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{{Era|AC2|ACB|2book|Assassins|Good}}
{{Era|AC2|ACB|2book|Assassins|Good}}
[[Image:Sanctuary_v.png|thumb|280px|The Sanctuary.]]
{{quote|This is the sanctuary. It was built by my great-grandfather to honor the memory of the Assassin Order and protect its secrets.|Mario Auditore.|Assassin's Creed II}}
{{quote|This is the sanctuary. It was built by my great-grandfather to honor the memory of the Assassin Order and protect its secrets.|Mario Auditore.|Assassin's Creed II}}
[[File:Sanctuary_v.png|thumb|250px|The Sanctuary.]]
The '''Sanctuary''' was a well-built, stone chamber located in [[Monteriggioni]], and was used by [[Assassins]] in both the [[Renaissance]] and [[modern times]].
The '''Sanctuary''' was a well-built, stone chamber located in [[Monteriggioni]], and was used by [[Assassins]] in both the [[Renaissance]] and [[modern times]].


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In 1478, [[Mario Auditore]] revealed the Sanctuary to his nephew [[Ezio Auditore da Firenze|Ezio]], as he became devoted to the [[The Creed|Assassin's Creed]].<ref name="AC2"/>
In 1478, [[Mario Auditore]] revealed the Sanctuary to his nephew [[Ezio Auditore da Firenze|Ezio]], as he became devoted to the [[The Creed|Assassin's Creed]].<ref name="AC2"/>
{{-}}
{{-}}
===Siege of Monteriggioni===
===Siege of Monteriggioni===
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This hidden door led them into the tunnels underneath Monteriggioni, which were also connected to the [[Auditore Family Crypt]].<ref name="ACB"/>
This hidden door led them into the tunnels underneath Monteriggioni, which were also connected to the [[Auditore Family Crypt]].<ref name="ACB"/>
{{-}}
{{-}}
===Modern times===
===Modern times===
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==Trivia==
==Trivia==
*The circular grate in the courtyard at the back of the Auditore Family Villa was actually the top of the Sanctuary, which allowed light in. The Sanctuary could not be viewed from the outside, however.
*The circular grate in the courtyard at the back of the Auditore Family Villa was actually the top of the Sanctuary, which allowed light in. The Sanctuary could not be viewed from the outside, however.
**In ''[[Assassin's Creed: Brotherhood]]'', though the grate at the top of the Sanctuary appeared broken from the inside, when viewed from the outside, it was shown as undamaged.
**In ''[[Assassin's Creed: Brotherhood]]'', the grate at the top of the Sanctuary appeared broken from the inside, even though when viewed from the outside, it appeared undamaged.
[[File:Des Alt Sanctuary.png|thumb|250px|right|Desmond in the Sanctuary, looking at Altaïr's statue.]]
*In ''[[Assassin's Creed II]]'', all of the statues could be examined to gain information about the Assassin, with the exception being Altaïr's statue. In ''Brotherhood'', only the statue of Altaïr could be interacted with, resulting in a short cutscene that involved Desmond using a stereotypical Italian accent, and Rebecca scolding his "racism." This process could have been repeated until Sequence 6, though without Rebecca's reply.
*In ''[[Assassin's Creed II]]'', all of the statues can be examined to gain information about the Assassin, except Altaïr's. In ''Brotherhood'', only the statue of Altaïr may be interacted with, resulting in a short cutscene that involves Desmond using a stereotypical Italian accent, and Rebecca scolding his "racism." This process may be repeated until Sequence 6, though without Rebecca's reply.
*Although all of the Assassin statues, other than Altaïr's, have the small skull mechanisms that open the entrances of [[Assassin Tombs]], they could not be interacted with.
*Although all of the Assassin statues (other than Altaïr's) have the small skull mechanisms that open the entrances of [[Assassin Tombs]], they cannot be interacted with.
**In ''Brotherhood'', the skull mechanisms have been removed from the statues during the siege of Monteriggioni, but reappear in modern Monteriggioni.
**In ''Brotherhood'', these skull mechanisms were been removed from the statues during the siege of Monteriggioni, but reappear in modern Monteriggioni.
*Desmond could interact with his teammates or certain items in the Sanctuary during each memory sequence, triggering a variety of [[2012 Conversations|conversations]].
*Desmond can interact with his teammates or certain items in the Sanctuary during each memory sequence, triggering a variety of [[2012 Conversations|conversations]].


==Gallery==
==Gallery==
Line 56: Line 53:
Desmond in the Sactuary.png|Desmond in the modern day Sanctuary.
Desmond in the Sactuary.png|Desmond in the modern day Sanctuary.
ACB_Modern_Sanctuary_Statues.png|Assassin statues as seen in the modern day Sanctuary.
ACB_Modern_Sanctuary_Statues.png|Assassin statues as seen in the modern day Sanctuary.
Armor of Altaïr ACII.png|Ezio looks at Altaïr's statue and armor.
Des Alt Sanctuary.png|Desmond looking at Altaïr's statue.
Sanctuary Panorama.png|Panoramic view of the interior of the Sanctuary.
Armor of Altaïr ACII.png|Ezio looking at Altaïr's armor.
Qulan_Gal_ACoP.png|Qulan Gal's statue.
Qulan_Gal_ACoP.png|Qulan Gal's statue.
Darius_ACoP.png|Darius' statue.
Darius_ACoP.png|Darius' statue.

Revision as of 18:20, 16 March 2013

"This is the sanctuary. It was built by my great-grandfather to honor the memory of the Assassin Order and protect its secrets."
―Mario Auditore.[src]
The Sanctuary.

The Sanctuary was a well-built, stone chamber located in Monteriggioni, and was used by Assassins in both the Renaissance and modern times.

It could be found underneath the Villa Auditore, and was accessed primarily through an entrance hidden behind a bookshelf in the Villa's study.

Statues

The Sanctuary was characterized notably by statues of seven legendary Assassins, who "guarded the freedom of humanity when it was most threatened."[1]

Six of these statues each had a corresponding seals at their base, which had to be collected and returned, in order to unlock the gate in front of the seventh statue of Altaïr Ibn-La'Ahad. This seventh statue also held the armor set fashioned by Altaïr.[1]

From left to right, the statues represented:

History

Mario showing Ezio the Sanctuary.

The Sanctuary was constructed by Domenico Auditore, and served as a tribute to the greatest Assassins in history.[1]

In 1478, Mario Auditore revealed the Sanctuary to his nephew Ezio, as he became devoted to the Assassin's Creed.[1]

Siege of Monteriggioni

The Sanctuary's secret exit.

During the Fall of Monteriggioni, the Sanctuary was used as a temporary haven for survivors fleeing the attack, in which a passageway behind the statue of Altaïr served as an escape route for Ezio, his family, and several hundred of the townspeople.[2]

This hidden door led them into the tunnels underneath Monteriggioni, which were also connected to the Auditore Family Crypt.[2]

Modern times

"Whoa, they built this place to last. No signs of structural damage, and no cell signal either. This place is perfect."
Rebecca Crane, upon entering the Sanctuary in 2012.[src]
The modern day Assassins in the Sanctuary.

Centuries later, in September 2012, a team of Assassins sought out the Sanctuary, as their first hideout had been found and assaulted by Abstergo Industries.[2]

Of this team, Desmond Miles and Lucy Stillman traced back the escape route, in order to unlock the bookcase entrance, and allow Rebecca Crane and Shaun Hastings to gain access to the chamber.[2]

The modern Assassins then used it as refuge, since its underground structure was ideal in protecting them from Abstergo's cell phone surveillance. However, as the Sanctuary had no electricity, Desmond was tasked with navigating around modern-day Monteriggioni and rerouting power to the safehouse.[2]

Trivia

  • The circular grate in the courtyard at the back of the Auditore Family Villa was actually the top of the Sanctuary, which allowed light in. The Sanctuary could not be viewed from the outside, however.
    • In Assassin's Creed: Brotherhood, the grate at the top of the Sanctuary appeared broken from the inside, even though when viewed from the outside, it appeared undamaged.
  • In Assassin's Creed II, all of the statues could be examined to gain information about the Assassin, with the exception being Altaïr's statue. In Brotherhood, only the statue of Altaïr could be interacted with, resulting in a short cutscene that involved Desmond using a stereotypical Italian accent, and Rebecca scolding his "racism." This process could have been repeated until Sequence 6, though without Rebecca's reply.
  • Although all of the Assassin statues, other than Altaïr's, have the small skull mechanisms that open the entrances of Assassin Tombs, they could not be interacted with.
    • In Brotherhood, the skull mechanisms have been removed from the statues during the siege of Monteriggioni, but reappear in modern Monteriggioni.
  • Desmond could interact with his teammates or certain items in the Sanctuary during each memory sequence, triggering a variety of conversations.

Gallery

References