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''[[Assassin's Creed Series]]'' contains many '''glitches''', both intentional and unintentional.
:''For unintentional glitches, see [[Bugs]].''


==Intentional glitches==
[[File:Assassinscreed dna.jpg|250px|thumb|A glitch during a cutscene.]]During some parts of ''[[Assassin's Creed]]'', the player will experience intentional '''glitches''', placed there by [[Ubisoft|the developers]].  These glitches signify opportunities for the player to change the camera view, among other purposes.
[[File:Assassinscreed dna.jpg|250px|thumb|A glitch during a cutscene.]]During some parts of [[Assassin's Creed]], the player will experience intentional glitches, placed there by [[Ubisoft|the developers]].  These glitches serve to allow the player to change the camera view.


===Cutscenes===
==Cutscenes==
During cutscenes, the representations of nucleotides (DNA) will occasionally flash across the screen. This is an intentional glitch. Whenever this occurs, the player can press any button and the camera view will shift from behind [[Altaïr]] to a position looking directly at the subjects of the cutscene.
During cutscenes, the representations of nucleotides (DNA) will occasionally flash across the screen. Whenever this occurs, the player can press any button, and the camera view will shift from behind [[Altaïr]] to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.


The glitches that occur during the cutscenes in which Altaïr speaks to dying assassination targets are an exceptional case, in that if the player '''does not''' press the button, the dying target is being held in Altaïr's hands, whereas if the player '''DOES''' press the button, the camera focuses on the dying target, who is standing on his own and talking.
The glitches that occur during the cutscenes in which Altaïr speaks to dying assassination targets are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the player does not press a button, the dying target speaks while being held in Altaïr's hands; whereas if the player does, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks.


===Chase scenes===
==Chase scenes==
In addition, when Altaïr is being chased by guards, similar glitches may occur.  If the player presses a button (L2 on the Playstation 3 version and RB on 360<!--
In addition, when Altaïr is being chased by guards, similar glitches may occur.  If the player presses a certain button (L2 on PS3, or RB on Xbox 360) while these glitches occur, the camera moves into a chase position.  The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase."
 
► ► ► Hey you!  If you have the PC version could you edit in what button you press on THOSE versions?  Thank you! ◄ ◄ ◄
 
-->) while ''these'' glitches occur, something different happens- the camera moves into a chase position.  The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase".
 
==Unintentional Glitches==
In [[Assassin's Creed II]] there is a glitch located in Florence which there are city exits that block you, but you can get out through there if you freerun up the wall by the door then jump through the door you will fall under the city where it is full of water.
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[[Category:Assassin's Creed Gameplay]]
[[Category:Assassin's Creed Gameplay]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 13:15, 1 November 2010

For unintentional glitches, see Bugs.
File:Assassinscreed dna.jpg
A glitch during a cutscene.

During some parts of Assassin's Creed, the player will experience intentional glitches, placed there by the developers. These glitches signify opportunities for the player to change the camera view, among other purposes.

Cutscenes

During cutscenes, the representations of nucleotides (DNA) will occasionally flash across the screen. Whenever this occurs, the player can press any button, and the camera view will shift from behind Altaïr to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.

The glitches that occur during the cutscenes in which Altaïr speaks to dying assassination targets are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the player does not press a button, the dying target speaks while being held in Altaïr's hands; whereas if the player does, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks.

Chase scenes

In addition, when Altaïr is being chased by guards, similar glitches may occur. If the player presses a certain button (L2 on PS3, or RB on Xbox 360) while these glitches occur, the camera moves into a chase position. The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase."