Devils of the Caribbean: Difference between revisions
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{{Quote|Certainly we realized very early in production that Devils of the Caribbean would not be the ideal experience for everyone. But for those who want a fun, exciting, and lighthearted look at the Golden Age of Piracy, their ship has come to port.|Helix Team Virtual Entertainment eXposition (VEX) Press Training document, 2014.|Assassin's Creed: Unity|Database: 03. "Helix" Marketing Strategy Memo}} | {{Quote|Certainly we realized very early in production that Devils of the Caribbean would not be the ideal experience for everyone. But for those who want a fun, exciting, and lighthearted look at the Golden Age of Piracy, their ship has come to port.|Helix Team Virtual Entertainment eXposition (VEX) Press Training document, 2014.|Assassin's Creed: Unity|Database: 03. "Helix" Marketing Strategy Memo}} | ||
[[File:ACIV Devils of the Caribbean.png|thumb|250px|''Devils of the Caribbean'']] | [[File:ACIV Devils of the Caribbean.png|thumb|250px|''Devils of the Caribbean'']] | ||
'''''Devils of the Caribbean''''' | '''''Devils of the Caribbean''''' was a 2014 feature film produced by [[Abstergo Entertainment]]. Like the video game ''[[Pirates of Nightmares]]'', ''Devils'' was made using footage sourced from an [[Noob|Abstergo research analyst]]'s [[Animus|Animus Omega]] sessions reliving the [[Piracy|pirate]] [[Edward Kenway]]'s [[Genetic memory|genetic memories]]. | ||
However, as with ''Pirates of Nightmares'' and Abstergo Entertainment's previous video game, ''[[Liberation]]'', the final product was heavily censored and modified, omitting all traces of the [[Assassins]] or the [[Observatory (Isu)|Observatory]] from Kenway's recovered memories.<ref name="AC4BF">''[[Assassin's Creed IV: Black Flag]]''</ref> ''Devils'' fared poorly upon release, being described as "a frightful mess of clichés, dime-store moralizing, and pandering stereotypes" according to Abstergo's own [[Helix|Helix Team]] Virtual Entertainment eXposition Press Training document.<ref name="ACU">''[[Assassin's Creed: Unity]]'' - [[Database: 03. "Helix" Marketing Strategy Memo]]</ref> | However, as with ''Pirates of Nightmares'' and Abstergo Entertainment's previous video game, ''[[Liberation]]'', the final product was heavily censored and modified, omitting all traces of the [[Assassins]] or the [[Observatory (Isu)|Observatory]] from Kenway's recovered memories.<ref name="AC4BF">''[[Assassin's Creed IV: Black Flag]]''</ref> ''Devils'' fared poorly upon release, being described as "a frightful mess of clichés, dime-store moralizing, and pandering stereotypes" according to Abstergo's own [[Helix|Helix Team]] Virtual Entertainment eXposition Press Training document.<ref name="ACU">''[[Assassin's Creed: Unity]]'' - [[Database: 03. "Helix" Marketing Strategy Memo]]</ref> By the 2090s, decades after the film's debut, its trailer video file and the film poster's image file had both suffered such severe {{Wiki|data degradation}} that Abstergo tried to salvage them by running the few surviving bits through {{Wiki|generative AI}}, though the resulting outputs were nowhere near close to what had originally been made.<ref>''[[Animus Hub]]'' – [[Database: Devils Release Poster]]</ref><ref>''Animus Hub'' – [[Database: Devils Movie Trailer]]</ref> | ||
==Gallery== | ==Gallery== | ||
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*''[[Assassin's Creed IV: Black Flag]]'' {{1st}} | *''[[Assassin's Creed IV: Black Flag]]'' {{1st}} | ||
*''[[Assassin's Creed: Unity]]'' {{Mo}} {{Mdat}} | *''[[Assassin's Creed: Unity]]'' {{Mo}} {{Mdat}} | ||
*''[[ | *''[[Animus Hub]]'' | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Films]] | [[Category:Films]] | ||
[[Category:Abstergo Industries products]] | [[Category:Abstergo Industries products]] | ||
Revision as of 03:52, 10 July 2026
- "Certainly we realized very early in production that Devils of the Caribbean would not be the ideal experience for everyone. But for those who want a fun, exciting, and lighthearted look at the Golden Age of Piracy, their ship has come to port."
- ―Helix Team Virtual Entertainment eXposition (VEX) Press Training document, 2014.[src]-[m]

Devils of the Caribbean was a 2014 feature film produced by Abstergo Entertainment. Like the video game Pirates of Nightmares, Devils was made using footage sourced from an Abstergo research analyst's Animus Omega sessions reliving the pirate Edward Kenway's genetic memories.
However, as with Pirates of Nightmares and Abstergo Entertainment's previous video game, Liberation, the final product was heavily censored and modified, omitting all traces of the Assassins or the Observatory from Kenway's recovered memories.[1] Devils fared poorly upon release, being described as "a frightful mess of clichés, dime-store moralizing, and pandering stereotypes" according to Abstergo's own Helix Team Virtual Entertainment eXposition Press Training document.[2] By the 2090s, decades after the film's debut, its trailer video file and the film poster's image file had both suffered such severe data degradation that Abstergo tried to salvage them by running the few surviving bits through generative AI, though the resulting outputs were nowhere near close to what had originally been made.[3][4]
Gallery
-
Teaser
Behind the scenes
The film's title is a clear reference to the Disney film series Pirates of the Caribbean.
Appearances
- Assassin's Creed IV: Black Flag (first appearance)
- Assassin's Creed: Unity (mentioned only) (mentioned in Database entry only)
- Animus Hub