Assassin's Creed: Origins soundtrack: Difference between revisions
imported>Darman36 All other soundtrack pgs have links. Thx for loading cover! Will add track times when released. |
imported>Darman36 |
||
| Line 41: | Line 41: | ||
#A Divided Land - TBA | #A Divided Land - TBA | ||
#Ptolemy's Lament - TBA | #Ptolemy's Lament - TBA | ||
#[[ | #[[Khaliset|The Hyena]]'s Fire - TBA | ||
#Moonlight on the [[Nile]] - TBA | #Moonlight on the [[Nile]] - TBA | ||
#[[Ezio Auditore da Firenze|Ezio]]'s [[House of Auditore|Family]] (''Origins'' Version) - TBA | #[[Ezio Auditore da Firenze|Ezio]]'s [[House of Auditore|Family]] (''Origins'' Version) - TBA | ||
==Creation of the score== | ==Creation of the score== | ||
Because historians do not know what contemporary {{Wiki|Ptolemaic dynasty|Ptolemaic}} [[Egypt]] music could have sounded like and can only make assumptions, Schachner decided to merge old and new styles. In her view, this not only reflected a culture deeply tied to its mythology, but also was in keeping with [[Assassin's Creed (series)|the series]]' themes of secretive organizations and the near-supernatural.<ref name="Billboard">[https://www.billboard.com/articles/news/8005935/sarah-schachner-ancient-egypt-assassins-creed-origins Billboard - ''Stalk like an Egyptian: Sarah Schachner Sojourns to Ancient Egypt For 'Assassin's Creed Origins' Score'']</ref><ref name="Ubiblog">[https://blog.ubi.com/assassins-creed-origins-creating-soundtrack-ancient-egypt/ Ubiblog - ''Assassin's Creed Origins - Creating the Soundtrack for Ancient Egypt'']</ref> Another theme she hoped to convey was the perceived dual nature of the Egyptian deserts as lands home to both nature's exotic beauty and its unforgiving power, as heard in the rough sounds made by an undisclosed string instrument.<ref name="Ubiblog"/> | Because historians do not know what contemporary {{Wiki|Ptolemaic dynasty|Ptolemaic}} [[Egypt]] music could have sounded like and can only make assumptions, Schachner decided to merge old and new styles. In her view, this not only reflected a culture deeply tied to its mythology, but also was in keeping with [[Assassin's Creed (series)|the series]]' themes of secretive organizations and the near-supernatural.<ref name="Billboard">[https://www.billboard.com/articles/news/8005935/sarah-schachner-ancient-egypt-assassins-creed-origins Billboard - ''Stalk like an Egyptian: Sarah Schachner Sojourns to Ancient Egypt For 'Assassin's Creed Origins' Score'']</ref><ref name="Ubiblog">[https://blog.ubi.com/assassins-creed-origins-creating-soundtrack-ancient-egypt/ Ubiblog - ''Assassin's Creed Origins - Creating the Soundtrack for Ancient Egypt'']</ref> Another theme she hoped to convey was the perceived dual nature of the Egyptian deserts as lands home to both nature's exotic beauty and its unforgiving power, as heard in the rough sounds made by an undisclosed string instrument.<ref name="Ubiblog" /> | ||
As such, Schachner used traditional instruments when creating the score, ranging from the {{Wiki|oud}}, lyres, and various bells and winds,<ref name="Billboard"/> to lutes, rattles, and animal-hide drums,<ref name="Ubiblog"/> all of which would "bring [the player] back to the sand."<ref name="Billboard"/> Not wanting to retread the stereotypically "Middle Eastern" sounds that were expected,<ref name="Ubiblog"/> she then ran the recordings through a {{Wiki|Yamaha CS-80|CS-80 synthesizer}} in order to give them the air of mystery that pervades ''Assassin's Creed''.<ref name="Billboard"/> As a result, ''Origins<nowiki>'</nowiki>'' ambient tracks are moodier than music used in previous games, but are perfectly complimentary given ''Origins''<nowiki>'</nowiki> apparent mytho-historical setting and Bayek's more mature outlook on life due to having been a Medjay for many years.<ref name="Ubiblog"/> | As such, Schachner used traditional instruments when creating the score, ranging from the {{Wiki|oud}}, lyres, and various bells and winds,<ref name="Billboard" /> to lutes, rattles, and animal-hide drums,<ref name="Ubiblog" /> all of which would "bring [the player] back to the sand."<ref name="Billboard" /> Not wanting to retread the stereotypically "Middle Eastern" sounds that were expected,<ref name="Ubiblog" /> she then ran the recordings through a {{Wiki|Yamaha CS-80|CS-80 synthesizer}} in order to give them the air of mystery that pervades ''Assassin's Creed''.<ref name="Billboard" /> As a result, ''Origins<nowiki>'</nowiki>'' ambient tracks are moodier than music used in previous games, but are perfectly complimentary given ''Origins''<nowiki>'</nowiki> apparent mytho-historical setting and Bayek's more mature outlook on life due to having been a Medjay for many years.<ref name="Ubiblog" /> | ||
==Trivia== | ==Trivia== | ||
*Schachner not only composed all the music, she also performed it and provided the vocals for the track "Ezio's Family (''Origins'' version)".<ref name="Billboard"/> | *Schachner not only composed all the music, she also performed it and provided the vocals for the track "Ezio's Family (''Origins'' version)".<ref name="Billboard" /> | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Soundtracks}} | {{Soundtracks}} | ||
Revision as of 04:05, 21 October 2017
|
He who increaseth knowledge, increaseth sorrow. This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all. |
The Assassin's Creed: Origins soundtrack is a collection of music tracks written by American composer Sarah Schachner that were used as background music in Assassin's Creed: Origins. It was released online on October 27, 2017.
Track listing
- Assassin's Creed Origins Main Theme - 3:17
- Return of the Medjay - TBA
- Bayek of Siwa - TBA
- The Shimmering Sands - TBA
- The Battle of Krokodilopolis - TBA
- The Tongueless Land - TBA
- Legions of Blood - 2:39
- Dead Kings and Living Gods - 3:21
- Fire in the Duat - TBA
- Born of the Sun - TBA
- Winds Of Cyrene - TBA
- I Walk on Your Water - 3:10
- The Order of the Ancients - TBA
- Nomads of the White Desert - 2:56
- Be My Eyes - TBA
- The Cracked Wall - TBA
- The Alexandrian Pleiad - TBA
- Desert Delirium - TBA
- Apep's Vengeance - TBA
- Across the Dunes - TBA
- The Last Medjay - TBA
- Chthonic Invasion - TBA
- A Divided Land - TBA
- Ptolemy's Lament - TBA
- The Hyena's Fire - TBA
- Moonlight on the Nile - TBA
- Ezio's Family (Origins Version) - TBA
Creation of the score
Because historians do not know what contemporary Ptolemaic Egypt music could have sounded like and can only make assumptions, Schachner decided to merge old and new styles. In her view, this not only reflected a culture deeply tied to its mythology, but also was in keeping with the series' themes of secretive organizations and the near-supernatural.[1][2] Another theme she hoped to convey was the perceived dual nature of the Egyptian deserts as lands home to both nature's exotic beauty and its unforgiving power, as heard in the rough sounds made by an undisclosed string instrument.[2]
As such, Schachner used traditional instruments when creating the score, ranging from the oud, lyres, and various bells and winds,[1] to lutes, rattles, and animal-hide drums,[2] all of which would "bring [the player] back to the sand."[1] Not wanting to retread the stereotypically "Middle Eastern" sounds that were expected,[2] she then ran the recordings through a CS-80 synthesizer in order to give them the air of mystery that pervades Assassin's Creed.[1] As a result, Origins' ambient tracks are moodier than music used in previous games, but are perfectly complimentary given Origins' apparent mytho-historical setting and Bayek's more mature outlook on life due to having been a Medjay for many years.[2]
Trivia
- Schachner not only composed all the music, she also performed it and provided the vocals for the track "Ezio's Family (Origins version)".[1]
References
| ||||||||
