Glitch: Difference between revisions
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:''For unintentional glitches, see [[Bugs]].'' | :''For unintentional glitches, see [[Bugs]].'' | ||
[[File:Assassinscreed dna.jpg|250px|thumb| | [[File:Assassinscreed dna.jpg|250px|thumb|An example of a glitch.]] | ||
During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user will experience occasional '''glitches''', where representations of [http://en.wikipedia.org/wiki/Nucleotides nucleotides] flash across the interface. These glitches signify opportunities for the user to change the camera view, among other purposes. | |||
Whenever this occurs, the camera view can be shifted from behind [[Altaïr Ibn-La'Ahad|Altaïr]] to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views. | |||
The glitches that occur | The glitches that occur when Altaïr speaks to a dying [[Assassination Targets|assassination target]] are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the button is not pressed, the dying target speaks while being held in Altaïr's arms; whereas if it is, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks. | ||
== | ==Trivia== | ||
*Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button (L2 on PS3, or RB on Xbox 360, Left Shift on the PC) while these glitches occur, the camera moves back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase." | |||
*In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches may flash across the screen. Shaking the iPod in these will make an extra area appear, in which bonus artwork can be found. | |||
== | ==Source== | ||
*''[[Assassin's Creed]]'' | |||
{{AC}} | {{AC}} | ||
{{ACIID}} | {{ACIID}} | ||
[[Category:Assassin's Creed Gameplay]] | [[Category:Assassin's Creed Gameplay]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 02:18, 13 September 2011
- For unintentional glitches, see Bugs.
During certain points of using the Abstergo Industries Animus 1.28, the user will experience occasional glitches, where representations of nucleotides flash across the interface. These glitches signify opportunities for the user to change the camera view, among other purposes.
Whenever this occurs, the camera view can be shifted from behind Altaïr to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.
The glitches that occur when Altaïr speaks to a dying assassination target are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the button is not pressed, the dying target speaks while being held in Altaïr's arms; whereas if it is, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks.
Trivia
- Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button (L2 on PS3, or RB on Xbox 360, Left Shift on the PC) while these glitches occur, the camera moves back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase."
- In some areas in Assassin's Creed II: Discovery, glitches may flash across the screen. Shaking the iPod in these will make an extra area appear, in which bonus artwork can be found.
Source
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