User talk:RShepard227: Difference between revisions
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Feel free to contact me on my talkpage if you need anything. -- [http://assassinscreed.wikia.com/wiki/User:D._Cello D. Cello] | Feel free to contact me on my talkpage if you need anything. -- [http://assassinscreed.wikia.com/wiki/User:D._Cello D. Cello] | ||
==Re:Monger== | |||
Yeah, that's what I got. Saved his family and killed the Monger publicly and got different dialogue, forcing me to kill him. Unfortunately no recording, it caught me completely off-guard. Didn't realise killing the Monger like that would have such far reaching consequences. :| --[[User:L84tea|L84tea]] | |||
==Memory pages== | |||
Hello Ryan, I've noticed your exceptional work on our memory pages alongside that of several other new editors, and I've been meaning to tell you how impressed I am with it, ''especially'' with the [[A Night to Remember (Odyssey)|A Night to Remember]] quest. That one freaked me out with how many possibilities there were to document. >_< But you saved us all on that! The only one minor issue I've been noticing—and I'm sorry for not explaining this sooner—is the incorrect use of the hyphen. I can't really fault you guys for this since even Ubisoft constantly makes this punctuation mistake in their subtitles and documents and so many of our old memory pages has this error as well, but grammatically, hyphens (-) are actually meant to be used only for compound words. | |||
When used to separate clauses which constitute side thoughts in the middle of a sentence (like the above when I said sorry), a dash, either an en dash (–) or an em dash (—) should always be used instead of a hyphen. Either one is grammatically fine provided that the choice is consistent, but an additional rule is that when an en dash (–) is used, it must be flanked with spaces on either side – like so – while when an em dash is used, there must not be any spaces at all—like so. I'm sorry if this is confusing, but this is how the punctuation are formatted in English grammar. Furthermore, conventionally, our wiki uses the em dash for side thoughts, not en dash. I did consider maybe making an exception and using the en dash instead for dialogue since this would look more similar to what Ubisoft meant to use (instead of the hyphen), but I wasn't sure if that would make things even more confusing than just sticking with the em dash exclusively. | |||
The en dash does have other exclusive functions though. It is used with date ranges, in titles, and to qualify lines, such as in "Kill – " or "Lie – ". In these cases, again, it would be incorrect to use the hyphen (or the em dash for that matter). | |||
Last but not least, an exclusive function of the em dash is when a character's line is interrupted. In such a case, the only proper punctuation to indicate this is the em dash (—). That Ubisoft uses the hyphen even in such cases is a bit egregious honestly. =_=... | |||
I think you and Kd103 have been correcting hyphens to em dashes recently, but it looks like you guys are adding spaces around them which is still not exactly right. | |||
Anyway, regardless, I'm still really amazed with your diligence. Keep up the good work :) and please let me know if you have any questions, esp. since I fear this might be too confusing. [[User:Sol Pacificus|<span style="color:#990000;font-family:Monotype Corsiva;font-size:17px">'''Sol Pacificus'''</span>]]<sup>[[User talk:Sol Pacificus|<span style="color:#D4AF37;font-family:Californian FB;font-size:11px">(Cyfiero)</span>]]</sup> 20:48, June 19, 2019 (UTC) | |||
For more information, please check out {{wiki|Wikipedia:Hyphens and dashes}}, the {{wiki|Wikipedia:Manual_of_Style#Dashes|Wikipedian Manual of Style}}, or popular guides on grammar like the [https://www.chicagomanualofstyle.org/qanda/data/faq/topics/HyphensEnDashesEmDashes/faq0002.html Chicago Manual of Style], the [https://owl.purdue.edu/owl/english_as_a_second_language/esl_students/punctuation/hyphens_and_dashes.html Purdue University Online Writing Lab], ''[https://www.apstylebook.com/ The Associated Press Stylebook]'', and ''The Canadian Press Stylebook''. [[User:Sol Pacificus|<span style="color:#990000;font-family:Monotype Corsiva;font-size:17px">'''Sol Pacificus'''</span>]]<sup>[[User talk:Sol Pacificus|<span style="color:#D4AF37;font-family:Californian FB;font-size:11px">(Cyfiero)</span>]]</sup> 20:58, June 19, 2019 (UTC) | |||
== OotA clues == | |||
You can copy and paste from this, https://assassinscreed.fandom.com/wiki/User:XOdeyssusx/Sandbox to hopefully speed up your work. [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 00:55, September 15, 2019 (UTC) | |||
:I already let Odey know that I sent you that. He’s fine with it and kinda relieved as he had forgot he’d made it. [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 08:29, September 15, 2019 (UTC) | |||
== Proto-Assassins & Proto-Templars == | |||
Hey, I just opened up a [https://assassinscreed.fandom.com/wiki/Thread:240206 discussion] on our usage of the terms "proto-Assassin" and "proto-Templar". It's a long read, but I think is very important for us to clear this up because our wiki has been rather inconsistent about it, and we could cause some serious problems with it down the line. If you had the time, could you offer your input on it? Thanks. [[User:Sol Pacificus|<span style="color:#990000;font-family:Monotype Corsiva;font-size:17px">'''Sol Pacificus'''</span>]]<sup>[[User talk:Sol Pacificus|<span style="color:#D4AF37;font-family:Californian FB;font-size:11px">(Cyfiero)</span>]]</sup> 00:50, May 4, 2020 (UTC) | |||
== Merge Proposals == | |||
Hello! I just opened up a [https://assassinscreed.fandom.com/wiki/Thread:241337 discussion] on our open merge proposals. It's quite long, but if we discuss it we can close them (especially because there are some from 2014 still unsolved :o) | |||
If you have the time, could you offer some input? Thank you a lot. - [[User:Soranin|Soranin]] ([[User talk:Soranin|talk]]) 22:27, May 21, 2020 (UTC) | |||
==Re: ''"Notes on formatting"''== | |||
Hello! I saw your formatting notes when reading your tabs-within-tabs cheat (THANK YOU!) and saw you didn't have the Windows codes for en- and em-dashes. They are, respectively, "<code>ALT+0150</code>" and "<code>ALT+0151</code>", in case anyone else reads your post looking for help. Cheers! – [[User:Darman36|<span style="font-family:Old English Text MT;font-size:15px;color:#">Darman</span>]] ([[User talk:Darman36|<span style="font-family:Viner Hand ITC;color:#">talk</span>]]) 00:45, May 22, 2020 (UTC) | |||
== Valhalla Chronology discussion == | |||
Given your work on making sure all the dialogue is correct a flags are annotated I think you might be interested in this: [[User:Batfan13/The World of Assassin's Creed Valhalla: Journey to the North – Logs and Files of a Hidden One Canonicity]]. We are trying to decide how much weight we should give to this and what sort of dialogue or whatnot is missed/changed if we follow it and whether that matches with other dialogue/info. [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 07:58, 9 June 2024 (UTC) | |||
:I completely understand not wanting to undertake a huge project while getting back into the editing game but if you have any thoughts please feel free to leave them on that page. And I completely agree with your position on the evolution of the franchise. Even worse is that it coincided with the removal of memory replay in favor for NG+ which then requires distinct saves or even full playthroughs to test various choice permutations. It's why the logbook coming out was interesting but it seems not much thought (or at least Ubisoft oversight) was actually put into its development. [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 10:21, 9 June 2024 (UTC) | |||
== Trivia -> Bts == | |||
Hey I see you are adding to Zealots/Order Trivia/Behind the scenes sections. You seem to already know we are changing the title of that section from trivia to behind the scenes but ideally we are also moving away from bulleted lists to just regular paragraph format. Any trivia point that is just an in universe fact should either be placed somewhere in the main body of the article or if rather unnecessary can just be deleted (stuff like Yohanes being one of two members with surnames). [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 01:05, 27 June 2024 (UTC) | |||
:Just to clarify and add to this, it's not just that "ideally we are also moving away from bulleted lists to just paragraph format", as this is a common misconception. When converting an old trivia section to a BTS section, the text ''has'' to be rewritten into organized prose, just like an introduction or body section. A BTS is not a dumping ground for miscellaneous factoids, and if an editor does not have the time or energy to rewrite a trivia section into a BTS section appropriately, it is better to leave the Trivia heading. [[User:Sol Pacificus|<span style="color:#990000;font-family:Monotype Corsiva;font-size:17px">'''Sol Pacificus'''</span>]]<sup>[[User talk:Sol Pacificus|<span style="color:#D4AF37;font-family:Californian FB;font-size:11px">(Cyfiero)</span>]]</sup> 05:14, 27 June 2024 (UTC) | |||
:A further clarification. The existence of trivia is not totally proscribed even though all future OOU sections are supposed to be a "Behind the scenes" section. This is because trivia and BTS are two different types of sections. Merely exchanging a trivia heading for a "Behind the scenes" heading results in a trivia section in all but name, essentially a mis-titled section. It is a practical measure to continue to tolerate old trivia sections and incrementally make the transition so that editors aren't just keeping trivia sections under a disguised heading. [[User:Sol Pacificus|<span style="color:#990000;font-family:Monotype Corsiva;font-size:17px">'''Sol Pacificus'''</span>]]<sup>[[User talk:Sol Pacificus|<span style="color:#D4AF37;font-family:Californian FB;font-size:11px">(Cyfiero)</span>]]</sup> 05:23, 27 June 2024 (UTC) | |||
::Per the message on my talk page: "game operation" information is ideal for behind the scenes section. The bulk of these sections should either be "game operation", historical inconsistencies, easter eggs, or character design/dev process. Just a weird coincidence between two characters is usually not enough to warrant a mention. But yeah I was being a bit wishywashy on the policy which Sol set straight. [[User:Lacrossedeamon|Lacrossedeamon]] ([[User talk:Lacrossedeamon|talk]]) 02:29, 28 June 2024 (UTC) | |||
== Floating dialogue in Wincestre == | |||
Hello RShepherd, you've been doing some fantastic work on ''Valhalla'' memory pages. It's actually much a relief to see because it is such a daunting project that we do not have enough hands on board with. I have admittedly been late to the game, and I am only just on the Wincestre arc, but I noticed a concerning number of floating dialogue, in addition to clues being obtainable out of chronological order. For example, while I was on "[[The Reeve of Wincestre]]", before I had gone to [[Goodwin]]'s house, there were already a lot of clues I could interact with everywhere in the city. | |||
Yes, I could find and acquire the Quill's manifesto and Goodwin's research before being prompted to look for them, and the dialogue adjusts accordingly (Our memory page actually doesn't show dialogue for not having found them ahead of time). But there are actually at least two "events" on the streets not documented anywhere on our wiki nor captured on any YouTube video I could find. | |||
One is a woman at the execution square mourning her son, who had just been executed by [[Selwyn]]. After hearing her ambient lines, you can speak to her, but it contributes nothing to the quest. She is still there when you assassinate Selwyn. | |||
Another is a group of children who accosted me outside of the garrison. They tried to lure me away on a chase, but I did not keep on following because I was afraid to do something out-of-order and thought it best to save the scenario for later. I had decided to clear everything I could in the city before continuing the story, and I had accidentally interacted with the miscellaneous clues at the garrison before Eivor even knew to look for Goodwin there. Because of this, things were already happening out of sequence for me. | |||
But after I rescued Goodwin and assassinated Selwyn, the children were nowhere to be found. They had quite a lot of ambient lines, and I have no idea what the interaction was supposed to about, and now I am afraid I missed something forever that should be documented on the wiki. I believe that had I not spoken to that woman at the square who lost her son, I also would've missed her dialogue after assassinating Selwyn. | |||
I was wondering if you happen to have more knowledge about these floating scenarios in Wincestre or have a way of testing them? [[User:Sol Pacificus|<span style="color:#990000;font-family:Monotype Corsiva;font-size:17px">'''Sol Pacificus'''</span>]]<sup>[[User talk:Sol Pacificus|<span style="color:#D4AF37;font-family:Californian FB;font-size:11px">(Cyfiero)</span>]]</sup> 00:21, 21 July 2024 (UTC) | |||
:I'll be making another pass through Wincestre in the coming weeks, so I'll take a closer look at what you've outlined then. As for what I can remember about those events, nothing jumps out at me; while deducing which combinations of territory pledges will unlock Hordafylke (answer: requires all of them, minus Vinland), I booked it through Wincestre as efficiently as possible. In doing so, I only found differences for [[The Reeve of Wincestre]] when taking on Wincestre before Suthsexe and after, and having Goodwin's research before freeing him and going upstairs for it afterwards. I don't recall ever physically picking up the Quill's manifesto/adding it to my inventory, nor did anything jump out at me in the dialogue that might indicate "this would be different." I'll definitely explore that more carefully, since I'm not even sure what the Quill's manifesto says. | |||
:As for the mother at the execution site, I was unaware of her, but my own exploration shows that Selwyn isn't even loaded into the game until that "introductory" cutscene executing the husband, then pontificating before the (preventable) execution of the wife. That absolutely can't be triggered until regrouping with Goodwin. I can double-check, but I'm sure that mother's remark is just something to "set up" the Gallows' activities. I ''have'' encountered the children you mentioned, but also didn't make an effort to follow them. Similar to the mother of the executed son, I believed the children were just setting up the Quill's sphere of influence rather than leading to her in any official capacity; the girl Aelfwyn—the real lead—doesn't load until after the scene at the Nun's Minster post-Selwyn assassination, and without her, there's no way to get the key that unlocks the Quill's sewers, even though the locked door is plainly available. And then the funeral for the Seax doesn't load until getting a drink with Goodwin post-Quill assassination... so it seems the arc goes to great pains to enforce a Gallows -> Quill -> Seax order of assassination. By contrast, Lunden and Jorvik allow the first two in either order—and change dialogue accordingly—before sending you after the third. (What's additionally odd to me is that the Quest Log listing pushes Arrow and Needle ahead of Leech and Firebrand, respectively, but the Order submenu presents Leech and Firebrand before Arrow and Needle...) | |||
:To test this arc, I would get all three viewpoints in Wincestre before starting the arc, pledge to Wincestre and make a save inside the Old Minster after talking to Aelfred, then clear the garrison of Saxon filth but without collecting anything, then leaving the Restricted Area to make another save. Guards respawn after 24 in-game hours (if my previous experience with these Anvil engine games is anything to go by), and when any children come up to you, try tracking them in daylight. Might be a good idea to incorporate the availability of daylight into the aforementioned Saxon cleansing. Also, Charisma Level 4 is required for all "fast pass" dialogues, that's after about 9 flyting challenges... can't really think of anything else to better set up the file. The 4 world events in Wincestre—running girl, Asser, jewelsmith, and zipline to the flower—don't have any changes whether pre- or post-[[Holy Day]], so I doubt they affect anything in the arc itself, either. Anyway, I hope this ramble of mine helped. Best of luck, I'll try to get back there soon to double-check, but no promises. | |||
:[[User:RShepard227|RShepard227]] ([[User_talk:RShepard227|talk]]) 03:58, 21 July 2024 (UTC) | |||
Latest revision as of 04:58, 21 July 2024
Welcome to the Order, RShepard227! |
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We hope you enjoy your stay, and we look forward to working with you! |
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| We wish you safety and peace on your future endeavors. Happy Editing! ^_^ |
Feel free to contact me on my talkpage if you need anything. -- D. Cello
Re:Monger[edit source]
Yeah, that's what I got. Saved his family and killed the Monger publicly and got different dialogue, forcing me to kill him. Unfortunately no recording, it caught me completely off-guard. Didn't realise killing the Monger like that would have such far reaching consequences. :| --L84tea
Memory pages[edit source]
Hello Ryan, I've noticed your exceptional work on our memory pages alongside that of several other new editors, and I've been meaning to tell you how impressed I am with it, especially with the A Night to Remember quest. That one freaked me out with how many possibilities there were to document. >_< But you saved us all on that! The only one minor issue I've been noticing—and I'm sorry for not explaining this sooner—is the incorrect use of the hyphen. I can't really fault you guys for this since even Ubisoft constantly makes this punctuation mistake in their subtitles and documents and so many of our old memory pages has this error as well, but grammatically, hyphens (-) are actually meant to be used only for compound words.
When used to separate clauses which constitute side thoughts in the middle of a sentence (like the above when I said sorry), a dash, either an en dash (–) or an em dash (—) should always be used instead of a hyphen. Either one is grammatically fine provided that the choice is consistent, but an additional rule is that when an en dash (–) is used, it must be flanked with spaces on either side – like so – while when an em dash is used, there must not be any spaces at all—like so. I'm sorry if this is confusing, but this is how the punctuation are formatted in English grammar. Furthermore, conventionally, our wiki uses the em dash for side thoughts, not en dash. I did consider maybe making an exception and using the en dash instead for dialogue since this would look more similar to what Ubisoft meant to use (instead of the hyphen), but I wasn't sure if that would make things even more confusing than just sticking with the em dash exclusively.
The en dash does have other exclusive functions though. It is used with date ranges, in titles, and to qualify lines, such as in "Kill – " or "Lie – ". In these cases, again, it would be incorrect to use the hyphen (or the em dash for that matter).
Last but not least, an exclusive function of the em dash is when a character's line is interrupted. In such a case, the only proper punctuation to indicate this is the em dash (—). That Ubisoft uses the hyphen even in such cases is a bit egregious honestly. =_=...
I think you and Kd103 have been correcting hyphens to em dashes recently, but it looks like you guys are adding spaces around them which is still not exactly right.
Anyway, regardless, I'm still really amazed with your diligence. Keep up the good work :) and please let me know if you have any questions, esp. since I fear this might be too confusing. Sol Pacificus(Cyfiero) 20:48, June 19, 2019 (UTC)
For more information, please check out Wikipedia:Hyphens and dashes, the Wikipedian Manual of Style, or popular guides on grammar like the Chicago Manual of Style, the Purdue University Online Writing Lab, The Associated Press Stylebook, and The Canadian Press Stylebook. Sol Pacificus(Cyfiero) 20:58, June 19, 2019 (UTC)
OotA clues[edit source]
You can copy and paste from this, https://assassinscreed.fandom.com/wiki/User:XOdeyssusx/Sandbox to hopefully speed up your work. Lacrossedeamon (talk) 00:55, September 15, 2019 (UTC)
- I already let Odey know that I sent you that. He’s fine with it and kinda relieved as he had forgot he’d made it. Lacrossedeamon (talk) 08:29, September 15, 2019 (UTC)
Proto-Assassins & Proto-Templars[edit source]
Hey, I just opened up a discussion on our usage of the terms "proto-Assassin" and "proto-Templar". It's a long read, but I think is very important for us to clear this up because our wiki has been rather inconsistent about it, and we could cause some serious problems with it down the line. If you had the time, could you offer your input on it? Thanks. Sol Pacificus(Cyfiero) 00:50, May 4, 2020 (UTC)
Merge Proposals[edit source]
Hello! I just opened up a discussion on our open merge proposals. It's quite long, but if we discuss it we can close them (especially because there are some from 2014 still unsolved :o)
If you have the time, could you offer some input? Thank you a lot. - Soranin (talk) 22:27, May 21, 2020 (UTC)
Re: "Notes on formatting"[edit source]
Hello! I saw your formatting notes when reading your tabs-within-tabs cheat (THANK YOU!) and saw you didn't have the Windows codes for en- and em-dashes. They are, respectively, "ALT+0150" and "ALT+0151", in case anyone else reads your post looking for help. Cheers! – Darman (talk) 00:45, May 22, 2020 (UTC)
Valhalla Chronology discussion[edit source]
Given your work on making sure all the dialogue is correct a flags are annotated I think you might be interested in this: User:Batfan13/The World of Assassin's Creed Valhalla: Journey to the North – Logs and Files of a Hidden One Canonicity. We are trying to decide how much weight we should give to this and what sort of dialogue or whatnot is missed/changed if we follow it and whether that matches with other dialogue/info. Lacrossedeamon (talk) 07:58, 9 June 2024 (UTC)
- I completely understand not wanting to undertake a huge project while getting back into the editing game but if you have any thoughts please feel free to leave them on that page. And I completely agree with your position on the evolution of the franchise. Even worse is that it coincided with the removal of memory replay in favor for NG+ which then requires distinct saves or even full playthroughs to test various choice permutations. It's why the logbook coming out was interesting but it seems not much thought (or at least Ubisoft oversight) was actually put into its development. Lacrossedeamon (talk) 10:21, 9 June 2024 (UTC)
Trivia -> Bts[edit source]
Hey I see you are adding to Zealots/Order Trivia/Behind the scenes sections. You seem to already know we are changing the title of that section from trivia to behind the scenes but ideally we are also moving away from bulleted lists to just regular paragraph format. Any trivia point that is just an in universe fact should either be placed somewhere in the main body of the article or if rather unnecessary can just be deleted (stuff like Yohanes being one of two members with surnames). Lacrossedeamon (talk) 01:05, 27 June 2024 (UTC)
- Just to clarify and add to this, it's not just that "ideally we are also moving away from bulleted lists to just paragraph format", as this is a common misconception. When converting an old trivia section to a BTS section, the text has to be rewritten into organized prose, just like an introduction or body section. A BTS is not a dumping ground for miscellaneous factoids, and if an editor does not have the time or energy to rewrite a trivia section into a BTS section appropriately, it is better to leave the Trivia heading. Sol Pacificus(Cyfiero) 05:14, 27 June 2024 (UTC)
- A further clarification. The existence of trivia is not totally proscribed even though all future OOU sections are supposed to be a "Behind the scenes" section. This is because trivia and BTS are two different types of sections. Merely exchanging a trivia heading for a "Behind the scenes" heading results in a trivia section in all but name, essentially a mis-titled section. It is a practical measure to continue to tolerate old trivia sections and incrementally make the transition so that editors aren't just keeping trivia sections under a disguised heading. Sol Pacificus(Cyfiero) 05:23, 27 June 2024 (UTC)
- Per the message on my talk page: "game operation" information is ideal for behind the scenes section. The bulk of these sections should either be "game operation", historical inconsistencies, easter eggs, or character design/dev process. Just a weird coincidence between two characters is usually not enough to warrant a mention. But yeah I was being a bit wishywashy on the policy which Sol set straight. Lacrossedeamon (talk) 02:29, 28 June 2024 (UTC)
Floating dialogue in Wincestre[edit source]
Hello RShepherd, you've been doing some fantastic work on Valhalla memory pages. It's actually much a relief to see because it is such a daunting project that we do not have enough hands on board with. I have admittedly been late to the game, and I am only just on the Wincestre arc, but I noticed a concerning number of floating dialogue, in addition to clues being obtainable out of chronological order. For example, while I was on "The Reeve of Wincestre", before I had gone to Goodwin's house, there were already a lot of clues I could interact with everywhere in the city.
Yes, I could find and acquire the Quill's manifesto and Goodwin's research before being prompted to look for them, and the dialogue adjusts accordingly (Our memory page actually doesn't show dialogue for not having found them ahead of time). But there are actually at least two "events" on the streets not documented anywhere on our wiki nor captured on any YouTube video I could find.
One is a woman at the execution square mourning her son, who had just been executed by Selwyn. After hearing her ambient lines, you can speak to her, but it contributes nothing to the quest. She is still there when you assassinate Selwyn.
Another is a group of children who accosted me outside of the garrison. They tried to lure me away on a chase, but I did not keep on following because I was afraid to do something out-of-order and thought it best to save the scenario for later. I had decided to clear everything I could in the city before continuing the story, and I had accidentally interacted with the miscellaneous clues at the garrison before Eivor even knew to look for Goodwin there. Because of this, things were already happening out of sequence for me.
But after I rescued Goodwin and assassinated Selwyn, the children were nowhere to be found. They had quite a lot of ambient lines, and I have no idea what the interaction was supposed to about, and now I am afraid I missed something forever that should be documented on the wiki. I believe that had I not spoken to that woman at the square who lost her son, I also would've missed her dialogue after assassinating Selwyn.
I was wondering if you happen to have more knowledge about these floating scenarios in Wincestre or have a way of testing them? Sol Pacificus(Cyfiero) 00:21, 21 July 2024 (UTC)
- I'll be making another pass through Wincestre in the coming weeks, so I'll take a closer look at what you've outlined then. As for what I can remember about those events, nothing jumps out at me; while deducing which combinations of territory pledges will unlock Hordafylke (answer: requires all of them, minus Vinland), I booked it through Wincestre as efficiently as possible. In doing so, I only found differences for The Reeve of Wincestre when taking on Wincestre before Suthsexe and after, and having Goodwin's research before freeing him and going upstairs for it afterwards. I don't recall ever physically picking up the Quill's manifesto/adding it to my inventory, nor did anything jump out at me in the dialogue that might indicate "this would be different." I'll definitely explore that more carefully, since I'm not even sure what the Quill's manifesto says.
- As for the mother at the execution site, I was unaware of her, but my own exploration shows that Selwyn isn't even loaded into the game until that "introductory" cutscene executing the husband, then pontificating before the (preventable) execution of the wife. That absolutely can't be triggered until regrouping with Goodwin. I can double-check, but I'm sure that mother's remark is just something to "set up" the Gallows' activities. I have encountered the children you mentioned, but also didn't make an effort to follow them. Similar to the mother of the executed son, I believed the children were just setting up the Quill's sphere of influence rather than leading to her in any official capacity; the girl Aelfwyn—the real lead—doesn't load until after the scene at the Nun's Minster post-Selwyn assassination, and without her, there's no way to get the key that unlocks the Quill's sewers, even though the locked door is plainly available. And then the funeral for the Seax doesn't load until getting a drink with Goodwin post-Quill assassination... so it seems the arc goes to great pains to enforce a Gallows -> Quill -> Seax order of assassination. By contrast, Lunden and Jorvik allow the first two in either order—and change dialogue accordingly—before sending you after the third. (What's additionally odd to me is that the Quest Log listing pushes Arrow and Needle ahead of Leech and Firebrand, respectively, but the Order submenu presents Leech and Firebrand before Arrow and Needle...)
- To test this arc, I would get all three viewpoints in Wincestre before starting the arc, pledge to Wincestre and make a save inside the Old Minster after talking to Aelfred, then clear the garrison of Saxon filth but without collecting anything, then leaving the Restricted Area to make another save. Guards respawn after 24 in-game hours (if my previous experience with these Anvil engine games is anything to go by), and when any children come up to you, try tracking them in daylight. Might be a good idea to incorporate the availability of daylight into the aforementioned Saxon cleansing. Also, Charisma Level 4 is required for all "fast pass" dialogues, that's after about 9 flyting challenges... can't really think of anything else to better set up the file. The 4 world events in Wincestre—running girl, Asser, jewelsmith, and zipline to the flower—don't have any changes whether pre- or post-Holy Day, so I doubt they affect anything in the arc itself, either. Anyway, I hope this ramble of mine helped. Best of luck, I'll try to get back there soon to double-check, but no promises.
- RShepard227 (talk) 03:58, 21 July 2024 (UTC)

