Welcome to Assassin's Creed Wiki! Log in and join the community.

Diving for Medicines: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Amnestyyy
Created page with "{{Era|AC4}} {{Memory Infobox |image = |description = ''Edward explores the wrecked Spanish fleet with his diving bell.'' |appearance = ''Assassin's Creed IV: Black Flag''..."
 
imported>Amnestyyy
No edit summary
Line 13: Line 13:
|location = [[Nassau]]
|location = [[Nassau]]
|date = 1718}}
|date = 1718}}
'''Nothing Is True...''' was a virtual representation of one of [[Edward Kenway]]'s [[Genetic memory|genetic memories]], relived by [[R-L|a research analyst]] at [[Abstergo Entertainment]] through the [[Animus]].
'''Diving for Medicines''' was a virtual representation of one of [[Edward Kenway]]'s [[Genetic memory|genetic memories]], relived by [[R-L|a research analyst]] at [[Abstergo Entertainment]] through the [[Animus]].


==Description==
==Description==

Revision as of 16:52, 3 November 2013

Diving for Medicines was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description

A royal pardon caused commotion in Nassau, and Edward set out to find medicines for the town.

Dialogue

  • Anne Bonny: Another?
  • Edward: A rum flip this time.
  • Anne: And where'd I find fresh eggs in this wretched town? There's little else but piss and insects.
  • Edward: Aye. We're working on that.
  • Rackham: Dear lady, what do they call you?
  • Anne: Anne, when they're sober. A jilt when they're sauced. But never Lady.
  • Rackham: Well, goodly Anne I- Ah!
  • Vane: Bag of shite! Do you hear me? It's a bag of bloody shite! It's a ruse to keep us soft before they attack Nassau! You'll see. Mark me.
  • Thatch: It's no ruse, Vane. I heard it straight from the mouth of a greasy Bermudan captain. There's a pardon on offer for any pirate that wants it.
  • Hornigold: Ruse or not, I think it's plain the British may return to Nassau. With arms no doubt. We'll need a plan.
  • Thatch: Walk with us, Kenway. There's trouble brewing...
  • Hornigold: In the absence of any clear ideas, I say we lay low. No piracies and no violence. Do nothing to ruffle the King's feathers for now.
  • Thatch: Preserving the king's plumage is no concern of mine, Ben.
  • Hornigold: It will be when he sends his soldiers to scrub this island clean of our residue! Look around you, man. Is this cesspool worth dying for?
  • Thatch: Aye! It's our republic! Our idea! A free land for free men, remember? So maybe it's filthy to look at. But it ain't it still an idea worth fighting for?
  • Hornigold: I can't be sure. For when I look on the fruits of our years of labor, all I see is sickness... Idleness.. Idiocy.
  • Thatch: Not a sunbeam of difference between here and London then, eh?
  • Edward: Thatch is right, man. Taking a wide view, we're not doing so bad out here. There's sun, rum, and leisure as far as the eye can see.
  • Hornigold: Aye, Nassau may look fine from a distance, but at its core there's a disease I cannot stomach.
  • Edward: Sickness can be cured, Ben. If only you have the right medicine.
  • Hornigold: But a corpse cannot be reanimated!
  • Thatch: I can't believe the shite I'm hearing drop from your lips! Why not take the pardon now and be done with it!
  • Edward: Peace! Both of you. We can satisfy both aims if we work together. Find medicines to ease our burdens here, but in a way that don't attract the British.
  • Thatch: I'd wager the nearest doctor is sitting pretty in Havana. Not a palce I mean to go.
  • Edward: The Spanish fleet that sunk two years back would have some medicine. All sealed up in glass vials.
  • Thatch: You'd need a diving bell to reach those depths.
  • Edward: Aye. And with some coin and a few supplies, a diving bell won't be hard to come by.
  • Hornigold: This is a plan I can stand behind. Find medicines without stirring up trouble. Agreed, Thatch?
  • Thatch: Agreed, aye. I'll meet you near the wrecks as soon as you're able, Kenway.
  • Hornigold: Remember, Thatch! Keep your cannons corked!
  • Thatch: Piss off, Ben!

Edward bought a diving bell and met up with Thatch.

  • Edward: Devil in his hole, Thatch! This is a darling galley. Thirty-two guns, is it?
  • Thatch: I lost count at forty.
  • Edward: You've stepped up a rung. So... Any luck finding medicines here?
  • Thatch: Nothing 'round this spot, sadly. But there's a few wrecks yonder that haven't been scoured by nothing but crabs and coral.
  • Edward: I'll have a look.
  • Stede: Edward? Edward, is that you? My goodness, the West Indies is a compact place!
  • 'Edward: Allo, Bonnet. A surprise seeing you out here.
  • Stede: I met Mister Thatch a month or so ago and he offered to take me under his yardarms, so to speak. Says I must wash the hayseed from my hair before I'm a true pirate.
  • Edward: Well, good luck to you then. Worse men have become better under Blackbeard's watch.

Edward used his diving bell and collected a crate of medicine from the bottom of the ocean.

  • Thatch: Ahoy! Any luck?
  • Edward: I found one crate hidden beneath a school of sharks. Sadly, the elixir inside is... quite spoilt.
  • Thatch: Plague and perish! Will we steal medicines now?
  • Edward: Remember the pardon, Thatch. We're to be subtle.
  • Thatch: Says Hornigold! A pirate now too proud to call himself one!
  • Edward: Ah, he prefers caution to cannons.
  • Thatch: Caution's nothing without charisma! For if a man plays the fool, then it's only fools he'll persuade. But appear to be the devil, and all men will submit.
  • Edward: And would you be the devil?
  • Thatch: For an audience, aye. It's all a big show. Give your quarry something to fear, some hellish thing from a fever'd dream, and men will drop to their knees pleading for their Lord before aught else!
  • Stede: Oh God...
  • Edward: Looks fine.
  • 'Thatch: Course it does. If you can find a quiet way to acquire medicines, tell me soon. Otherwise, I'll handle it meself.

Outcome

Edward dove for medicines, but found nothing useful.

Reference

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand