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Pierre Quéru: Difference between revisions
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==Gallery== | ==Gallery== | ||
===''Assassin's Creed: Mirage''=== | |||
<gallery widths="180" position="center" captionalign="center"> | <gallery widths="180" position="center" captionalign="center"> | ||
ACMir VOM Jabal Ikma Concept.jpg|Concept art of [[Basim ibn Ishaq]] at [[Ikmah Mountain]] | |||
ACMir VOM Basim Playing Oud Concept.jpg|Basim playing the {{Wiki|oud}} | |||
ACMir VOM Ishaq's Painting.png|A painted tile of [[Ishaq ibn Khalid]] and a young Basim in [[Samarra]] | |||
</gallery> | |||
===''Assassin's Creed: Shadows''=== | |||
<gallery widths="180" position="center" captionalign="center"> | |||
ACSH CoA Fukura Village 2.jpg|Concept art of [[Fukura Village]] | |||
ACSH CoA Yura Shipyard 2.jpg|Concept art of [[Yura Shipyard]] | |||
ACSH CoA Yura Shipyard 3.jpg|Concept art of Yura Shipyard | |||
</gallery> | </gallery> | ||
Revision as of 16:58, 6 May 2026
Pierre Quéru is a Senior Concept Artist at Ubisoft Bordeaux. He was a part of the development team for Assassin's Creed: Mirage, its downloadable expansion Valley of Memory, as well as the Claws of Awaji downloadable expansion for Assassin's Creed: Shadows.
Gallery
Assassin's Creed: Mirage
-
Concept art of Basim ibn Ishaq at Ikmah Mountain
-
Basim playing the oud
-
A painted tile of Ishaq ibn Khalid and a young Basim in Samarra
Assassin's Creed: Shadows
-
Concept art of Fukura Village
-
Concept art of Yura Shipyard
-
Concept art of Yura Shipyard
External links
Pierre Quéru's ArtStation profile- Quéru's MobyGames profile