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==Biography==
==Biography==
Martin was born and raised in Lyon, France but he has been living in Canada since 2004. He studied traditional visual arts in Emile Cohl School in Lyon, France.
Martin was born and raised in Lyon, France but he has been living in Canada since 2004. He studied traditional visual arts in Emile Cohl School in Lyon, France.
==Games Credited==
==Games Credited==
*''[[Assassin's Creed: Revelations]], ''(2011), Ubisoft
*''[[Assassin's Creed: Revelations]], ''(2011), Ubisoft
Line 17: Line 18:
*''Monster Hunter'', (2002 - 2004), Capcom
*''Monster Hunter'', (2002 - 2004), Capcom
*''Piglet's Big Game'', (2002 - 2004), Disney Interactive Studios
*''Piglet's Big Game'', (2002 - 2004), Disney Interactive Studios
==Trivia==
*Martin was one of the artists at Ubisoft to have he work on the [[Assassin's Creed (series)|''Assassin's Creed'' series]] to be featured in a international art exhibition.


==Gallery==
==Gallery==
The following gallery contains concept artwork created by Olivier Martin for ''Assassin's Creed: Brotherhood''.
The following gallery contains concept artwork created by Martin for ''Assassin's Creed: Brotherhood''.
<gallery captionalign="left">
<gallery captionalign="left">
Naval Cannon_Concept.JPG|Concept art for the Naval Cannon.
Naval Cannon_Concept.JPG|Concept art for the Naval Cannon.
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</gallery>
</gallery>


==Trivia==
*Martin has won numerous awards for his work on ''Rainbow Six Vegas''.
*He was one of the artists at Ubisoft to have he work on the [[Assassin's Creed Series]] to be featured in a international art exhibition.
==External links==
==External links==
*[http://www.oliviermartin-art.com/main.php?path=about Official Website] of Olivier Martin.
*[http://www.oliviermartin-art.com/main.php?path=about Official Website] of Olivier Martin.

Revision as of 11:06, 27 October 2011

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Olivier Martin is currently a concept artist and digital matte painter at Ubisoft, Montreal. He is also a freelance digital matte painter at Rodeofx. Other notable work he has done is as an art director on the Prince of Persia: Forgotten Sands game at Ubisoft as well as an assistant art director on Lost Via Domus.

Biography

Martin was born and raised in Lyon, France but he has been living in Canada since 2004. He studied traditional visual arts in Emile Cohl School in Lyon, France.

Games Credited

  • Assassin's Creed: Revelations, (2011), Ubisoft
  • Assassin's Creed: Brotherhood, (2010), Ubisoft
  • Assassin’s Creed: Lineage, (2009), Ubisoft
  • Prince of Persia: Forgotten Sands, (2008-2009), Ubisoft
  • Lost Via Domus, (2006-2008), Ubisoft
  • Tom Clancy’s Rainbow Six Vegas, (2005-2006), Ubisoft
  • Peter Jackson’s King-Kong Game, (2005), Ubisoft
  • Rainbow Six Lockdown, (2004 - 2005), Ubisoft
  • Monster Hunter, (2002 - 2004), Capcom
  • Piglet's Big Game, (2002 - 2004), Disney Interactive Studios

Trivia

  • Martin was one of the artists at Ubisoft to have he work on the Assassin's Creed series to be featured in a international art exhibition.

Gallery

The following gallery contains concept artwork created by Martin for Assassin's Creed: Brotherhood.

External links