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[[File:Zw-assassin-sanctuary-1.png|thumb|400px|The Sanctuary from its entrance.]]
[[File:Zw-assassin-sanctuary-1.png|thumb|400px|The Sanctuary from its entrance.]]
The '''Sanctuary''' is a location in both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. It was created by [[Domenico Auditore]] as a tribute to the greatest [[Assassins]] in history, and is found underneath the [[Auditore Family Villa]], with its entrance concealed behind a tall bookcase in [[Mario Auditore]]'s study. It is revealed by Mario to his nephew [[Ezio|Ezio Auditore]] as he becomes more devoted to the [[assassin]] ways.
The '''Sanctuary''' is a location in both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. It was created by [[Domenico Auditore]] as a tribute to the greatest [[Assassins]] in history, and is found underneath the [[Auditore Family Villa]], with its entrance concealed behind a tall bookcase in [[Mario Auditore]]'s study. It is revealed by Mario to his nephew [[Ezio Auditore da Firenze|Ezio Auditore]] as he becomes more devoted to the Assassin ways.


It houses seven statues of seven Legendary Assassins. Six of these statues are missing [[Assassin's Seal|seals]] that must be collected to unlock the gate blocking way to the seventh statue that is of none other than [[Altaïr Ibn-La'Ahad]] himself, which holds the indestructible set of [[Altaïr's Armor|armor]] made by Altaïr centuries before.
It houses seven statues of seven legendary Assassins. Six of these statues are missing [[Assassin's Seal|seals]] that must be collected in order to unlock the gate blocking way to the seventh statue of [[Altaïr Ibn-La'Ahad]], which holds the set of [[Armor of Altaïr|indestructible armor]] made by Altaïr centuries before.


In ''Assassin's Creed: Brotherhood'', the Sanctuary serves as an escape route for Ezio, his family, and some surviving townspeople. They escape through a passageway behind the statue of Altaïr. Desmond and Lucy travel that same path later to open the secret door behind a bookcase in order for Rebecca and Shaun to gain access to the hideout. The modern Assassins use the Sanctuary as refuge after the first hideout was assaulted by [[Abstergo]] at the end of ''Assassin's Creed II''. However since the Sanctuary has no electricity, Desmond must first [[Free Running|free run]] around [[Modern Times|modern day]] [[Monteriggioni]] to reroute electricity to the sanctuary.
During the [[Siege of Monteriggioni]], a passageway behind the statue of Altaïr served as an escape route for Ezio, his family, and some surviving townspeople. The hidden door led them into the tunnels under [[Monteriggioni]], which were also connected to the [[Auditore Family Crypt]].
 
Later on in [[Modern Times|modern times]] , [[Desmond Miles]] and [[Lucy Stillman]] traveled that same path to unlock the bookcase entrance, in order for [[Rebecca Crane]] and [[Shaun Hastings]] to gain access to the Sanctuary. The modern Assassins then used the Sanctuary as refuge, as their first hideout had been found and assaulted by [[Abstergo]]. However, since the Sanctuary had no electricity, Desmond first [[Free Running|free ran]] around modern Monteriggioni to reroute electricity into the Sanctuary.


==Statues==
==Statues==
From left to right:
From left to right:
*[[Qulan Gal]]
*[[Qulan Gal]]
*[[Darius]]
*[[Darius]]
*[[Wei Yu]]
*[[Wei Yu]]
*<u>'''[[Altaïr Ibn-La'Ahad]] '''</u>
*'''[[Altaïr Ibn-La'Ahad]]'''
*[[Amunet]]
*[[Amunet]]
*[[Iltani]]
*[[Iltani]]
Line 21: Line 22:
==Trivia==
==Trivia==
*The circular grate in the courtyard at the back of the Auditore Family Villa is actually the top of the Sanctuary, which allows light in.
*The circular grate in the courtyard at the back of the Auditore Family Villa is actually the top of the Sanctuary, which allows light in.
*In ''Assassin's Creed II'', you can examine all the statues except Altaïr's, and gain information about the Assassin. In ''Brotherhood'', only the statue of Altaïr may be interacted with, resulting in a "racist" joke that involves Desmond using stereotypic modern Italian speech.
*Surprisingly, the face of the statue of Altaïr looks nothing like Altaïr's face in ''[[Assassin's Creed]]''.
*Surprisingly, the face of the statue of Altaïr looks nothing like Altaïr's face in ''[[Assassin's Creed]]''. Although this most likely due to the fact that Domenico Auditore didn't have too much of an idea of what Altaïr had percisely looked like.
*In ''Assassin's Creed II'', you can examine all the statues except Altaïr's, and gain information about the Assassin. In ''Brotherhood'', only the statue of Altaïr may be interacted with, resulting in a racist comment that involves Desmond using a stereotypical Arabic accent.
*This secret exit is present in ''[[Assassin's Creed II]]'', however, it is blocked by a pile of logs.
*The secret exit used during the siege of Monteriggioni is present in ''[[Assassin's Creed II]]'', however, it is blocked by a pile of logs.
*In ''Brotherhood'', one of Lucy's computers in the Sanctuary displays the Memory menu from ''[[Assassin's Creed: Project Legacy]]''.
*In ''Brotherhood'', one of Lucy's computers in the Sanctuary displays the Memory menu from ''[[Assassin's Creed: Project Legacy]]''.
*In ''Brotherhood'', though the grate at the top of the Sanctuary appears broken from the inside, when viewed from the outside, it seems undamaged.
*In ''Brotherhood'', though the grate at the top of the Sanctuary appears broken from the inside, when viewed from the outside, it seems undamaged.
*Desmond Miles, through the [[Bleeding Effect]], witnessed a much older Ezio return to the Sanctuary, and looked at the statues of great [[Assassins]] .
*Desmond Miles, through the [[Bleeding Effect]], witnessed a much older Ezio return to the Sanctuary, and looked at the statues of great Assassins.
*The design of the Sanctuary bears an structural resemblance to the Roman Pantheon.
*The design of the Sanctuary bears a structural resemblance to the Roman Pantheon.
*Altaïr is the only Assassin in the Sanctuary that we are sure was a [[Master Assassin]].


==Gallery==
==Gallery==
<gallery captionalign="left" widths="229">
<gallery captionalign="left" widths="229">
Arguement.png|Desmond arguing with Shaun in the sanctuary
Arguement.png|Desmond arguing with Shaun in the Sanctuary.
ShaunLucyHideoutBrotherhood.png|Shaun Hastings in the Sanctuary
ShaunLucyHideoutBrotherhood.png|Shaun Hastings in the Sanctuary.
001624.png|Modern-day Assassins in the sanctuary
001624.png|Modern-day Assassins in the Sanctuary.
Modern Assassins (Brotherhood).JPG|The modern-day Assassins: Rebecca, Shaun and Lucy with Desmond in the animus.
Modern Assassins (Brotherhood).JPG|The modern-day Assassins making use of the [[Animus]].
</gallery>{{ACII}}
</gallery>
 
{{ACII}}
{{ACBrotherhood}}
{{ACBrotherhood}}
[[Category:Good Articles]]
[[Category:Good Articles]]

Revision as of 15:30, 13 February 2011

This article is a stub. You can help Assassin's Creed Wiki by expanding it.
The Sanctuary from its entrance.

The Sanctuary is a location in both Assassin's Creed II and Assassin's Creed: Brotherhood. It was created by Domenico Auditore as a tribute to the greatest Assassins in history, and is found underneath the Auditore Family Villa, with its entrance concealed behind a tall bookcase in Mario Auditore's study. It is revealed by Mario to his nephew Ezio Auditore as he becomes more devoted to the Assassin ways.

It houses seven statues of seven legendary Assassins. Six of these statues are missing seals that must be collected in order to unlock the gate blocking way to the seventh statue of Altaïr Ibn-La'Ahad, which holds the set of indestructible armor made by Altaïr centuries before.

During the Siege of Monteriggioni, a passageway behind the statue of Altaïr served as an escape route for Ezio, his family, and some surviving townspeople. The hidden door led them into the tunnels under Monteriggioni, which were also connected to the Auditore Family Crypt.

Later on in modern times , Desmond Miles and Lucy Stillman traveled that same path to unlock the bookcase entrance, in order for Rebecca Crane and Shaun Hastings to gain access to the Sanctuary. The modern Assassins then used the Sanctuary as refuge, as their first hideout had been found and assaulted by Abstergo. However, since the Sanctuary had no electricity, Desmond first free ran around modern Monteriggioni to reroute electricity into the Sanctuary.

Statues

From left to right:

Trivia

  • The circular grate in the courtyard at the back of the Auditore Family Villa is actually the top of the Sanctuary, which allows light in.
  • Surprisingly, the face of the statue of Altaïr looks nothing like Altaïr's face in Assassin's Creed.
  • In Assassin's Creed II, you can examine all the statues except Altaïr's, and gain information about the Assassin. In Brotherhood, only the statue of Altaïr may be interacted with, resulting in a racist comment that involves Desmond using a stereotypical Arabic accent.
  • The secret exit used during the siege of Monteriggioni is present in Assassin's Creed II, however, it is blocked by a pile of logs.
  • In Brotherhood, one of Lucy's computers in the Sanctuary displays the Memory menu from Assassin's Creed: Project Legacy.
  • In Brotherhood, though the grate at the top of the Sanctuary appears broken from the inside, when viewed from the outside, it seems undamaged.
  • Desmond Miles, through the Bleeding Effect, witnessed a much older Ezio return to the Sanctuary, and looked at the statues of great Assassins.
  • The design of the Sanctuary bears a structural resemblance to the Roman Pantheon.

Gallery