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killing civilians will result in losing synch in every game
imported>GuardDog
major revamp (assassifying, sourcing)
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{{Era|AC|Chronicles|AC2|AC2D|ACB}}
{{Era|AC|Chronicles|AC2|AC2D|ACB}}
{{revamp}}
'''Synchronization''' was the [[Animus]]' visual representation and measurement of how well its user followed the memories of their ancestor. Following the memories as exactly as they had happened could result in full synchronization, and the unlocking of certain repressed memories.
'''Synchronization''' is the [[Animus|Animus']] equivalent of a health meter. Since the events of [[Altaïr Ibn-La'Ahad]] and [[Ezio Auditore da Firenze]] experienced by [[Desmond Miles]] in the Animus have already taken place in the past, Synchronization is a measure of how synchronized, or close to, Desmond's actions in the Animus are with the actual events in the past. If all Synchronization is lost, the simulation restarts from an earlier point.


Synchronization itself can be taken as how accurate Desmond's actions are compared to the original memories. The loss of Synchronization would therefore presumably be a sign that Desmond's (or more accurately, the player's) actions are not accurate to the past. Losing synch by killing [[civilians]] and falling from heights would mean that Altaïr or Ezio would not have performed those actions. Furthermore, [[Side Missions|additional memories]], such as [[Save Citizen|rescuing civilians]] and collecting [[Flags]] for Altaïr, and opening [[Treasure chests|Chests]] and collecting [[Feather]]s for Ezio, would mean that Altaïr and Ezio actually performed these actions. That they are optional is an indication that they are not essential to the recreation of the events in the Animus.
Inversely, a loss of synchronization resulted in the instability of the memory, which would eventually culminate in expulsion from the memory entirely. If such a desynchronization occurred, the simulation would restart from an earlier point.


==The Synch meter==
==Maintaining Synchronization==
[[File:Synchronization Bar 2.png|thumb|300px|This meter from the first game has nine bars, its capacity.
[[Desmond Miles]]' very first use of the Animus caused an almost instantaneous loss of synchronization, as his subconscious could not yet handle the stress and trauma of the memory he was attempting to relive. As such, the stability of the ancestor's mental state at the time of the memory heavily affected the reliving of the memory in the Animus.<ref name="AC">''[[Assassin's Creed]]''</ref>
Note the DNA effect, symbolizing that the meter is full.]]


Synchronization is measured by a bar in the top left corner of the HUD. It displays Desmond's current level of synchronization with his ancestor.
Since Desmond relieved the memories of two of his [[Assassins|Assassin]] ancestors, [[Altaïr Ibn-La'Ahad]] and [[Ezio Auditore da Firenze]], his synchronization level was closely tied to how well he followed [[the Creed]]. Additionally, falling from heights or being injured in battle resulted in a loss of synchronization, indicating that this had not happened to the ancestor at the time.<ref name="AC" /><ref name="AC2">''[[Assassin's Creed II]]''</ref>


The Synch meter can be turned off in the Options menu, as well as all other HUD elements.
Certain [[Side Missions|additional memories]] did not affect synchronization whether or not they were completed. These indicated that the ancestor could have performed these actions, but they were not completely essential to the recreation of the events in the Animus. Such examples included collecting [[Flags]], and opening [[Treasure chests]].<ref name="AC" /><ref name="AC2" />


In the Animus 1.28, synchronization lost would recover over time.<ref name="AC" /> However, in the Animus 2.0, the synchronization meter was treated as more of an indication of health, with the user needing to use medicine or visit a [[Doctors|doctor]] in order to restore it.<ref name="AC2" />


==Synchronization in the Animus==
==Synchronization meter==
[[File:Synchronization Bar.png|thumb|300px|This Synch Meter has a capacity of 13, but there is only one bar available.]]
[[File:Synchronization Bar 2.png|thumb|300px|left|The meter of the Animus 1.28.]]
[[File:AC_II_Sync_v.png|thumb|300px|right|The meter of the Animus 2.0.]]
{{-}}


If Synchronization is critically low, the screen will begin to flash blue and red to warn the player as the current memory begins to become unstable. If all Synchronization is lost the HUD will disappear. If one more decreasing action is taken the simulation will restart from an earlier point.
Synchronization was visualized by a bar on the top left corner of the HUD, and had a capacity of up to 20 bars for the Animus 1.28,<ref name="AC" /> and up to 25 bars for the Animus 2.0.<ref name="AC2" />


Synchronization can be lost for several reasons:
If synchronization was critically low, the screen would begin to flash blue and red, to warn the user that the current memory was growing unstable. If all synchronization was lost, the meter would disappear; with one more desynchronizing action triggering a complete restart of the memory.<ref name="AC" />
*Killing a civilian, breaking the First Tenet of [[the Creed]].
*Taking damage in battle.
*Drowning, resulting in immediate desynchronization (however this was revealed to be an Animus bug, thanks to an email from Rebecca to Lucy stating she had fixed said bug within the Animus 2.0).
*Falling from a great height. The higher the height, the more synchronization will be lost.


Desmond's very first use of the Animus caused almost immediate loss of Synchronization, because his subconscious could not handle the stress and trauma of the memory he was in.
==Increasing Synchronization==
===Animus 1.28===
For the [[Abstergo Industries]] Animus, synchronization was divided into base and additional synchronization. Base synchronization was tied to the main memory, while additional synchronization came from side memories.<ref name="AC" />


Any Synchronization lost will recover over time.
The capacity of the base synchronization could vary for a number of reasons. For the memories of Altaïr, the level of synchronization available increased along with his [[Ranks|rank]] in the Assassin Order. Maximum synchronization in the memories of him as a [[Novice]] was 4, but increased by 1 at every rank, until finally reaching 13 at the rank of [[Master Assassin]].<ref name="AC" />


==Synch Meter Capacity==
This could suggest that the synchronization level was tied to the ancestor's skill level or capabilities at the time.<ref name="AC" />
The capacity of the Synchronization meter is not static. It varies from 4 to 20. Synchronization capacity is determined by two components- '''base Synchronization''' (up to 13) and '''additional Synchronization''' (up to 7).


===Base Synchronization===
In turn, additional synchronization could be earned through completion of additional memories, such as [[Save Citizen|saving citizens]] and climbing up to [[View Points]]. Completing fifteen of these would trigger the Animus to announce ''"DNA Synchronization Augmented"'' on the screen, and increase the synchronization meter by 1. Up to 7 such additional bars could be obtained.<ref name="AC" />
Altaïr's Base Synchronization is determined by his [[rank]] in the [[Assassins|Assassins' Order]]. At the beginning of the game when he is a [[Master Assassin]], his base Synchronization is 13. Once he is demoted to [[Novice]], it falls to 4.


A full table:
===Animus 2.0===
[[File:ACBH_Sync_v.png|thumb|300px|The health meter of the Animus 2.0.]]
Synchronization in [[Rebecca Crane]]'s Animus was seen as more of a status, and was indicated through percentage, rather than with a meter. Meanwhile, an additional health meter replaced the Animus 1.28's synchronization meter in function.<ref name="AC2" />


{| border="1" style="text-align:center" cellpadding="2"
Synchronization could be increased by completing side memories, recovering objects (such as [[Codex]] pages, feathers or statues), and unlocking the [[Armor of Altaïr]].<ref name="AC2" />
!width="50"| Rank
!width="200"| Base Synchronization
|-
! 1
| 4
|-
! 2
| 5
|-
! 3
| 6
|-
! 4
| 7
|-
! 5
| 8
|-
! 6
| 9
|-
! 7
| 10
|-
! 8
| 11
|-
! 9
| 12
|-
! 10
| 13
|}
 
===Additional Synchronization===
Additional Synchronization is Synchronization that the player earns by completing additional memories, such as [[Save Citizen|saving citizens]] and Synchronizing on [[View Points]]. Once the player completes fifteen of these additional memories, the words "DNA Synchronization Augmented" will be displayed on the screen, and there will be another bar available on the Synch meter.
 
Up to seven bars of additional Synchronization can be obtained.
 
==Synchronization in the Animus 2.0==
[[File:AC_II_Sync_v.png|thumb|300px|The health bar in ''Assassin's Creed II'']]
[[File:Civkill.jpg|thumb|249px|Killing civilians in will result in desynchronization.]]
The Synchronization bar in the first ''Assassin's Creed'' game has been replaced by a health bar, while synchronization itself has become a status that is increased by completing missions, recovering objects ([[Codex ]]pages, [[Feather]]s, statues, etc.), and unlocking the [[Armor of Altaïr]].


Maximum health, in turn, is increased by equipping armor and deciphering Codex Pages. Lost health can be restored by visiting a [[doctors|Doctor]] or by using medicine. Maximum health can be achieved whilst wearing Altaïr's Armor or a full Missaglias set, and by having all 30 Codex Pages deciphered.
The health meter, in turn, was increased by equipping armor and deciphering Codex pages. Maximum health could be achieved whilst wearing Altaïr's Armor, or a full Missaglias set, and by having all 30 Codex Pages deciphered.<ref name="AC2" />


Different from the original Animus is that taking damage doesn't always take one bar away. Depending on the power of the attack, some squares may only partially disappear, and will be recovered quickly. A completely empty square however, must be healed, or will recover much more slowly than if partly filled.
Unlike in the Animus 1.28, damage did not always completely deplete one bar of the meter. Depending on the power of the attack, or the height of the fall, a bar may only partially disappear, and will be recovered quickly after a few seconds. A completely empty bar, however, must be healed, or will recover much more slowly.<ref name="AC2" />


Desynchronization can still happen due to death, killing 3 or more civilians, staying in an unavailable area for too long, failing mission objectives, and more. When this happens, all health is recovered, and the player is restored to the last checkpoint if they were in a mission at the time of desynchronization, or on the ground closest to where they died if they are not. It is worth noting that when the player has to follow four Templars (including Rodrigo Borgia) through Venice and eavesdrop on their meeting, killing them early will result in desynchronization, even though the death of Rodrigo Borgia would send the Templar Order into chaos. This is because Ezio did not choose to kill them at that point.
==100% Synchronization==
After her team had traveled to [[Monteriggioni]], Rebecca added an additional feature to the Animus 2.0, allowing Desmond to aim for 100% Memory Synchronization in certain memories.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


[[File:ACBH_Sync_v.png|thumb|300px|The health bar in ''Assassin's Creed: Brotherhood'']]
The most common conditions for 100% were either time-related, weapon-specific, or required him to remain undetected. Failing to complete the optional condition, despite finishing the memory, resulted in a 50% completion message.<ref name="Brotherhood" />
Synchronization has taken an extra step when the group goes to [[Monteriggioni]], as you can now complete bonus objectives in certain memories to get 100% Memory Synchronization.


The most common conditions for 100% are either time-related, weapon-specific, or require you to remain undetected, though other unique conditions exist for specific memories. Failing to complete the optional condition results in a 50% completion message at the end of the memory.
Completing any of the first seven main memory sequences at 100% synch would unlock a [[Cheats|cheat]] that could be used when replaying memories.<ref name="Brotherhood" />


Completing any of the first seven main memory sequences to 100% synch will unlock a [[Cheats|cheat]] that you can then use while replaying memories. The number of [[Cristina Memories]] unlocked depends on the amount of synchronization the player has achieved, starting from when the first memory unlocks at 15% synch till the fifth and final memory is unlocked at 75% synch.
Additionally, as Desmond increased synchronization with Ezio's memories, he began to unlock a number of [[Cristina Memories|repressed memories]]. These were obtained every 15% increase of synchronization, until the fifth and final memory was unlocked at 75% synchronization.<ref name="Brotherhood" />


===Achievement===
==Achievement==
On the Xbox 360 version of ''Assassin's Creed'', you can unlock the Absolute Symbiosis achievement by obtaining all twenty bars of Synchronization.
On the Xbox 360 version of ''Assassin's Creed'', the "Absolute Symbiosis" [[Assassin's Creed Achievements|achievement]] can be unlocked by obtaining all twenty bars of Synchronization.


{|border="1" cellpadding="2" style="text-align:center"
{|border="1" cellpadding="2" style="text-align:center"
Line 107: Line 63:
|[[File:AssassinsCreed AbsoluteSymbiosis.jpg]]
|[[File:AssassinsCreed AbsoluteSymbiosis.jpg]]
!Absolute Symbiosis
!Absolute Symbiosis
|Have a complete [[Synchronization ]]meter.
|Have a complete Synchronization meter.
|45[[File:G.png|link=]]
|45[[File:G.png|link=]]
|No
|No
|}
|}


==References==
{{reflist}}


{{AC}}
{{AC}}

Revision as of 03:34, 13 July 2011

Synchronization was the Animus' visual representation and measurement of how well its user followed the memories of their ancestor. Following the memories as exactly as they had happened could result in full synchronization, and the unlocking of certain repressed memories.

Inversely, a loss of synchronization resulted in the instability of the memory, which would eventually culminate in expulsion from the memory entirely. If such a desynchronization occurred, the simulation would restart from an earlier point.

Maintaining Synchronization

Desmond Miles' very first use of the Animus caused an almost instantaneous loss of synchronization, as his subconscious could not yet handle the stress and trauma of the memory he was attempting to relive. As such, the stability of the ancestor's mental state at the time of the memory heavily affected the reliving of the memory in the Animus.[1]

Since Desmond relieved the memories of two of his Assassin ancestors, Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze, his synchronization level was closely tied to how well he followed the Creed. Additionally, falling from heights or being injured in battle resulted in a loss of synchronization, indicating that this had not happened to the ancestor at the time.[1][2]

Certain additional memories did not affect synchronization whether or not they were completed. These indicated that the ancestor could have performed these actions, but they were not completely essential to the recreation of the events in the Animus. Such examples included collecting Flags, and opening Treasure chests.[1][2]

In the Animus 1.28, synchronization lost would recover over time.[1] However, in the Animus 2.0, the synchronization meter was treated as more of an indication of health, with the user needing to use medicine or visit a doctor in order to restore it.[2]

Synchronization meter

File:Synchronization Bar 2.png
The meter of the Animus 1.28.
The meter of the Animus 2.0.

Synchronization was visualized by a bar on the top left corner of the HUD, and had a capacity of up to 20 bars for the Animus 1.28,[1] and up to 25 bars for the Animus 2.0.[2]

If synchronization was critically low, the screen would begin to flash blue and red, to warn the user that the current memory was growing unstable. If all synchronization was lost, the meter would disappear; with one more desynchronizing action triggering a complete restart of the memory.[1]

Increasing Synchronization

Animus 1.28

For the Abstergo Industries Animus, synchronization was divided into base and additional synchronization. Base synchronization was tied to the main memory, while additional synchronization came from side memories.[1]

The capacity of the base synchronization could vary for a number of reasons. For the memories of Altaïr, the level of synchronization available increased along with his rank in the Assassin Order. Maximum synchronization in the memories of him as a Novice was 4, but increased by 1 at every rank, until finally reaching 13 at the rank of Master Assassin.[1]

This could suggest that the synchronization level was tied to the ancestor's skill level or capabilities at the time.[1]

In turn, additional synchronization could be earned through completion of additional memories, such as saving citizens and climbing up to View Points. Completing fifteen of these would trigger the Animus to announce "DNA Synchronization Augmented" on the screen, and increase the synchronization meter by 1. Up to 7 such additional bars could be obtained.[1]

Animus 2.0

The health meter of the Animus 2.0.

Synchronization in Rebecca Crane's Animus was seen as more of a status, and was indicated through percentage, rather than with a meter. Meanwhile, an additional health meter replaced the Animus 1.28's synchronization meter in function.[2]

Synchronization could be increased by completing side memories, recovering objects (such as Codex pages, feathers or statues), and unlocking the Armor of Altaïr.[2]

The health meter, in turn, was increased by equipping armor and deciphering Codex pages. Maximum health could be achieved whilst wearing Altaïr's Armor, or a full Missaglias set, and by having all 30 Codex Pages deciphered.[2]

Unlike in the Animus 1.28, damage did not always completely deplete one bar of the meter. Depending on the power of the attack, or the height of the fall, a bar may only partially disappear, and will be recovered quickly after a few seconds. A completely empty bar, however, must be healed, or will recover much more slowly.[2]

100% Synchronization

After her team had traveled to Monteriggioni, Rebecca added an additional feature to the Animus 2.0, allowing Desmond to aim for 100% Memory Synchronization in certain memories.[3]

The most common conditions for 100% were either time-related, weapon-specific, or required him to remain undetected. Failing to complete the optional condition, despite finishing the memory, resulted in a 50% completion message.[3]

Completing any of the first seven main memory sequences at 100% synch would unlock a cheat that could be used when replaying memories.[3]

Additionally, as Desmond increased synchronization with Ezio's memories, he began to unlock a number of repressed memories. These were obtained every 15% increase of synchronization, until the fifth and final memory was unlocked at 75% synchronization.[3]

Achievement

On the Xbox 360 version of Assassin's Creed, the "Absolute Symbiosis" achievement can be unlocked by obtaining all twenty bars of Synchronization.

Icon Name Description Points Secret?
Absolute Symbiosis Have a complete Synchronization meter. 45 No

References