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This Old Cove: Difference between revisions

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Created page with "{{Era|AC4}} {{Memory Infobox |image = |description = ''Edward explores his new Great Inagua hideout... and discovers more than a few strange secrets there.'' |appearance = ''..."
 
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|fullsync =  
|fullsync =  
|previous = [[A Single Madman]]
|previous = [[A Single Madman]]
|next = [[Nothing is True...]]
|next = [[Nothing Is True...]]
|ancestor = [[Edward Kenway]]
|ancestor = [[Edward Kenway]]
|location = [[Great Inagua]]
|location = [[Great Inagua]]

Revision as of 12:55, 3 November 2013

This Old Cove was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description

Edward and Kidd went on an exploration of the cove they conquered.

Dialogue

Kidd and Edward met on Great Inagua.

  • Edward: Mmm. Ah... Kidd.
  • Kidd: Wake up, Kenway.
  • Edward: Is Thatch about?
  • Kidd: He left this morning with the galleon. Has faith we'll discover a good use for this old cove ourselves.
  • Edward: Aye. We'll make something of it in time. We could keep a fleet here, if we liked. And with a bit of fixing up, it'd be a decent place to call home. Might even convince my wife to come one day.
  • Kidd: You're married, are ya?
  • Edward: In God's eyes I am. She left me some time ago.
  • Kidd: Even so, keep that fact hid away. Most of these pirates don't respect a man with higher commitments than rum and plunder.
  • 'Edward: Pon my honour. Let me know if you find anything.

A little later, Edward met up with Kidd.

  • Kidd: Edward! Over here! I found something. You must see this! Come on, man!

They arrived at an old Mayan ruin.

  • Kidd: Odd looking things, aren't they? Old and weathered.
  • Edward: Is this what they call Mayan? Or is it Aztec?
  • Kidd: Are you good with riddles, Edward? Puzzles and ponderings and the like?
  • Edward: No worse than the next man. Why?
  • Kidd: I think you've a natural gift for it. The way you think and work. The way you understand the world.
  • Edward: Well I don't know about that. You're talking in riddles now, and I don't understand a word.
  • Kidd: Clamber on top of this thing here, will you? Help me solve something. Concentrate and focus all your senses. Look past shadow and sound, deep into matter, until you see and hear a kind of shimmering.
  • Edward: A shimmering.
  • Kidd: You understand?
  • Edward: I think so. I've seen its like before. Glowing like moonlight on the ocean. Ah! Right. I know this feeling. I have since I was a lad. It's like using every sense at once, isn't it? To see sounds and hear shapes. Quite a combination.
  • Kidd: Every man and woman on this Earth has in them a kind of intuition hidden deep away.

Edward dug up a Mayan stone.

  • Kidd: You are a gifted man, Edward.
  • Edward: Has a strange look. Is it worth something?
  • Kidd: Nothing you can spend. But if you find all of 'em, it'll lead to something grand.
  • Edward: How many?
  • Kidd: A few dozen, I think. This way. I've something else to show you. I found something else just here. I think you'll take to this secret much faster.
  • Edward: Now this has the makings of a mystery.
  • Kidd: It's good, innit? Only wait 'til you see hwat lies at the end! Here we are. What do you think?
  • Edward: I think monsieur Du Casse was a man of many secrets.
  • Kidd: Aye, and look here: a solid staircase leading God knows where. What do you suppose lies at the top?
  • Edward: From what I knew of Du Casse, wouldn't be surprised to find eclectic instruments of torture and villainy. And iron maiden, or a collection of thumbscrews.
  • Kidd: Or a pear of anguish!

They reached the mansion and Edward noticed a skeleton behind a gate.

  • Edward: Not a nice way to kick off. But that is some damn fine gear.
  • Kidd: Try the key you took from Du Casse.
  • Edward: That's one. Only four left.
  • Kidd: Aye. It might be that these four Templars have them. See the names here? They've been sent to kill these four targets.
  • Edward: Hang me. That's the map I sold to Governor Torres in Havana. He said it marked the locations of "Assassin" encampments.
  • Kidd: You think maybe you owe them a bit of a warning then? If you have any kind of heart beating in that chest?
  • Edward: S'pose I could. If it leads me to the other four keys.
  • Kidd: A bad excuse is better than none at all.

Edward met with Kidd again near the docks.

  • Edward: Leaving already?
  • Kidd: I think this cove suits you best, Edward. Better than that costume does.
  • Edward: Oh, come on now... we're pirates, Kidd. We take as we please and become who we like. Self-made men!
  • Kidd: But that look ain't you. It's not who you are.
  • Edward: Who am I then?
  • Kidd: Hard to tell some days. All I know is, you like dangerous prizes.
  • Edward: Like the Observatory? I think you know more about that than you let on in Nassau.
  • Kidd: You noticed that, did ya? Meet me at twenty degrees, three minutes latitude, just off the coast of Yucatan. I'll have something to show you there in a few weeks time.

Outcome

Edward claimed the cove for himself, and learned of both the Mayan stones and the Templar keys.

Reference

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand