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A year after his election in 1459, Pius II raised his native town to city status and Episcopal residence, under the new name "Pienza", derived from Pius. He undertook an extensive program, in which he asked the [[Architects|architect]] {{Wiki|Bernardo Rossellino}} to make Pienza a model city of the [[Renaissance]]. However, his death in 1464 brought a premature end to his operations, though he did have time to build both a [[Papacy|papal]] palace and a cathedral.
A year after his election in 1459, Pius II raised his native town to city status and Episcopal residence, under the new name "Pienza", derived from Pius. He undertook an extensive program, in which he asked the [[Architects|architect]] {{Wiki|Bernardo Rossellino}} to make Pienza a model city of the [[Renaissance]]. However, his death in 1464 brought a premature end to his operations, though he did have time to build both a [[Papacy|papal]] palace and a cathedral.


In 1519, [[Ezio Auditore da Firenze]] led a group of [[Assassins]] to found new [[Assassin bureau|bureau]]s across Europe and beyond following clues left by Leonardo da Vinci.<ref>''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref> One of the new bureau locations was in the commune.
In 1519, [[Ezio Auditore da Firenze]] led a group of [[Assassins]] to found new [[Assassin bureau|bureau]]s across Europe and beyond, following clues left by Leonardo da Vinci. One of the new bureau locations was in the commune.<ref>''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>


===Modern times===
===Modern times===
In 2012, Pienza was used as a virtual map in the [[Animi Training Program]], included after a [[Animus Project Update 2.0|system update]] for the [[Assassin's Creed: Brotherhood|first]] stage, and was later merged alongside [[Mont Saint-Michel]] in a subsequent [[Animus Project Update 3.0|addition]].<ref>''[[Assassin's Creed: Brotherhood]]'' - {{Fact}}</ref>
In 2012, Pienza was used as a virtual map in the [[Animi Training Program]], included after a [[Animus Project Update 2.0|system update]] for the [[Assassin's Creed: Brotherhood|first]] stage, and was later merged alongside [[Mont Saint-Michel]] in a subsequent [[Animus Project Update 3.0|addition]].<ref name="ACB>''[[Assassin's Creed: Brotherhood]]'' – [[Multiplayer/ACBH|Multiplayer]]</ref>


Set upon rolling hills of farmland, Pienza was depicted as cozy community that featured many hidden streets and passageways. Despite its rather small size, the village did feature some impressive architecture, particularly around the plaza. The town hall, or ''Palazzo Comunale'' was easily recognizable from afar, thanks to its large bell tower. Other notable landmarks included the other ''Palazzi'' and the ''Duomo'', which had a secret underground entrance.
Set upon rolling hills of farmland, Pienza was depicted as cozy community that featured many hidden streets and passageways. Despite its rather small size, the village did feature some impressive architecture, particularly around the plaza. The town hall, or ''Palazzo Comunale'' was easily recognizable from afar, thanks to its large bell tower. Other notable landmarks included the other ''Palazzi'' and the ''Duomo'', which had a secret underground entrance.<ref name="ACB"/>


Pienza, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day, with looming clouds and the occasional flash of lightning, or the night.
Pienza, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day, with looming clouds and the occasional flash of lightning, or the night.<ref name="ACB"/>


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
ACBMP Pienza.png|A view of Pienza
ACBMP - Pienza 1.jpg|A square in Pienza
ACBMP - Pienza 1.jpg|A square in Pienza
ACBMP - Pienza 2.jpg|Pienza at night
ACBMP - Pienza 2.jpg|Pienza at night
ACBMP - Pienza 3.jpg|An aerial view of Pienza
Image:Pienza1.jpg|[[Hellequin]]s climbing a tower in Pienza during a [[Chest Capture]] session
Image:Pienza1.jpg|[[Hellequin]]s climbing a tower in Pienza during a [[Chest Capture]] session
Pienza2.jpg|A skirmish in Pienza
Pienza2.jpg|A skirmish in Pienza
Assassins-creed-brotherhood-animus-project-20-gets-new-trailer.jpeg|A group of [[Captain]]s defending their chest from the [[Officer]]s
Assassins-creed-brotherhood-animus-project-20-gets-new-trailer.jpeg|A group of [[Captain]]s defending their chest from the [[Officer (Animi Avatar)|Officers]]
ACB - Chest Capture.jpg|A group of [[Smuggler (Animi Avatar)|Smuggler]]s facing off against a group of [[Mercenary (Animi Avatar)|Mercenaries]] in a session of Chest Capture
ACB - Chest Capture.jpg|A group of [[Smuggler (Animi Avatar)|Smuggler]]s facing off against [[Mercenary (Animi Avatar)|Mercenaries]] in a session of Chest Capture
ACBMP - Pienza 3.jpg|An aerial view of Pienza
ACBMP Pienza.png|A view of Pienza
</gallery>
</gallery>
==Appearances==
*''[[Assassin's Creed: Brotherhood]]'' {{1st}}
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
==References==
{{reflist}}
{{Reflist}}
{{ACLQLDV}}
{{ACLQLDV}}
[[Category:Cities in Italy]]
[[Category:Cities in Italy]]

Revision as of 14:03, 7 May 2026

Pienza

Pienza is an Italian comune, located within the Val d'Orcia in the province of Siena. Formerly known as Corsignano, Pienza is a Tuscan village where Enea Silvio de Piccolomini, later Pius II, was born.

History

Renaissance

A year after his election in 1459, Pius II raised his native town to city status and Episcopal residence, under the new name "Pienza", derived from Pius. He undertook an extensive program, in which he asked the architect Bernardo Rossellino to make Pienza a model city of the Renaissance. However, his death in 1464 brought a premature end to his operations, though he did have time to build both a papal palace and a cathedral.

In 1519, Ezio Auditore da Firenze led a group of Assassins to found new bureaus across Europe and beyond, following clues left by Leonardo da Vinci. One of the new bureau locations was in the commune.[1]

Modern times

In 2012, Pienza was used as a virtual map in the Animi Training Program, included after a system update for the first stage, and was later merged alongside Mont Saint-Michel in a subsequent addition.[2]

Set upon rolling hills of farmland, Pienza was depicted as cozy community that featured many hidden streets and passageways. Despite its rather small size, the village did feature some impressive architecture, particularly around the plaza. The town hall, or Palazzo Comunale was easily recognizable from afar, thanks to its large bell tower. Other notable landmarks included the other Palazzi and the Duomo, which had a secret underground entrance.[2]

Pienza, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day, with looming clouds and the occasional flash of lightning, or the night.[2]

Gallery

Appearances

References