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:''For unintentional glitches, see [[Bugs]].''
:''For unintentional glitches, see [[Bugs]].''


[[File:Assassinscreed dna.jpg|250px|thumb|A glitch during a cutscene.]]During some parts of ''[[Assassin's Creed]]'', the player will experience intentional '''glitches''', placed there by [[Ubisoft|the developers]]. These glitches signify opportunities for the player to change the camera view, among other purposes.
[[File:Assassinscreed dna.jpg|250px|thumb|An example of a glitch.]]
During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user will experience occasional '''glitches''', where representations of [http://en.wikipedia.org/wiki/Nucleotides nucleotides] flash across the interface. These glitches signify opportunities for the user to change the camera view, among other purposes.


==Cutscenes==
Whenever this occurs, the camera view can be shifted from behind [[Altaïr Ibn-La'Ahad|Altaïr]] to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.
During cutscenes, the representations of [http://en.wikipedia.org/wiki/Nucleotides nucleotides] (DNA components) will occasionally flash across the screen. Whenever this occurs, the player can press any button, and the camera view will shift from behind [[Altaïr]] to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.


The glitches that occur during the cutscenes in which Altaïr speaks to dying assassination targets are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the player does not press a button, the dying target speaks while being held in Altaïr's hands; whereas if the player does, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks.
The glitches that occur when Altaïr speaks to a dying [[Assassination Targets|assassination target]] are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the button is not pressed, the dying target speaks while being held in Altaïr's arms; whereas if it is, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks.


==Chase scenes==
==Trivia==
In addition, when Altaïr is being chased by guards, similar glitches may occur. If the player presses a certain button (L2 on PS3, or RB on Xbox 360, Left Shift on the PC if the key has not been remapped) while these glitches occur, the camera moves into a chase position. The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase."
*Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button (L2 on PS3, or RB on Xbox 360, Left Shift on the PC) while these glitches occur, the camera moves back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase."
*In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches may flash across the screen. Shaking the iPod in these will make an extra area appear, in which bonus artwork can be found.


==Assassin's Creed II==
==Source==
Most cutscenes in [[Assassin's Creed II|''Assassin's Creed II'']] do not allow the player to move Ezio Auditore around freely, this is due to the camera already being cinematically primed similar to the cinematics of ''Assassin's Creed'' when a glitch is 'activated'.
*''[[Assassin's Creed]]''


==Assassin's Creed II: Discovery==
In some areas in ''[[Assassin's Creed II: Discovery]]'' Glitches may flash across the screen. Shaking the iPod in these will make an extra area appear, in which bonus artwork can be found.
{{AC}}
{{AC}}
{{ACIID}}
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[[Category:Assassin's Creed Gameplay]]
[[Category:Assassin's Creed Gameplay]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 02:18, 13 September 2011

For unintentional glitches, see Bugs.
File:Assassinscreed dna.jpg
An example of a glitch.

During certain points of using the Abstergo Industries Animus 1.28, the user will experience occasional glitches, where representations of nucleotides flash across the interface. These glitches signify opportunities for the user to change the camera view, among other purposes.

Whenever this occurs, the camera view can be shifted from behind Altaïr to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.

The glitches that occur when Altaïr speaks to a dying assassination target are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the button is not pressed, the dying target speaks while being held in Altaïr's arms; whereas if it is, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks.

Trivia

  • Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button (L2 on PS3, or RB on Xbox 360, Left Shift on the PC) while these glitches occur, the camera moves back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase."
  • In some areas in Assassin's Creed II: Discovery, glitches may flash across the screen. Shaking the iPod in these will make an extra area appear, in which bonus artwork can be found.

Source