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==History==
==History==
===Mythology===
===Mythology===
[[File:ElisHades.jpg|thumb|150px|Cerberos by Hades as a Greek statue]]
The [[Greece|Greeks]] immortalized dogs in their [[Greek mythology|mythology]] by giving [[Hades]], the lord of the [[underworld]], his own hound: the three-headed [[Cerberos]].<ref name="ACOd">''[[Assassin's Creed: Odyssey]]''</ref> Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.<ref name="ACOd" /><ref name="ACO">''[[Assassin's Creed: Origins]]''</ref>
The [[Greece|Greeks]] immortalized dogs in their [[Greek mythology|mythology]] by giving [[Hades]], the lord of the [[underworld]], his own hound: the three-headed [[Cerberos]].<ref name="ACOd">''[[Assassin's Creed: Odyssey]]''</ref> Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.<ref name="ACOd" /><ref name="ACO">''[[Assassin's Creed: Origins]]''</ref>


===Ancient Greece===
===Ancient Greece===
[[File:ElisHades.jpg|thumb|150px|left|Cerberos by Hades as a Greek statue]]
In ancient [[Greece]], dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.<ref name="ACOd" />
In ancient [[Greece]], dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.<ref name="ACOd" />


Line 15: Line 15:


Despite their status among humans, their body parts were also traded in Greek markets. In the early years of the [[Peloponnesian War]], dog claws were valued at 2 [[drachma]]e apiece and their skulls at 7 drachmae apiece.<ref name="ACOd" />
Despite their status among humans, their body parts were also traded in Greek markets. In the early years of the [[Peloponnesian War]], dog claws were valued at 2 [[drachma]]e apiece and their skulls at 7 drachmae apiece.<ref name="ACOd" />
{{-}}


===Egypt===
===Egypt===
[[File:Dog-origins.jpg|thumb|250px|A dog in Egypt]]
In [[Egypt]], dogs were a common sight in and around human settlements.<ref name="ACO" /> They also served as guards and protectors, like [[Anta]] in 48 BCE.<ref>''Assassin's Creed: Origins'' – [[What's Yours Is Mine]]</ref>
In [[Egypt]], dogs were a common sight in and around human settlements.<ref name="ACO" /> They also served as guards and protectors, like [[Anta]] in 48 BCE.<ref>''Assassin's Creed: Origins'' – [[What's Yours Is Mine]]</ref>


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===The Americas===
===The Americas===
[[File:AC3 Guard Dog.png|thumb|250px|Ratonhnhaké:ton standing by a guard dog]]
Soldiers in the [[United States|Thirteen Colonies]] used dogs to guard [[treasure chest]]s, as well as to sniff out enemies. As the Assassin [[Ratonhnhaké:ton]] experienced in a vision of an alternate future cast by an [[Apple of Eden 3|Apple of Eden]], their keen sense of smell could have allowed them to pierce through even his [[Wolf Cloak]] ability of invisibility.<ref>''[[Assassin's Creed III]]''</ref>
Soldiers in the [[United States|Thirteen Colonies]] used dogs to guard [[treasure chest]]s, as well as to sniff out enemies. As the Assassin [[Ratonhnhaké:ton]] experienced in a vision of an alternate future cast by an [[Apple of Eden 3|Apple of Eden]], their keen sense of smell could have allowed them to pierce through even his [[Wolf Cloak]] ability of invisibility.<ref>''[[Assassin's Creed III]]''</ref>


===France===
===France===
The aristocratic [[de la Serre family]] kept an Irish wolfhound named Scratch in their estate in [[Paris]]. Both [[Julie de la Serre|Julie]] and her daughter [[Élise de la Serre|Élise]] were very fond of the pet.<ref>''[[Assassin's Creed: Unity (novel)|Assassin's Creed: Unity ]]''[[Assassin's Creed: Unity (novel)|(novel)]]</ref>
The aristocratic [[de la Serre family]] kept an Irish wolfhound named Scratch in their estate in [[Paris]]. Both [[Julie de la Serre|Julie]] and her daughter [[Élise de la Serre|Élise]] were very fond of the pet.<ref>[[Assassin's Creed: Unity (novel)|''Assassin's Creed: Unity'' novel]]</ref>


===Britain===
===Britain===
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==Animus mods==
==Animus mods==
In 2020, while reliving [[Eivor Varinsdottir|Eivor]]'s [[Genetic memory|genetic memories]] through the [[Animus|Portable Animus HR-8.5]], the [[Assassins|Assassin]] [[Layla Hassan]] [[Animus mod|modified]] the Animus interface to allow for a variety of skins to be applied to her horse:
In 2020, while reliving [[Eivor Varinsdottir]]'s [[Genetic memory|genetic memories]] through the [[Animus|Portable Animus HR-8.5]], [[Layla Hassan]] [[Animus mod|modified]] the Animus interface to allow for a variety of skins to be applied to Eivor's horse:
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="700px" style="text-align:center;"
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="700px" style="text-align:center;"
!width="1%" |Image
!width="1%" |Image
Line 50: Line 51:


==Behind the scenes==
==Behind the scenes==
Dogs feature widely across the [[Assassin's Creed (series)|''Assassin's Creed'' series]] and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in ''[[Assassin's Creed III]]'', soldiers in [[New York City]] ignore their dogs' barking if the player behaves in an inconspicuous manner while their [[social stealth|Notoriety]] is incognito. Dogs can be killed and skinned like other animals in the game, but they yield similar items as when skinning a wolf.
Dogs feature widely across the [[Assassin's Creed (series)|''Assassin's Creed'' series]] and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in ''[[Assassin's Creed III]]'', soldiers in [[New York City]] ignore their dogs' barking if the player behaves in an inconspicuous manner while their [[Social stealth|Notoriety]] is incognito. Dogs can be killed and skinned like other animals in the game, but they yield similar items as when skinning a wolf.


In the spin-off game ''[[Assassin's Creed Chronicles: China]]'', dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character [[Shao Jun]] enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—[[noise dart]]s, [[firecracker]]s, and [[throwing knife|throwing knives]] only provoke them and cause instant detection. As a result, the player only has the option of navigating around them. This mechanic reappears in the sequel, ''[[Assassin's Creed Chronicles: India]]'', except the caged dogs are replaced by caged [[Bengal tiger]]s.
In the spin-off game ''[[Assassin's Creed Chronicles: China]]'', dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character [[Shao Jun]] enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—[[noise dart]]s, [[firecracker]]s, and [[Throwing knife|throwing knives]] only provoke them and cause instant detection. As a result, the player only has the option of navigating around them. This mechanic reappears in the sequel, ''[[Assassin's Creed Chronicles: India]]'', except the caged dogs are replaced by caged [[Bengal tiger]]s.


In ''Assassin's Creed III'', the dogs are of the {{Wiki|Great Dane}} breed{{Fact|1 April 2022}} while in  ''[[Assassin's Creed: Origins]]'', the dogs in Egypt are of the {{Wiki|Pharaoh Hound}} breed.{{Fact|1 April 2022}}
In ''Assassin's Creed III'', the dogs are of the {{Wiki|Great Dane}} breed{{Fact|1 April 2022}} while in  ''[[Assassin's Creed: Origins]]'', the dogs in Egypt are of the {{Wiki|Pharaoh Hound}} breed.{{Fact|1 April 2022}}
==Gallery==
<gallery captionalign="center" position="center" widths="180">
PL-SUITE.jpg|Pythagoras defending a dog
ACOd-dog.jpg|A dog in Ancient Greece
Dog-origins.jpg|A dog in Ptolemaic Egypt
Sitting-dog-origins.jpg|A sitting dog in Egypt
Howling-dog-origins.jpg|Dogs howling at the [[moon]] in [[Cyrene]]
ACV Dog.png|A dog in [[Ravensthorpe]], 9th-century England
ACC China DB Dogs.png|A Ming dynasty guard dog
ACShadows Yasuke petting dog.png|[[Yasuke]] petting an {{Wiki|Akita (dog breed)|Akita Inu}}
ACU Arno and dog.jpg|Arno and a dog in Paris
ACS DB Desmond.jpg|The Disraelis' pet dog Desmond
</gallery>


==Appearances==
==Appearances==
Line 73: Line 88:
*''[[Assassin's Creed: Nexus VR]]'' {{Mdat}}
*''[[Assassin's Creed: Nexus VR]]'' {{Mdat}}
*''[[Assassin's Creed: Shadows]]''
*''[[Assassin's Creed: Shadows]]''
==Gallery==
<gallery captionalign="center" position="center" widths="180">
PL-SUITE.jpg|Pythagoras defending a dog
ACC China DB Dogs.png|A Ming dynasty guard dog
AC3 Guard Dog.png|Connor standing by a guard dog
ACU Arno and dog.jpg|Arno and a dog in Paris
ACS DB Desmond.jpg|The Disraelis' pet dog Desmond
Howling-dog-origins.jpg|Dogs howling at the [[moon]] in [[Cyrene]]
Sitting-dog-origins.jpg|Sitting dog in Egypt
ACOd-dog.jpg|A dog in Greece
ACV Dog.png|A dog in [[Ravensthorpe]], 9th century England
ACShadows Yasuke petting dog.png|[[Yasuke]] petting an {{Wiki|Akita (dog breed)|Akita Inu}}
</gallery>


==References==
==References==

Revision as of 19:03, 26 March 2025

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Odyssey and Assassin's Creed: Valhalla.

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Edward Kenway petting a dog

The dog (Canis lupus familiaris) is a domesticated subspecies of wolves. They have been bred by humans across the world for a variety of roles, such as pets, guards, or hunting companions.

History

Mythology

The Greeks immortalized dogs in their mythology by giving Hades, the lord of the underworld, his own hound: the three-headed Cerberos.[1] Their bond was considered close enough for Hades to be portrayed with Cerberos ever by his side.[1][2]

Ancient Greece

Cerberos by Hades as a Greek statue

In ancient Greece, dogs were typical companions among everyday people. In many cities and villages, they could be found roaming as pets or strays.[1]

In the 6th century BCE, the philosopher Pythagoras once asked a man in Croton to stop beating a dog, claiming he could hear the voice of an old friend in its cries. This amazed the crowd watching him, as it appeared to prove his belief in reincarnation. Later, he cast out his disciple Alcmaeon for torturing a dog.[3]

Despite their status among humans, their body parts were also traded in Greek markets. In the early years of the Peloponnesian War, dog claws were valued at 2 drachmae apiece and their skulls at 7 drachmae apiece.[1]

Egypt

In Egypt, dogs were a common sight in and around human settlements.[2] They also served as guards and protectors, like Anta in 48 BCE.[4]

China

In the Ming dynasty, the imperial military trained dogs to assist guards in detecting intruders in restricted areas like the prisons in Maijishan Grottoes or the Forbidden City. Assassins like Shao Jun used their agile training to circumvent them because tools such as noise darts and firecrackers would only serve to incite their attention.[5]

The Americas

Ratonhnhaké:ton standing by a guard dog

Soldiers in the Thirteen Colonies used dogs to guard treasure chests, as well as to sniff out enemies. As the Assassin Ratonhnhaké:ton experienced in a vision of an alternate future cast by an Apple of Eden, their keen sense of smell could have allowed them to pierce through even his Wolf Cloak ability of invisibility.[6]

France

The aristocratic de la Serre family kept an Irish wolfhound named Scratch in their estate in Paris. Both Julie and her daughter Élise were very fond of the pet.[7]

Britain

Following his retirement, Edward Kenway took an Irish wolfhound as a pet, which he named Thatch, after his late friend Edward Thatch.[8]

Apart from their usual role as guardians, dogs were also trained to fight in contests against other dogs in London during the Victorian era.[9] [citation needed] The prime minister Benjamin Disraeli and his wife Mary Anne had a pet dog named Desmond, whom they often carried around in a handbag. The Assassin Jacob Frye had to retrieve him after some thugs stole Mary Anne's handbag in Devil's Acre.[10]

Animus mods

In 2020, while reliving Eivor Varinsdottir's genetic memories through the Portable Animus HR-8.5, Layla Hassan modified the Animus interface to allow for a variety of skins to be applied to Eivor's horse:

Image Name Description Availability
Barghest A monstrous-looking creature that has somehow been compelled into servitude for an unknown duration. Reda's Shop or Night Rogue Pack

Behind the scenes

Dogs feature widely across the Assassin's Creed series and are non-player characters in many of its video games. In some installments, they act as enemy units that have a special range of detection against the player. They can alert other enemies to the player's presence by barking. However, in Assassin's Creed III, soldiers in New York City ignore their dogs' barking if the player behaves in an inconspicuous manner while their Notoriety is incognito. Dogs can be killed and skinned like other animals in the game, but they yield similar items as when skinning a wolf.

In the spin-off game Assassin's Creed Chronicles: China, dogs are a particular gameplay mechanic. They only appear in cages and function as stationary alarm systems with a constant radius of detection. If the player character Shao Jun enters this zone, the dog will immediately begin barking and raise the alert of all enemies in the area. Unlike other enemy units, this detection zone cannot be altered by the application of tools—noise darts, firecrackers, and throwing knives only provoke them and cause instant detection. As a result, the player only has the option of navigating around them. This mechanic reappears in the sequel, Assassin's Creed Chronicles: India, except the caged dogs are replaced by caged Bengal tigers.

In Assassin's Creed III, the dogs are of the Great Dane breed [citation needed] while in Assassin's Creed: Origins, the dogs in Egypt are of the Pharaoh Hound breed. [citation needed]

Gallery

Appearances

References

de:Hunde es:Perros fr:Chiens it:Cani zh:狗