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imported>Rikerslade unnecessary capitalization; correct me if I'm wrong, because I'm about to go on an edit streak |
imported>Slate Vesper m You always capitalise job titles. Pretty much the same for courses. |
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{{Era|RW}} | {{Era|RW}} | ||
'''Kobe Sek''' is a | '''Kobe Sek''' is a Concept Artist working with [[Ubisoft]] Singapore. | ||
He has worked on numerous projects for Ubisoft, with some of his notable | He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration. | ||
==Education== | ==Education== | ||
*Diploma in | *Diploma in Digital Animation (2005 – 2009) from The One Academy. | ||
===Expertise=== | ===Expertise=== | ||
| Line 25: | Line 25: | ||
==Games credited== | ==Games credited== | ||
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore | *''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed II]]'' (2009) - Level | *''[[Assassin's Creed II]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept | *''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept Artist & Level Artist at Ubisoft Singapore | ||
*''Prince of Persia : Forgotten Sands'' (2010) - Level | *''Prince of Persia : Forgotten Sands'' (2010) - Level Artist & Modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept | *''[[Assassin's Creed: Revelations]]'' (2011) - Concept Artist & Level artist at Ubisoft Singapore | ||
*''[[Assassin's Creed III]]'' (2009) - Level | *''[[Assassin's Creed III]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept | *''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept Artist at Ubisoft Singapore | ||
==Gallery== | ==Gallery== | ||
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==References== | ==References== | ||
*[http://www.linkedin.com/pub/kobe-sek/3b/229/a72 Kobe Sek] | *[http://www.linkedin.com/pub/kobe-sek/3b/229/a72 Kobe Sek]'s professional profile on LinkedIn. | ||
*[http://kobempire.cghub.com/ Kobe Sek] | *[http://kobempire.cghub.com/ Kobe Sek]'s CGHub portfolio. | ||
*[http://kobempire.blogspot.sg/ Kobe Sek] | *[http://kobempire.blogspot.sg/ Kobe Sek]'s artist blog page. | ||
{{DEFAULTSORT:Sek, Kobe}} | {{DEFAULTSORT:Sek, Kobe}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 02:55, 7 November 2013
Kobe Sek is a Concept Artist working with Ubisoft Singapore.
He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.
Education
- Diploma in Digital Animation (2005 – 2009) from The One Academy.
Expertise
- Video games
- Game development
- Texturing
- Game art
- Character animation
- Environment art
- Cinematics
- UV mapping
- Low poly modeling
- Digital painting
- Computer graphics
- Conceptual art
- Digital art
- Concept design
Games credited
- Ghost Recon Future Soldier (2009) - Modeler at Ubisoft Singapore
- Assassin's Creed II (2009) - Level Artist & Modeler at Ubisoft Singapore
- Assassin's Creed: Brotherhood (2010) - Concept Artist & Level Artist at Ubisoft Singapore
- Prince of Persia : Forgotten Sands (2010) - Level Artist & Modeler at Ubisoft Singapore
- Assassin's Creed: Revelations (2011) - Concept Artist & Level artist at Ubisoft Singapore
- Assassin's Creed III (2009) - Level Artist & Modeler at Ubisoft Singapore
- Assassin's Creed IV: Black Flag (2013) - Concept Artist at Ubisoft Singapore
Gallery
The following gallery contains artwork created by Kobe Sek for the Assassin's Creed series.