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Created page with "{{Era|RW}} '''Kobe Sek''' is a Concept Artist working with Ubisoft Singapore. He has worked on numerous projects for Ubisoft, with some of his notable work being done on ..."
 
imported>Rikerslade
unnecessary capitalization; correct me if I'm wrong, because I'm about to go on an edit streak
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{{Era|RW}}
{{Era|RW}}
'''Kobe Sek''' is a Concept Artist working with [[Ubisoft]] Singapore.
'''Kobe Sek''' is a concept artist working with [[Ubisoft]] Singapore.


He has worked on numerous projects for Ubisoft, with some of his notable work being done on the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration.
He has worked on numerous projects for Ubisoft, with some of his notable work being done on the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration.


==Education==
==Education==
*Diploma in Digital animation (2005 – 2009) from The One Academy.
*Diploma in digital animation (2005 – 2009) from The One Academy.


===Expertise===
===Expertise===
*Video Games
*Video games
*Game Development
*Game development
*Texturing
*Texturing
*Game Art
*Game art
*Character Animation
*Character animation
*Environment Art
*Environment art
*Cinematics
*Cinematics
*UV mapping
*UV mapping
*Low Poly Modeling
*Low poly modeling
*Digital Painting
*Digital painting
*Computer Graphics
*Computer graphics
*Conceptual Art
*Conceptual art
*Digital Art
*Digital art
*Concept Design
*Concept design


==Games credited==
==Games credited==
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore
*''[[Assassin's Creed II]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore
*''[[Assassin's Creed II]]'' (2009) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept Artist & Level Artist at Ubisoft Singapore
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept artist & level artist at Ubisoft Singapore
*''Prince of Persia : Forgotten Sands'' (2010) - Level Artist & Modeler at Ubisoft Singapore
*''Prince of Persia : Forgotten Sands'' (2010) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept Artist & Level Artist at Ubisoft Singapore
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept artist & level artist at Ubisoft Singapore
*''[[Assassin's Creed III]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore
*''[[Assassin's Creed III]]'' (2009) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept Artist at Ubisoft Singapore
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept artist at Ubisoft Singapore


==Gallery==
==Gallery==

Revision as of 23:42, 6 November 2013

Kobe Sek is a concept artist working with Ubisoft Singapore.

He has worked on numerous projects for Ubisoft, with some of his notable work being done on the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.

Education

  • Diploma in digital animation (2005 – 2009) from The One Academy.

Expertise

  • Video games
  • Game development
  • Texturing
  • Game art
  • Character animation
  • Environment art
  • Cinematics
  • UV mapping
  • Low poly modeling
  • Digital painting
  • Computer graphics
  • Conceptual art
  • Digital art
  • Concept design

Games credited

Gallery

The following gallery contains artwork created by Kobe Sek for the Assassin's Creed series.

Assassin's Creed IV: Black Flag

References