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'''Assassin's Creed: Revelations''' is a sandbox-style, action-adventure game, developed by Ubisoft Montreal, and published by [[Ubisoft]]. The fourth major installment in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], the game was released on November 15 (for PlayStation 3 and Xbox 360), and November 29 (PC) of 2011.
'''Assassin's Creed: Revelations''' is a sandbox-style, action-adventure game, developed by Ubisoft Montreal, and published by [[Ubisoft]]. The fourth major installment in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], the game was released on November 15 (for PlayStation 3 and Xbox 360), and November 29 (PC) of 2011.


A direct follow-up to ''[[Assassin's Creed: Brotherhood]]'', the story [[Desmond Miles]], who is in a comatose state, and is being kept alive by the [[Animus]]. In order to regain consciousness, Desmond must relive the last remaining memories of his ancestor [[Ezio Auditore da Firenze]], and find the moment where he, Ezio, and his other ancestor [[Altaïr Ibn-La'Ahad]], converge and synchronize together.
A direct follow-up to ''[[Assassin's Creed: Brotherhood]]'', the story [[Desmond Miles]], who is in a comatose state, and is being kept alive by the [[Animus]]. In order to regain consciousness, Desmond must relive the last remaining memories of his ancestor [[Ezio Auditore da Firenze]] until nothing was left for him to see (reaching the [[Synch Nexus]]).


Originally planned for the [[wikipedia:Nintendo 3DS|Nintendo 3DS]] (entitled [[Assassin's Creed: Lost Legacy|''Lost Legacy'']]), the game was revamped and renamed ''Revelations''.
Originally planned for the [[wikipedia:Nintendo 3DS|Nintendo 3DS]] (entitled [[Assassin's Creed: Lost Legacy|''Lost Legacy'']]), the game was revamped and renamed ''Revelations''. The game marks Ezio's final time to be featured in the game, and the last game to be set in the [[Renaissance]] era.


==Gameplay==
==Gameplay==
==Plot==
==Plot==
After forcefully stabbing [[Lucy Stillman]] at the command of [[Juno]], [[Assassins|Assassin]] Desmond Miles entered a critical coma, and is being kept alive by the Animus (put there by [[William Miles]]). William and [[Rebecca Crane]] prepared to leave for [[New York]] with Desmond while [[Shaun Hastings]] stayed in [[Rome]] and attended Lucy's funeral. Desmond's brain remained active while in the Animus, though the team watching over him was not able to record anything while he was in the machine.
Trapped within the Animus' [[Black Room]], Desmond's consciousness awoke at [[Animus Island]], and was greeted by [[Subject 16]], whose consciousness has been alive and imprisoned within the Animus' software. 16 explained that due to Desmond's prolonged time within the Animus, his mind was now meshed with the memories of his ancestor; all their memories are starting to interfere with his own, as well as his former ancestor, Altaïr. In order to free himself from his coma, Desmond must relive the last greatest moments of Ezio until nothing was left for him (reaching the Synch Nexus). This will separate his mind from the memories of both his ancestors; Ezio, and [[Altaïr Ibn-La'Ahad]].
Desmond relived Ezio's life once again, during 1511. Ezio has set out to uncover the [[Altaïr's library|secret library]] left behind by Altaïr in [[Masyaf]] after discovering a parchment from [[Giovanni Auditore da Firenze|his father]]. There in Masyaf, he was greeted by a large platoon of [[Byzantine Empire|Byzantine]] [[Templars]], who successfully captured him after a fight. Brought upon the tower of Masyaf's Assassin fortress, Ezio was to be hung by the Byzantine captain [[Leandros]], but successfully escaped. Navigating through the ruined fortress, Ezio happened upon a secret entryway to Altaïr's library.
Ezio soon discovered that the door was locked, and can only be opened by [[Masyaf keys|special keys]] made by Altaïr. Learning that the captain Leandros retrieved the [[The Secret Crusade|journal]] of [[Niccolò Polo]], which would supposedly lead him to the keys' location. Making his way outside the fortress, Ezio followed Leandros and chased after him through Masyaf's countryside, leading him to a nearby [[Atlas Village|remote village]]. There, he was able to kill Leandros (who spoke of a [[Grand Temple]] being sought after by the Templars), and retrieved the journal. Learning from the journal that the keys were hidden in the city of [[Constantinople]], Ezio left [[Syria]], and sailed for the great city.
Arriving at the city with the [[Ottoman Empire|Ottoman]] Prince [[Suleiman I]] (unaware of his name or title), Ezio arrived at the city of Constantinople, and was greeted by the Turkish [[Assassin leader]], [[Yusuf Tazim]]. After a brief tour of the city, some time training with the Ottoman's [[Hookblade|trademark weapon]], and assisting in the [[Den Defense|protection]] of one of the [[Assassin Dens|Assassins' strongholds]], Ezio set out to find the Polos' old trading post. He was directed by Yusuf to an old bookshop owned by the [[Venice|Venetian]] [[Sofia Sartor]]. Inspecting the shop, Ezio uncovered an entrance to the old [[Yerebatan Cistern]], and managed to retrieve both a map and one of the keys. Disclosing what he found to Sofia, Ezio agreed to work with her to uncover the location of the old books indicated in the map that would lead him to the other keys.
==Development==
==Development==
==Special Editions==
==Special Editions==

Revision as of 17:10, 6 February 2012

"Following in the footsteps of the legendary Altaïr, Master Assassin Ezio Auditore embarks on an epic quest to unlock the secrets of the Creed."
―Game description.[src]

Assassin's Creed: Revelations is a sandbox-style, action-adventure game, developed by Ubisoft Montreal, and published by Ubisoft. The fourth major installment in the Assassin's Creed series, the game was released on November 15 (for PlayStation 3 and Xbox 360), and November 29 (PC) of 2011.

A direct follow-up to Assassin's Creed: Brotherhood, the story Desmond Miles, who is in a comatose state, and is being kept alive by the Animus. In order to regain consciousness, Desmond must relive the last remaining memories of his ancestor Ezio Auditore da Firenze until nothing was left for him to see (reaching the Synch Nexus).

Originally planned for the Nintendo 3DS (entitled Lost Legacy), the game was revamped and renamed Revelations. The game marks Ezio's final time to be featured in the game, and the last game to be set in the Renaissance era.

Gameplay

Plot

After forcefully stabbing Lucy Stillman at the command of Juno, Assassin Desmond Miles entered a critical coma, and is being kept alive by the Animus (put there by William Miles). William and Rebecca Crane prepared to leave for New York with Desmond while Shaun Hastings stayed in Rome and attended Lucy's funeral. Desmond's brain remained active while in the Animus, though the team watching over him was not able to record anything while he was in the machine.

Trapped within the Animus' Black Room, Desmond's consciousness awoke at Animus Island, and was greeted by Subject 16, whose consciousness has been alive and imprisoned within the Animus' software. 16 explained that due to Desmond's prolonged time within the Animus, his mind was now meshed with the memories of his ancestor; all their memories are starting to interfere with his own, as well as his former ancestor, Altaïr. In order to free himself from his coma, Desmond must relive the last greatest moments of Ezio until nothing was left for him (reaching the Synch Nexus). This will separate his mind from the memories of both his ancestors; Ezio, and Altaïr Ibn-La'Ahad.

Desmond relived Ezio's life once again, during 1511. Ezio has set out to uncover the secret library left behind by Altaïr in Masyaf after discovering a parchment from his father. There in Masyaf, he was greeted by a large platoon of Byzantine Templars, who successfully captured him after a fight. Brought upon the tower of Masyaf's Assassin fortress, Ezio was to be hung by the Byzantine captain Leandros, but successfully escaped. Navigating through the ruined fortress, Ezio happened upon a secret entryway to Altaïr's library.

Ezio soon discovered that the door was locked, and can only be opened by special keys made by Altaïr. Learning that the captain Leandros retrieved the journal of Niccolò Polo, which would supposedly lead him to the keys' location. Making his way outside the fortress, Ezio followed Leandros and chased after him through Masyaf's countryside, leading him to a nearby remote village. There, he was able to kill Leandros (who spoke of a Grand Temple being sought after by the Templars), and retrieved the journal. Learning from the journal that the keys were hidden in the city of Constantinople, Ezio left Syria, and sailed for the great city.

Arriving at the city with the Ottoman Prince Suleiman I (unaware of his name or title), Ezio arrived at the city of Constantinople, and was greeted by the Turkish Assassin leader, Yusuf Tazim. After a brief tour of the city, some time training with the Ottoman's trademark weapon, and assisting in the protection of one of the Assassins' strongholds, Ezio set out to find the Polos' old trading post. He was directed by Yusuf to an old bookshop owned by the Venetian Sofia Sartor. Inspecting the shop, Ezio uncovered an entrance to the old Yerebatan Cistern, and managed to retrieve both a map and one of the keys. Disclosing what he found to Sofia, Ezio agreed to work with her to uncover the location of the old books indicated in the map that would lead him to the other keys.

Development

Special Editions

Multiplayer

Awards

Gallery

Pictures

Videos

References