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{{Quote|Prolonged exposure to the Animus caused a "Bleeding Effect" within Subject Sixteen's genetic structure. The result was a blending of genetic and real-time memory.|Lucy Stillman's [[E-mails|e-mail]] to [[Warren Vidic]].|Assassin's Creed}}
{{Quote|Prolonged exposure to the Animus caused a "Bleeding Effect" within Subject Sixteen's genetic structure. The result was a blending of genetic and real-time memory.|Lucy Stillman's [[E-mails|e-mail]] to [[Warren Vidic]].|Assassin's Creed}}


[[File:Abs Room.png|thumb|250px|Desmond's [[Eagle Vision]], a symptom of the bleeding effect.]]
[[File:Abs Room.png|thumb|250px|Desmond's [[Eagle Vision]], a symptom of the Bleeding effect.]]
The '''Bleeding effect''' refers to a disorder caused by overexposure to the [[Animus]] virtual machine, suggested by [[Lucy Stillman]] to be similar to ''"certain forms of multiple personality and delusional disorders."''
The '''Bleeding effect''' refers to a disorder caused by overexposure to the [[Animus]] virtual machine, suggested by [[Lucy Stillman]] to be similar to "certain forms of multiple personality and delusional disorders."


With increasing exposure, subjects of the [[Animus Project]] began to experience a blending of their own real-time memories, and their [[Genetic memory|genetic memories]], leading to difficulties in distinguishing between the two. In severe cases, this eventually resulted in mental breakdown.
With increasing exposure, subjects of the [[Animus Project]] began to experience a blending of their own real-time memories, and their [[Genetic memory|genetic memories]], leading to difficulties in distinguishing between the two. In severe cases, this eventually resulted in mental breakdown.


==Manifestations==
==Manifestations==
{{Quote|Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds.|Lucy Stillman's e-mail to Warren Vidic.|Assassin's Creed}}
===Daniel Cross===
{{Quote|Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds.|Lucy Stillman's e-mail.|Assassin's Creed}}


===Daniel Cross===
[[File:Daniel-Cross.jpg|thumb|150px|right|Daniel suffering from the Bleeding effect.]]
[[File:Daniel-Cross.jpg|thumb|150px|right|Daniel suffering from the bleeding effect.]]
Subject 4, [[Daniel Cross]], manifested the Bleeding effect in the form of images of people and objects from the past, as well as unknown symbols. Additionally, he sporadically experienced the memories of his ancestor, [[Nikolai Orelov]].<ref name="The Fall">''[[Assassin's Creed: The Fall]]''</ref>
Subject 4, [[Daniel Cross]], manifested the bleeding effect in the form of images of people and objects from the past, as well as unknown symbols. Additionally, he experienced memories from his ancestor, [[Nikolai Orelov]].<ref name="The Fall">''[[Assassin's Creed: The Fall]]''</ref>


In around 1998, it was believed that the bleeding effect occurred naturally in Daniel, without prior exposure to an Animus. However, it was later discovered that he had in fact been placed in an older version of the Animus around 1985.<ref name="The Fall" />
In around 1998, it was believed that the Bleeding effect occurred naturally in Daniel, without prior exposure to an Animus. However, it was later discovered that he had in fact been placed in an older version of the Animus in around 1985.<ref name="The Fall" />


===Clay Kaczmarek===
===Clay Kaczmarek===
In her analysis of Subject 16, [[Clay Kaczmarek]], [[Lucy Stillman]] [[Warren Vidic's e-mail|e-mailed]] her overseer, [[Warren Vidic]], to describe Clay's reaction to the Animus in detail. After having remained in the Animus for days at a time, Clay gradually became unable to control the bleeding effect, and was driven to insanity by the genetic memories he experienced outside the Animus.<ref name="AC">''[[Assassin's Creed]]''</ref>
In her analysis of Subject 16, [[Clay Kaczmarek]], Lucy Stillman [[Warren Vidic's e-mail|e-mailed]] her overseer, [[Warren Vidic]], to describe Clay's reaction to the Animus in detail. After having remained in the Animus for days at a time, Clay gradually became unable to control the Bleeding effect, and was driven to insanity by the genetic memories he experienced outside the Animus.<ref name="AC">''[[Assassin's Creed]]''</ref>


[[File:Eagle vision.png|thumb|left|250px|Clay's blood messages on the floor.]]
[[File:Eagle vision.png|thumb|left|250px|Clay's blood messages on the floor.]]
Clay showed difficulty in remembering who he was and what year it was, going so far as seeming unable to recall his own name. However, he thought clearly enough to keep the goal of revealing [[the Truth]] in mind, and to [[Glyphs|leave messages and clues]] to do so.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
Clay showed difficulty in remembering who he was and what year it was, going so far as seeming unable to recall his own name. However, he thought clearly enough to keep the goal of revealing [[the Truth]] in mind, and to [[Glyphs|leave the messages and clues]] necessary to do so.<ref name="AC2">''[[Assassin's Creed II]]''</ref>


He became increasingly obsessed with this, leading him to write [[Cryptic Messages|warnings]] to future subjects in his own blood around the laboratory, which resulted in his apparent suicide.<ref name="AC2" />
He became increasingly obsessed with this, leading him to write [[Cryptic Messages|warnings]] to future subjects in his own blood around the laboratory he was held in, which resulted in his apparent suicide.<ref name="AC2" />


{{-}}
{{-}}
===Desmond Miles===
===Desmond Miles===
Subject 17, [[Desmond Miles]], gained the fighting and [[free-running]] abilities of his ancestors, as well as the ability to use [[Eagle Vision]], through prolonged exposure to the Animus. This was followed by several hallucinations of his ancestors' memories outside the Animus, however, Desmond was told that as long as the visions were shorter than thirty seconds, he would be fine. The visions started out ghost-like and indistinct, but became longer and more vivid, at one point causing Desmond to black out.<ref name="AC2"/>
{{Quote|What we're saying, Desmond, is if you're not careful, you may not need the Animus to visit with your ancestors. Which wouldn't be a bad thing assuming you could control it. Up until now, though, no one has.|[[Shaun Hastings]].|Assassin's Creed II}}
Subject 17, [[Desmond Miles]], gained the combat and [[freerunning]] abilities of his ancestors, as well as the ability to use [[Eagle Vision]], through prolonged exposure to the Animus. This was followed by several hallucinations of his ancestors' memories outside the Animus, however, Desmond was told that as long as the visions were shorter than thirty seconds, he was not in any danger. The visions started out ghost-like and indistinct, but became longer and more vivid, at one point causing Desmond to black out.<ref name="AC2"/>


[[File:Zw-desmond-dream.png|thumb|250px|right|Desmond hallucinating seeing Knights Templar.]]
[[File:Zw-desmond-dream.png|thumb|250px|right|Desmond hallucinating seeing Knights Templar.]]
Over time, Desmond's symptoms began to grow much worse, and he despaired to Lucy Stillman that, if he could not stop the slowly lengthening visions, it would not be much longer before he started ''"painting symbols on the walls."''<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
Over time, Desmond's symptoms began to grow worse, and he despaired to Lucy Stillman that, if he could not stop the slowly lengthening visions, it would not be much longer before he started "painting symbols on the walls," as Clay had.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


Additionally, Desmond had even begun confusing his ancestors' memories with his own; notably when he told Lucy about ''"the last time (he) was here"'' while exploring the tunnels beneath [[Monteriggioni]], prompting Lucy to correct him that it had been [[Ezio Auditore da Firenze|Ezio]] who had been there.<ref name="Brotherhood" />
Additionally, Desmond began confusing his ancestors' memories with his own; notably when he began to tell Lucy about "the last time [he had been] here" while they were exploring the tunnels beneath [[Monteriggioni]], prompting Lucy to correct him that it had been [[Ezio Auditore da Firenze|Ezio]] who had been there.<ref name="Brotherhood" />


Despite his concerns, the hallucinations proved quite useful, with Desmond being able to navigate through the tunnels under the [[Villa Auditore]], and later the [[Colosseo]] and [[Santa Maria Aracoeli]], by following his visions of Ezio Auditore; he even performed his first [[Leap of Faith]] at Monteriggioni by doing so.<ref name="Brotherhood" />
Despite his concerns, the hallucinations proved quite useful, with Desmond being able to navigate through the tunnels under the [[Villa Auditore]], and later the [[Colosseo]] and [[Santa Maria in Aracoeli]], by following his visions of Ezio Auditore. Desmond even performed his first [[Leap of Faith]] at Monteriggioni by doing so.<ref name="Brotherhood" />


[[File:Arrival13.jpg|thumb|250px|left|Desmond seeing Ezio in the Sanctuary, as a result of the bleeding effect.]]
[[File:Arrival13.jpg|thumb|250px|left|Desmond seeing Ezio in the Sanctuary, as a result of the Bleeding effect.]]
However, [[Rebecca Crane]] also once e-mailed Lucy that Desmond had started screaming in his sleep since they had arrived at the [[Sanctuary]]. This concern was expressed in turn by Lucy to an [[Assassins|Assassin]] contact, [[William Miles]], who sympathized with Desmond's well-being, but reminded her that they needed him in order to locate the [[Ezio's Apple|Apple]].<ref name="Brotherhood" />
However, [[Rebecca Crane]] also once [[Hephaestus Email Network|e-mailed]] Lucy that Desmond had started screaming in his sleep since they had arrived at the [[Sanctuary]]. This concern was expressed in turn by Lucy to [[William Miles]], who sympathized with Desmond's well-being, but reminded her that they needed him in order to locate the [[Ezio's Apple of Eden|Apple of Eden]].<ref name="Brotherhood" />


Later, Desmond's condition worsened to the point where he fell into a coma, fragmenting his mind within the Animus. To revert the damage done to his psyche, Desmond finished the remaining memories from [[Altaïr Ibn-La'Ahad]] and Ezio Auditore to create a [[Sync Nexus]], and ultimately regain his own consciousness.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
Later, Desmond's condition worsened to the point where he fell into a coma, fragmenting his mind within the Animus. To revert the damage done to his psyche, Desmond finished the remaining memories from [[Altaïr Ibn-La'Ahad]] and Ezio Auditore to create a [[Sync Nexus]], and ultimately regain his own consciousness.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>


===Templars===
===Templars===
{{quote|Once you enter the machines and the transfer is complete, you will have the skills necessary to crush the remnants of Assassin Order, ending this war once and for all.|Warren Vidic, introducing the Animus project to several Abstergo agents.|Assassin's Creed: Brotherhood}}
{{Quote|Once you enter the machines and the transfer is complete, you will have the skills necessary to crush the remnants of Assassin Order, ending this war once and for all.|Warren Vidic, introducing the Animi Training Program to several Abstergo agents.|Assassin's Creed: Brotherhood}}
Similarly to the Assassins' attempts to train Desmond more quickly through use of the bleeding effect, [[Abstergo Industries]] also began to instruct [[Templars]] in a similar manner. Using multiple Animi, the trainees were exposed to the memories of certain past Templars in order to incorporate their skills.<ref name="Brotherhood"/>
Similarly to the Assassins' attempts to train Desmond more quickly through use of the Bleeding effect, [[Abstergo Industries]] also began to instruct [[Templars]] in a similar manner, in a large-scale project known as the [[Animi Training Program]]. Using multiple Animi, the trainees were exposed to the memories of certain past Templars in order to incorporate their skills.<ref name="Brotherhood"/>


==Trivia==
==Trivia==
* One of Lucy's e-mails in ''Assassin's Creed'' posits that some phenomena (such as past life regression) and mental illnesses (such as multiple personality disorder) could stem from a rare, naturally occurring bleeding effect.
* One of Lucy's e-mails in ''Assassin's Creed'' posited that some phenomena (such as past life regression) and mental illnesses (such as multiple personality disorder) could stem from a rare, naturally occurring Bleeding effect.
* When Desmond was reliving the memories of Ezio's pilgrimage to Masyaf, and Altaïr's return from exile to Masyaf, ghostly images from Altaïr's past could be perceived. Whether this is a side effect of Eagle Sense's ability to track where targets have been, or merely the bleeding effect causing the memories to overlap, is unconfirmed.
* When Desmond relived the memories of Ezio's pilgrimage to Masyaf, and Altaïr's return from exile to Masyaf, ghostly images from Altaïr's past could be perceived. Whether this was a side effect of Eagle Sense's ability to track where targets have been, or merely the Bleeding effect causing the memories to overlap, is unconfirmed.
* In ''Assassin's Creed: Revelations'', Rebecca asks if the bleeding effect was part of Desmond's high concentration of [[First Civilization]] genes, to which William Miles replied he believed so.
* In ''Assassin's Creed: Revelations'', Rebecca asked if the Bleeding effect was part of Desmond's high concentration of [[First Civilization]] genes, to which William Miles replied that he believed so.
* It is unknown why, when Desmond saw "ghosts" of the Monteriggioni townsfolk escaping from the town, he heard them speaking English, without the Animus translating their speech.
* ''[[The Lost Archive]]'' DLC contains a mission entitled "[[Bleeding Effect (memory)|Bleeding Effect]]."
* ''[[The Lost Archive]]'' DLC contains a mission entitled "[[Bleeding Effect (memory)|Bleeding Effect]]."


==References==
==References==
{{reflist}}
{{Reflist}}


{{AC}}
{{AC}}

Revision as of 03:54, 19 July 2012

"Prolonged exposure to the Animus caused a "Bleeding Effect" within Subject Sixteen's genetic structure. The result was a blending of genetic and real-time memory."
―Lucy Stillman's e-mail to Warren Vidic.[src]
Desmond's Eagle Vision, a symptom of the Bleeding effect.

The Bleeding effect refers to a disorder caused by overexposure to the Animus virtual machine, suggested by Lucy Stillman to be similar to "certain forms of multiple personality and delusional disorders."

With increasing exposure, subjects of the Animus Project began to experience a blending of their own real-time memories, and their genetic memories, leading to difficulties in distinguishing between the two. In severe cases, this eventually resulted in mental breakdown.

Manifestations

Daniel Cross

"Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds."
―Lucy Stillman's e-mail.[src]
File:Daniel-Cross.jpg
Daniel suffering from the Bleeding effect.

Subject 4, Daniel Cross, manifested the Bleeding effect in the form of images of people and objects from the past, as well as unknown symbols. Additionally, he sporadically experienced the memories of his ancestor, Nikolai Orelov.[1]

In around 1998, it was believed that the Bleeding effect occurred naturally in Daniel, without prior exposure to an Animus. However, it was later discovered that he had in fact been placed in an older version of the Animus in around 1985.[1]

Clay Kaczmarek

In her analysis of Subject 16, Clay Kaczmarek, Lucy Stillman e-mailed her overseer, Warren Vidic, to describe Clay's reaction to the Animus in detail. After having remained in the Animus for days at a time, Clay gradually became unable to control the Bleeding effect, and was driven to insanity by the genetic memories he experienced outside the Animus.[2]

File:Eagle vision.png
Clay's blood messages on the floor.

Clay showed difficulty in remembering who he was and what year it was, going so far as seeming unable to recall his own name. However, he thought clearly enough to keep the goal of revealing the Truth in mind, and to leave the messages and clues necessary to do so.[3]

He became increasingly obsessed with this, leading him to write warnings to future subjects in his own blood around the laboratory he was held in, which resulted in his apparent suicide.[3]

Desmond Miles

"What we're saying, Desmond, is if you're not careful, you may not need the Animus to visit with your ancestors. Which wouldn't be a bad thing assuming you could control it. Up until now, though, no one has."
Shaun Hastings.[src]

Subject 17, Desmond Miles, gained the combat and freerunning abilities of his ancestors, as well as the ability to use Eagle Vision, through prolonged exposure to the Animus. This was followed by several hallucinations of his ancestors' memories outside the Animus, however, Desmond was told that as long as the visions were shorter than thirty seconds, he was not in any danger. The visions started out ghost-like and indistinct, but became longer and more vivid, at one point causing Desmond to black out.[3]

Desmond hallucinating seeing Knights Templar.

Over time, Desmond's symptoms began to grow worse, and he despaired to Lucy Stillman that, if he could not stop the slowly lengthening visions, it would not be much longer before he started "painting symbols on the walls," as Clay had.[4]

Additionally, Desmond began confusing his ancestors' memories with his own; notably when he began to tell Lucy about "the last time [he had been] here" while they were exploring the tunnels beneath Monteriggioni, prompting Lucy to correct him that it had been Ezio who had been there.[4]

Despite his concerns, the hallucinations proved quite useful, with Desmond being able to navigate through the tunnels under the Villa Auditore, and later the Colosseo and Santa Maria in Aracoeli, by following his visions of Ezio Auditore. Desmond even performed his first Leap of Faith at Monteriggioni by doing so.[4]

File:Arrival13.jpg
Desmond seeing Ezio in the Sanctuary, as a result of the Bleeding effect.

However, Rebecca Crane also once e-mailed Lucy that Desmond had started screaming in his sleep since they had arrived at the Sanctuary. This concern was expressed in turn by Lucy to William Miles, who sympathized with Desmond's well-being, but reminded her that they needed him in order to locate the Apple of Eden.[4]

Later, Desmond's condition worsened to the point where he fell into a coma, fragmenting his mind within the Animus. To revert the damage done to his psyche, Desmond finished the remaining memories from Altaïr Ibn-La'Ahad and Ezio Auditore to create a Sync Nexus, and ultimately regain his own consciousness.[5]

Templars

"Once you enter the machines and the transfer is complete, you will have the skills necessary to crush the remnants of Assassin Order, ending this war once and for all."
―Warren Vidic, introducing the Animi Training Program to several Abstergo agents.[src]

Similarly to the Assassins' attempts to train Desmond more quickly through use of the Bleeding effect, Abstergo Industries also began to instruct Templars in a similar manner, in a large-scale project known as the Animi Training Program. Using multiple Animi, the trainees were exposed to the memories of certain past Templars in order to incorporate their skills.[4]

Trivia

  • One of Lucy's e-mails in Assassin's Creed posited that some phenomena (such as past life regression) and mental illnesses (such as multiple personality disorder) could stem from a rare, naturally occurring Bleeding effect.
  • When Desmond relived the memories of Ezio's pilgrimage to Masyaf, and Altaïr's return from exile to Masyaf, ghostly images from Altaïr's past could be perceived. Whether this was a side effect of Eagle Sense's ability to track where targets have been, or merely the Bleeding effect causing the memories to overlap, is unconfirmed.
  • In Assassin's Creed: Revelations, Rebecca asked if the Bleeding effect was part of Desmond's high concentration of First Civilization genes, to which William Miles replied that he believed so.
  • The Lost Archive DLC contains a mission entitled "Bleeding Effect."

References

Template:ACTF