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imported>Darman36
First point was anecdotal when page was first made, surely other Ubi artists have had their works in global galleries, unsure how relevant University award was unless we can provide examples comparing it to early concepts afterwards
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*''[[Assassin's Creed: Origins]]'' (2017) – Ubisoft
*''[[Assassin's Creed: Origins]]'' (2017) – Ubisoft
*''[[Assassin's Creed: Valhalla]]'' (2020) – Ubisoft
*''[[Assassin's Creed: Valhalla]]'' (2020) – Ubisoft
==Gallery==
{{GalleryBox|Martin Deschambault}}The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.


==External links==
==External links==
{{GalleryBox|Martin Deschambault}}
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*{{ArtStation|||dechambo|Martin Deschambault}}
*{{ArtStation|||dechambo|Martin Deschambault}}
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[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]
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Revision as of 08:04, 7 May 2026

Martin Deschambault

Martin Deschambault, sometimes known under the alias Deschambo, is a Senior Concept Artist based in Ubisoft Montreal. He has created concept art for various entries in the Assassin's Creed series.

Biography

Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.

He took part in a number of projects at Ubisoft Montreal, such as Prince of Persia: The Two Thrones and a minor consultant role on Assassin's Creed. He also worked at Artificial Mind & Movement for the video game WET as a Senior Concept Artist.

Games credited

External links