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Updated games credited a bit
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===''Assassin's Creed: Brotherhood''===
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ACB Brute Model.jpg
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===''Assassin's Creed III''===
===''Assassin's Creed III''===
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AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Ratonhnhaké:ton]] from the left
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Ratonhnhaké:ton]] from the left
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Ratonhnhaké:ton from behind
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Ratonhnhaké:ton from behind

Latest revision as of 02:07, 25 May 2026

Nicolas Collings

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited[edit | edit source]

  • League of Legends (2009) - Riot Games
  • Assassin's Creed II (2009) - Ubisoft
  • Divinity II: Ego Draconis (2009) - Larian Studios
  • Divinity II: Flames of Vengeance (2010) - Larian Studios
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Dishonored (2012) - Arkane Studios
  • Assassin's Creed III (pre-production only) (2012) - Ubisoft
  • Uncharted 4: A Thief's End (2016) - Naughty Dog

Trivia[edit | edit source]

  • Collings is known to have a thorough understanding of human anatomy.

Gallery[edit | edit source]

Assassin's Creed II[edit | edit source]

Assassin's Creed: Brotherhood[edit | edit source]

Assassin's Creed III[edit | edit source]

External links[edit | edit source]