Welcome to Assassin's Creed Wiki! Log in and join the community.

David Alvarez: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Vatsa1708
mNo edit summary
imported>Kaloneous
m updating information
Line 10: Line 10:


==Games Credited==
==Games Credited==
*Unannounced Assassin’s Creed title, (2011 - 2012), Ubisoft
*''[[Assassin’s Creed III]]'', (2012), Ubisoft
*''Assassin’s Creed: Revelations'', (2010 - 2011), Ubisoft
*''Assassin’s Creed: Revelations'', (2010 - 2011), Ubisoft
*''[[Assassin's Creed: Project Legacy]]'', (2010 - 2011), Ubisoft
*''[[Assassin's Creed: Project Legacy]]'', (2010 - 2011), Ubisoft
Line 61: Line 61:
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed III Development Team]]

Revision as of 22:09, 26 July 2012

Where are the paintings?

This article is in need of more images and/or better quality pictures from official media in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page.


David "Rez" Alvarez is a senior concept artist at Ubisoft Annecy, who is currently working on future Assassin’s Creed series projects, after completing work on Assassin's Creed Revelations in early 2011.

Prior to this, he took part in a number of projects at Ubisoft Montreal, including Assassin's Creed: Brotherhood Multiplayer. He is best known for his concept art on Castel Gandolfo, San Donato and Alhambra. In 2009, Alvarez worked on Assassin's Creed II as a concept and level artist.

Biography

Alvarez was born on May 14th 1981 in Rhone-Alpes, France. Initially, Alvarez studied commerce at Institut d'Economie scientifique et de Gestion DUT, (1999 – 2001) but upon completing this course he felt that art was his true calling. In 2004, Alvarez enrolled at the Ecole d'art supérieure Emile Cohl where he studied graphic design, art and illustration. During this time he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a distinction. Upon graduating in 2008, Alvarez began his career with Ubisoft where he worked for a year before pursuing other freelance projects. However, Ubisoft were so impressed with his style and art that they actively sought to have him work on their Assassin's Creed series.

Games Credited

  • Assassin’s Creed III, (2012), Ubisoft
  • Assassin’s Creed: Revelations, (2010 - 2011), Ubisoft
  • Assassin's Creed: Project Legacy, (2010 - 2011), Ubisoft
  • Assassin's Creed: Brotherhood, (2010), Ubisoft
  • Assassin’s Creed II, (2009), Ubisoft
  • Test Drive 2, (2007), Unreal Engine

Gallery

This gallery contains concept artwork created by David Alvarez for the Assassin's Creed series.

Trivia

  • Alvarez has expert level proficiency with such software as; Adobe Photoshop, Corel Painter, Adobe Dreamweaver & Flash, Illustrator, Autodesk 3DSMax, Pixologic ZBrush, Autodesk Maya, Adobe After Effects and Premiere.
  • Alvarez received a distinction for his final year project while working jointly with Unreal Engine on the game Test Drive 2. During this time he also gained proficiency as an Unreal Game Engine editor.
  • He was also one of the artists at Ubisoft to have had their work featured in an international art exhibition.
  • As well as his previous accomplishments, Alvarez is an award winning sculptor.

External links