jpg|The Disraelis' pet dog Desmond | |||
</gallery> | |||
==Appearances== | ==Appearances== | ||
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*''[[Assassin's Creed: Nexus VR]]'' {{Mdat}} | *''[[Assassin's Creed: Nexus VR]]'' {{Mdat}} | ||
*''[[Assassin's Creed: Shadows]]'' | *''[[Assassin's Creed: Shadows]]'' | ||
==References== | ==References== | ||
Revision as of 19:03, 26 March 2025
|
Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Odyssey and Assassin's Creed: Valhalla. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |

The dog (Canis lupus familiaris) is a domesticated subspecies of wolves. They have been bred by humans across the world for a variety of roles, such as pets, guards, or hunting companions.
History
Mythology
The Greeks immortalized dogs in their mythology by giving Hades, the lord of the underworld, his own hound: the three-headed Cerberos.[1] Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.[1][2]
Ancient Greece

In ancient Greece, dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.[1]
In the 6th century BCE, the philosopher Pythagoras once asked a man in Croton to stop beating a dog, claiming he could hear the voice of an old friend in its cries. This amazed the crowd watching him, as it appeared to prove his belief in reincarnation. Later, he cast out his disciple Alcmaeon for torturing a dog.[3]
Despite their status among humans, their body parts were also traded in Greek markets. In the early years of the Peloponnesian War, dog claws were valued at 2 drachmae apiece and their skulls at 7 drachmae apiece.[1]
Egypt
In Egypt, dogs were a common sight in and around human settlements.[2] They also served as guards and protectors, like Anta in 48 BCE.[4]
China
In the Ming dynasty, the imperial military trained dogs to assist guards in detecting intruders in restricted areas like the prisons in Maijishan Grottoes or the Forbidden City. Assassins like Shao Jun used their agile training to circumvent them because tools such as noise darts and firecrackers would only serve to incite their attention.[5]
The Americas

Soldiers in the Thirteen Colonies used dogs to guard treasure chests, as well as to sniff out enemies. As the Assassin Ratonhnhaké:ton experienced in a vision of an alternate future cast by an Apple of Eden, their keen sense of smell could have allowed them to pierce through even his Wolf Cloak ability of invisibility.[6]
France
The aristocratic de la Serre family kept an Irish wolfhound named Scratch in their estate in Paris. Both Julie and her daughter Élise were very fond of the pet.[7]
Britain
Following his retirement, Edward Kenway took an Irish wolfhound as a pet, which he named Thatch, after his late friend Edward Thatch.[8]
Apart from their usual role as guardians, dogs were also trained to fight in contests against other dogs in London during the Victorian era.[9] [citation needed] The prime minister Benjamin Disraeli and his wife Mary Anne had a pet dog named Desmond, whom they often carried around in a handbag. The Assassin Jacob Frye had to retrieve him after some thugs stole Mary Anne's handbag in Devil's Acre.[10]
Animus mods
In 2020, while reliving Eivor Varinsdottir's genetic memories through the Portable Animus HR-8.5, Layla Hassan modified the Animus interface to allow for a variety of skins to be applied to Eivor's horse:
| Image | Name | Description | Availability |
|---|---|---|---|
| Barghest | A monstrous-looking creature that has somehow been compelled into servitude for an unknown duration. | Reda's Shop or Night Rogue Pack |
Behind the scenes
Dogs feature widely across the Assassin's Creed series and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in Assassin's Creed III, soldiers in New York City ignore their dogs' barking if the player behaves in an inconspicuous manner while their Notoriety is incognito. Dogs can be killed and skinned like other animals in the game, but they yield similar items as when skinning a wolf.
In the spin-off game Assassin's Creed Chronicles: China, dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character Shao Jun enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—noise darts, firecrackers, and throwing knives only provoke them and cause instant detection. As a result, the player only has the option of navigating around them. This mechanic reappears in the sequel, Assassin's Creed Chronicles: India, except the caged dogs are replaced by caged Bengal tigers.
In Assassin's Creed III, the dogs are of the Great Dane breed [citation needed] while in Assassin's Creed: Origins, the dogs in Egypt are of the Pharaoh Hound breed. [citation needed]
Gallery
-
Pythagoras defending a dog
-
A dog in Ancient Greece
-
A dog in Ptolemaic Egypt
-
A sitting dog in Egypt
-
A dog in Ravensthorpe, 9th-century England
-
A Ming dynasty guard dog
-
Arno and a dog in Paris
-
The Disraelis' pet dog Desmond
Appearances
- Assassin's Creed (first mentioned)
- Assassin's Creed: Revelations (mentioned only)
- Assassin's Creed III (first appearance)
- Assassin's Creed IV: Black Flag
- Assassin's Creed: Unity
- Assassin's Creed Chronicles: China
- Assassin's Creed: Syndicate
- Assassin's Creed: Origins
- Assassin's Creed: Odyssey
- Assassin's Creed: Last Descendants – Fate of the Gods
- Assassin's Creed: Valhalla
- Assassin's Creed: Brotherhood of Venice
- Assassin's Creed: Mirage
- Assassin's Creed: Nexus VR (mentioned in Database entry only)
- Assassin's Creed: Shadows
References
- ↑ 1.0 1.1 1.2 1.3 Assassin's Creed: Odyssey
- ↑ 2.0 2.1 Assassin's Creed: Origins
- ↑ Assassin's Creed: Project Legacy – Divine Science: Chapter 2 – Kyros of Zarax
- ↑ Assassin's Creed: Origins – What's Yours Is Mine
- ↑ Assassin's Creed Chronicles: China
- ↑ Assassin's Creed III
- ↑ Assassin's Creed: Unity novel
- ↑ Assassin's Creed: Forsaken
- ↑ Assassin's Creed: Syndicate – XIXth Century Search Engine: Train Your Dog
- ↑ Assassin's Creed: Syndicate – Driving Mrs. Disraeli
