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==Philosophy==
==Philosophy==


A true [[Master Assassin]] knows that people cannot appropriately prepare themselves to an invisible strike. For the true assassin, remaining unexposed is the safest way to move about without catching the city [[Guards]]' attention, arousing the crowd or alerting the target. Therefore, avoiding attention at all times is key to an assassin's survival during an assassination mission.
A true [[Master Assassin]] knows that people cannot appropriately prepare themselves to an invisible strike. For a true Assassin, remaining unexposed is the safest way to move about without catching the [[Guards|city guards]]' attention, arousing the crowd or alerting the target. Therefore, avoiding attention at all times is key to an Assassin's survival during an assassination mission.


As the second tenet of the "[[The Creed]]", remaining anonymous is a top priority at all times and it is required within the Assassin's Order, since investigations and assassinations have a much larger chance of success when no one knows from where comes the blunt. To understand the people and know extensively how use that element to your advantage during your endeavors is the key. Let them mask your approach during assassinations and reveal yourself only when absolutely certain, using the crowd to create distractions and moving for the kill when everyone's attention is on something else that is not you.
Based on the second tenet of the [[The Creed]], remaining anonymous is a top priority at all times within the Assassin's Order; since investigations and assassinations have a much larger chance of success when no one knows from where comes the blunt. To understand the people, and to use them and your surrounding elements to your advantage is the key. Let them mask your approach or create distractions during assassinations, and reveal yourself only when absolutely necessary.


Whether performing silent executions or public assassinations, one must strike at the most appropriate moment, time, and place where he/she can not only hit, but also run or hold his/her ground if it be necessary. Normally approaching someone from behind and putting a [[Hidden Blade|hidden blade]] between their ribs or gently pushing past a crowd and bursting through the guards on a rampage charge at the target's head, social stealth mastery is indispensable. Mastering the kill is your priority, mastering the approach should be too.
Whether performing silent executions or public assassinations, one must strike at the most appropriate moment, where one can not only hit, but also run or hold one's ground if necessary. Whether approaching someone from behind and putting a [[Hidden Blade|hidden blade]] between their ribs, or gently pushing past a crowd before bursting through the guards on a rampage charge at the target's head, social stealth mastery is indispensable. Though mastering the kill is a priority, mastering the approach should be one as well.


==Assassin's Creed==
==Assassin's Creed==
[[File:Blending.jpg|thumb|left|300px|Altaïr hides in plain sight]]
[[File:Blending.jpg|thumb|left|300px|Altaïr hides in plain sight]]
A major theme in this game is '''social stealth'''. The player's current social status is displayed on the HUD, via the '''social status icon''' and '''witness indicator'''.  The social status icon switches to the witness indicator under context- they are never displayed simultaneously.  The witness indicator is only used when [[Altaïr Ibn-La'Ahad]] is in the presence of guards who are ''not'' in open conflict with him- in all other cases, the social status icon is available.
A major theme in this game is '''social stealth'''. The player's current social status is displayed on the HUD, via the '''social status icon''' and '''witness indicator'''.  The social status icon switches to the witness indicator under context- they are never displayed simultaneously.  The witness indicator is only used when [[Altaïr Ibn-La'Ahad]] is in the presence of guards who are ''not'' in open conflict with him, and in all other cases, the social status icon is available.


The social stealth system keeps track of how much attention is being paid to Altaïr and his actions. [[Citizens]] and guards will react anyway you treat and interact with them. While walking around the city and [[Kingdom]], you can either force people out of the way and to the ground or you can gently push past them. The first will attract a lot of attention in your direction but get you through the crowd more quickly, and the person you knocked to the ground may get up and push you back risking exposure if close to a assassination target. Gently pushing past or moving past people will attract no attention but will take more time. Any socially unacceptable behavior will also increase the attention that people pay you. Remaining anonymous, completely avoiding all arousing suspicion and publicly expressing only socially acceptable behavior will allow for safe travel through city streets. Should Altaïr be chased by guards, following places could be used as hiding spots:
The social stealth system keeps track of how much attention is being paid to Altaïr and his actions. [[Citizens]] and guards will react differently, depending on how you treat or interact with them. While walking around the city and [[Kingdom]], you can either force people out of the way and to the ground, or you can gently push past them. Though the first will attract a lot of attention and may prompt some citizens to shove you in retaliation, you are able to pass through the crowd much more quickly. Gently pushing or moving past people will attract no attention, but will take more time.


*Group of [[Scholars]]
Any socially unacceptable behavior will also increase the attention that people pay you. Remaining anonymous, completely avoiding all arousing suspicion and publicly expressing only socially acceptable behavior will allow for safe travel through city streets. Should Altaïr be chased by guards, the following places can be used as Hiding Spots:
*Benches (sitting between two people)
*Pile of hay
*Rooftop garden


Remaining anonymous will also refill your sync bar. If you attract too much attention, the omnipresent guards will recognize you as an assassin and try to kill you, ruining your anonymity, and forcing you to hide. A very important (slow paced) but guaranteed way to assure anonymity is to [[Blend]]. Dressed as a religious scholar Altaïr's mannerisms mimic theirs, an example folding the hands and being in the prayer stance ensures very slow yet extremely safe passage.
*Groups of [[Scholars]]
*Benches (if occupied by two people)
*Piles of hay
*Rooftop gardens
 
Remaining anonymous will also refill your sync bar. If you attract too much attention, the omnipresent guards will recognize you as an Assassin and try to kill you; ruining your anonymity, and forcing you to hide. An important and dependable (though slow paced) way to assure anonymity is to [[Blend]]. As he is already dressed similarly to a religious scholar, a change in Altaïr's mannerisms to mimic one (folding the hands and assuming a prayerful stance) ensures slow, yet safe passage.


===The social status icon===
===The social status icon===
Line 39: Line 41:
|[[File:Animuslogoyellow.svg|75px]]
|[[File:Animuslogoyellow.svg|75px]]
|Unseen
|Unseen
|If Altaïr chooses to flee, breaking the line of sight of pursuing guards, the social status icon will flash yellow and an audible beeping may be heard, signifying Unseen status.  Now, Altaïr should find a Hiding spot and hide.  If the player chooses to instead keep running, Altaïr may eventually outrun the pursuers and skip immediately back to Anonymous status.
|If Altaïr chooses to flee, and is able to break the line of sight of pursuing guards, the social status icon will flash yellow and an audible beeping may be heard, signifying Unseen status.  At this point, Altaïr should find a Hiding Spot and hide.  If the player chooses to instead keep running, Altaïr may eventually outrun the pursuers and skip immediately back to Anonymous status.
|-
|-
|[[File:Animuslogoblue.svg|75px]]
|[[File:Animuslogoblue.svg|75px]]
|Vanishing
|Vanishing
|If, while in Unseen status, Altaïr hides in a hiding spot unseen by the guards, he will enter Vanishing status.  After a few seconds, the guards will appear.  Unable to find Altaïr, they will give up the search.  Altaïr has Vanished.
|If, while in Unseen status, Altaïr hides in a Hiding Spot out of sight of the guards, he will enter Vanishing status.  After a few seconds, the guards will approach, but if they are unable to find Altaïr, they will give up the search.
|-
|-
|[[File:Animuslogogreen.svg|75px]]
|[[File:Animuslogogreen.svg|75px]]
|Vanished
|Vanished
|When the guards give up the chase, Altaïr has Vanished.  While Vanished, he can not be Exposed again.  He will remain in this state for as long as he remains in the hiding spot- once he leaves, he is again able to be Exposed.
|When the guards give up the chase, Altaïr has Vanished.  While Vanished, he cannot be Exposed again.  He will remain in this state for as long as he remains in the hiding spot. Once he leaves, he is again able to be Exposed.
|-
|-
|}
|}
Line 56: Line 58:
The witness indicator distinguishes between the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it has an eye in the center that glows either yellow or red, depending on soldiers' level of awareness.
The witness indicator distinguishes between the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it has an eye in the center that glows either yellow or red, depending on soldiers' level of awareness.


*'''Unaware''': A yellow witness indicator, though in the manual it is said to be white, means that the guards near the player are either unaware or suspicious. An unaware soldier has his hands to his side, unaware of the danger posed by Altaïr.
*'''Unaware''': A yellow witness indicator (though in the manual, it is said to be white) means that the guards near the player are either unaware or suspicious. An unaware soldier has his hands to his side, unaware of the danger posed by Altaïr.


*'''Suspicious''': A suspicious soldier is slightly suspicious of Altaïr, but not enough to attack or draw his sword. He rests his hand on his sword, having his sword drawn slightly and ready to be drawn all the way and attack. You shouldn't worry about unaware or suspicious guards- they are not very likely to attack unless provoked. The witness indicator is yellow while soldiers are suspicious of Altaïr, as well as when they are unaware of him.
*'''Suspicious''': A suspicious soldier is slightly suspicious of Altaïr, but not enough to attack or draw his sword. Instead, he rests his hand on his sword hilt, with the blade drawn slightly. Unaware or suspicious guards are not very likely to attack, unless provoked. The witness indicator is yellow both while soldiers are suspicious of Altaïr, or if they are unaware of him.


*'''Informed''': A red witness indicator means that guards near the player are ''very'' suspicious, ready to attack Altaïr. An informed soldier has his sword fully drawn, ready to fight. He is ''very'' suspicious of Altaïr, or has seen a dead body on the ground. When in this state, they are very easy to provoke. Blend to get away, or kill the soldier. Note that all guard patrols in Middle Districts of cities are always Informed, as are those within the Kingdom.
*'''Informed''': A red witness indicator means that guards near the player are ''very'' suspicious, and ready to attack Altaïr. An informed soldier has his sword fully drawn, ready to fight. He is either very suspicious of Altaïr, or has seen a dead body on the ground. When in this state, guards are very easy to provoke. Escape either by blending, or killing the soldier. Note that all guard patrols in Middle Districts of cities are always Informed, as are those within the Kingdom.


==Assassin's Creed II==
==Assassin's Creed II==
[[File:Notoriety icon ac2.jpg|thumb|AC2 HUD notoriety icon]]
[[File:Notoriety icon ac2.jpg|thumb|AC2 HUD notoriety icon]]
The social stealth engine of ''[[Assassin's Creed II]]'' has been largely improved. You can now blend just by walking into any crowd. You can also bribe [[Herald]]s, hire [[Courtesans]] or [[Thieves]] to distract targets. You can now pickpocket for money and also run the risk of being [[Pickpocketing|pickpocketed]]. You can hide in carts of hay, fish and autumn leaves, sit in a bench and also can jump into water. Doing this will not save you all the time as [[Seekers]] can now search for you if you're hiding.
The social stealth engine of ''[[Assassin's Creed II]]'' has been largely improved. You can now blend just by walking into any crowd. You can also bribe [[Herald]]s, hire [[Courtesans]] or [[Thieves]] to distract targets. You can now pickpocket for money, and also run the risk of being [[Pickpocketing|pickpocketed]]. You can hide in carts of hay, flower petals and autumn leaves, as well as underwater. Doing this will not save you all the time however, as [[Seekers]] can now search for you if you're hiding.


Crowds and AI in general are more intelligent and a notoriety system has been included. If you're caught doing bad deeds, your notoriety goes up. and you can reduce it by:
#Ripping down [[Wanted Posters]]. Ripping off a poster will lower notoriety by 25%.
#Bribing [[Herald]]s. Also, take some time to listen to them. They speak about the different missions you have embarked on and finished. Once bribed, [[Ezio Auditore da Firenze]]'s notoriety lowers by 50%.
#Assassinating [[Official]]s. Kill off the corrupt officials giving false witness or selected key guards. Once the official is assassinated, notoriety will lower by 75%.


When the Notoriety meter is full, the guards are on constant lookout and always suspicious of you.
'''Notoriety System'''


Notoriety is indicated on the frame of a notoriety icon, set next to the Sync Bar. If you are caught doing socially unacceptable deeds, your notoriety increases. It can be reduced by:
#Ripping down [[Wanted Posters]]. Ripping off a poster will lower notoriety by 25%, unless you are seen by guards while doing so.
#Bribing [[Herald]]s. Once bribed, notoriety lowers by 50%.
#Assassinating [[Official]]s. Kill off the corrupt officials giving false witness, or selected key guards. Once the official is assassinated, notoriety will lower by 75%.


There's also a new system called '''Social Status Indicator''' (SSI). It is divided into two parts.
When the Notoriety meter is full, guards are on constant lookout and are always suspicious of you.


'''NPC Arrows'''


There is an arrow above a guard's head that informs you if you're at a risk of being detected or not.
'''Social Status Indicator'''


*If you're Incognito, the guards will only notice you if you engage in illegal actions such as killing, looting or pushing them.
The new, additional system called SSI is divided into two parts:
*When the arrow turns yellow it means the guard has started investigating and is alerted to his surroundings.
 
''NPC Arrows'':
An arrow above a guard's head informs you whether or not you're at a risk of being detected.
 
*If you're Incognito, the guards will only notice you if you engage in illegal actions, such as killing, looting or pushing them.
*When the arrow turns yellow, it means that the guard has started investigating, and is alerted to his surroundings.
*When the arrow turns red, the guard has recognized you.
*When the arrow turns red, the guard has recognized you.


'''Mini Map Frame'''
''Mini-Map Frame'':
 
The Social Status Indicator, instead of being located to the left of the Sync Bar, is now a frame that surrounds the [[Map|Mini-Map]] on the bottom right. The Indicator's colors are the same from ''Assassin's Creed'':
The Social Status Indicator, instead of being located left to the [[Synchronization|Synch Bar]], is now a frame that surrounds the Mini-map located on the bottom right. The indicators colors are the same from ''Assassin's Creed'':


* White: You are Anonymous
* White: You are Anonymous
* Red: You are in an Open Conflict with guards
* Red: You are in an Open Conflict with guards
* Yellow: You are in an Open Conflict with guards however you have broken the line of sight
* Yellow: You are in an Open Conflict with guards, however you have broken the line of sight
* Blue: You are Vanishing (ie. you're in a hiding spot and the guards are still searching for you)
* Blue: You are Vanishing (ie. you are unseen, though the guards are still searching for you)
* Green: You are Hidden (ie. in a hiding spot)
* Green: You are Hidden (ie. in a hiding spot)
==Trivia==
==Trivia==
*In ''[[Assassin's Creed II: Discovery]]'', there are many more added hiding spots, such as in big barrels and boxes, behind certain walls and clinging the inside of doorways.
*In ''[[Assassin's Creed II: Discovery]]'', there are additional hiding spots, such as in large barrels and boxes, behind certain walls, and the inside of doorways.





Revision as of 11:56, 24 October 2010

File:Icons hud.jpg
The Stealth Meter in Assassin's Creed(top to bottom): Unaware, Watched, Alert and Detected

Social Stealth, or how inconspicuous one can remain in public environments, is a key ability to master in order to become a successful Assassin.

Philosophy

A true Master Assassin knows that people cannot appropriately prepare themselves to an invisible strike. For a true Assassin, remaining unexposed is the safest way to move about without catching the city guards' attention, arousing the crowd or alerting the target. Therefore, avoiding attention at all times is key to an Assassin's survival during an assassination mission.

Based on the second tenet of the The Creed, remaining anonymous is a top priority at all times within the Assassin's Order; since investigations and assassinations have a much larger chance of success when no one knows from where comes the blunt. To understand the people, and to use them and your surrounding elements to your advantage is the key. Let them mask your approach or create distractions during assassinations, and reveal yourself only when absolutely necessary.

Whether performing silent executions or public assassinations, one must strike at the most appropriate moment, where one can not only hit, but also run or hold one's ground if necessary. Whether approaching someone from behind and putting a hidden blade between their ribs, or gently pushing past a crowd before bursting through the guards on a rampage charge at the target's head, social stealth mastery is indispensable. Though mastering the kill is a priority, mastering the approach should be one as well.

Assassin's Creed

File:Blending.jpg
Altaïr hides in plain sight

A major theme in this game is social stealth. The player's current social status is displayed on the HUD, via the social status icon and witness indicator. The social status icon switches to the witness indicator under context- they are never displayed simultaneously. The witness indicator is only used when Altaïr Ibn-La'Ahad is in the presence of guards who are not in open conflict with him, and in all other cases, the social status icon is available.

The social stealth system keeps track of how much attention is being paid to Altaïr and his actions. Citizens and guards will react differently, depending on how you treat or interact with them. While walking around the city and Kingdom, you can either force people out of the way and to the ground, or you can gently push past them. Though the first will attract a lot of attention and may prompt some citizens to shove you in retaliation, you are able to pass through the crowd much more quickly. Gently pushing or moving past people will attract no attention, but will take more time.

Any socially unacceptable behavior will also increase the attention that people pay you. Remaining anonymous, completely avoiding all arousing suspicion and publicly expressing only socially acceptable behavior will allow for safe travel through city streets. Should Altaïr be chased by guards, the following places can be used as Hiding Spots:

  • Groups of Scholars
  • Benches (if occupied by two people)
  • Piles of hay
  • Rooftop gardens

Remaining anonymous will also refill your sync bar. If you attract too much attention, the omnipresent guards will recognize you as an Assassin and try to kill you; ruining your anonymity, and forcing you to hide. An important and dependable (though slow paced) way to assure anonymity is to Blend. As he is already dressed similarly to a religious scholar, a change in Altaïr's mannerisms to mimic one (folding the hands and assuming a prayerful stance) ensures slow, yet safe passage.

The social status icon

Icon Status Explanation
Anonymous When Altaïr is not visible to any guards whatsoever, he is Anonymous. Represented by a white social status bar, this status is the ideal one to be in.
Exposed If Altaïr draws too much guard attention to himself, he will become Exposed. The social status icon changes shape and color, flashing red. He can either kill all the guards (instantly returning to Anonymous status) or flee.
Unseen If Altaïr chooses to flee, and is able to break the line of sight of pursuing guards, the social status icon will flash yellow and an audible beeping may be heard, signifying Unseen status. At this point, Altaïr should find a Hiding Spot and hide. If the player chooses to instead keep running, Altaïr may eventually outrun the pursuers and skip immediately back to Anonymous status.
Vanishing If, while in Unseen status, Altaïr hides in a Hiding Spot out of sight of the guards, he will enter Vanishing status. After a few seconds, the guards will approach, but if they are unable to find Altaïr, they will give up the search.
Vanished When the guards give up the chase, Altaïr has Vanished. While Vanished, he cannot be Exposed again. He will remain in this state for as long as he remains in the hiding spot. Once he leaves, he is again able to be Exposed.


The witness indicator

File:Synchronization Bar 2.png
The indicator is the triangle on the left of the Synchronization Bar.

The witness indicator distinguishes between the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it has an eye in the center that glows either yellow or red, depending on soldiers' level of awareness.

  • Unaware: A yellow witness indicator (though in the manual, it is said to be white) means that the guards near the player are either unaware or suspicious. An unaware soldier has his hands to his side, unaware of the danger posed by Altaïr.
  • Suspicious: A suspicious soldier is slightly suspicious of Altaïr, but not enough to attack or draw his sword. Instead, he rests his hand on his sword hilt, with the blade drawn slightly. Unaware or suspicious guards are not very likely to attack, unless provoked. The witness indicator is yellow both while soldiers are suspicious of Altaïr, or if they are unaware of him.
  • Informed: A red witness indicator means that guards near the player are very suspicious, and ready to attack Altaïr. An informed soldier has his sword fully drawn, ready to fight. He is either very suspicious of Altaïr, or has seen a dead body on the ground. When in this state, guards are very easy to provoke. Escape either by blending, or killing the soldier. Note that all guard patrols in Middle Districts of cities are always Informed, as are those within the Kingdom.

Assassin's Creed II

AC2 HUD notoriety icon

The social stealth engine of Assassin's Creed II has been largely improved. You can now blend just by walking into any crowd. You can also bribe Heralds, hire Courtesans or Thieves to distract targets. You can now pickpocket for money, and also run the risk of being pickpocketed. You can hide in carts of hay, flower petals and autumn leaves, as well as underwater. Doing this will not save you all the time however, as Seekers can now search for you if you're hiding.


Notoriety System

Notoriety is indicated on the frame of a notoriety icon, set next to the Sync Bar. If you are caught doing socially unacceptable deeds, your notoriety increases. It can be reduced by:

  1. Ripping down Wanted Posters. Ripping off a poster will lower notoriety by 25%, unless you are seen by guards while doing so.
  2. Bribing Heralds. Once bribed, notoriety lowers by 50%.
  3. Assassinating Officials. Kill off the corrupt officials giving false witness, or selected key guards. Once the official is assassinated, notoriety will lower by 75%.

When the Notoriety meter is full, guards are on constant lookout and are always suspicious of you.


Social Status Indicator

The new, additional system called SSI is divided into two parts:

NPC Arrows: An arrow above a guard's head informs you whether or not you're at a risk of being detected.

  • If you're Incognito, the guards will only notice you if you engage in illegal actions, such as killing, looting or pushing them.
  • When the arrow turns yellow, it means that the guard has started investigating, and is alerted to his surroundings.
  • When the arrow turns red, the guard has recognized you.

Mini-Map Frame: The Social Status Indicator, instead of being located to the left of the Sync Bar, is now a frame that surrounds the Mini-Map on the bottom right. The Indicator's colors are the same from Assassin's Creed:

  • White: You are Anonymous
  • Red: You are in an Open Conflict with guards
  • Yellow: You are in an Open Conflict with guards, however you have broken the line of sight
  • Blue: You are Vanishing (ie. you are unseen, though the guards are still searching for you)
  • Green: You are Hidden (ie. in a hiding spot)

Trivia

  • In Assassin's Creed II: Discovery, there are additional hiding spots, such as in large barrels and boxes, behind certain walls, and the inside of doorways.