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==Biography== | ==Biography== | ||
Martin was born and raised in Lyon, France but he has been living in Canada since 2004. He studied traditional visual arts in Emile Cohl School in Lyon, France. | Martin was born and raised in Lyon, France but he has been living in Canada since 2004. He studied traditional visual arts in Emile Cohl School in Lyon, France. | ||
==Games Credited== | ==Games Credited== | ||
*''[[Assassin's Creed: Revelations]], ''(2011), Ubisoft | *''[[Assassin's Creed: Revelations]], ''(2011), Ubisoft | ||
| Line 17: | Line 18: | ||
*''Monster Hunter'', (2002 - 2004), Capcom | *''Monster Hunter'', (2002 - 2004), Capcom | ||
*''Piglet's Big Game'', (2002 - 2004), Disney Interactive Studios | *''Piglet's Big Game'', (2002 - 2004), Disney Interactive Studios | ||
==Trivia== | |||
*Martin was one of the artists at Ubisoft to have he work on the [[Assassin's Creed (series)|''Assassin's Creed'' series]] to be featured in a international art exhibition. | |||
==Gallery== | ==Gallery== | ||
The following gallery contains concept artwork created by | The following gallery contains concept artwork created by Martin for ''Assassin's Creed: Brotherhood''. | ||
<gallery captionalign="left"> | <gallery captionalign="left"> | ||
Naval Cannon_Concept.JPG|Concept art for the Naval Cannon. | Naval Cannon_Concept.JPG|Concept art for the Naval Cannon. | ||
| Line 39: | Line 43: | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[http://www.oliviermartin-art.com/main.php?path=about Official Website] of Olivier Martin. | *[http://www.oliviermartin-art.com/main.php?path=about Official Website] of Olivier Martin. | ||
Revision as of 11:06, 27 October 2011
Olivier Martin is currently a concept artist and digital matte painter at Ubisoft, Montreal. He is also a freelance digital matte painter at Rodeofx. Other notable work he has done is as an art director on the Prince of Persia: Forgotten Sands game at Ubisoft as well as an assistant art director on Lost Via Domus.
Biography
Martin was born and raised in Lyon, France but he has been living in Canada since 2004. He studied traditional visual arts in Emile Cohl School in Lyon, France.
Games Credited
- Assassin's Creed: Revelations, (2011), Ubisoft
- Assassin's Creed: Brotherhood, (2010), Ubisoft
- Assassin’s Creed: Lineage, (2009), Ubisoft
- Prince of Persia: Forgotten Sands, (2008-2009), Ubisoft
- Lost Via Domus, (2006-2008), Ubisoft
- Tom Clancy’s Rainbow Six Vegas, (2005-2006), Ubisoft
- Peter Jackson’s King-Kong Game, (2005), Ubisoft
- Rainbow Six Lockdown, (2004 - 2005), Ubisoft
- Monster Hunter, (2002 - 2004), Capcom
- Piglet's Big Game, (2002 - 2004), Disney Interactive Studios
Trivia
- Martin was one of the artists at Ubisoft to have he work on the Assassin's Creed series to be featured in a international art exhibition.
Gallery
The following gallery contains concept artwork created by Martin for Assassin's Creed: Brotherhood.
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Concept art for the Naval Cannon.
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Viana siege tower concept art.
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Concept art for the Roman tunnel entrances.
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Armor of Altair concept art.
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Original concept art for the La Volpe Addormentata.
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Concept art for Cesare and Ezio's final battle.
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Vatican Vault concept art.
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Original concept art for the Pagan Party.
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Concept art for the Siege of Viana.
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Fall of Monteriggioni concept art.
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Concept art for an apprentice mission in the Pantheon.
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Cesare's triumph concept art.
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Florence rooftops concept art.
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Aqueduct rebuilt concept image.
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Aqueduct ruins concept image.
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Concept art of the Assassin Dens.
External links
- Official Website of Olivier Martin.
- Olivier Martin’s professional profile at Linkedin.
- Olivier Martin’s profile at the internet movie database.
- Cover story featuring some of Olivier Martin’s work.