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Trip-wire bomb casing: Difference between revisions

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imported>Slate Vesper
m moved Trip Wire Bombs to Trip-wire bomb casing: Making the title more specific to what it actually is/does. Final one.
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{{Era|acr}}
{{Era|ACR}}
[[File:Trip_wire_bomb.jpg|thumb|The exterior of a trip wire bomb.]]
[[File:Trip_wire_bomb.jpg|thumb|The casing for a trip-wire bomb.]]
'''Trip Wire Bombs''' were an archetype of bombs that exploded when a guard or civilian got close enough to trigger them. They took 3 seconds to arm and were best used to eliminate roving patrols or as a trap for pursuers.
'''Trip-wire bomb casings''' were a component that was used in the [[Bomb-crafting stations|crafting]] of bombs by [[Turkish Assassins|Ottoman Assassins]], that triggered an explosion when a guard or a civilian stepped on the wires which the finished bomb was set with.  


It could be used in conjunction with any gunpowder or effect type in bomb crafting.
As the wires needed to be planted into the ground, they took 3 seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful when placed in a trap location. For instance, as some [[Templars|Templar]] Den captains fled when they spotted the [[Assassins|Assassin]] [[Ezio Auditore da Firenze|Ezio Auditore]], a lethal trip-wire bomb could be placed on their route back to their hiding place.
 
In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.


==Trivia==
==Trivia==
*Ezio and his allies are the only characters who don't trigger an explosion when passing over a Trip wire bomb.
*Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs.
**Due to this, civilians can set off a Trip wire bomb, which can disrupt a player's plans. This should be taken into consideration when placing one.
**Due to this, civilians could set off a trip-wire bomb, disrupting Ezio's plans, which should have been taken into consideration whenever he placed one.
*Trip wire bombs also feature in the [[Multiplayer/ACR|multiplayer]] as an ability, though they are limited to simply dazing those caught in its effect.
*Trip-wire bombs also featured in the second stage of the [[Animi Training Program]] as an ability, though they are limited to dazing those caught in its effect for a short while.
 
==Source==
*''[[Assassin's Creed: Revelations]]''
 
{{ACR}}
[[Category:Weapons]]
[[Category:Assassin's Creed: Revelations Weapons]]
[[Category:Assassin's Creed: Revelations Weapons]]
[[Category:Weapons]]

Revision as of 09:24, 27 May 2012

File:Trip wire bomb.jpg
The casing for a trip-wire bomb.

Trip-wire bomb casings were a component that was used in the crafting of bombs by Ottoman Assassins, that triggered an explosion when a guard or a civilian stepped on the wires which the finished bomb was set with.

As the wires needed to be planted into the ground, they took 3 seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful when placed in a trap location. For instance, as some Templar Den captains fled when they spotted the Assassin Ezio Auditore, a lethal trip-wire bomb could be placed on their route back to their hiding place.

In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.

Trivia

  • Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs.
    • Due to this, civilians could set off a trip-wire bomb, disrupting Ezio's plans, which should have been taken into consideration whenever he placed one.
  • Trip-wire bombs also featured in the second stage of the Animi Training Program as an ability, though they are limited to dazing those caught in its effect for a short while.

Source