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Kobe Sek: Difference between revisions

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imported>Slate Vesper
m You always capitalise job titles. Pretty much the same for courses.
imported>Rikerslade
No; most occupation names aren't capitalized. Concept artist, modeler, and level artist happen to be some of them.
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{{Era|RW}}
{{Era|RW}}
'''Kobe Sek''' is a Concept Artist working with [[Ubisoft]] Singapore.
'''Kobe Sek''' is a concept artist working with [[Ubisoft]] Singapore.


He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration.
He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration.
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==Games credited==
==Games credited==
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore
*''[[Assassin's Creed II]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore
*''[[Assassin's Creed II]]'' (2009) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept Artist & Level Artist at Ubisoft Singapore
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept artist & level artist at Ubisoft Singapore
*''Prince of Persia : Forgotten Sands'' (2010) - Level Artist & Modeler at Ubisoft Singapore
*''Prince of Persia : Forgotten Sands'' (2010) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept Artist & Level artist at Ubisoft Singapore
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept artist & level artist at Ubisoft Singapore
*''[[Assassin's Creed III]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore
*''[[Assassin's Creed III]]'' (2009) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept Artist at Ubisoft Singapore
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept artist at Ubisoft Singapore


==Gallery==
==Gallery==

Revision as of 03:00, 7 November 2013

Kobe Sek is a concept artist working with Ubisoft Singapore.

He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.

Education

  • Diploma in Digital Animation (2005 – 2009) from The One Academy.

Expertise

  • Video games
  • Game development
  • Texturing
  • Game art
  • Character animation
  • Environment art
  • Cinematics
  • UV mapping
  • Low poly modeling
  • Digital painting
  • Computer graphics
  • Conceptual art
  • Digital art
  • Concept design

Games credited

Gallery

The following gallery contains artwork created by Kobe Sek for the Assassin's Creed series.

Assassin's Creed IV: Black Flag

References