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Siege Tower_Concept.JPG|Viana siege tower concept art.
Siege Tower_Concept.JPG|Viana siege tower concept art.
Tunnel_Concept.JPG|Concept art for the Roman tunnel entrances.
Tunnel_Concept.JPG|Concept art for the Roman tunnel entrances.
Assassins Den_Concept.JPG|Concept art for the Assassins Dens.
Armor of Altair_Concept.JPG|Armor of Altair concept art.
Armor of Altair_Concept.JPG|Armor of Altair concept art.
La Volpe Addormentata_Concept.JPG|Original concept art for the La Volpe Addormentata.
La Volpe Addormentata_Concept.JPG|Original concept art for the La Volpe Addormentata.

Revision as of 15:36, 23 September 2011

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Olivier Martin is currently a concept artist and digital matte painter at Ubisoft, Montreal. He is also a freelance digital matte painter at Rodeofx. Other notable work he has done is as an art director on the Prince of Persia: Forgotten Sands game at Ubisoft as well as an assistant art director on Lost Via Domus.

Biography

Martin was born and raised in Lyon, France but he has been living in Canada since 2004. He studied traditional visual arts in Emile Cohl School in Lyon, France.

Games Credited

  • Assassin's Creed: Revelations, (2011), Ubisoft
  • Assassin's Creed: Brotherhood, (2010), Ubisoft
  • Assassin’s Creed: Lineage, (2009), Ubisoft
  • Prince of Persia: Forgotten Sands, (2008-2009), Ubisoft
  • Lost Via Domus, (2006-2008), Ubisoft
  • Tom Clancy’s Rainbow Six Vegas, (2005-2006), Ubisoft
  • Peter Jackson’s King-Kong Game, (2005), Ubisoft
  • Rainbow Six Lockdown, (2004 - 2005), Ubisoft
  • Monster Hunter, (2002 - 2004), Capcom
  • Piglet's Big Game, (2002 - 2004), Disney Interactive Studios

Gallery

The following gallery contains concept artwork created by Olivier Martin for Assassin's Creed: Brotherhood.

Trivia

  • Martin has won numerous awards for his work on Rainbow Six Vegas.
  • He was one of the artists at Ubisoft to have he work on the Assassin's Creed Series to be featured in a international art exhibition.

External links