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imported>Zone of Endless
m removing newline between Era and WP-REAL
imported>Sol Pacificus
It's not clear that this is the San Donato by Milan, and even if it were, there's no need to specify its extended IRL name borrowed from Wikipedia. I think it is more likely that this is the San Donato by San Gimignano or another one in Tuscany since most of the maps revolve around that region. The Milanese region has never been relevant to AC2 or Brotherhood.
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{{Era|Locations}}{{WP-REAL|San Donato Milanese}}
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[[File:San Donato.jpg|thumb|250px|San Donato]]
[[File:San Donato.jpg|thumb|250px|San Donato]]
'''San Donato''', also referred to as '''San Donato Milanese''', is an [[Italy|Italian]] {{Wiki|comune}} situated in the [[Milan]]ese countryside.
'''San Donato''' is an Italian commune.


In 2012, it was used as a simulated location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second]] stage of their [[Animi Training Program]], being introduced to the latter with a [[Mediterranean Traveler Map Pack|system update]].
==History==
In 2012, it was used as a simulated location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second]] stages of their [[Animi Training Program]].


The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the comune's center was a large open courtyard, walled in by half-open hallways, to which [[heralds]] would make various announcements. The building featured a modest bell tower as well as some stables, where a few horses rested. Residences were for the most part quite plain, with some in obvious disrepair; even the church was under construction. 
The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the village's center was a large building with a cloistered courtyard and a modest, two-story belltower protruding upwards at one corner. The dilapidated houses scattered around it betrayed signs of poverty, with buildings on the outskirts even having been wrecked. Looming high above the village was an imposing walled fortress built atop a hill that flanked its periphery. A tiny church—no more than the size of a chapel—lay on one of the rises close to the promontory.


San Donato, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day or the night.
The San Donato map, like most of the simulated locations in the first and second stage, had different variations that corresponded to varying times of day.


==Trivia==
==Behind the scenes==
*The location had similar architecture to [[San Gimignano]] of ''[[Assassin's Creed II]]''.
San Donato first featured as a playable map in the multiplayer of ''[[Assassin's Creed: Brotherhood]]'' (2010). On 11 May 2011, the game's developer [[Ubisoft]] issued a community challenge promising to release a night version of the map for free if the official ''Assasin's Creed'' {{wiki|Twitter}} page received 2,012 tweets containing the phrase "Bring on the Night". The ''Assasin's Creed'' playerbase achieved this within a week, and Ubisoft released the San Donato by night map.<ref name="TrueAchievements">Horbin, Dave. "[https://www.trueachievements.com/n3793/ac-brotherhood-new-multiplayer-map-unlocked AC: Brotherhood New Multiplayer Map Unlocked]". ''TrueAchievements'', 17 May 2011. Accessed 11 December 2021.</ref><ref name="Project Legacy fan page">The Project Legacy Fan Page. "[https://www.facebook.com/permalink.php?story_fbid=165250556868044&id=111910572202043 Help us unveil the new Multiplayer map for Assassin's Creed ]". Facebook, 11 May 2011.</ref> San Donato subsequently returned in the multiplayer of ''[[Assassin's Creed: Revelations]]'' through the ''[[Mediterranean Traveler Map Pack]]'' [[downloadable content]].
*The night variation of the location was unlocked in the first stage, once 2012 tweets were sent to the ''Assassin's Creed'' Twitter page, containing the phrase "Bring on the Night."


==Gallery==
==Gallery==

Revision as of 04:29, 12 December 2021

San Donato

San Donato is an Italian commune.

History

In 2012, it was used as a simulated location by Abstergo Industries during the first and second stages of their Animi Training Program.

The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the village's center was a large building with a cloistered courtyard and a modest, two-story belltower protruding upwards at one corner. The dilapidated houses scattered around it betrayed signs of poverty, with buildings on the outskirts even having been wrecked. Looming high above the village was an imposing walled fortress built atop a hill that flanked its periphery. A tiny church—no more than the size of a chapel—lay on one of the rises close to the promontory.

The San Donato map, like most of the simulated locations in the first and second stage, had different variations that corresponded to varying times of day.

Behind the scenes

San Donato first featured as a playable map in the multiplayer of Assassin's Creed: Brotherhood (2010). On 11 May 2011, the game's developer Ubisoft issued a community challenge promising to release a night version of the map for free if the official Assasin's Creed Twitter page received 2,012 tweets containing the phrase "Bring on the Night". The Assasin's Creed playerbase achieved this within a week, and Ubisoft released the San Donato by night map.[1][2] San Donato subsequently returned in the multiplayer of Assassin's Creed: Revelations through the Mediterranean Traveler Map Pack downloadable content.

Gallery

References

  1. Horbin, Dave. "AC: Brotherhood New Multiplayer Map Unlocked". TrueAchievements, 17 May 2011. Accessed 11 December 2021.
  2. The Project Legacy Fan Page. "Help us unveil the new Multiplayer map for Assassin's Creed ". Facebook, 11 May 2011.