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A Botched Escape: Difference between revisions
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|ancestor = [[Edward Kenway]] | |ancestor = [[Edward Kenway]] | ||
|location = [[Havana]], [[Cuba]], {{Wiki|New Spain}} | |location = [[Havana]], [[Cuba]], {{Wiki|New Spain}} | ||
|date = | |date = 1716 – 1722}} | ||
'''A Botched Escape''' was a virtual representation of one of [[Edward Kenway]]'s [[Genetic memory|genetic memories]], relived by a [[Abstergo Entertainment research analyst|research analyst]] at [[Abstergo Entertainment]] through the [[Animus]]. | '''A Botched Escape''' was a virtual representation of one of [[Edward Kenway]]'s [[Genetic memory|genetic memories]], relived by a [[Abstergo Entertainment research analyst|research analyst]] at [[Abstergo Entertainment]] through the [[Animus]]. | ||
Revision as of 14:18, 19 June 2014
A Botched Escape was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.
Description
Edward opened a pigeon coop and accepted a contract from the Assassins.
Dialogue
Edward approached the criminals' location.
- Guard: (Where is your cohort? Hand over the murderer now! I won't ask so nicely again! Speak or lose your tongue entirely. Bring me the killer! Or shall I take you to the Governor's prisons? Is that what you want?)
One of the criminals, hiding in a bush, attempted to flee the scene.
- Guard: (The killer is fleeing!)
- Criminal: The devil scratch your eyes out!
- Guard: (Stop him!)
Edward killed the fleeing criminal and escaped the area.
Outcome
Edward completed the contract and received his payment.
Gallery
-
Edward accepting the contract
-
Edward tackling the criminal