San Donato: Difference between revisions
imported>Sol Pacificus It's not clear that this is the San Donato by Milan, and even if it were, there's no need to specify its extended IRL name borrowed from Wikipedia. I think it is more likely that this is the San Donato by San Gimignano or another one in Tuscany since most of the maps revolve around that region. The Milanese region has never been relevant to AC2 or Brotherhood. |
imported>Sol Pacificus mNo edit summary |
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==History== | ==History== | ||
In 2012, it was used as a simulated location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second]] stages of their [[Animi Training Program]]. | In 2012, it was used as a simulated location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second]] stages of their [[Animi Training Program]].<ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref> | ||
The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the village's center was a large building with a cloistered courtyard and a modest, two-story belltower protruding upwards at one corner. The dilapidated houses scattered around it betrayed signs of poverty, with buildings on the outskirts even having been wrecked. Looming high above the village was an imposing walled fortress built atop a hill that flanked its periphery. A tiny church—no more than the size of a chapel—lay on one of the rises close to the promontory. | The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the village's center was a large building with a cloistered courtyard and a modest, two-story belltower protruding upwards at one corner. The dilapidated houses scattered around it betrayed signs of poverty, with buildings on the outskirts even having been wrecked. Looming high above the village was an imposing walled fortress built atop a hill that flanked its periphery. A tiny church—no more than the size of a chapel—lay on one of the rises close to the promontory.<ref name="ACB" /> | ||
The San Donato map, like most of the simulated locations in the first and second stage, had different variations that corresponded to varying times of day. | The San Donato map, like most of the simulated locations in the first and second stage, had different variations that corresponded to varying times of day.<ref name="ACB" /> | ||
==Behind the scenes== | ==Behind the scenes== | ||
San Donato first featured as a playable map in the multiplayer of ''[[Assassin's Creed: Brotherhood]]'' (2010). On 11 May 2011, the game's developer [[Ubisoft]] issued a community challenge promising to release a night version of the map for free if the official ''Assasin's Creed'' {{wiki|Twitter}} page received 2,012 tweets containing the phrase "Bring on the Night". The ''Assasin's Creed'' playerbase achieved this within a week, and Ubisoft released the San Donato by night map.<ref name="TrueAchievements">Horbin, Dave. "[https://www.trueachievements.com/n3793/ac-brotherhood-new-multiplayer-map-unlocked AC: Brotherhood New Multiplayer Map Unlocked]". ''TrueAchievements'', 17 May 2011. Accessed 11 December 2021.</ref><ref name="Project Legacy fan page">The Project Legacy Fan Page. "[https://www.facebook.com/permalink.php?story_fbid=165250556868044&id=111910572202043 Help us unveil the new Multiplayer map for Assassin's Creed ]". Facebook, 11 May 2011.</ref> San Donato subsequently returned in the multiplayer of ''[[Assassin's Creed: Revelations]]'' through the ''[[Mediterranean Traveler Map Pack]]'' [[downloadable content]]. | San Donato first featured as a playable map in the multiplayer of ''[[Assassin's Creed: Brotherhood]]'' (2010). On 11 May 2011, the game's developer [[Ubisoft]] issued a community challenge promising to release a night version of the map for free if the official ''Assasin's Creed'' {{wiki|Twitter}} page received 2,012 tweets containing the phrase "Bring on the Night". The ''Assasin's Creed'' playerbase achieved this within a week, and Ubisoft released the San Donato by night map.<ref name="TrueAchievements">Horbin, Dave. "[https://www.trueachievements.com/n3793/ac-brotherhood-new-multiplayer-map-unlocked AC: Brotherhood New Multiplayer Map Unlocked]". ''TrueAchievements'', 17 May 2011. Accessed 11 December 2021.</ref><ref name="Project Legacy fan page">The Project Legacy Fan Page. "[https://www.facebook.com/permalink.php?story_fbid=165250556868044&id=111910572202043 Help us unveil the new Multiplayer map for Assassin's Creed ]". Facebook, 11 May 2011.</ref> San Donato subsequently returned in the multiplayer of ''[[Assassin's Creed: Revelations]]'' (2012) through the ''[[Mediterranean Traveler Map Pack]]'' [[downloadable content]]. | ||
==Gallery== | ==Gallery== | ||
| Line 22: | Line 22: | ||
</gallery> | </gallery> | ||
== | ==Appearances== | ||
*''[[Assassin's Creed: Brotherhood]]'' | *''[[Assassin's Creed: Brotherhood]]'' | ||
*''[[Assassin's Creed: Revelations]]'' | *''[[Assassin's Creed: Revelations]]'' | ||
==References== | |||
{{Reflist}} | |||
[[Category:Cities in Italy]] | [[Category:Cities in Italy]] | ||
[[Category:Animi virtual locations]] | [[Category:Animi virtual locations]] | ||
[[Category:Primary stage locations]] | [[Category:Primary stage locations]] | ||
[[Category:Secondary stage locations]] | [[Category:Secondary stage locations]] | ||
Revision as of 04:30, 12 December 2021

San Donato is an Italian commune.
History
In 2012, it was used as a simulated location by Abstergo Industries during the first and second stages of their Animi Training Program.[1][2]
The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the village's center was a large building with a cloistered courtyard and a modest, two-story belltower protruding upwards at one corner. The dilapidated houses scattered around it betrayed signs of poverty, with buildings on the outskirts even having been wrecked. Looming high above the village was an imposing walled fortress built atop a hill that flanked its periphery. A tiny church—no more than the size of a chapel—lay on one of the rises close to the promontory.[1]
The San Donato map, like most of the simulated locations in the first and second stage, had different variations that corresponded to varying times of day.[1]
Behind the scenes
San Donato first featured as a playable map in the multiplayer of Assassin's Creed: Brotherhood (2010). On 11 May 2011, the game's developer Ubisoft issued a community challenge promising to release a night version of the map for free if the official Assasin's Creed Twitter page received 2,012 tweets containing the phrase "Bring on the Night". The Assasin's Creed playerbase achieved this within a week, and Ubisoft released the San Donato by night map.[3][4] San Donato subsequently returned in the multiplayer of Assassin's Creed: Revelations (2012) through the Mediterranean Traveler Map Pack downloadable content.
Gallery
-
San Donato at night
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The Prowler about to be killed by the Executioner, with the latter about to be struck down himself by the Nobleman
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The Doctor passing the Executioner in the streets of San Donato
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The Prowler being chased by the Courtesan, who is likewise being chased by the Executioner
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An aerial view of the San Donato map, with chase breakers marked
Appearances
References
- ↑ 1.0 1.1 1.2 Assassin's Creed: Brotherhood
- ↑ Assassin's Creed: Revelations
- ↑ Horbin, Dave. "AC: Brotherhood New Multiplayer Map Unlocked". TrueAchievements, 17 May 2011. Accessed 11 December 2021.
- ↑ The Project Legacy Fan Page. "Help us unveil the new Multiplayer map for Assassin's Creed ". Facebook, 11 May 2011.