Rome hideout: Difference between revisions
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==Main Room== | ==Main Room== | ||
[[File:AC-Home Assassins-Hideout.jpg|thumb|250px|left|The hideout's main room.]] | [[File:AC-Home Assassins-Hideout.jpg|thumb|250px|left|The hideout's main room.]] | ||
The main room contained most of the team's equipment, including the [[Animus]] 2.0 | The main room contained most of the team's equipment, including the [[Animus]] 2.0, and the desks of each of the Assassins. A small fenced off area also contained a couch and a double bed.<ref name="AC2" /> | ||
Lucy was usually found sitting at her desk, working on her computer. Her role was keeping track of the Assassin parties outside of the hideout, who were actively fighting the [[Templars]].<ref name="AC2" /> | Lucy was usually found sitting at her desk, working on her computer. Her role was keeping track of the Assassin parties outside of the hideout, who were actively fighting the [[Templars]].<ref name="AC2" /> | ||
Revision as of 22:15, 26 August 2012
| This article is about the warehouse hideout. You may be looking for the Tiber Island hideout, Galata hideout, or the Sanctuary. |
The hideout was the base for a team of modern day Assassins, which consisted of Lucy Stillman, Shaun Hastings, Rebecca Crane, and Desmond Miles during the year 2012.
The building itself was located in Italy, south of Monteriggioni,[1] and was divided into two sections, the warehouse and the loft. The loft further branched into the main room and three other rooms, one of which was locked with a reinforced metal door.[2]
Main Room
The main room contained most of the team's equipment, including the Animus 2.0, and the desks of each of the Assassins. A small fenced off area also contained a couch and a double bed.[2]
Lucy was usually found sitting at her desk, working on her computer. Her role was keeping track of the Assassin parties outside of the hideout, who were actively fighting the Templars.[2]
Shaun acted as the team's researcher, and sat at a desk next to a bookshelf and cork boards covered with pictures and maps. There, he wrote entries for the Animus database, and provided tactical support for the other Assassin teams out in the field.[2]
Rebecca worked next to the Animus, keeping record of its performance, and maintaining its mechanisms. She also occasionally added notes to the database, such as to remind Desmond that a hidden Glyph could be found near a certain location.[2]
Warehouse
The ground floor of the building contained a large warehouse with stacks of crates, shelves, and a small garage. Desmond practiced his freerunning skills there, climbing across the boxes and rafters of the warehouse. The area also contained the building's security systems.[2]
Trivia
- While using Eagle Vision, the road blockers on either side of the garage door were marked with blue, as if they were allies.
- The surrounding buildings seen through the windows of the hideout appeared to be the same as those in Ezio Auditore da Firenze's memories.
- The keyboards used by Lucy and the other Assassins are unusual, in that they seemed to "mirror" standard keyboards, with number pads and the Enter key located on the left side.
- The interior design of the main area in the hideout is similar to that of the Ubisoft Montreal office; it is not known if this similarity is intentional.
- A glitch could occur if the player turned off Assassin's Creed II after completing DNA Sequence 11 (during the cutscene when Desmond came out of the Animus 2.0, then immediately asked to go back in for the next DNA Sequence). The player would be in the warehouse section of the hideout, but Lucy, Rebecca, and Shaun would be absent, and the Animus could not be entered. There would also be a missing wall down in the warehouse section that you could jump through, but it only led to a pool of water with no way back up and nowhere to go. This glitch was fixed in a later update.
- In PlayStation Home, you are allowed to roam free around the main room of the hideout after finding all the glyphs in the Abstergo laboratory.
Gallery
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Early concept art of the hideout.
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Concept art for the exterior of the hideout.
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Early concept art for the Animus room in the hideout.
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Concept art for the interior of the hideout.
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Concept art of the warehouse section of the hideout.
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The outer hallway of the hideout.
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Desmond meeting the Assassins in the hideout.
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Desmond and Lucy in the hideout.
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Desmond viewing Shaun's research board at the hideout.
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Desmond sitting in the hideout's Animus.
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Desmond freerunning in the warehouse.
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Desmond hallucinating in a hallway of the hideout.
References
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