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The Sage's Buried Secret: Difference between revisions

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Created page with "{{Era|AC4}} {{Memory Infobox |image = |description = ''Edward and James search the Mayan temple for clues about the Sage's identity.'' |appearance = ''[[Assassin's Creed IV: ..."
 
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|previous = [[Nothing is True...]]
|previous = [[Nothing Is True...]]
|next = [[Overrun and Outnumbered]]
|next = [[Overrun and Outnumbered]]
|ancestor = [[Edward Kenway]]
|ancestor = [[Edward Kenway]]

Revision as of 12:55, 3 November 2013

The Sage's Buried Secret was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description

Edward and Kidd made their way through a Mayan temple for Edward to be able to identify the Sage.

Dialogue

Edward and James made their way through the temple.

  • Edward: You walked me blind and backwards into this mess, Kidd! Who the hell was that jester back there?
  • Kidd: Ah Tabai, an Assassin. And my Mentor.
  • Edward: So you're all part of some daffy religion?
  • Kidd: We're Assassins and we follow a creed, aye. But it does not command us to act or submit... only to be wise.
  • Edward: Oh. Do tell. I'd love to hear it.
  • Kidd: "Nothing is true, everything is permitted." This is the world's only certainty.
  • Edward: "Everything is permitted?" I like the sound of that. Thinking what I like, and acting how I please.
  • Kidd: You parrot the words... but you do not understand them. Ah! The way forward's blocked.
  • Edward: That's a door, I reckon.
  • Kidd: Aye. And there should be some way to open it. A mechanism somewhere...
  • Edward: Like a capstain?
  • Kidd: Hm. Those blocks up there. Try moving them.
  • Edward: So it's you lot them Templars have been chasing, then?
  • Kidd: Until you came along and mucked things up, it was us chasing them. We had them running scared. But they have the upper hand now. The door's mechanism seems to be broke. Let's find another way 'round. Follow on, man! Jump!

Kidd and Edward dove through an underwater tunnel to circumvent the door.

  • Kidd: You still drawing breath?
  • Edward: Enough to curse you with, Kidd! Must be a great treasure beyond.
  • Kidd: Treasure. Right.
  • Edward: Whatever is waiting at the end of this path had better be worth my time.
  • Kidd: That'll depend on you.
  • Edward: How's that?
  • Kidd: What I'm taking you to see may spin your head right 'round. I only hope you can take the shock of it.
  • Edward: I can handle myself.

They reached a puzzle.

  • Edward: Is this IT then? The grand prize your Mentor asked me to see? Looks nothing like the man they called the Sage, I'm sorry to say.
  • Kidd: Keep your trousers tied up. We've one more riddle to solve. These statues are like the ones we've seen before, but with pictures carved on them.
  • Edward: There's pictures carved on the floor as well, but not of the same sort.
  • Kidd: There's a correspondence then. But what...? There's a difference between them animals on the statues and them on the floor. Dor you see it?
  • Edward: Aye. One group is predators, the other is prey.
  • Kidd: Which predator goes with this prey, that's the question.
  • Edward: Right. There's your correspondence. Match a predator with its prey.

They solved the puzzle, revealing a statue.

  • Edward: Jaysus. That's him. The Sage. But this thing must be hundreds of years old.
  • Kidd: Older still. You're certain it's him?
  • Edward: Aye. It's the eyes that mark him.
  • Kidd: Did the Templars say why they wanted this Sage?
  • Edward: They drew some of his blood into a little glass cube.
  • Kidd: Like this one?
  • Edward: Aye. They meant to ask him about the Observatory too, but he escaped.
  • Kidd: Hm. We're finished here.

Outcome

Edward confirmed the authenticity of the Sage.

Reference

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand