Welcome to Assassin's Creed Wiki! Log in and join the community.

David Alvarez: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>VilkaIsBack
WIP. formatted what was there into the current style. will touch up the "Assassin's Creed" subsection tomorrow.
imported>VilkaIsBack
No edit summary
Line 9: Line 9:
*''{{Wiki|Star Wars Outlaws}}''
*''{{Wiki|Star Wars Outlaws}}''
}}
}}
'''David "Rez" Alvarez''' (born 1981) is a [[France|French]] Senior Concept Artist at [[Ubisoft]] Annecy, as well as a teacher at the Emile Cohl school. His contributions to the [[Assassin's Creed (series)|''Assassin's Creed'' series]] primarily consist of setting and landscape concepts for the series' multiplayer and singleplayer components.
'''David "Rez" Alvarez''' (born 1981) is a [[France|French]] freelance Artist previously employed at [[Ubisoft]] Annecy, as well as a teacher at the Emile Cohl school. He is currently a concept artist and illustrator for {{Wiki|Wizards of the Coast}}. His contributions to the [[Assassin's Creed (series)|''Assassin's Creed'' series]] primarily consisted of setting and landscape concepts for the series' multiplayer and singleplayer components.


==Biography==
==Biography==
Line 16: Line 16:


===''Assassin's Creed''===
===''Assassin's Creed''===
By 2009, Ubisoft impressed with his style and art, actively sought to have him work on their ''Assassin's Creed'' series.{{Fact|June 2024}}
By 2009, Ubisoft impressed with his style and art, actively sought to have him work on their ''Assassin's Creed'' series.{{Fact|June 2024}} Alvarez served as a concept artist and level artist for ''[[Assassin's Creed II]]'', focusing on Ezio's Villa, Florence, and Venice.<ref name="LinkedIn"/>
 
In 2010, he worked on ''[[Assassin's Creed Brotherhood]]'' Multiplayer, creating concept art, roughs, and 3D art for [[Castel Gandolfo]], [[San Donato]], and [[Alhambra]]. Folllowing this, in 2011, he contributed to ''[[Assassin's Creed Revelations]]'' Multiplayer with concept art, roughs, and 3D art for Knight Hospital, and as a level artist for Hippokratus.<ref name="LinkedIn"/>
 
In 2012, he worked on the multiplayer of ''[[Assassin's Creed III]]'' as a concept artist and owner level artist on Northwest Passage, and as a level artist on Animus Core.<ref name="LinkedIn"/> A piece of art he did of an imagined Space Age Assassin was compiled into the Carte Blanche of the ''[[Assassin's Creed: Encyclopedia]]''.<ref>''[[Assassin's Creed: Encyclopedia]]'' — Carte Blance</ref> He again worked on multiplayer concept art for the 2013 released ''[[Assassin's Creed IV: Black Flag]]''. Alvarez worked on the concepts of many playable maps present in the multiplayer mode such as; [[Saba Island]],<ref>{{ArtStation|zOAlL|Assassin's Creed IV Black Flag /// Saba Island Cantina|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|0WOK|Assassin's Creed IV Black Flag /// Saba Island Boss House|david_alvarez|David Alvarez}}</ref> [[Portobelo]],<ref>{{ArtStation|28xoe|Assassin's Creed IV Black Flag /// Portobelo Façade|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|GaXQN|Assassin's Creed IV Black Flag /// Portobelo Moodboard|david_alvarez|David Alvarez}}</ref> the [[Prison, Cartagena|Prison]],<ref>{{ArtStation|GDW4|Assassin's Creed IV Black Flag|david_alvarez|David Alvarez}}</ref> and rejected concepts for a map in {{Wiki|Zanzibar}},<ref>{{ArtStation|q9wna|Assassin's Creed IV Black Flag /// Zanzibar|david_alvarez|David Alvarez}}</ref> and one centered around a ghost ship.<ref>{{ArtStation|EDg0|Assassin's Creed IV Black Flag|david_alvarez|David Alvarez}}</ref>
 
In 2014, he contributed as a concept artist on ''[[Assassin's Creed: Unity]]'', mainly focusing on concept art for the [[Café Théâtre]] including the exterior and its upgrades,<ref>{{ArtStation|aRKGX|Assassin's Creed Unity /// Café théâtre exterior|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|Poobn|Assassin's Creed Unity /// Café théâtre exterior upgrades|david_alvarez|David Alvarez}}</ref> as well as the trophy rooms props and central statue,<ref>{{ArtStation|oAZZL|Assassin's Creed Unity /// Café théâtre Trophy room props|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|mDOe9|Assassin's Creed Unity /// Café théâtre Club space statue|david_alvarez|David Alvarez}}</ref> the hall upgrades,<ref>{{ArtStation|eaa43|Assassin's Creed Unity /// Café théâtre hall upgrades|david_alvarez|David Alvarez}}</ref> and Arno's study.<ref>{{ArtStation|nY22r|Assassin's Creed Unity /// Café théâtre Arno's desk|david_alvarez|David Alvarez}}</ref> Alvarez also created a piece of concept art of the [[Saint-Jacques Tower|Tour St Jacques]].<ref>{{ArtStation|A905N|Assassin's Creed Unity /// Tour St Jacques|david_alvarez|David Alvarez}}</ref> That December, ''VG247'' showcased many of the concept art behind ''Unity'', Alvarez's being included. His and the other concept artist's art were praised as the one amazing thing of a technically broken game. All the shown concept art and more were compiled in ''[[The Art of Assassin's Creed: Unity]]'' published by [[Titan Books]].<ref>{{Cite web| url=https://www.vg247.com/assassins-creed-unitys-concept-art-wont-get-any-complaints-from-us| title=Assassin's Creed Unity's concept art won't get any complaints from us | author=Saed, Sherif| work=VG247| publisher={{Wiki|Gamer Network}}| date=17 December 2014| accessdate=9 June 2024| archiveurl=http://web.archive.org/web/20220529105113/https://www.vg247.com/assassins-creed-unitys-concept-art-wont-get-any-complaints-from-us| archivedate=29 May 2022}}</ref>
 
In 2015, he worked as a concept artist on ''[[Assassin's Creed: Syndicate]]''. He created several pieces of concept art on the dual protagonists' [[Train Hideout]].<ref>{{ArtStation|bBVGk|Assassin's Creed Syndicate /// Carriage Hideout Design|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|q0W2y|Assassin's Creed Syndicate /// Train Hideout mood|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|n4QaK|Assassin's Creed Syndicate /// Train Hideout Design|david_alvarez|David Alvarez}}</ref> Included were also details of the train's interior; the Assassination wall,<ref>{{ArtStation|JEDXv|Assassin's Creed Syndicate /// Assassination wall|david_alvarez|David Alvarez}}</ref> Jacob and Evie's personal carriages,<ref>{{ArtStation|BwvAm|Assassin's Creed Syndicate /// Jacob's carriage|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|JEz5d|Assassin's Creed Syndicate /// Evie's carriage|david_alvarez|David Alvarez}}</ref> as well as the workshop carriage used for crafting.<ref>{{ArtStation|Lkmew|Assassin's Creed Syndicate /// Workshop carriage|david_alvarez|David Alvarez}}</ref> ''Syndicate'' was Alvarez's last ''Assassin's Creed'' game he worked on, but not his last Ubisoft title.<ref name="LinkedIn"/>


==''Assassin's Creed'' credits==
==''Assassin's Creed'' credits==

Revision as of 02:38, 9 June 2024

David "Rez" Alvarez (born 1981) is a French freelance Artist previously employed at Ubisoft Annecy, as well as a teacher at the Emile Cohl school. He is currently a concept artist and illustrator for Wizards of the Coast. His contributions to the Assassin's Creed series primarily consisted of setting and landscape concepts for the series' multiplayer and singleplayer components.

Biography

Early life and career

Alvarez was born on 14 May 1981 in Haute-Vienne, France.[1] He graduated from the University of Limoges in 2001 with a degree in commerce,[2] though upon completing this course, he felt that art was his true calling. [citation needed] He then later graduated from School Émile Cohl in 2008 with a Master's degree in Concept Design. During this time, he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a Distinction grade. Alvarez began his career with Ubisoft shortly after graduating, where he worked for a year before pursuing other freelance projects.[2]

Assassin's Creed

By 2009, Ubisoft impressed with his style and art, actively sought to have him work on their Assassin's Creed series. [citation needed] Alvarez served as a concept artist and level artist for Assassin's Creed II, focusing on Ezio's Villa, Florence, and Venice.[2]

In 2010, he worked on Assassin's Creed Brotherhood Multiplayer, creating concept art, roughs, and 3D art for Castel Gandolfo, San Donato, and Alhambra. Folllowing this, in 2011, he contributed to Assassin's Creed Revelations Multiplayer with concept art, roughs, and 3D art for Knight Hospital, and as a level artist for Hippokratus.[2]

In 2012, he worked on the multiplayer of Assassin's Creed III as a concept artist and owner level artist on Northwest Passage, and as a level artist on Animus Core.[2] A piece of art he did of an imagined Space Age Assassin was compiled into the Carte Blanche of the Assassin's Creed: Encyclopedia.[3] He again worked on multiplayer concept art for the 2013 released Assassin's Creed IV: Black Flag. Alvarez worked on the concepts of many playable maps present in the multiplayer mode such as; Saba Island,[4][5] Portobelo,[6][7] the Prison,[8] and rejected concepts for a map in Zanzibar,[9] and one centered around a ghost ship.[10]

In 2014, he contributed as a concept artist on Assassin's Creed: Unity, mainly focusing on concept art for the Café Théâtre including the exterior and its upgrades,[11][12] as well as the trophy rooms props and central statue,[13][14] the hall upgrades,[15] and Arno's study.[16] Alvarez also created a piece of concept art of the Tour St Jacques.[17] That December, VG247 showcased many of the concept art behind Unity, Alvarez's being included. His and the other concept artist's art were praised as the one amazing thing of a technically broken game. All the shown concept art and more were compiled in The Art of Assassin's Creed: Unity published by Titan Books.[18]

In 2015, he worked as a concept artist on Assassin's Creed: Syndicate. He created several pieces of concept art on the dual protagonists' Train Hideout.[19][20][21] Included were also details of the train's interior; the Assassination wall,[22] Jacob and Evie's personal carriages,[23][24] as well as the workshop carriage used for crafting.[25] Syndicate was Alvarez's last Assassin's Creed game he worked on, but not his last Ubisoft title.[2]

Assassin's Creed credits

Gallery

The following gallery contains concept artwork created by David Alvarez for the Assassin's Creed series.

References

  1. DavidAlvarezArt. DeviantArt. Retrieved on 8 June 2024.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 David Alvarez. LinkedIn. Retrieved on 8 June 2024.
  3. Assassin's Creed: Encyclopedia — Carte Blance
  4. Assassin's Creed IV Black Flag /// Saba Island Cantina on David Alvarez's ArtStation profile
  5. Assassin's Creed IV Black Flag /// Saba Island Boss House on David Alvarez's ArtStation profile
  6. Assassin's Creed IV Black Flag /// Portobelo Façade on David Alvarez's ArtStation profile
  7. Assassin's Creed IV Black Flag /// Portobelo Moodboard on David Alvarez's ArtStation profile
  8. Assassin's Creed IV Black Flag on David Alvarez's ArtStation profile
  9. Assassin's Creed IV Black Flag /// Zanzibar on David Alvarez's ArtStation profile
  10. Assassin's Creed IV Black Flag on David Alvarez's ArtStation profile
  11. Assassin's Creed Unity /// Café théâtre exterior on David Alvarez's ArtStation profile
  12. Assassin's Creed Unity /// Café théâtre exterior upgrades on David Alvarez's ArtStation profile
  13. Assassin's Creed Unity /// Café théâtre Trophy room props on David Alvarez's ArtStation profile
  14. Assassin's Creed Unity /// Café théâtre Club space statue on David Alvarez's ArtStation profile
  15. Assassin's Creed Unity /// Café théâtre hall upgrades on David Alvarez's ArtStation profile
  16. Assassin's Creed Unity /// Café théâtre Arno's desk on David Alvarez's ArtStation profile
  17. Assassin's Creed Unity /// Tour St Jacques on David Alvarez's ArtStation profile
  18. Saed, Sherif (17 December 2014). Assassin's Creed Unity's concept art won't get any complaints from us. VG247. Gamer Network. Archived from the original on 29 May 2022. Retrieved on 9 June 2024.
  19. Assassin's Creed Syndicate /// Carriage Hideout Design on David Alvarez's ArtStation profile
  20. Assassin's Creed Syndicate /// Train Hideout mood on David Alvarez's ArtStation profile
  21. Assassin's Creed Syndicate /// Train Hideout Design on David Alvarez's ArtStation profile
  22. Assassin's Creed Syndicate /// Assassination wall on David Alvarez's ArtStation profile
  23. Assassin's Creed Syndicate /// Jacob's carriage on David Alvarez's ArtStation profile
  24. Assassin's Creed Syndicate /// Evie's carriage on David Alvarez's ArtStation profile
  25. Assassin's Creed Syndicate /// Workshop carriage on David Alvarez's ArtStation profile

External links