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==Introduction==
==ASoE==
“The historical elements of the narrative text about the Assassins and their Brotherhood are quite intriguing. It’s fascinating to learn how individuals became part of this secretive organization.
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


There were two ways to become an Assassin in the past: being born into an Assassin family, or being actively recruited due to one’s potential and skills. It’s noteworthy how the Brotherhood valued lineage, allowing those born into Assassin families to begin training at a young age. This practice might have maintained a sense of continuity and preserved their traditions over time.
==Le Trésor Perdu d'Aliénor==
*[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


On the other hand, the recruitment process adds another layer of interest to the story. Imagine being sought out and identified as someone with exceptional abilities, seen as a potential asset to the Brotherhood’s cause. It indicates that the Assassins sought to expand their ranks with promising individuals, potentially adding diverse skills and perspectives to their organization.
==Echoes of Revolution==
*[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
*[https://www.echoesofrevolution.com/ 2]


The initiation ceremony stands out as a significant rite of passage for the Assassins. It marks the pivotal moment when an apprentice becomes a fully fledged member of the Brotherhood. Being granted the iconic weapon, the Hidden Blade, and receiving the traditional garb, including the beaked hood, must have been a symbol of pride and belonging for the newly initiated Assassins.
;Boston
*John Adams
*Stamp Act
*Joseph Warren
;NYC
*Caesar Glover
*Nathan Hale
*Battle of Long Island
*Francis Lewis
*Hercules Mulligan
*Isaac Sears
*Anna Strong
*Caleb Brewster


It’s intriguing to see how the Brotherhood evolved over time. As the guilds within the Brotherhood fragmented in the eighteenth and nineteenth centuries, the formal initiation ceremonies gradually fell out of practice. This suggests that internal dynamics and organizational structure changes may have influenced how they inducted new members.
===Boston===
<!--
;General
<tabber>
|-|Intro=
;Welcome to Boston
250 years ago, Boston stood at the heart of the Revolution that led to the beginning of a nation.<br>Travel back in time and relive the key events of the American Revolution.


Finally, the novices’ journey to becoming confirmed full members adds
Welcome to Echoes of Revolution: Boston
a sense of progression and dedication to the narrative. The fact that
novices operated under supervision before earning their full membership shows that the Assassins were deliberate in their approach to training and integrating new elements into their ranks. Overall, exploring the historical nuances of the Assassins and their Brotherhood sheds light on how this clandestine organization operated and adapted over time. It provides an intriguing glimpse into their secretive world and the methods they employed to strengthen their cause and uphold their principles.”


- Excerpt from “The Assassin Cult and Its Evolution”, by Dr Matthew Renter
|-|End=
;Echoes of Revolution: Boston complete
Well done. You have synchronized all the memories from around Boston and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: Boston.


==Kassandra==
|-|Credits=
“I am Kassandra, the Eagle Bearer, a descendant of King Leonidas I, the legendary Greek warrior king who once led the fierce city state of Sparta. I was raised by the Spartan General Nikolaos, who put me through the same rigorous training as my male companions and forged me into a formidable combatant. Yet, fate took an unexpected turn during a pilgrimage to the Oracle of Delphi, where my younger brother Alexios received a foreboding prophecy, destined to bring darkness upon our world.
Created by Sugar Creative in partnership with Revolutionary Spaces and Ubisoft


The Spartan Ephors, adhering to the Oracle’s warning, ordered Alexios’ execution at the cliffs of Mount Taygetos. In a moment of instinctual defiance, I saved my brother's life, but at the cost of a venerable Spartan elder’s own. Retribution followed swiftly
;Boston250
and I, too, was cast down from that treacherous precipice.
The creation of Echoes of Revolution: Boston has been generously supported and sponsored by Boston250<br>With special thanks to Alex Meadow, Ellen Garrity Foord & Megan Le


Against all odds, I survived. I ran far from Sparta’s clutches, seeking solace and a new beginning on the island of Kephallonia, a true haven on Earth for pariahs and misfits. Alone and isolated, I honed my talents and abilities and became a mercenary known as Misthios. Although I did not know its true power then, I used to wield the Spear of Leonidas, a Piece of Eden left behind by the gods themselves.
;Media Cymru
The creation of Echoes of Revolution: Boston has been supported by Media Cymru, and the UK Government<br>With special thanks to Sara Pepper


Later, the clash between the brutal Spartan ideals and the  progressive values of democracy and enlightenment promoted by the Athenians became inevitable, breaking out in the tumultuous Peloponnesian War.
;Villa Albertine
The release of Echoes of Revolution: NYC has been supported by Villa Albertine


My journey intertwined with such an epic conflict as I sought to reunite with my lost family. During that period, I learned of the Cult of Kosmos, an insidious, secretive society manipulating prophecies through the Oracle of Delphi to wreak havoc and fear. To my dismay, their champion, Deimos, was none other than my lost brother, Alexios, raised as a weapon to ruthlessly oppose all who resisted the Cult’s vision.
;Revolutionary Spaces
Echoes of Revolution: Boston has been created with the support and involvement of Revolutionary Spaces<br>With special thanks to Matt Wilding


In my relentless pursuit of truth and redemption, I crossed paths with Pythagoras, who revealed a bewildering truth: Alexios and I bore the ancient Isu bloodline, and one of us had the solemn duty to safeguard the knowledge of Atlantis and undertake a quest to collect Isu artifacts. Given my brother’s absence, such a responsibility fell to me. I was given the Staff of Hermes, which granted me the larger-than-life longevity needed to fulfill my role as the guardian of ancient knowledge and balance between order and chaos.
;Sugar Creative
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, and Jonny Tooze


Long before the Brotherhood was born, I embodied the spirit of later proto-Assassins, driven by values of fraternity, free will, and the firm conviction that humanity should shape its own destiny. Alongside my loyal avian companion, Ikaros, I ventured into a life of discovery, unveiling the truths concealed beneath the veils of manipulation and power.
;T-Mobile
Echoes of Revolution: Boston would not have been possible without the R&D support provided by T-Mobile<br>With special thanks to Louisa Spring and Courtney Tononi


As I trod the path destined to etch my own legacy, my values converged with those that would shape the future Brotherhood in ages yet to come.”
;Niantic Spatial
Echoes of Revolution: Boston is powered by Niantic Spatial<br>With special thanks to Joe Gabriel


{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
;Ubisoft
|-
Echoes of Revolution: Boston has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina
! colspan="2" |Kassandra
|-
!Dates
|circa 458 BCE - unknown
|-
!Location
|Sparta, Greece
|-
!Time Frame
|Ancient Greece
|-
!Affiliation
|Misthios (mercenary)
|-
!Key Allies
|Myrrine, Sokrates, Herodotus, Barnabas, Ikaros
|-
!Main Opponents
|Cult of Kosmos, Deimos
|}


===Adventure Hooks===
;Welsh Government
#After defending a village from a group of brutal outlaws, the Witnesses find among the bandits’ belongings a cache filled with scrolls. The writings hold crucial information about the inner workings and plans of the Cult of Kosmos — the Cult aims to manipulate a general and statesman of Thebes to gain control over his army.
The creation of Echoes of Revolution: Boston has been supported of the Welsh Government.<br>With special thanks to Jack Sargeant
#Rumors circulate about a forbidden ritual of Deimos and Phobos that grants its participants the power to cast fear into the hearts of mortals. In order to prevent any attempt to perform this ritual, the Witnesses must delve into the ancient ruins of the Mountain Temple of Poseidon, west of Mytilene on the island of Lesbos. Once there, they discover that the ritual is nothing but a pantomime, and the source of the dark power attributed to it is an apparently magical prong used as a ritual dagger instead.
#An informer reports that the Cult of Kosmos is gathering a powerful and mysterious army at Fort Tiryns, near the city of Argos. The Witnesses must infiltrate the fortified stronghold and engage in an epic battle against a small but deadly troop of Cult champions who all bear an uncanny resemblance to Kassandra’s brother Alexios.
#A shadowy figure recruits a team of relentless mercenaries to hunt down Kassandra and her allies for reasons unknown. The Witnesses must first avoid getting killed, and then uncover the truth behind the mercenaries’ employer: a vengeful widow who is trying to eliminate Kassandra, who in the guise of the mercenary Misthios took her husband’s life.
#While delving into the underground catacombs of Korinth in their pursuit of the Cult of Kosmos, the Witnesses discover a hidden chamber. Inside, a cryptic tablet rests on a lectern, unveiling the precise whereabouts of a concealed tomb. Amidst scattered notes, the possibility arises that this tomb might be the long-lost resting place of King Agamemnon, dubbed ‘the first servant of Kosmos.’ The records of the Cult of Kosmos also mention a formidable suit of armor previously unearthed from the same location, hinting at the existence of other relics of immense power yet to be discovered.


===THE FORGE OF FATE===
</tabber>
'''Time Frame:''' Ancient Greece


'''Location:''' Epidauros, Argolis, Greece - 442 BCE
;People of the Revolution
<tabber>
|-|John Adams=
John Adams was a foundational figure of the American Revolution. A Harvard-educated lawyer from Massachusetts, Adams rose to prominence by opposing the 1765 Stamp Act, serving as a delegate to the First and Second Continental Congresses, and working to build the newly formed American navy.


'''Description:''' While walking through the market of Epidauros, a blind man begging for a few drachmae delivers a cryptic message intertwined with the Witnesses’ destiny. It’s a prophecy that leads the characters to the forgotten Foundry of Hephaistos in the heart of a volcanic island.<br>There, the fragment of an unfinished weapon, a mighty Shard of Eden, awaits. However, the prophecy failed to mention the indestructible guardians lying dormant within the temple — and the Cult of Kosmos hot on the trail of the Witnesses.
While sympathetic to the patriot cause, his belief in the rule of law led him to successfully defend British soldiers involved in the 1770 Boston Massacre. In Congress, he was instrumental in persuading delegates to declare independence, nominating George Washington as commander of the Continental Army, and playing a key role in drafting the Declaration of Independence in 1776. Later, he was central in negotiating the 1783 Treaty of Paris, which officially ended the Revolutionary War. Adams later authored the 1780 Massachusetts Constitution, influencing the future U.S. Constitution. He served as the first vice president under Washington and as the second president of the United States.


As the late afternoon light begins to stain the tranquil town of Epidauros with an amber hue, you meander amidst the colorful canopies of the market stalls. Merchants hawk exotic spices, gleaming trinkets, and fresh catches from the Aegean sea. An old blind man, dressed in tattered garments resembling those of a priest, begs passers by for some coin, muttering incoherently to himself. As you pass by, he suddenly jumps to his feet, imploring you to stop and listen, his voice hoarse and urgent.
|-|Samuel Adams=
Born in Boston, Samuel Adams was a pivotal Founding Father, political philosopher, and civic leader who galvanized colonial resistance against British authority. He strongly opposed the Stamp Act and other parliamentary taxation measures, leading to his involvement in the formation and operation of the Sons of Liberty in Boston. During the 1760s and 1770s he coordinated anti-British activities both within Boston and across the colonies, including the Boston Tea Party.<br><br>As a delegate to the Continental Congress, Adams was a firm advocate for separating from Britain, signing the Declaration of Independence in 1776. He was also involved in drafting the Articles of Confederation and, after the war, served as governor of Massachusetts.


“Children of fate, listen well, for the strands of destiny weave an unseen tapestry. The path to your obscured purpose lies within the gray breath of the son cast off the mount. Seek his ember lair within the womb of the floating rock. There, iron and metal once toiled, shaping the glowing shard of a treasure yearning to meet with the one commanded by ancient fate.” And then, as though a spell has been broken, the old man begins to mutter to himself once more. He looks at you as though it’s the first time he has seen you, and begs you for a coin.
|-|Crispus Attucks=
Crispus Attucks was one of the first casualties of the American Revolution. As an escaped slave working as a sailor and dock worker in Boston, he became a protest leader and the first victim of the Boston Massacre. During the confrontation with British soldiers on King Street, Attucks stood at the forefront of a crowd, demanding that the soldiers leave. When the soldiers opened fire, Attucks was shot twice in the chest, dying instantly.<br><br>Although his death was used as political propaganda to fuel anti-British sentiment during the period, his status as a martyr was cemented by 19th-century abolitionists who highlighted his sacrifice as a testament to Black patriotism.


The next morning, you spot a single, thin trail of smoke rising up through the clear blue sky. Climbing to a vantage point, you can see the smoke emanating from the volcano that looms at the center of an island not far off the coast. The gray breath… The floating rock… The old man’s prophecy rings true, guiding you toward the island.
|-|Benjamin Franklin=
Benjamin Franklin was one of the Founding Fathers. A seasoned diplomat in London, he initially opposed the Stamp Act and, upon returning to America, he helped draft the Declaration of Independence in 1776. One of his most significant contributions to the Revolution was serving as the primary American envoy to France from 1776 to 1778. Using his fame as a scientist and diplomatic expertise, he secured essential French financial and military support. This support is widely regarded as being instrumental in turning the tide of the war.<br><br>Franklin is the only Founding Father to sign all three major documents establishing the United States: the Declaration of Independence (1776), the Treaty of Paris ending the war (1783), and the U.S. Constitution (1787).


====Key Objectives====
|-|John Hancock=
<tabber>
John Hancock was an American merchant, statesman, and prominent Patriot leader during the American Revolution. Inheriting a massive fortune from his uncle, Hancock became one of New England’s wealthiest men and used this wealth and influence to oppose British taxation policies. His defiance made him popular in Boston, particularly after customs officials seized his ship, the Liberty, in 1768 on charges of smuggling.<br><br>Hancock served as the President of the Second Continental Congress from 1775 to 1777, and after the war, he served as the first and third Governor of Massachusetts. He is best known for being the first person to sign the Declaration of Independence in 1776, doing so with a large, bold signature to defy King George III.
|-|1 - PROCURE SAFE PASSAGE=
Although the volcanic island is not far from Epidauros’ shores, it is still too far to swim. The Witnesses must secure a vessel to make the crossing safely.


The bustling port of Epidauros unfolds before you, the air thick with the scent of salt, fish, and smoke from cooking fires. The cacophony of chattering seagulls, creaking ship masts, and distant waves envelops you as you navigate through the quays, teeming with an eclectic mix of sailors, traders, and locals, each absorbed in the rhythm of their tasks.
|-|Thomas Jefferson=
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of ''"Life, Liberty, and the pursuit of Happiness"''.


;Challenges
|-|Marquis de Lafayette=
*''Petty Thieves''<br>As the Witnesses move along the docks, they become the target of a band of young thieves. Any Wits check made to notice the petty thief requires 1 Raise. If the Witnesses do not catch the thief, the targeted Witness loses 1 Gear item.
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay.<br><br>He quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.<br><br>After returning to France after the war, Lafayette remained a lifelong friend of the United States and was granted honorary U.S. citizenship in 2002.
*''Steal a Boat''<br>Unless the characters wait until darkness to steal a boat, any Stealth check made to overcome this Challenge requires 2 Raises.
*''Bargaining.''<br>Obtaining the right price for a boat proves challenging for anyone unfamiliar with the local customs. Any Social check made to negotiate as a stranger requires 1 Raise.


;Weaknesses
|-|Paul Revere=
*''Private Boat (major)''<br>One of the Witnesses might be in possession of their own private boat. In this case, the Witnesses achieve the current Key Objective.
Paul Revere was a prominent Boston silversmith, industrialist, and dedicated Patriot. A leading member of the Sons of Liberty, Revere organized intelligence networks to monitor British troops and co-originated anti-British agitation, including taking part in the 1773 Boston Tea Party. During the war, Revere served in the Massachusetts Militia and manufactured gunpowder for the Continental Army.<br><br>He is most well known for his dramatic midnight ride on April 18, 1775, to warn colonists of advancing British forces. Following instructions, a ''"one if by land, two if by sea"'' signal was placed in the Old North Church, alerting Revere to the British route across the Charles River. Along with William Dawes and others, Revere spread the alarm from Boston to Lexington, enabling leaders John Hancock and Samuel Adams to escape and allowing militiamen to prepare for the crucial battles of Lexington and Concord. Though captured by a British patrol shortly after his ride, his mission was successful. This was later immortalized in Henry Wadsworth Longfellow’s 1861 poem, ''"Paul Revere's Ride"'' transforming him into a lasting symbol of American independence and civic bravery.


|-|2 - DEFEAT THE CULT OF KOSMOS=
|-|Joseph Warren=
After procuring a boat to reach the volcanic island, the Witnesses soon realize that others are also searching for a possible Precursor relic. The Cult of Kosmos attempts to board their vessel.
Joseph Warren was a Founding Father of the United States and a central leader in the Patriot movement in Boston during the early American Revolution. A respected physician and member of the Sons of Liberty, Warren became a key political organizer. He often acted as a master spy, utilizing his intelligence network to stay ahead of British movements. Notably, on April 18, 1775, it was Warren who dispatched Paul Revere and William Dawes on their famous midnight ride to warn John Hancock and Samuel Adams of the British march toward Lexington and Concord.<br><br>Despite having little formal military training, Warren was later appointed a major general and showed immense courage by volunteering as a private soldier in the Battle of Bunker Hill on June 17, 1775, where he was killed in action at age 34.


The silhouette of the volcanic island looms on the horizon, its smoking peak veiled by low-hanging clouds. However, the serenity of the voyage is abruptly shattered as a volley of hissing, flaming arrows fall short of your boat. You are not alone in your pursuit! A heavy trireme with a purple flag bearing the symbol of pale intertwined serpents approaches at high speed. The sun reflects on the shining bronze masks and helmets of the archers on board the ship: it’s the Cult of Kosmos!
|-|George Washington=
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence.<br><br>Unanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.


;Challenges
</tabber>
*''Flaming Arrows''<br>The next volley of flaming arrows is in range of the Witnesses’ boat. All the Witnesses on the main deck must make a Reaction check.
*''Sneak Aboard''<br>Witness might try to dive into the open water to reach the enemy boat undetected, catching the rival crew by surprise. Any Stealth and Action check made to approach the enemy’s boat this way requires 1 Raise.
*''Close Combat''<br>If the Witnesses’ boat draws close enough to their enemies, the mercenaries of the Cult of Kosmos are ready to draw their blades and fight. The Witnesses must make at least 2 separate Approach checks with 1 Raise to defeat them.


;Weaknesses
;Memories
*''Ramming (minor)''<br>If the Witnesses have a large enough vessel, such as a trireme, it is likely equipped with one of the Greek navy’s most successful weapons: a ram. The oarsmen of such a vessel are trained to hit their target with extreme accuracy before dislodging the ram just before the enemy’s boat sinks. In this case, the Close Combat Challenge requires 1 Approach check only with no Raises.
<tabber>
|-|Banner=
;The Flag
You are outside Faneuil Hall. In 1776, while the Revolution was in full swing, this area was a hotbed of Patriotic sentiment. Talks were delivered here and revolutionary banners displayed openly despite the British occupation. Alongside Samuel Adams, create a banner and unfurl it on the front of the building in defiance at British rule.<br><br>Enter the streets of revolutionary era Boston and head to Faneuil Hall.


|-|3 - ENTER THE VOLCANO=
;Historical details
The only entrance into the volcano is by climbing down into the crater from the peak. During their descent, they are attacked by an ancient Isu automaton – an iron eagle.
When the Thirteen Colonies of America were seceding from the British at the start of the revolution, it became necessary for a flag to be created to symbolize the patriot cause and rally individuals for the Revolution!<br><br>These flags were often created by local artists and revolutionary groups to reflect the locations or the key messages that they stood for. One famous example is The Moultrie Flag. Commissioned by Colonel William Moultrie in 1775 to prepare for war with Britain, it depicts a white crescent moon with the word “LIBERTY” inscribed within it on a field of navy blue.


After exploring the island, it becomes evident that the sole entrance to the “womb” referenced in the prophecy lies within the conspicuously visible opening at its summit. Following a rugged trail that climbs to the peak, you eventually arrive at the precipice of the smoldering mountain, where a breathtaking panorama of the shimmering Aegean Sea unfolds before you.
;Instructions
Objective
Alongside Sons of Liberty member Samuel Adams, and the proud revolutionaries in Boston, design a banner to show your defiance of British rule.


According to the blind man’s cryptic message, the divine treasure purportedly lies somewhere below. However, the terrain and the ominous smoke add to the challenge of finding a safe descent. Just as you weigh your options for the best route down, a growing buzzing noise interrupts your thoughts. Emerging from the dense smoke is an unexpected sight: an iron eagle with a single red eye fixated directly on you, spewing flames as it rapidly closes in.
Creating
Tap on the highlighted items on the table to customize each element of your banner. \nYou can choose the slogan, emblem, pattern, and cloth.


;Challenges
Flying the banner
*''Climbing Down''<br>Descending the inner wall of the crater requires great skill and toughness. Any Action check made to climb down into the volcano requires 1 Raise.
Once you're happy with your design, tap the highlighted ladder to unfurl your banner.
*''Iron Eagle''<br>The iron eagle, crafted by the Isu Hephaistos, is a heavily armored automaton guarding his laboratory entrance. It shoots flames and is highly sophisticated. Confronting the Iron Eagle requires at least 2 separate Approach checks with 1 Raise.


;Weaknesses
;What happens
*''Leap of Faith (minor)''<br>A deep water bed lies at the bottom of the volcano. Should a character locate it, possibly through the activation of their Eagle Vision skill, they could ponder how executing a precision dive might spare them the laborious descent. A Witness leaping from the top of the volcano overcomes the Climbing Down Challenge.
*'''Samuel Adams:''' [Start] ''Greetings friend. Make your banner then head to the ladder to unfurl it on the building.''
*'''Samuel Adams:''' [Decal chosen] ''We need a strong image that speaks to the justness of our cause..''
*'''Samuel Adams:''' [Pattern chosen] ''Remember, it is through our own hands that we make our destiny.''
*'''Samuel Adams:''' [Phrase chosen] ''Let them know it only takes a tireless minority committed to liberty.''
*'''Samuel Adams:''' [Ladder tapped] ''Shall we unfurl your creation? Look up at the front of the building.''
*'''Samuel Adams:''' [Banner shown] ''A fine creation, a banner like that will inspire all who see it!''


|-|4 - RECOVER THE DIVINE TREASURE=
;Outcome
Entering the Foundry of Hephaistos, the Witnesses find a laboratory equipped with machinery designed by the Isu Hephaistos. There, the Shard of Eden lies unfinished. Two Isu automatons stand ready to attack the intruders.
*Banner Created
Your banner proudly flies over Boston and stands as a rallying symbol for the Revolution. It joins the many patriotic flags that are being created all over America to show protest and pride in the creation of a new nation.


Leading off from the base of the crater, a series of smoky tunnels guide you to a towering cavern. Its floor is enveloped in boiling lava, with a network of stone bridges and catwalks spanning the expanse, all converging on a circular platform at its heart. A colossal forge dominates the platform, surrounded by intricate machinery of unparalleled craftsmanship — undoubtedly the ancient handiwork of the gods.
;Log
Outside the famous Faneuil Hall I joined Patriot Samuel Adams and constructed my own revolutionary banner. Unfurling it on the front of the building I made my opposition to British rule clear.


There, in a stillness permeated with latent energy, your eyes are drawn to a glowing object perched upon a dark metal column. As you near it, the item begins to levitate and vibrate, as though responding to your presence. “The glowing shard of a treasure yearning to meet with the one commanded by ancient fate”, said the prophecy.
|-|Boats=
;An American Navy
This area, now known as Boston Common, was public common Iand used as a training ground for Soldiers throughout the Revolution. In 1775, the British Navy controlled the Atlantic and Congress decided to create a new Continental Navy. Train alongside naval captain John Paul Jones to learn to command a ship. \n\nLook out over the docks of revolutionary era Boston and begin your naval training.


With the activation of the shard, two ancient sentinels materialize from the shadows at the cavern’s edge — 15 feet tall metal humanoid automatons, they swiftly advance towards you. The intent of these Iron Guardians is unmistakable: to protect the divine weapon from intruders.
;Historical details
At the start of the American Revolution, the Royal Navy faced little opposition from the fledgling American Navy. Several colonies maintained small state navies, and in 1775 Congress authorized the creation of a Continental Navy. These forces amounted to only several dozen small vessels and a handful of frigates.\n\nOne particularly notable American naval officer of the Revolutionary War was John Paul Jones. Among several victories he was responsible for the capture of the Royal Navy frigate Serapis. He came to be regarded as the father of the American Navy due to his advocacy for and training of American Naval officers.


;Challenges
;Instructions
*''Take the Shard of Eden''<br>The Shard of Eden is bound to the dark metal pedestal by a powerful force field. A Witness who wants to claim the artifact must make a Wits check with 2 Raises.
Objective
*''Iron Guardian''<br>The automatons possess incomprehensible strength, and were crafted to endure against any intruder who dares to challenge Hephaistos’s domain. Confronting them requires at least 4 separate Approach checks with 2 Raises.
Join Captain John Paul Jones to take command of a ship and complete the training exercise in the shortest time possible, demonstrating and honing your skills.  


;Weaknesses
The course
*''Agents of Fate (minor)''<br>A Witness may opt not to engage in combat with the Iron Guardians, instead submitting themselves to the mercy of these formidable automatons. To succeed, the Witness must make a Social check to convince the Iron Guardians of their destined presence within the cave. Reciting the prophecy of the blind man of Epidauros reinforces their claim. In this case, the Iron Guardians cease their advance, allowing the Witnesses to overcome the Iron Guardian Challenge.
To complete the course, you must sail through all the checkpoints in the lowest time possible.\n \nYou can lower your time by sinking the other ships as you go.
*''I Am the One (minor)''<br>If the Witness attempting to take the Shard of Eden from the pedestal is the Ancestor of the Sequence, any Wits check made to overcome the Take the Shard of Eden Challenge requires no Raises.


</tabber>
Controlling your ship
Rotate the wheel by drawing a circle on your screen to steer the ship.\n\nDrag the sail bar up or down to control speed.


====Setbacks====
Firing your cannons
*''FALLING (MINOR)''<br>There are plenty of places from which a careless Witness might fall. They must make a Reaction check to avoid being injured.
Tap the cannon icons to fire from either side of your ship. \n\nAfter each volley, your cannons will be temporarily unavailable while your crew reloads; time your shots wisely.
*''VOLCANIC HAZE (MINOR)''<br>Volcanic ash fills the air, irritating eyes and making breathing a challenge. For the rest of the Sequence, all Wits and Action checks require 1 additional Raise. However all Stealth checks have 1 Free Raise.
*''ON FIRE! (MAJOR)''<br>The intense heat from the volcano ignites clothing on contact with any surface. Until the Witnesses manage to extinguish the flames, all their Approach checks necessitate 1 additional Raise.
*''ERUPTION (MAJOR)''<br>As the volcano rumbles ominously, jets of lava spurt forth, and the entire complex trembles, signaling a potentially lethal outcome for all within its grasp. While the Witnesses remain within the volcano, they must perform a Reaction check at the conclusion of each Approach check.


====Pieces of Eden====
;What happens
;SHARD OF EDEN
*'''Cpt. John Paul Jones:''' [Start] ''America will need a strong navy. Sail through all four checkpoints as fast as you can!''
'''Known Owners:''' Unknown
*'''Cpt. John Paul Jones:''' [Checkpoint 1] ''Maneuverability will let you have the weather gauge. Staying upwind of your target gives you the advantage.''
*'''Cpt. John Paul Jones:''' [Checkpoint 2] ''Remember, position will be critical for you to run alongside your enemy and give them a broadside. ''
*'''Cpt. John Paul Jones:''' [Checkpoint 3] ''Pray you remember this training when you find yourself in the fray, and you will be fine.''


'''Current Status:''' Unknown
;Outcome
*Naval practice complete
Congratulations, you have completed the course. The skills that you have learned today will underpin the formation of the new American navy.\n \nHopefully it will be enough to help us defend ourselves against the most powerful navy in the world.


The Shards of Eden are relics of Isu technology, echoing the awe-inspiring power of the original Pieces of Eden from which they were derived. Though fragmented, these artifacts remain potent, retaining a fraction of the formidable power and unique qualities that once flowed through them.
;Log
With the Congressional decision to create a new Continental Navy, I trained with John Paul Jones and learned to captain a ship.  


==Bayek and Aya==
|-|GDT=
“I am Bayek. I was born and raised in the remote oasis of Siwa, near the Egyptian-Libyan border. In my veins flows the blood of a Berber-Egyptian heritage. I bear the responsibility of being the last of the Medjay, the guardians of Egypt’s ancient kingdom, its people, and its cherished way of life. Alongside me walks Aya of Alexandria, my beloved wife, who has embraced the Medjay path despite not belonging to the bloodline.
;Green Dragon
The Green Dragon Tavern stands before you. In its original form, in 1775, it was used by the Sons of Liberty for their resistance activities in British-occupied Boston. Join William Bowes, a member of the Sons of Liberty, find a cipher hidden in the tavern, to decrypt an urgent secret message.\n\nEnter revolutionary era Boston and head to the famous Green Dragon Tavern.


We were in the sacred temple in Siwa when tragedy struck. Soldiers came, demanding access. I refused to grant it to th+em, driven by my dedication to protect the sanctity of our land. Little did I know that this act of defiance would lead to the murder of our young son. Consumed by grief, Aya and I found ourselves torn apart, our pain driving a wedge between us. Deep within, I nurtured a flicker of hope — I believed that by avenging our son’s death I could restore what was lost and reunite with my mourning wife.
;Historical details
The Green Dragon Tavern was a popular meeting place for the Sons of Liberty, a clandestine group of Revolutionaries who worked for America's independence. Their work was kept secret through a network of supporters and through a range of spy craft during the revolution, from coded lantern signals to invisible ink and complex ciphers. \n \nAmong the most notable ciphers of the era was that developed by James Lovell, though it frequently failed in practice. Lovell's hints at the keyword were often so obscure as to be useless, as this instruction to John Adams illustrates: \"You certainly can recollect the name of that family where you and I spent our last evening together... Make regular alphabets in number equal to the first sixth part of that family name.\" Adams struggled so persistently with the cipher that he once accused Benjamin Franklin of deliberately withholding information, having simply failed to decode his letter.


In the twists and turns of fate, my path led me back to Alexandria, where I once again crossed paths with Aya. With persuasive words she urged me to look beyond my own personal quest for revenge, and consider the greater tapestry of our troubled times. Aya saw in Cleopatra the key to freeing Egypt from the shackles of oppression, and she pledged her support to aid her in reclaiming the throne. Together, we set forth on a mission to hunt down the Order of the Ancients, a shadowy organization pulling the strings of power in Egypt.
;Instructions
Objective
William Bowes, member of the Sons of Liberty, is deciphering an important letter for John Adams while he is away. Find the cipher he has hidden somewhere in the tavern.


As I ventured deeper into the heart of this mission, a profound realization dawned upon me. The people of Egypt deserved the freedom to determine their own destiny. They needed champions to rise against their oppressive rulers. My thirst for vengeance gradually transformed into an unyielding resolve to champion righteousness, seeking to safeguard the people’s rights.
Interaction
Tap on objects in the tavern to interact with them.


Eventually, Cleopatra chose to ally with Julius Caesar, who was under the sway of the nefarious Order of the Ancients. Blinded by ambition, she dismissed Aya and me. In her actions we saw not just a personal betrayal, but a disloyalty to what we personally held dear — the safety and freedom of Egypt and its people. We resolved to continue our struggle, even if that meant standing against Cleopatra’s allies, as we understood that our quest for justice would benefit the entirety of the land and strike a resounding blow against the Order of the Ancients.
Eagle Vision
If you need a hint, tap the Eagle Vision button to see what you need to investigate in the room.


With this goal in mind, we established a new organization; one founded not on bloodline alone but on a shared vision of justice. The Hidden Ones came into being, an organization destined to withstand the test of time. It would evolve and adapt, eventually blossoming into the revered Brotherhood of Assassins. Aya, embracing her newfound identity as Amunet, would emerge as one of the Brotherhood’s most illustrious and celebrated Assassins, honored for her unwavering dedication to the cause.
;What happens
*[Start] I need to find the hidden locked box and the key to it so I can get to the cipher. I heard him talk about paper, a painting, and the lanterns.
*[BookcaseTappedClosed] This bookcase looks like it moves, but it's too heavy to pull. Maybe there's a secret way of opening?
*[LanternFirst] The lanterns seems to control something in the room. I need to work out the pattern.
*[Painting] Ah, this must be a pattern to the lanterns. I should see if I can make them match.
*[LanternComplete] That opened a hidden area behind the bookcase. There is the locked box!
*[BoxNoKey] Hmm, this box is locked. There must be a key hidden somewhere.
*[FirstPaper] This scrap of a drawing seems important. I'll place it on the table over there.
*[TableMissing] I need to find some more pieces of drawing to work out what this is showing.
*[AllPaper] That looks like it's all of them. I should look at what it's made on the table.
*[TableComplete] This shows the dragon sign on the wall. I should take a closer look and see if it matches.
*[DragonComplete] This now matches the drawing. I've found a key in its mouth!
*[Key] You have aligned the section of the Green Dragon sign to match the design from the pieces of paper. This has opened a secret compartment and you have found a key.\n\nThis must be a key to the locked box that contains the cipher.
*[BoxWithKey] The key opened it and the cipher is inside. Now I can read the letter!


Thus, I, Bayek, stand as a testament to the indomitable spirit of the Hidden Ones and the Brotherhood. Our creed, etched in the annals of history, champions justice, freedom, and the liberation of the oppressed. Through the passage of time, our legacy endures as we persist in our quest for a world where righteousness prevails and tyranny falls under the blows of our blades.”
;Outcome
*Message Deciphered
You have successfully helped the Sons of Liberty decipher a secret message vital to the Revolution. \n\nClandestine communications are essential for effectively fighting against the British, so long as they are not too complicated to decode!


{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
;Log
|-
Alongside William Bowes, a member of the Sons of Liberty, I solved the puzzle of the Green Dragon tavern and managed to find the cipher to an urgent secret message.
! colspan="2" |BAYEK AND AYA
|-
!Dates
|Circa 80 BCE - unknown
|-
!Location
|Egypt, Rome
|-
!Time Frame
|Ptolemaic Egypt
|-
!Affiliation
|The Hidden Ones
|-
!Key Allies
|Phoxidas, Brutus, Cassius, Hepzefa, Apollodorus, Tahira
|-
!Main Opponents
|Order of the Ancients, Julius Caesar, Flavius Metellus, Lucius Septimius, Martellus, Bion
|}


===Adventure Hooks===
|-|Gear=
#Rumors in the bustling city of Memphis speak of a secret, ancient oasis hidden near the small village of Nitria in the middle of the Saqqara Nome. This forgotten place is said to hold a source of divine power secured there by the goddess Ma’at herself. To reach the hidden sanctuary and uncover its secrets, the Witnesses must battle through a dangerous sandstorm that protects the oasis in the middle of the rocky desert and beat rival treasure hunters too.
;Minutemen
#A noble Alexandrian family approaches the Hidden Ones, desperate to retrieve a precious relic. The artifact was recently stolen by someone who mistook it for a lost Piece of Eden. The Witnesses must navigate the sprawling streets of the great city, and penetrate the intricate underworld of black market merchants to find the member of the Order of the Ancients who commissioned the theft.
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Gather your gear and prepare to join the fight as one of the famous Minutemen.\n\nEnter revolutionary era Boston and head to the street next to the encampments on Boston Common.
#Dark forces loom over the once-vibrant city of Memphis, as mysterious cultists tighten their grip on its unsuspecting inhabitants. Tasked with infiltrating the newborn Isfet cult, the Witnesses must investigate the bustling markets, shady back alleys, and opulent temples of Memphis to gather information about the cult, identify the cult’s inner circle, and assassinate them before they unleash chaos and bloodshed upon the city.
#The Great Library of Alexandria is surely known as one of Egypt’s many wonders. The Witnesses receive a mysterious plea for help from within the library halls. Tasked with protecting a valuable manuscript containing ancient Isu knowledge, they must deal with a cunning Order of the Ancients scholar who is also on the trail of the manuscript.
#A trusted affiliate of the Hidden Ones suddenly disappears, leaving behind a single clue: the words “Hidden One” written in blood on the floor of their home. The Witnesses must uncover the truth behind the disappearance: a disloyal branch of the Hidden Ones that seeks to undermine the characters’ bureau.


===ECHOES OF BETRAYAL===
;Historical details
'''Time Frame:''' Ptolemaic Egypt
As war broke out between the American colonies and Great Britain, the Americans were forced to adjust and evolve their military. This was previously defined by informal militia but as events around Boston became more tense, many communities in Massachusetts began to create more elite regiments. \n\nTheir regiments trained more frequently and were expected to be ready quickly, “at a minute’s warning...” They became known as “Minute Men.” These regiments were made of men from all economic and racial backgrounds and formed the backbone of the Revolutionary forces.\n


'''Location:''' City of Alexandria, Egypt - 30 BCE
;Instructions
Objective
Colonel Bigelow commanded the Massachusetts Militia camped here. You need to collect your gear from around the camp.


'''Description:''' It’s the year 724 since the foundation of Rome, and the Republic is facing its last civil war. Following the victory at the Battle of Actium, the Roman army led by the adopted son of Julius Caesar, Octavian, reaches Alexandria, in pursuit of Marcus Antonius and his remaining forces. The city is swarming with Octavian’ red-clad soldiers. Cleopatra and Antonius’ remaining troops are deserting or being overpowered, and the walls of the Royal Palace will not keep Octavian at bay for much longer.
Needed gear
Check the notice board or tap the icon to see the full list of gear you need to find.


Wisps of smoke drift towards the purple sky, which reflects the incandescent glow of the fires that have started burning in the city where the clashes are fiercest — the troops of Octavian are capturing Alexandria. The Queen’s militia and Antonius’ troops are succumbing. The sound of conflict is getting closer and closer, and you don’t have much time to complete your mission. You stealthily enter the Royal Palace looking for the Queen, to put an end to her Roman lover’s life.
Collection
Explore the camp and keep an eye out for highlighted objects. \n\nWhen you're close enough to a piece of gear, it will light up. Tap it to collect it.


====Key Objectives====
;What happens
<tabber>
*'''MILITIA:''' [Start] ''Thank you for answering the call of your country. Gather your seven items of gear.''
|-|1 - FIND ANTONIUS=
*'''MILITIA:''' [2 collected] ''This gear will be essential. You will need to gather 5 more.''
Cleopatra has drunk her vial of poison in the great hall, before she can reveal where Marcus Antonius has fled to. The Witnesses must track Antonius down, both to avenge the murder of the Hidden One Brutus, and to recover the Sword of Damokles, a powerful weapon in his possession. Then, they must escape the palace.
*'''MILITIA:''' [4 collected] ''Have a spring in your step Patriot. You need to gather three more.''
*'''MILITIA:''' [6 collected] ''Have a spring in your step Patriot. You need to gather only one more.''


The body of Cleopatra lies lifeless on the floor of the great hall, a poison vial lying next to her bejeweled hand. The Queen is dead, and she has taken all she knew about Antonius’ escape plan to the grave. The renegade triumvir is your target — he has too-long escaped his fate. You can’t let him go this time, or you will lose your last chance to avenge the death of Brutus and eliminate a servant of the Order of the Ancients.
Equipment:
*Blanket
**Soldiers' blankets were mostly made of wool, linen, or the mixed cloth linsey-woolsey,  and came in a variety of colors and patterns. There was no official provision of blankets, and most were donated from people's own homes.
*Canteen
**A canteen - made of wood, tin, or glass - was vital for militia soldiers to carry water on the march. With a typical day's march covering 8 to 13 miles and a canteen holding just 1.4 liters, a soldier had to make that supply last the entire day unless he found a chance to refill it.
*Tricorn Hat
**Perhaps one of the most iconic and easily recognized pieces of clothing from the colonial era is the tri-corner hat, or more simply known as the tricorn. Although the style originated in Europe, it is now associated with the American Revolutionary War and the nation's fight for freedom.
*Powder Horns
**A militia soldier needed two powder horns: a large one, for the coarse powder used in the main charge in the musket, and a small one, to hold the more finely ground powder that was used in the priming pan. These were made from real horns that were often obtained from domestic cattle.
*Musket
**The most common weapon used during the American Revolution was the musket - a long smoothbore gun without grooves inside its barrel, fired from the shoulder. These weapons were slow, complicated to load and extremely inaccurate, and were normally only fired in volleys.
*Sword
**During the Revolutionary War, most infantrymen carried a hanger as a secondary weapon, a type of short sword with a blade about twenty-five inches long, designed to supplement their musket in close combat. This sword is based on the one carried by Massachusetts minute man James Taylor.
*Worm
**‘The Worm' was the name given to a corkscrew-shaped piece of metal which was used to extract any residual debris from the barrel of the soldier's musket when cleaning it. Every soldier had to carry one in order to keep the musket ready to use.


;Challenges
*''Cleopatra’s Militia''<br>Most of the Queen of Egypt’s guards are busy watching the walls and perimeter of the Royal Palace. However, some soldiers still patrol the interior rooms to ward off unwanted intrusions. Cleopatra’s militia will attack the Witnesses on sight.
*''Antonius’ Tracks''<br>Evidence of Antonius’ hasty flight can be traced across the hall’s tiled floor to Caesarion’s room, the teenage son of Caesar and Cleopatra. To do that, a Witness must make a Wits check with 2 Raises.


;Weaknesses
;Outcome
*''Eagle Vision (minor)''<br>A Witness can activate their Eagle Vision Skill to enhance their chances of following the tracks in the hall. In this case, any Wits check made to approach the Antonius’ Tracks Challenge requires no Raise.
*READY FOR DUTY
*''Eagle Sense (major)''<br>A Witness can activate their Eagle Sense Skill to notice that Cleopatra’s heart has not quite taken its last beat. The Witness can inflict the coup de grace to peer into her last memories, thus witnessing the final dialogue between her and Antonius — he intends to reach Caesarion’s room, to claim for himself Caesar’s Sword of Damokles, one of the real causes of the conflict between the two triumvirs. However, exploiting this Weakness triggers the Queenslayer Setback automatically.
EQUIPMENT COLLECTED
*''Old Friends (minor)''<br>If Bayek or Aya are among the Witnesses confronting Cleopatra’s Militia, the characters can exploit their renown as former allies of Cleopatra. If they do so, any Social check made to overcome the Cleopatra’s Militia Challenge has 1 Free Raise.


|-|2 - ASSASSINATE ANTONIUS AND TAKE THE SWORD OF EDEN=
;Log
The Witnesses reach Antonius in Caesarion’s room, as he recovers something from a hidden compartment under the bed. It’s a wonderful sword, a Piece of Eden that once belonged to the Greek warrior Deimos, perhaps one of the most powerful weapons ever created by Hephaistos! The triumvir and Caesarion intend to escape on a boat that is waiting for them at the Pharos lighthouse.
I joined the famous Minutemen at the encampment on Boston Common. There, under the command of Commander Bigelow, I gathered my gear and prepared to fight for the Patriot cause.


In Caesarion’s room, a delightful aroma of essential oils wafts through the air, mingling with the soft, orange glow emanating from finely crafted braziers. Marcus Antonius holds a peculiar sword, its blade lacking a crossguard, swathed in a sheet of luxurious silk. Meanwhile, Caesarion is halfway out of the window, poised to flee into the courtyard.
|-|Lanterns=
;A Light in the Dark
You are opposite the house of the renowned patriot Paul Revere. In 1775, during the British occupation of Boston, this spot was a hub of revolutionary sentiment. Learn from Patriot leader Joseph Warren how to signal with lantern light, in order to warn patriots about the movements of the British troops. \n\nEnter revolutionary era Boston and head through the streets around the house of Paul Revere.


;Challenges
;Historical details
*''Caesarion''<br>If the Witnesses are unaware of Caesarion’s presence and try to take Marcus Antonius by surprise, the boy shouts out a warning. Then, khopesh in hand, he sides with Antonius to confront the Witnesses. Caesarion’s blade is a Viper’s Tooth, a legendary weapon coated with a powerful poison. If a Witness fails an Approach check while crossing blades with Caesarion, they are wounded by his poisonous blade — for the rest of the Sequence, any Action check requires 1 additional Raise.
Paul Revere was a Revolutionary soldier and express rider who transported important documents and messages during the war. \n \nOn the night of April 18th, 1775, in response to a coded message delivered by the light of two lanterns in the tower of Old North church, he undertook a perilous ride to Lexington with the news that the British soldiers stationed in Boston were about to march. The successful raising of the alarm proved pivotal, allowing the Revolutionary forces to prepare and to their subsequent victory at the battles at Lexington and Concord.
*''Force Shield''<br>Antonius brandishes the Sword of Damokles, a formidable weapon that generates a protective force shield around him, seemingly impenetrable. Consequently, overcoming Antonius requires a minimum of 3 distinct Approach checks.
*''Shockwave''<br>Once Antonius is defeated, the Sword of Damokles releases a shockwave that knocks over everyone in the room. Each Witness must make a Reaction check.


;Weaknesses
;Instructions
*''Old Friends (major)''<br>If Bayek or Aya are among the Witnesses confronting Antonius and Caesarion, the characters can remind the boy how the two helped his mother become Queen of Egypt and how she held them in high regard. In this case, the characters overcome the Caesarion Challenge.
Objective
Joseph Warren and other revolutionary spies would send covert messages using the light and shadows cast by lanterns.  


|-|3 - REACH THE PHAROS LIGHTHOUSE=
Aligning the shadows
With his dying breath, Antonius tells the Witnesses that he respects the honorable end he has been granted. Then, he reveals that a trusted ally of Cleopatra is waiting at the Pharos lighthouse with a boat, ready to set sail to India with Caesarion. Antonius implores the Witnesses to safeguard the boy and the Sword of Damokles, ensuring they do not fall into Octavian’s clutches.
Tap on a lantern to select it, then drag anywhere on the screen to rotate the shape in front of it. \n\nAlign the shadow until it forms a recognizable image.


The thunderous sound of Octavian’s troops battering down the large doors to the great hall echoes through the chamber. Escaping to the boat waiting at the Pharos lighthouse across the Great Harbor offers the best chance of fleeing the city, provided you can reach it in time.
;What happens
*'''Joseph Warren:''' [1 Lantern Tap] ''Greetings Patriot, let's see if you've got what it takes to make it as a spy.''
*'''Joseph Warren:''' [1 Lantern Tap p2] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [1 Lantern Tap p3] ''Patterns can be simple or more complex like these shadows. ''
*'''Joseph Warren:''' [1 Lantern Solution] ''Well done. See if you can solve the others.''
*'''Joseph Warren:''' [2 Lantern Tap] ''Now try this one. It's a bit more difficult than the last.''
*'''Joseph Warren:''' [2 Lantern Solution] ''This sort of subterfuge is essential when conveying information without it being known. ''
*'''Joseph Warren:''' [3 Lantern Tap] ''Remember, the work we do in the shadows is just as important as that on the battlefield.''
*'''Joseph Warren:''' [3 Lantern Solution] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [3 Lantern Solution p2.] ''It was a simple trick, but with some fast riding it saved the day.''
*'''Joseph Warren:''' [4 Lantern Tap] ''Let's see how you handle this one. Good luck.''


;Challenges
;Outcome
*''Crossing the City''<br>Crossing the City. The Witnesses can reach the lighthouse overland, escaping over the palace walls. In this case, they must cross the tumultuous city, risking dangerous encounters with Octavian’s soldiers along the way.
*LANTERNS LIT
*''Reach the Palace Docks''<br>If the Witnesses choose to reach the lighthouse by sea, they can head to the palace’s docks to take one of the boats moored there. However, a group of Antonius’ guards is watching over the boats, waiting for their general. As soon as the Witnesses are in sight, the soldiers unsheath their weapons, ready to fight. Should a Witness fail an Approach check on the docks, it triggers the Prey Setback.
You have demonstrated your ingenuity and are learning the skills you would need as a spy working for the Revolution.\n\nSending messages will allow for the supporters of the Revolution to share vital information about the British plans and troop movements.


;Weaknesses
;Log
*''The Traitors are Dead! (minor)''<br>The Witnesses can explain to Octavian’s soldiers that they killed both Marcus Antonius and Cleopatra, but they need to support the claim with some evidence — for example, they may have Caesarion in custody, or be carrying Antonius’ sword. In this case, any Social check made to overcome the Crossing the City Challenge has 1 Free Raise.
Under the guidance of Patriot Joseph Warren I learned how to send messages with lantern light in the tradition of Paul Revere.
*''They’re with Me (minor)''<br>The Witnesses can intimidate or otherwise convince Caesarion to vouch for them to Antonius’ guards. In this case, any Social check made to overcome the Reach the Palace Docks Challenge has 1 Free Raise.


</tabber>
|-|Muskets=
;Fighting for Freedom
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Join the Militia recruits and practice using a musket for the coming battles. \n\nEnter revolutionary era Boston and head to the military training grounds.


====Setbacks====
;Historical details
*''OCTAVIAN’S SOLDIERS (MINOR)''<br>Octavian’s soldiers suddenly surround the Witnesses, eager for blood and plunder. Each Witness must make a Reaction check to avoid being injured by hurled javelins.
Warfare during the Revolutionary war was defined by the musket. A complex weapon, it required loading by hand with powder, wadding, and ramrod - a slow process demanding extensive training to master. This training was also essential for developing the discipline and coordinated movement necessary for cohesion on the battlefield. \n\nThe musket's smooth, non-rifled barrel also made it highly inaccurate, meaning speed of fire mattered far more than precision. A well-trained British soldier could discharge four rounds a minute; most recruits, however, could manage only one or two, making rigorous training vital to the Revolutionary cause.
*''QUEENSLAYER (MAJOR)''<br>Blaming the Witnesses for her death, the Queen’s bodyguards attack with unprecedented ferocity, determined to kill them all or die trying. Any Action check made to overcome the Cleopatra’s Militia Challenge requires 1 Raise, and the Old Friends Weakness has no effect.
*''THEY KILLED THE GENERAL! (MAJOR)''<br>The guards of Antonius attack the Witnesses on sight to avenge their General. Any Action check made to overcome the Reach the Palace Docks Challenge requires 1 Raise, and the They’re with Me Weakness has no effect.
*''PREY (MAJOR)''<br>If the Witnesses end up in the harbor’s waters, dangerous beasts such as hippos and crocodiles attack them. While in the water, each Approach check made to fight back against such animals requires 2 Raises. Additionally, Witnesses must make a Reaction check with 1 Raise every time they make an Approach check.


====Notables NPCs====
;Instructions
;Marcus Antonius
Objective
A Roman general and politician, Marcus Antonius first joined forces with Caesar’s designated successor, Octavian, to hunt down the rebel senators who had plotted the assassination of Caesar with Amunet. Marcus Antonius’ troops tracked down the Hidden One Brutus in his hideout in Greece, triggering a sequence of events that apparently ended with the conspirator’s death.
Members of the Massachusetts militia needed to learn how to use a musket by loading, aiming, and firing at the targets on the training grounds. Have a go!


Later, Antonius found himself entangled in a struggle for control of Rome alongside his lover, Cleopatra, against his former ally, Octavian. The pivotal naval Battle of Actium, off the west coast of Greece, saw Antonius and Cleopatra’s forces defeated. They sought refuge in Alexandria, only to face the relentless advance of Octavian’s forces closing in on them.
Loading
After each shot, you must reload. \n\nTap on the screen when the triangle touches the bar to load, then repeat to prime your musket.


;Caesarion
Aiming
Formally known as Ptolemy XV Philopator Philometor Caesar, Caesarion was the son of Queen Cleopatra and the Roman dictator Gaius Julius Caesar. Caesar didn’t officially acknowledge him, but allowed him to use his name. This created conflict when Julius Caesar later adopted Octavian as his son, especially after Caesar fell victim to an assassination plot orchestrated by the Hidden Ones, a faction led by Amunet, Marcus Junius Brutus, and Gaius Cassius Longinus.
To aim your musket, move your device; staying still will make the circle get smaller. \n\nYour shot will hit somewhere randomly within the circle, getting the circle to be smaller will help increase your accuracy.\n


By the year 30 BCE, Octavian emerges victorious in the war against Cleopatra and Marcus Antonius. Ultimately convinced that self-sacrifice is the best route to safeguard Egypt’s future, Cleopatra chooses to end her own life by means of poison, leaving Caesarion on his own in Alexandria.
Firing
Tap on the screen to fire your musket.


====Pieces of Eden====
Targets
;SWORD OF DAMOKLES
These are the targets you need to hit, there are four of each in total.
'''Known Owners:''' Deimos, Kassandra, Marcus Antonius


'''Current Status:''' Unknown
;Outcome
*Practice Complete
**Excellent shooting [good]/Good shooting [bad]
You have completed your musket practice - one of many skills vital to master as a member of the Massachusetts Militia.


Forged by the Isu scientist Hephaistos during the War of Unification, the sword possessed extraordinary capabilities, granting formidable powers in battle and augmenting the leadership qualities of its wielder. During the late 5th century BCE, it ended in the possession of the enigmatic Cult of Kosmos. They entrusted this legendary weapon to one of their champions, Deimos, grandson of Spartan King Leonidas and a direct descendant of the Precursors. Due to his unique lineage, Deimos was able to harness the sword’s potential to its fullest extent. When Kassandra defeated him in combat, the sword fell from the height of Mount Taygetos, apparently losing parts of its immense power.
;Log
Joining the Patriot Militia recruits I practiced using a musket on targets in the Boston Common. I was commended for my shooting and my preparedness for the coming battles.


==Basim Ibn Ishaq==
|-|Tea=
I am Basim Ibn Ishaq, born in the Abbasid Caliphate. My early years were spent in opulent Baghdad, but I grew up as a street thief, surviving by wit and cunning alone, together with my comrades in the shadows. Plagued by vivid hallucinations of a fearsome djinn from a young age, I harbored a deep-seated desire to unravel the mysteries surrounding these haunting visions. Eventually, my quest led me to the Hidden Ones, a secretive order of assassins dedicated to justice, operating covertly to uphold the greater good.
;A Tea Party
You are standing on the edge of the waterfront. Over the last 250 years, it has moved out, as during the Revolution it was further back. In 1773 and Boston was a powder keg of anger and revolutionary sentiment. Following a firebrand speech against the Stamp Act, join revolutionary John Spurr and throw British tea into the Harbor.\n\nEnter the docks of revolutionary era Boston and head to the waterfront.


In a reckless attempt to earn favor with the Hidden Ones, I chose to pilfer a mysterious artifact meant for the Caliph. Unbeknownst to me, this decision thrust me into a vast conspiracy orchestrated by the Levantine branch of the Order of the Ancients. Forced to flee the Caliph’s palace, I was horrified to discover that my actions had triggered a ruthless reprisal, resulting in the massacre of my fellow street thieves. Amidst the chaos, it was Roshan, a member of the Hidden Ones, who rescued me, and together we fled Baghdad, seeking refuge within the fortress of Alamut. In the sanctuary of Alamut, I found solace and a newfound sense of purpose among the Hidden Ones. Through rigorous training, I transitioned from a young thief to a skilled warrior. Entrusted with missions abroad on behalf of the Hidden Ones, I ascended to the leadership of the Constantinople bureau, mentoring the aspiring assassin Hytham as my apprentice along the way.
;Historical details
The Boston Tea Party marked a critical moment in the history of the American Revolution as an act of colonial defiance against British rule.\n\nOn 16 December 1773, American colonists marched from the Old South Meeting House to Boston Harbor, where they threw 340 chests of tea owned by the British East India Company into the water, destroying them.\n \nInitially a protest against the tax on tea, levied without representation in the British Parliament, it soon came to be seen as one of the first sparks of the revolution that would engulf America.


In the year 870, amidst our numerous assignments, I encountered Sigurd Styrbjornsson. Recognizing a chance to advance my covert objectives, I trailed the Viking to Norway, intent on unveiling the presence of the Order of the Ancients in the distant north. In Norway, I crossed paths with Sigurd’s foster sister, Eivor, and, impressed by her deeds, I entrusted her with a Hidden Blade as a symbol of our alliance. Together with Eivor’s Raven Clan, Hytham and I founded a bureau in the settlement of Ravensthorpe, England, with the aim of revitalizing the presence of the Hidden Ones on the island.
;Instructions
Objective
Alongside revolutionary John Spurr, rioting during the Tea Party, throw the tea into the harbor and show your opposition to the Stamp Act.


As Hytham and Eivor relentlessly pursued the Order of the Ancients throughout the land, I embarked alongside Sigurd Styrbjornsson on a quest to find the elusive Saga Stone, driven by a desire to uncover the answers I had sought throughout my life.
Throwing the tea
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
Tap and hold a crate of tea on the right to pick it up, then swipe up to throw it into the water. The faster your swipe, the further it travels.
|-
! colspan="2" |BASIM IBN ISHAQ
|-
!Dates
|Circa 844 CE - unknown
|-
!Location
|Abbasid Caliphate, Eastern Europe, Norway
|-
!Time Frame
|Golden Age of Baghdad
|-
!Affiliation
|The Hidden Ones
|-
!Key Allies
|Roshan, Rebekah, Rayhan, Fuladh, Ali ibn Muhammad, Hytham
|-
!Main Opponents
|The Order of the Ancients
|}


===Adventure Hooks===
Score
#The Brotherhood has been keeping an eye on Al Ghul’s excavation sites in the desert. Something important has been uncovered at one of the sites, perhaps a Precursor Artifact. The Witnesses must intercept the caravan bringing the discovery to Baghdad before it ends up in the Order’s hands.
The closer your crate lands to the center of the target, the more points you earn. You and John Spurr, will alternate turns. He's aiming to outscore you!
#An old relic with a long association with the Hidden Ones, thought lost for centuries, has resurfaced in Baghdad in the possession of a powerful slave trader. The greedy man is selling the artifact for an over-inflated price and refuses to return it to the Hidden Ones. The Witnesses are tasked with retrieving the relic from the merchant’s palace while seizing the opportunity to put an end to his evil network.
#A deadly plague is running rife in a Baghdad district and threatening to spread to the rest of the city. Rumors point the Witnesses to the house of a Persian alchemist, who is seemingly immune to the disease and is trying to cure it. The Witnesses enter the afflicted district and find the alchemist’s laboratory, discovering that the Persian has actually been poisoning everybody in the neighborhood instead of curing them. The Witnesses must stop this mad scheme and attempt to reproduce an antidote they find in the laboratory.
#A member of the Order appears to have met with a corrupt official known for his collection of rare artifacts. The official has recently acquired an old papyrus map that leads to an ancient temple beneath Baghdad – an Isu Vault. The Witnesses must infiltrate the official’s estate, decode the map before destroying it, and then find the Isu Vault.
#An attempt by the Hidden Ones to aid the Zanj Rebellion ends in disaster, resulting in the capture of numerous rebels. A traitor within their ranks has been selling crucial information to the Order of the Ancients. Every secret, from rebel movements and strategies to the identities of the Hidden Ones, is now at stake. The Witnesses must rescue the prisoners, identify the traitor, and turn the tables on whoever he has been leaking information to.


===THE HOUSE OF FOLLY===
;What happens
'''Time Frame:''' Golden Age of Baghdad
*'''John Spurr:''' [Before 1st throw] ''Right, let's show'em. We'll make Boston Harbor a teapot tonight!''
*'''John Spurr:''' [Before 2nd throw] ''Tis a mighty shame to waste all this tea, but we'll have no future if we don't act now.''
*'''John Spurr:''' [Before 3rd throw/Losing] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
*'''John Spurr:''' [Before 3rd throw/Winning] Don't be some ride grub. You still have a chance. Two crates left.''
*'''John Spurr:''' [Before 4th throw] ''We'll show that King George ain't nothing more than a clod. One crate left!''
*'''John Spurr:''' [Before 5th throw/Losing] ''You'll not make a mug of me. Watch this.''
*'''John Spurr:''' [Before 5th throw/Winning] ''Now don't you be calling me a chiseler. This is naught but skill.''
*'''John Spurr:''' [After final throw/Lost] ''Cock and pye! You have me. Fairly played, my friend.''
*'''John Spurr:''' [After final throw/Won] ''I knew your arms were light-timbered. Victory is mine!''


'''Location:''' City of Baghdad, Abbasid Caliphate - 862 CE
;Outcome
*DEFEAT
You have lost the contest with John Spurr but your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*DRAW
You have drawn the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*VICTORY
You have won the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea. \n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.


'''Description:''' As the Hidden Ones strive to thwart the Order of the Ancients in Baghdad, a critical message reaches them from an agent sent to spy on a remote desert excavation south of the Round City. The urgent communication reveals disturbing news: the Order of the Ancients controls a mysterious machine of unknown purpose, built within a vast underground chamber. Constructed in secrecy by a master inventor of the Order, this device aims to expand upon the groundbreaking work of Hassan at the House of Wisdom in Baghdad. Much like Hassan’s Alruh, this machine is designed to unravel the mysteries encoded within the Memory Seals left behind by Those Who Came Before.<br>The Witnesses are tasked with infiltrating the site, penetrating the depths of the underground temple, and neutralizing all threats within. However, upon entering the chamber, the machine suddenly springs to life, ensnaring them in a swirling vortex of energy. In an instant, they are thrust into a distant memory, one from which escape may prove impossible.
;Log
With anger at the unjust Stamp Act I joined fellow revolutionary John Spurr and threw crates of British tea into the Boston harbor.


Rayhan, one of Alamut’s mentors, enters the room with urgency, holding a note tightly in his hand. “Alert the others – you must depart at once,” he declares. “A message from one of our spies has arrived. They’ve discovered something significant in the desert: an underground temple housing mysterious machinery, under the control of the Order of the Ancients!”
|-|Tree=
;Liberty Tree
In 1775, tensions were mounting in the city. Fiery speeches denouncing the destruction of the Liberty Tree and the Stamp Act were given at the Old South Meeting House, where you are now. Help James Otis, famous patriot orator, guide your speeches to make the hope embodied by the idea Liberty Tree flourish in the hearts of those who are listening.\n\nEnter revolutionary era Boston and look out over the Old South Meeting House.


Soon after, you find yourself under the unforgiving desert sun, the rhythmic footsteps of your camels the only sound echoing across the sand. After what feels like an eternity, your mounts obediently kneel as you dismount, climbing a dune to gain a vantage point overlooking the dig site.
;Historical details
The Liberty tree was a famous elm tree that stood near Boston Common which became a focal point in the protest against the stamp act and British rule. In 1775, as tensions grew in the city, Loyalists felled the tree to the outrage of revolutionary supporters. The Liberty Tree became an enduring symbol for the spirit of the Revolution. \n\nThe Old South Meeting House hosted some of the most important meetings of the Revolution including angry speeches on the destruction of the Liberty Tree and the pivotal debate on British taxation which led to the Boston Tea Party.


Hidden from the eyes of the armed guards patrolling the area, you watch in secret. Tents flap gently in the scorching breeze, while workers go to and fro, operating pulleys and carts laden with sand and debris. As the sun begins its descent, casting an amber glow over the desert, your mission commences…
;Instructions
Objective
James Otis gave powerful speeches at the Old South Meeting House. He sought to make the ideas of liberty grow in the people of Boston. \n\nYou need to guide these ideas and help the vision of a Liberty Tree flourish!


====Key Objectives====
Guiding the speeches

<tabber>
You need to guide the beam, representing his speeches, from the glowing window of the Old South Meeting House to the Liberty Tree above it using the reflective shards.
|-|1 - ACCESS THE EXCAVATION SITE=
The Witnesses must evade the armed guards patrolling the site’s perimeter, and devise a way to enter the tunnels to locate the mysterious machine.


As the sun dips below the horizon, the silhouette of the excavation site gradually fades, blending into the surrounding rock and sand. Despite the dimming light, the sturdy wooden cranes stand out against the deep orange hue, while turrets and wooden structures mark the perimeter of the site. Amidst the fading light, the groans of laborers persist, their voices drowned out by the authoritative commands of the guards.
Adjusting the shards
Tap a shard, then drag the slider to change the direction it reflects the beam.\n \nEvery shard must be connected in sequence for the idea of the Liberty Tree to flourish.


;Challenges
Hint
*''Patrols''<br>Two patrols of 6 guards each stand watch over the perimeter of the excavation site. The rest of the large contingent of guards are resting in a tent inside the dig site.
If you need a hint, tap the icon to see the sequence the shards should be in.
*''Navigate the Site''<br>As the Witnesses move towards the center of the camp, more and more laborers are seen carrying materials or fixing shores. The Witnesses must find their way into the depths of the excavation tunnels to reach the entrance to the underground temple.


;Weaknesses
;What happens
*''Shift Change (minor)''<br>An influx of new laborers are expected to relieve the daytime workers retiring for the night. The Witnesses can disguise themselves as laborers to slip into the site unnoticed.
*'''James Otis:''' [Start] ''From this meeting house I must ensure the Tree of Liberty flourishes. It will grow in three steps.''
*'''James Otis:''' [1st tree complete] ''Two more steps to go. This revolution is not born on the battlefield!''
*'''James Otis:''' [2nd tree complete] ''I will help them see that a man's house is his castle. One more step.''
*'''James Otis:''' [3rd tree complete] ''It is impossible for people to deny that nature grants all men a right to be free.''
*'''James Otis:''' [TreeWithoutAllShards] ''I need to connect all these ideas to galvanize the spirit of those who gather here.''


|-|2 - RELIVE THE MEMORY=
;Outcome
Inside the inner chambers of the Isu Vault, a complex mechanism crafted from scraps of technology left by “Those Who Came Before” hums with energy. Despite its inventor’s limited understanding, the machine is operational. However, before the Witnesses can intervene, the device abruptly malfunctions, thrusting them into ancient memories belonging to the Precursors.
*LIBERTY TREE FLOURISHES
Your words are a rousing call for independence. The Tree of Liberty grows in Boston from the ideas shared in the Old South Meeting House, stirring the hearts of people across the city.


As you step into the inner chambers of the Temple, you find yourselves in an odd architectural vault. Within, members of the Order of the Ancients observe an engineer operating a complex machine assembled from unfamiliar technology, emitting an eerie, intense energy. Suddenly, a guard spots your presence and raises the alarm, prompting the drawing of blades. However, before any action can be taken, the device begins to malfunction. A piercing screech reverberates through the chamber, nearly rupturing your eardrums, followed by a potent wave of energy that sends everyone sprawling to the ground. Darkness envelops you as all fades to black. As you open your eyes again, you immediately feel out of place. You are in an enormous room of smooth stone with square columns rising high above you to the ceiling. Artificial lights reflect on the helmets covering your heads, on your metallic and green suits and spears. All around you, dozens of other individuals are busy completing the final procedures at their consoles. In their silver suits, the eight that must survive the end of time sit around the Yggdrasil table. A screen behind them shows the destruction raging outside in real time, the beginning of the Catastrophe. Soon, cracks open on the roof of the vault, and computer terminals begin to go offline. The ceiling starts to collapse. “None may follow, Loki least of all…” a voice rises from the table. “It is done. Now, to face our end…” The first of the eight leaves the table to head outside. The others follow one by one as they complete the upload of their consciousness. Suddenly a ninth Isu emerges from the shadows, stabbing the last of the eight who has yet to complete the upload process. You must stop him!
;Log
With James Otis I guided my ideas and made the Tree of Liberty flourish again at the Old South Meeting House.  


;Challenges
|-|Trial=
*''Confront the Isu''<br>The Isu responds to your attacks with unbeatable skill. Weapon in hand, with astonishing speed, he treats you like nothing but an annoyance. At the end of any Approach check, the Witnesses must make an additional Reaction check to avoid being injured.
;Justice on Trial
*''Mighty Foe''<br>Given the skill and manifest superiority of the Isu, defeating him is a daunting task. Injuring the Isu in combat requires at least 3 separate Approach checks with 1 Raise.
You are standing near the Old State House. In 1770, the Boston Massacre resulted in the deaths of five protestors just meters from here. It was a key moment that affected the course of events. Help John Adams, Patriot leader and influential lawyer, gather evidence in order to give Captain Thomas Preston a fair trial.\n\nEnter revolutionary era Boston and head to the street next to the Old State House.


;Weaknesses
;Historical details
*''Catastrophic Surroundings (minor)''<br>The Witnesses can try to use the collapse of the vault to their advantage. For example, by pushing the Isu in front of a collapsing structure. In this case, the Witnesses overcome the Confront the Isu Challenge.
The Boston massacre was a confrontation between a small contingent of British soldiers and a crowd of around 300 revolutionary supporters in which five protestors were killed and six were injured. The Boston government was determined to give the soldiers a fair trial so that there could be no grounds for retaliation from the British. \n\nJohn Adams, despite being a member of the Sons of Liberty and revolutionary supporter, defended the men at trial. The trial resulted in Thomas Preston, the senior British officer present, being acquitted after the jury was convinced he had not ordered his troops to fire. In the trial of his eight other soldiers involved six of them were acquitted while two, Matthew Kilroy and Hugh Montgomery, were found guilty on the offense of manslaughter and sentenced a reduced punishment of a branding of the thumb.


You manage to land a significant blow on the Isu, but to your surprise, he remains standing. In a swift succession of strikes, you succumb to the relentless assault, your vision blurring as you teeter on the brink of death. From this weakened state, you witness the Isu calmly seated at the Yggdrasil, initiating the upload procedure. This turn of events was not supposed to occur – someone should have intervened. In the fading light, one of you holds something in their hand – a Memory Seal...
;Instructions
Objective
John Adams investigated the Boston Massacre, presenting evidence to defend Thomas Preston and his men. Gather then submit evidence that answers three important questions.  


|-|3 - ESCAPE THE COLLAPSE=
Examining evidence
The Witnesses awaken from the unsettling memory, finding themselves lying on the dusty floor, facing imminent danger. The device’s malfunction persists, unleashing violent tremors that reverberate through the vault, threatening to destabilize its very foundation. With each seismic upheaval, the risk of the chamber being buried beneath the sands of time looms ever closer.
Tap on items and witnesses around the scene to examine them. \n\nDrag on the screen to rotate items and uncover hidden clues.


You’re awake! The vault is shaking. Stones and dust fall from the ceiling, and a collapse is surely imminent. Members of the Order lie scattered around you, perhaps still ensnared in the bizarre memory. Meanwhile, the malfunctioning machinery whirs incessantly, unleashing sparkling energy bolts that lash out unpredictably. A deafening explosion nearby jolts you into action, prompting you to scramble to your feet. With blocks beginning to rain down from above, it’s time to run for safety!
Reviewing evidence
Tap the evidence icon to review your collected evidence.\n\nOnce you have collected all the available evidence you will be able to access the questions.


;Challenges
Questions

*''Crawling Out''<br>The main tunnel leading out of the chamber has been partially blocked by falling debris. The Witnesses must climb through a tight passage if they want to escape this way.
Tap the questions icon to view the three questions you must answer. \n\nTo submit evidence, tap on an empty box below the question and select the relevant item to submit.
*''Climbing Up''<br>The Witnesses must ascend to the upper part of the excavation site to escape. However, accessing the upper level is now even more of a labyrinth than before as dangerous chasms open beneath the Witnesses’ feet.


;Weaknesses
Finalizing
*''Toss Me That Rope! (minor)''<br>If the Witnesses have a rope or a similar tool in their Gear, whenever they try to overcome the Climbing Up Challenge, any Approach check they make has 1 free Raise.
Once you have submitted the required evidence for the three questions, return to the questions menu to finalize your case.


The walls groan and shudder around you. Dust chokes the air, and the ground beneath your feet trembles with each step. In a desperate sprint, you find a way out of the collapsing tunnels, guided more by instinct and a blessed sense of direction. As you burst into the open, surrounded by a thick cloud of settling dust, you can finally take a moment to savor the feeling of escape under the clear, open sky and its glowing stars...
;What happens
</tabber>
*'''John Adams:''' ''Thank you for your help with this endeavor. Start by gathering the evidence we need.''
Evidence:
*Injured arm
**A physician stated that British Captain Preston's arm was damaged from a woodblock thrown during the riot and that, resultantly, he was unable to fire his gun.
*Carr's testimony
**One of the victims, American rioter Patrick Carr, who died later in the care of Dr. Jon Jefferies, said that he bore the soldiers no ill will and that he was satisfied that the soldier had no malice but fired to defend himself.
*Bloodied Coal
**It seems like the Revolutionary rioters were throwing more than just snowballs. This coal has blood from a soldier on it.
*Preston's coat
**There are gunshot burns on British Captain Preston's coat. He must've narrowly missed being shot by his men.
**[Adams' comment] These gunshot marks came from behind. Preston must've stood in front of his men when they fired.
*Soldier's hat
**It seems like this British soldier must have taken quite the blow to the head.
**[Adams' comment] Seems like Kilroy took a nasty blow to the head.
*[Jane] Whitehouse's testimony
**One of the eyewitnesses to the massacre stated that she saw British Captain Preston stand in front of his men.
*Mysterious man
**Jane Whitehouse, a civilian eyewitness, reported that a man who did not look like an officer came behind the soldiers and walked backward and forward, encouraging them to fire. She was positive the man was not British Captain Preston.
*Montgomery's account
**One of the British soldiers involved in the massacre stated that they were grabbed and were directly ordered to fire.
*Kilroy's account
**British soldier Kilroy stated that the soldiers only fired when the order was given.
*'''John Adams:''' ''We've collected all of the evidence. We should now assign them to the questions.''


====Setbacks====
*'''John Adams:''' [Question 1] ''What evidence proves Preston did not order his men to fire?''
*''FALLING DEBRIS (MINOR)''<br>Debris falls from the ceiling. The Witness must make a Reaction check.
[Present evidence]
*''DUST (MINOR)''<br>Dust fills the air, making it difficult to see. For the rest of the Sequence, all Action and Wits checks require 1 additional Raise. Also, due to the poor visibility, the Witnesses can add 1 match to any Stealth check.
*'''John Adams:''' [Answer 1] ''Based on testimony and marks on Preston's coat, it's clear he stood in front at the time. Therefore, he would not have called for them to fire unless he wanted to get shot!''
*''DIFFICULT TERRAIN (MINOR)''<br>The Witness moves through treacherous terrain. The next Approach check made by the Witness requires 1 additional Raise.
*''EXPLOSION (MAJOR)''<br>A part of the machine has exploded in the Witnesses’ vicinity, sending shrapnel flying in all directions. All Witnesses must make a Reaction check with 1 Raise to avoid being injured.
*''REINFORCEMENTS (MAJOR)''<br>If this Setback is triggered, the following Challenge can be used during the first and third Key Objective completion in this Sequence:
**''More Guards''. A dozen guards enter the fray. Due to their number the Witnesses must make at least 2 Approach checks with 1 Raise.


{{IUNote
*'''John Adams:''' [Question 2] ''What evidence proves Preston's men did not shoot with malice?''
|Title=THE ALRUH
[Present evidence]
|Text=“This is my Great Work. I call it Alruh. It will take you on a journey to another realm.” - Fazil Fahim al-Kemsa to Basim Ibn Ishaq<br><br>The Alruh, a creation of Hassan (also known as The Doctor), was a machine concealed beneath the House of Wisdom in Baghdad. Designed to unlock the secrets encoded within Memory Seals, it served as a gateway to a paradisiacal past. However, while partially functional, the Alruh’s progress was hindered, leading to frustration within the Order of the Ancients. Its full potential remained elusive, with only glimpses of its capabilities witnessed through partial experiences.}}
*'''John Adams:''' [Answer 2] ''It's clear from the evidence that Preston's men did not shoot with malice. Kilroy had taken a substantial blow to the head and had large objects thrown at him. Even Carr said he had never seen soldiers bear half as much as those soldiers did.''
{{IUNote
|Title=The Efficacy of Our Discovery
|Text=My dear Al-Rabisu,<br>Work on the device progresses wonderfully. The engineer will unwittingly provide us the key to unlock its infinite potential. The new parts I mentioned last time are en route to the House of Wisdom. The Hour of our Order is at hand.<br>– Al-Azhdaha}}


==Eivor Varinsdottir==
*'''John Adams:''' [Question 3] ''If not Preston, who told his men to fire?''
I am Eivor Varinsdottir, the Wolf-kissed, a Viking shieldmaiden and jarlskona from Norway. In the late 9th century, I embarked on daring raids that would shape the destiny of what would become England. But my story goes beyond mortal bounds, for I am believed to be the reincarnation of the Isu Odin, the chief of the Æsir and a god revered in Norse mythology.
[Present evidence]
*'''John Adams:''' [Answer 3] ''The real mystery then is, if not Preston, who told these men to fire? Montgomery recalled being grabbed from behind and hearing someone yell at him to fire. Miss Whitehouse saw a man in dark-colored clothing who approached the men from behind. Who it was that caused this terrible tragedy, we may never know.''


My journey began in the embrace of noble parents, Rosta and Varin, who pledged their allegiance to jarl Styrbjorn Sigvaldisson of the Raven Clan. Tragedy struck when they were killed during a raid on Heillboer, perpetrated by Kjotve the Cruel and his Wolf Clan. Left without kin, I found sanctuary in Styrbjorn’s household, and I was raised alongside his son, Sigurd. The flames of retribution burned inside me as I dreamed to avenge my parents and seek glory in their name.
*'''John Adams:''' [All evidence presented] ''My thanks. We have served the cause of the law and shown our convictions this day.''


As I grew into adulthood, I often waged raids on settlements affiliated with Kjotve, while Sigurd embarked on his own adventures across Europe. In the year 872, the return of Sigurd to Norway led to a pivotal encounter that would forever change my path — I met Basim Ibn Ishaq and Hytham, two members of the mysterious Hidden Ones. They bestowed upon me the Hidden Blade, a weapon of stealth and precision that would become my ally in the battle against our enemies. With their guidance and the aid of the army of Guthorm the Wise, I was able to strike down Kjotve, finally avenging my parents.
;Outcome
*Verdict Reached
You have helped John Adams gather the evidence and look at the questions central to the trial of those involved in the Boston Massacre. The pursuit of liberty under law demonstrates not just a passionate commitment to freedom but a willingness to hold all to its standards.  


But my journey was far from over. Opposing Styrbjorn’s decision to yield his kingdom to Harald Fairhair, many of the Raven Clan, including Sigurd, followed me to England. We settled in Ledecestrescire and founded Ravensthorpe, a sanctuary where we built our strength and forged alliances with the various kingdoms across the land. The Great Summer Army, the Sons of Ragnar, and Clan Hemmingsons were among the allies we gained, solidifying our position and preparing for the challenges ahead.
;Log
After the tragic events of the Boston Massacre I helped John Adams gather evidence in order to give Captain Thomas Preston a fair trial.  


I took up arms alongside Hytham to rid England of the Order of the Ancients, a sinister organization threatening our newfound home. Little did I know that the Grand Maegester Alfred of Wessex secretly aided our cause, using our actions to further his own agenda, unknowingly paving the way for the emergence of the Templar Order.
</tabber>
-->


A year later, as the jarlskona of my clan, I received an invitation from my maternal cousin, Bárid mac Ímair, to join him in Dublin. There, I aided him in securing his throne through an alliance with Flann Sinna, the High King of Ireland. I also confronted the Children of Danu, a druidic cult determined to preserve their own faith against the encroachment of Norse and Christian beliefs.
===NYC===
<!--
;General
<tabber>
|-|Intro=
;Welcome to Manhattan
250 years ago, New York City stood at the heart of the Revolution that led to the beginning of a nation. Travel back in time and relive the key events of the American Revolution.<br><br>Welcome to Echoes of Revolution: NYC


Years passed, and I participated in the second Viking siege of Paris, alongside Sigfred’s Elgring Clan. We clashed with Charles the Fat, defending England from his avid pursuit of conquest. Amid the struggle, I uncovered a conspiracy orchestrated by the Bellatores Dei, a fanatical group seeking to purge Francia of its pagan roots.
|-|End=
;Echoes of Revolution: NYC complete
Well done. You have synchronized all the memories from around New York and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: NYC.


My name, Eivor Varinsdottir, the Wolf-kissed, echoes in the annals of history. My journey is entwined with valor, strife, and the mysteries of the gods, leaving an indelible mark on the tapestry of Norse legend.”
|-|Credits=
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
Created by Gotham Center for New York History in partnership with Sugar Creative and Ubisoft
|-
! colspan="2" |EIVOR VARINSDOTTIR
|-
!Dates
|847 CE - unknown
|-
!Location
|Europe
|-
!Time Frame
|Viking Age
|-
!Affiliation
|The Hidden Ones
|-
!Key Allies
|Sigurd Styrbjornsson, Valka, Hytham, Deirdre Na Linni
|-
!Main Opponents
|Kjotve the Cruel, Alfred the Great, Rued, Fulke, Order of the Ancients, the Zealots, the Sons of Ragnar, the Children of Danu, the Descendants of the Round Table
|}
===Adventure Hooks===
#The Witnesses are tasked with forging an alliance with a powerful Viking clan in a neighboring land. However, they soon discover that the clan’s leader has been compromised by the Order of the Ancients. To forge an alliance, the Witnesses must prove the leader’s connection with the Order of the Ancients and dispel their influence over his clan.
#The Witnesses uncover an underground network of Saxon smugglers and thieves that is unknowingly aiding the Order of the Ancients. They must infiltrate the network, gain the trust of its key members and assassinate them, all the while remaining undetected by the Order of the Ancients agents who are using the network for their own nefarious plans.
#A series of mysterious disappearances plague a village south of Ravensthorpe. Investigations reveal that a secretive cult of Welsh druids has been abducting people to experiment on them with an ancient artifact. The Witnesses must track down the druids’ refuge in the forest, rescue the captives, and take the artifact out of the cult’s dangerous hands.
#The Witnesses receive a distress call from a fellow Hidden One in a distant land. The Witnesses must set sail and start a perilous journey across freezing seas to rescue their comrade from hostile pirates who seek to exploit the assassin’s knowledge and power.
#In the mystical lands of Ireland, the Witnesses discover a Roman cemetery. Inside a tomb lies a unique relic that holds the key to uncovering the lost history of the Hidden Ones. The Witnesses must decipher cryptic puzzles, ward off supernatural guardians, and protect the relic from falling into the hands of the Descendants of the Round Table.


===THE CURSED TREASURE===
;Creative Wales
'''Time Frame:''' Viking Age
The creation of Echoes of Revolution: NYC has been supported by Creative Wales' Scale Up Fund.<br>With special thanks to Joedi Langley, Kathryn Wolfe-Adams, Beth Romais, Paul Osbaldeston and Charlie Thomas


'''Location:''' Warwick Burh, River Avon (England) - 872 CE
;Villa Albertine
The release of Echoes of Revolution: NYC has been supported by Villa Albertine


'''Description:''' On the trail of a Shroud of Eden, the Order of the Ancients has settled in the Warwick Burh (fortress) on the River Avon, the residence of one of the wealthiest merchant families in the area. The Hidden One bureau leader, Basim, has recently traveled to Bulgar to meet Sigurd and his companions, intending to gather a few capable allies to infiltrate the castle and recover the Piece of Eden.
;The Gotham Center for New York City History
Peter-Christian Aigner, Ted Knudsen


The cold sky turns to hues of fire and gold as the sun sets while the river flows serenely through the quiet valley. From the small village of herders on the Avon Trail, you have been studying the castle for the past few days. From there, you can admire the sturdy walls of the burh overhanging the river and the warriors who patrol them day and night. The Order of the Ancients still occupies the place, meaning they have yet to find the artifact or perhaps the fortress has become their new base of operations in the province. There is nothing more to be learned from afar. The time to act has come.
;Sugar Creative
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, Jonny Tooze


{{IUNote
;Niantic Spatial
|Title=Consus
Echoes of Revolution: NYC is powered by Niantic Spatial<br>With special thanks to Joe Gabriel
|Text=
In ancient times, there lived a brilliant scientist known as Consus, also known as Prometheus. He was a gifted Precursor whose talent was crucial in creating the enigmatic Pieces of Eden. Working alongside Hephaistos, he contributed to crafting the powerful Swords of Eden.<br><br>However, as the war unfolded, Consus recognized the urgent need for advanced medical technology. He set his mind to design a remarkable device called the Shroud of Eden. This ingenious creation had the ability to scan and reconstruct a body, effectively healing injuries and restoring it to a predetermined state. It had one limitation, though – the Shroud could not reverse death itself.<br><br>As Consus approached the end of his natural life, he hatched a daring plan to overcome mortality. He decided to transfer his consciousness into the Shroud, hoping to evade the clutches of death. The transfer was a success, but it had an unforeseen consequence — Consus found himself trapped within the artifact, where he was eventually forgotten by time and history.<br><br>Centuries later, during the research conducted by the Capitoline Triad in their quest to survive the impending Toba Catastrophe, the Isu Juno stumbled upon the lost artifact. Discovering Consus trapped within the Shroud, Juno saw the opportunity to exploit his vast knowledge. She experimented with transferring Isu consciousness into artificial bodies, a daring endeavor that ultimately failed.<br><br>Throughout the ages, Consus managed to possess different users of the Shroud, offering them invaluable guidance and counsel. His wisdom proved instrumental to those fortunate enough to possess the powerful artifact.<br><br>However, fate took an unexpected turn in 2014. The Shroud faced destruction, and with it, Consus’ consciousness appeared to be lost forever.
}}


====Key Objectives====
;Ubisoft
<tabber>
Echoes of Revolution: NYC has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue.<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina
|-|1 - INFILTRATE THE BURH AND AVOID DETECTION=
The first goal of the Witnesses is to enter Warwick Burh without being noticed. There are a few different ways to achieve this. The Witnesses could disguise themselves as traders and enter through the main gate, or pose as soldiers hired by the Order of the Ancients. Another way could be to convince a villager to let them hide in a supply wagon full of straw to be brought into the burh. For a more direct approach, the Witnesses could climb the walls, or stealthily cross the bridge leading to the main gate and eliminate any guards stationed there.


;Challenges
;Welsh Government
*''Guards at the gate''<br>5 men guard the only gate into the burh. They are part of a contingent of two dozen mercenaries hired by the Order of the Ancients.
The creation of Echoes of Revolution: NYC has been made possible through the support of the Welsh Government.<br>With special thanks to Jack Sargeant, Charlie Thomas and Zowie Hay
*''Guards on the walls''<br>The remaining mercenaries patrol the burh’s walls. The fortified location is quite extensive, and the men seem insufficient to cover it without keeping a significant distance between each other.


;Weaknesses
</tabber>
*''Mercenaries will be mercenaries (minor)''<br>The Witnesses might try to offer the mercenaries a better deal than the one they struck with the Order of the Ancients, or attempt to bribe them with spirits. If they do, any Social check made to try convincing the guards to let them enter the fortress and overcome the Guards at the gate Challenge has 1 Free Raise.


|-|2 - FIND THE SHROUD=
;People of the Revolution
Once they enter the compound, the Witnesses must find the artifact. It is hidden in a secret garret at the top of the river-facing tower. Aleksi, the local leader of the Order of the Ancients, has been locked in there for days, studying the artifact.
<tabber>
|-|Caesar Glover=
Caesar was one of hundreds of sailors, White and Black, who helped the Continental Army escape from Brooklyn in 1776, enabling the rebellion to survive. Born in Africa, he was enslaved as a child and brought to North America.<br><br>Somehow, he earned his freedom, and in 1775 he joined the Revolution as part of the Marblehead regiment. This group of seamen manned the boats in the New Jersey and New York campaigns, including the famous crossing of the Delaware River. Black New Englanders like Caesar were among the Continental Army’s first recruits, 150 of whom carried Washington’s troops from Brooklyn Heights to Peck Slip in August 1776. The amateur military, greatly outnumbered, was badly defeated in Long Island. But they were saved by a thick fog, an early historian writing that no one in the region could remember any such weather “within the space of twenty or thirty years\". If not for the skill of mariners like Caesar, military historians agree, no more than half of the decimated rebel army would have escaped.


6 of the Order’s soldiers are patrolling the courtyard, clearly bored. 2 more stand by a tall door into the main building, wherein a group of visiting merchants and the remaining members of the Order of the Ancients are enjoying a sumptuous banquet. The feast presents an excellent opportunity to spy on the affairs of the Order of the Ancients. The Witnesses might take a guard or diner away from the main hall to interrogate them, hide in the shadows to spy on a crucial conversation, or infiltrate the upper floors to search parchments left in the dormitory rooms.
|-|Nathan Hale=
Nathan Hale is one of the American Revolution’s most famous spies and one of its earliest martyrs. Having volunteered to stay in New York after the Battle of Long Island in order to pass information to the Revolutionary cause, the 21-year-old Patriot was hanged by the occupying British government on September 22, 1776. This underscored the importance of effective espionage practices for the rebels. <br><br>Alongside George Washington’s spy ring on Long Island, intelligence-gathering was far more commonly done by everyday unsung heroes of the cause. Knowledge is typically passed mouth to mouth, through both formal and informal communication networks. Waitresses overhearing conversation between officers in a tavern passed information on to rebel informants. Slaves moving goods from city to country reported on the British army’s health. Families permitted to cross battlefield lines to visit relatives shared observations in conversation and correspondence.\n


;Challenges
|-|Alexander Hamilton=
*''Courtyard patrol''<br>The soldiers in the courtyard look bored, but they’ve been well-paid and stand ready to fight any intruders, particularly any Hidden Ones who might show up.
Alexander Hamilton was one of George Washington’s trusted advisers during the American Revolution and the first Secretary of the Treasury of the United States. Born in 1757 in the West Indies, he was orphaned at the age of 11. His cleverness showed early, and his employers pooled their money to send him to university. Hamilton moved to New York in 1773 and began attending King’s College (later Columbia University). By 1774, he was writing pro-rebel articles, and by 1775 he’d joined the volunteer militia to oppose the British. \n \nIn 1776 he formed his own artillery company, becoming a captain, before being appointed as aide-de-camp to Washington in 1777. A skilled military commander, his leadership was decisive in the Battle of Yorktown. After the war Hamilton went on to become a respected statesman, representing New York and the nation in the preservation of the principles of the revolution and formation of the new government.
*''The Banquet''<br>Merchants and off-duty soldiers are indulging in food and wine in the main hall. Confident in the safety of the burh, they are relaxed and off guard. Here it is possible to discover that Aleksi has been locked up for days in the river-facing tower, along with his “cursed treasure.” Those who have brought him food describe him as intent on writing tirelessly and doing “calculations”. They are sure they heard him talking to someone, even though they saw nobody else in the room.


;Weaknesses
|-|William Howe=
*''Eagle Vision (minor)''<br>Characters exploring the upper floors who activate the Eagle Vision Skill can sense the presence of something powerful coming from “above”.
William Howe was the commander in chief of the British Army in North America (1776–78). Despite several military successes, he was unable to destroy the Continental Army and stem the American Revolution.\n \nWilliam Howe had been active in North America during the French and Indian War a few years earlier, where he earned a reputation as one of the army’s most brilliant young generals. He initially captured New York in 1776 when the British defeated the Americans at the Battle of Long Island and later led the campaign to capture Philadelphia. These victories were, however, not enough to defeat Washington's armies, and he resigned in 1778 to return to Britain.
*''Animal Companion (major)''<br>Witnesses who activate their Animal Companion Skill to explore the rooftops or the wall’s walkway can sense the presence of the Shroud coming from the river-facing tower’s attic.


;Special (The Voices)<br>Every time characters activate their Eagle Vision Skill while in range of the Shroud of Eden, they hear a cacophony of voices piling up at the back of their mind, making it difficult to concentrate and interact with others. This effect lasts as long as the characters are within the burh walls and the Shroud of Eden is in Aleksi’s possession. While the effects last, each Wits and Social check made by the Witness requires 1 Raise.
|-|Thomas Jefferson=
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of \"Life, Liberty, and the pursuit of Happiness\".\n


|-|3 - RECOVER THE SHROUD OF EDEN=
|-|Marquis de Lafayette=
The Shroud of Eden worn by Aleksi houses the conflicting fragments of two different copies of Isu consciousnesses: Juno and Consus (see Shroud Of Eden #Unknown_1, page 64). Both entities vie for possession of Aleksi. While Consus tries to communicate with the Descendants across the Animus, asking them to destroy the Shroud of Eden, Juno seeks only the subjugation of the human race.
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay. \n \nHe quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.


As the Witnesses climb towards the top of the tower, they can hear Aleksi talking to someone and a frantic, stone-scratching noise.
|-|Francis Lewis=
Francis Lewis was a Welsh-born merchant and patriot who signed the Declaration of Independence and the Articles of Confederation. As a dedicated radical in New York, he served in the Stamp Act Congress and was a member of the Committee of Sixty and the New York Provincial Congress before joining the Continental Congress from 1775 to 1779. <br><br>During the Revolutionary War, Lewis utilized his commercial experience to help secure supplies for the Continental Army, particularly through his work on the Continental Board of Admiralty. His commitment to the patriot cause came at a high personal cost. Following the Battle of Long Island in 1776, British forces destroyed his estate in Queens and imprisoned his wife. While she was later released in a prisoner exchange, the harsh conditions of her captivity severely affected her health, leading to her death in 1779. Devastated by his wife's death, Lewis subsequently retired from politics, leaving Congress in 1779 and retiring completely by 1781.


The room is lit by burning braziers. The floors and walls are covered entirely with symbols, numbers, and complex calculations written using charcoal or scratched into the stone. A man wearing a golden shroud over his shoulder is writing on the rock wall with blood, using what’s left of his forefinger, worn down to the bone. He turns to you with eyes veiled by cataracts while his injured finger heals with unnatural vitality.
|-|Hercules Mulligan=
Hercules Mulligan was a vital spy for the Continental Army and a dedicated patriot during the American Revolution. Raised in New York City, he was an early member of the Sons of Liberty and a close associate of Alexander Hamilton, whom he mentored and introduced to revolutionary ideals. Working as a successful tailor, Mulligan cultivated relationships with high-ranking British Officers, allowing him to gather crucial intelligence directly from the enemy. Despite the dangers of operating within British-occupied New York, he operated as a confidential correspondent for George Washington, supplying information that helped shape the war's outcome. <br><br>Mulligan is credited with saving Washington’s life on two occasions by revealing plots to capture him. Even after being suspected of spying and briefly arrested, he continued his intelligence work with the help of his enslaved assistant, Cato. Following the war, Washington solidified Mulligan’s reputation as a patriot by having breakfast with him shortly after the British evacuation of New York.


Expressionless, he speaks with a male voice that resonates as if distorted and amplified by a repeater: “Eventually, you arrived as calculated, Wolf-kissed. However, I speak to the one who’s with you but is not here… this must be stopped… you mustn’t let them have it! She must be sto—!”
|-|Isaac Sears=
Isaac Sears was the public face of the Sons of Liberty in New York City, the second and perhaps most active chapter in the colonies. He was a prosperous merchant, like so many leaders of the underground rebel group. During the mid-1700s, he made fine income as a privateer, hunting the ships of imperial rivals for the British. Only when the Sugar Act brought an end to his trade in the West Indies did the sea captain turn against Britain. During the revolution he was a member of the Committee of Sixty and was involved in raids on British troops and in the destruction of Loyalist property throughout New York City.


The voice abruptly stops. Aleksi’s eyes light up with an iridescent glow, and a female voice thunders, sweeping you like a storm’s gust. “Hopeless you are… pawns in my hands. And you – Consus – are lost, nothing but a remnant, an error… like those who will die here, tonight!’’ With these words, Aleksi takes up his weapons and lunges at you with extraordinary speed.
|-|Anna Strong=
Anna Smith Strong was the only recorded female member of the Culper Spy Ring, a secret network established to gather intelligence for General George Washington in British-occupied New York. Living in Setauket, Long Island, she utilized her position to pass messages while avoiding suspicion, partly because her relatives were Loyalists. <br><br>Strong’s fame stems from the ingenious clothesline code which she used to signal Caleb Brewster, a courier who transported intelligence across the Long Island Sound. When a message was ready to be picked up, she would hang a black petticoat on her clothesline, clearly visible from across the bay. She would add a specific number of white handkerchiefs to indicate which of the six designated coves Brewster should use to meet his contact.


;Challenges
|-|George Washington=
*''Call for Consus''<br>A Witness can try to rally Consus, stopping Juno from possessing Aleksi. In this case, the character must make a Wits or Social check with 2 Raises. On a success, Consus invites the characters to take the Shroud of Eden from Aleksi’s shoulders — Aleksi then collapses to the ground in a semi-comatose state.
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence. \n \nUnanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.
*''Wake Up Aleksi''<br>A Witness can try to bring Aleksi back to his senses, or to strengthen his resolve to fight off Juno’s possession. In this case, the character must make a Social check with 1 Raise . On a success, Aleksi regains control of his own actions. However, the soldier’s mind is already consumed by the inconsistent and fragmentary incursions of the two Isu consciousnesses, and he will try to put an end to “the voices” in any way possible. At this point, in order to take the Shroud from him, 2 or more characters must make an Action check with 1 Raise. On a failure, the Shroud of Eden triggers the Shroud’s Overheating Setback.
</tabber>


;Special<br>As long as he wears the Shroud, Aleksi can’t be surprised and instantly regenerates any wounds suffered meaning that he can’t be injured or killed. While Juno possesses Aleksi, the soldier attacks with supernatural speed and strength. All Witnesses must make an additional Reaction check to dodge or parry and fight back at the end of each Approach check.
;Memories
<tabber>
|-|Birch=
;Passing Judgment
You are at Fraunces Tavern. In 1783, as the war came to an end, a joint British and American commission overseen by Brigadier General Birch convened here to review the claims of Black Loyalist ex-slaves seeking freedom and evacuation with the British Army. Boston King was one of these ex slaves. In this memory he presents his case to the panel to obtain a certificate of freedom.<br><br>Enter the streets of revolutionary era New York and head from City Hall towards Fraunces Tavern.


;Weaknesses
;Historical details
*''Apple of Eden (minor)''<br>A Witness in possession of an Apple of Eden can use it to bolster the mind of Consus. In this case, the Approach check made to overcome the Call for Consus Challenge requires no Raise. Also, the Wake Up Aleksi Challenge doesn’t trigger the Shroud Overheating Setback on a failure.
In 1783, as the British prepared to evacuate New York at the end of the Revolutionary War, the city became the site of a tense and historic reckoning. During the conflict, British commanders had promised freedom to enslaved people who escaped Patriot owners and joined their lines, and thousands sought refuge in British occupied New York. <br><br>When peace was declared, American officials demanded the return of formerly enslaved people under the terms of the Treaty of Paris. To address the crisis, British authorities convened hearings at Fraunces Tavern, overseen by Brigadier General Samuel Birch. There, formerly enslaved Black Loyalists petitioned to prove they had served the British cause and were entitled to evacuation. These proceedings, later called the Birch trials, required testimony about military service and escape. Those who qualified had their names entered into what became known as the Book of Negroes and were granted passage to Nova Scotia and other parts of the British Empire. <br><br>More than 3,000 ultimately departed New York under British protection. For many, the evacuation marked the beginning of a new and uncertain chapter, but it also represented one of the earliest large scale emancipations in American history, unfolding in the final days of British rule in the city.
*''Sword of Eden (major)''<br>A Witness using a Sword of Eden may be able to bypass the Shroud of Eden’s protection and injure Aleksi effectively. In this case, the Witnesses can defeat Aleksi with 2 separate Action checks with 1 Raise.


</tabber>
;Instructions
Objective
During the Birch Trials, the board evaluated the case for emancipation of ex-slaves. <br><br>Present Boston King's case by showing the needed evidence


====Setbacks====
Questions
*''A SUSPICIOUS GUARD (MINOR)''<br>One or more guards notice something’s not quite right and start investigating.
The officer will ask you questions. You need to provide the right piece of evidence to answer him.
*''ARCHERS (MINOR)''<br>Arrows start raining down from the burh walls. The Witnesses must make a Reaction check to avoid being injured.
*''GENERAL ALARM (MAJOR)''<br>Shouts of alarm resound from Warwick’s buildings, walls, and towers. All available soldiers converge on the Witnesses’ position. For the rest of the Sequence, all Witnesses must make an additional Reaction check to dodge or parry and fight back enemies at the end of each Scene.
*''SHROUD’S OVERHEATING (MAJOR)''<br>The Shroud of Eden #Unknown_1 overheats, releasing a tremendous force wave that hits everything nearby. Witnesses caught by the wave must make a Reaction check with 1 Raise. The Shroud may also cause the tower to collapse.


====Notables NPCs====
Presenting Evidence
;Aleksi
Tap on the haversack button to examine the items you can present as evidence. \n \nTap on an item to submit it for review.
Tall and beefy, with scars all over his arms and face, Aleksi is a captain of the Order of the Ancients operating in England. Before losing his mind to the Shroud, he used to be a ruthless commander, taking pleasure in hunting down and executing as many Hidden Ones as possible.


====Pieces of Eden====
;What happens
;SHROUD OF EDEN #UNKNOWN_1
*'''British Officer:''' [start] ''Good day, Boston King. I hope you are keeping well in these trying times. These trials are intended to enable us to demonstrate your suitability to receive a Certificate of Freedom. The certificate will give you passage to Nova Scotia and a new life. There are three questions to address. Let us begin.''
'''Known Owners:''' Unknown, Aleksi


'''Current Status:''' Unknown
Evidence:
*Pay Records
**[Details] I managed to keep hold of my pay records despite the chaos of the war. Hopefully this will help.\n-\nCharles Town, the 1st Day of August, 1782 Received of the Paymaster of His Majesty’s Forces, the sum of Eight Shillings, being one week’s pay for Boston King, a Negro man employed with the troops in military duty and camp service. \nThe said Boston King having come within the British Lines and since served with the Army, is to receive the above allowance, or the equivalent in provisions, clothing, or other necessaries, as available. \nSigned, Deputy Paymaster\n
**[Boston King comment] These are my pay records from the army.
*Letter from Captain Grey
**[Details] I was given this letter from Captain Grey who I served under in the New York Volunteers.\n-\nI do hereby certify that Boston King, a Negro man, having formerly come within the British Lines in South Carolina, hath for some time served with me in the New York Volunteers, and hath conducted himself with fidelity and good behavior. \nGiven under my hand this fifteenth day of October, 1783. \nCaptain Grey, New York Volunteers\n
**[Boston King comment] I was given this letter from Captain Grey.
*A Herbal Remedy
**[Details] Using powdered yarrow root to help cuts and wounds heal was something that my mother taught me. She was so knowledgeable about herbal remedies having learned from the Native Americans in South Carolina. <br><br>Her literacy and love of learning have been a constant inspiration and I hope one day to be able to write an account of my life.
**[Boston King comment] I carried herbal remedies like this throughout the war.
*My British Uniform
**[Details] Though I started out as a servant to the British officers it wasn't long before I found myself in the uniform of the brave New York Volunteers. <br><br>As a former slave, I was often assigned the most dangerous missions. It was in 1781 when I was sent alone to gather reinforcements when my battalion was under siege at Nelson’s Ferry. I narrowly avoided capture and returned to a hero's welcome.
**[Boston King comment] This is my uniform from the New York Volunteer British regiment.
*Dunmore's Proclamation
**[Details] Dunmore's Proclamation promises me freedom in exchange for the service that I have given as a Loyalist.<br><br>I was a young man when Loyalist forces seized Charlestown in May 1780 and I determined to throw myself into the hands of the English. They received me readily, and I began to feel the happiness of liberty. The impact of the Proclamation has been huge, 500 slaves left the day it was made and over 5,000 have since done so.
**[Boston King comment] Dunmore's Proclamation promises me my freedom.
*My Carpenters Tools
**[Details] I was 16 years old when I first apprenticed to a carpenter. He treated me very cruelly, and I was subject to frequent beating whenever a tool was misplaced. I was fortunate that my previous owner heard of my hardships and came to speak to him about my treatment.<br><br>The skills I learned there, no matter how unpleasantly, have enabled me to work for the British and the cause of my own Liberty\n
**[Boston King comment] These are the tools I used when I was a slave.


The Shrouds of Eden (see page 185 of Assassin’s Creed - Animus Handbook) are rare artifacts with mysterious healing capabilities whose earliest appearance can be traced back to Greek mythology. This specific Shroud represents one of Juno’s first failed experiments to clone the technology developed by Consus. The result is a Shroud of Eden that maintains the original’s extraordinary healing properties, significantly improving the wearer’s physical faculties, but retains fragments of the consciousnesses of the Isu Consus and Juno. Both consciousnesses can speak with the wearer and attempt to possess them. For this reason, wearing the Shroud of Eden can be dangerous, eventually leading to insanity and death.
*'''British Officer:''' [1st question] ''What proof can you bring that you were in His Majesty’s Service or Loyal to the Crown and its officers?''
*'''British Officer:''' [1st answer] ''Very good. Your service in the British Army is ample evidence.''
*'''British Officer:''' [2nd question] ''Have you evidence to confirm your arrival at his Majesty's garrison prior to November, 1782?''
*'''British Officer:''' [2nd answer] ''Yes, that pay record demonstrates when you were serving.''
*'''British Officer:''' [3rd question] ''Can you show that you are not known to be a man of bad behavior?''
*'''British Officer:''' [3rd answer] ''Captain Grey clearly declares you of good character.''


==Altaïr Ibn-La'Ahad==
*'''British Officer:''' [Some wrong] ''I think that's just enough evidence to get that certificate.''
“I, Altaïr, was born into a lineage of Assassins, destined to follow the path of the Creed. I ascended the ranks swiftly, achieving the esteemed title of Master Assassin at a mere twenty-five years of age. My accomplishment marked me as the youngest ever to attain such a position at that time.
*'''British Officer:''' [All correct] ''Congratulations Sir. Your service qualifies you for a Certificate of Freedom.''


Amidst the chaos of the Third Crusade, a sacred mission was bestowed upon me. I was entrusted with acquiring an ancient artifact known as the Apple of Eden, the Templar Treasure hidden behind the walls of Jerusalem. However, blinded by my arrogance I deviated from the principles I held dear, breaching all three tenets of the Creed. My actions led to the exposure of the Assassin community in Masyaf, leaving them vulnerable to a devastating Templar assault.
;Outcome
*Certificate of Freedom
In September 1783, Boston King was declared free and forever emancipated by order of Sir Guy Carleton. He was permitted to depart with the Black Loyalists for Nova Scotia.  


As a consequence of my transgressions, I was swiftly demoted to the lowly rank of Novice. My honor was tarnished, and I sought to atone for my grievous errors. To reclaim my place among the Brotherhood I embarked on a perilous journey to stop the Templars from seizing control of the Holy Land. It was a treacherous path, one that required me to skillfully manipulate both the Saracens and the Crusaders, pitting them against each other, like pieces on a grand chessboard.
;Log
I presented my case to the Birch trials panel at Fraunces Tavern.\nI obtained a certificate of freedom and was able to leave with the evacuating British.


While I was unraveling this intricate web of deceit and manipulation, I encountered a shocking revelation — my trusted Mentor Al Mualim was in league with the Templars. He sought to harness the power of the Apple for his own, nefarious purposes. To protect the Creed and preserve the delicate balance of power, I had no choice but to confront him. Al Mualim fell by my blade, and the Apple was retrieved, unveiling the hidden locations of other Pieces of Eden scattered across the globe.
|-|Cannons=
;Defending the Hudson
Near this spot, in 1776 the Battery fortifications overlooked the Hudson. At the time, American forces had taken control of New York, and the British Navy blockaded the harbor. Join the soldiers at the Battery under the command of Rufus Putnam, man the cannon, and do what you can to stop the British ships coming up the river. <br><br>Enter the revolutionary era Battery fort and take up your position at a cannon.


In time, age and experience brought me wisdom, and I ascended to the position of Mentor within the Levantine Brotherhood. Driven by my newfound understanding, I initiated a series of reforms, transforming the Brotherhood into a more egalitarian and inclusive organization. I dedicated considerable time to the refinement of our equipment and delved deep into the secrets hidden within the Apple of Eden.
;Historical details
By the summer of 1776, revolutionary forces controlled Manhattan, but the harbor told a different story. Hundreds of British ships filled New York Harbor, carrying tens of thousands of soldiers in the largest amphibious invasion of the eighteenth century. <br><br>General George Washington had cannons dragged into position near here to stop the British ships. On October 17, lookouts spotted HMS Phoenix and HMS Rose pushing up the Hudson. American batteries opened fire, but the ships broke through with little damage. Panic spread across the city, and Washington’s supply and communication lines were suddenly exposed. The Revolution in New York began not with victory, but with uncertainty and fear, as the city became the central battleground of the war.


I compiled my vast knowledge and insights into a meticulously encoded collection I named the Codex. it contains a wealth of wisdom gleaned from the experiences of my life, as well as the profound knowledge imparted by the Apple. This invaluable resource chronicles my journey and may serve as a beacon of guidance for future generations of Assassins.
;Instructions
Objective
Under the command of Rufus Putnam, you must man a cannon at the Battery and shoot the British ships as they attempt to sail up the Hudson River.


Thus, I, Altaïr, through trials and tribulations, evolved from a young and headstrong Assassin to a wise and revered Mentor. My legacy lives on in the reforms I instituted, the Codex I crafted, and the profound impact I left upon the Creed. May the wisdom and knowledge I have gathered guide those who come after me, and may the Brotherhood forever remain a beacon of hope in the eternal struggle against the forces that seek to control and oppress humanity.”
Aiming and Firing
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
Drag the slider at the bottom of the screen to aim the cannon.<br><br>Tap the fire button to fire.
|-
! colspan="2" |ALTAÏR IBN-LA’AHAD
|-
!Dates
|1165 - 1257 CE
|-
!Location
|Masyaf, Syria, China
|-
!Time Frame
|The Levant
|-
!Affiliation
|Levantine Brotherhood
|-
!Key Allies
|Maria Thorpe (wife), Darim and Sef (sons), Malik Al-Sayf
|-
!Main Opponents
|Robert de Sablé, Abbas Sofian, Al Mualim, Genghis Khan
|}
===Adventure Hooks===
#Rumors from the mountain villages west of Masyaf tell of strange, awful barks in the night and of cattle disappearing mysteriously, leaving only trails of blood. Recently, even some children have disappeared from their beds. The few eyewitnesses tell of a humanoid demon with the head of a hyena and hypnotizing yellow eyes.
#A high-ranking Templar is visiting Jerusalem, providing an opportunity for the Assassins to eliminate this key figure and whoever he’s come to the Holy Land to make a deal with. However, the target is kept under strict surveillance. The Witnesses must find a way to bypass the Templar guards and complete the assassination undetected.
#A fellow Assassin has recently gone rogue and is now working with the Templars. The Witnesses are tasked with locating and killing their former ally. However, they will soon discover that not all is what it seems. Misleading information about the supposed treachery was orchestrated by a Templar double agent within the Brotherhood’s ranks.
#The Witnesses intercept a coded message indicating the presence of a secret Templar training facility in Damascus. The Witnesses must gather intelligence and launch an audacious raid on the facility to destroy the Templar forces while they remain few in number.
#A powerful and mysterious individual has appeared in Acre, claiming he has come into possession of ancient, divine knowledge that allows him to heal the needy. The Witnesses are tasked with determining the truth behind his claims and the possible presence of a Shroud of Eden.
===THE “BEARING HEAVEN” TEMPLE===
'''Time Frame:''' The Levant


'''Location:''' Pagoda of Chengtian Temple,
Reloading
Western Xia (China) - 1227 CE
After each shot, you must reload. Tap on the screen when the triangle touches the bar to load, then repeat to ram and prime the cannon.


'''Description:''' Genghis Khan, the Mongol warlord, dies at the hand of the Brotherhood who correctly believed that his conquests were also due to a powerful Piece of Eden (Sword of Eden #2) that allowed him to enslave and conquer half the world. After the deed, Altaïr hides in the Pagoda of Chengtian Temple (the ‘Bearing Heaven’ Temple), where a group of Tangut monks and a couple of former Assassins give him shelter. All the while, the formidable general Tolui Khan, Genghis Khan’s fourth and youngest son, dispatches mounted troops to find his father’s assassins.<br><br>Altaïr and his companions must rest before leaving the Temple at the crack of dawn, carrying the Sword with them. Unfortunately, they don’t know that several of the monks are secretly spying for Genghis Khan.
;What happens
*'''Rufus Putnam:''' [Start] ''Stand and ready your guns. The Phoenix will come from the left!''
*'''Rufus Putnam:''' [first shot] ''If they get past our fortifications, they will be able to cut our supply and communication lines.''
*'''Rufus Putnam:''' [first reload] ''Take your time and make the shots count. America is watching your aim!''
*'''Rufus Putnam:''' [second ship] ''Look to your left, there is the Rose. Focus on her and aim for the waterline!''
*'''Rufus Putnam:''' [third ship] ''There is another on the left! We're cutting them up, but I'm not sure it's going to be enough.''
*'''Rufus Putnam:''' [ships out of view] ''Good shooting. Hopefully the batteries further upriver will be able to finish the job.''


It’s been a long and exhausting ride. You were sure that you spotted the Khan’s horsemen behind you a few times, but you’re confident you lost them before you reached the sanctuary of the temple. You are gathered in a warm hut at the foot of the towering pagoda, enjoying a flower-scented tea at the end of a humble but invigorating meal. The monks were more than hospitable, and you’ve been chatting amiably with Shengtong, the beautiful Assassin who appears to be running the kitchen. You told her all about what happened in Xingqing, but now fatigue begins to weigh upon your eyelids. As the sky darkens and the birds stop singing, you all fall asleep, one by one.
;Outcome
*Hudson Breached!
Despite your efforts, the British ships have broken through and sailed up the Hudson. The batteries further up the river will have to stop them now.


====Key Objectives====
;Log
<tabber>
At the Battery I took control of a cannon and tried to stop the British ships coming up the river.\nDespite my best efforts and some good shooting I couldn't stop the British Navy.
|-|1 - EVADE THE TRAP=
Shengtong plans to capture Altaïr and his companions and hand them over to General Tolui Khan – along with the Sword of Eden. She has drugged their tea, but other monks come to their aid.


Something is wrong. The nearby voices are muffled, and your eyelids weigh like lead. All images are but blurs. The monks’ robes move before you, leaving long and indefinite trails behind them, like strokes of a too-damp watercolor brush. Two monks splash your faces with cold water, shaking you and shouting in alarm, but you struggle to recover. Shengtong has taken the Sword of Eden from you and entered the Pagoda, and sent her traitorous monks back to deal with you.
|-|House=
;Colonial House
Not far from here, in 1781, British officers were billeted in the grand houses lining Broadway during the occupation of New York. Join Washington's Culper Spy Ring and use your role working in one of these houses to secretly gather information that could help the war.<br><br>Enter the streets of revolutionary era New York and head down revolutionary era Broadway towards a British occupied house.


;Challenges
;Historical details
*''Assassin Monks''<br>Traitorous monks have been sent to deal with the Witnesses.
Between 1776 and 1783 New York became a center of espionage! The most famous American spy network, known as the Culper Ring, reported directly to George Washington and relied on informants across the region. British officers were often billeted in private homes, living alongside civilian families, which blurred the line between public war and private life. While American men such as the merchant and tailor Hercules Mulligan played important roles, much of the intelligence gathering depended on women, both free and enslaved, whose daily work allowed them to move through the city with less suspicion. <br><br>Domestic labor placed women in kitchens, parlors, markets, and streets where British officers spoke openly. They could observe troop movements, overhear conversations, and quietly pass along information through coded messages and trusted couriers. In a city filled with checkpoints and patrols, ordinary routines became acts of resistance. In occupied New York, intelligence gathered inside homes and boarding houses helped shape Washington’s decisions and influence the course of the war.
*''Poison''<br>Shengtong drugged the Witnesses with a natural sedative. All Witnesses start the Sequence with their Action Approach Snagged. The Witnesses can examine the kitchen to find out what herbs they’ve been drugged with and prepare a common antidote. In this case, the characters must make a Wits check with 1 Raise.


;Weaknesses
;Instructions
*''Eagle Vision (minor)''<br>A Witness can activate their Eagle Vision Skill to enhance their chances of preparing an antidote. In this case, the Witness’ Wits check to overcome the Poison Challenge requires no Raise.
Objective
*''Eagle Sense (minor)''<br>A Witness that defeats a monk can activate their Eagle Sense Skill to have a vision of that monk preparing the poison with Shengtong. In this case, the Witness immediately acquires all the knowledge needed to overcome the Poison Challenge.
Agent 355, a member of Washington's Culper Ring, secretly gathered information on the British for the Revolution. <br><br>Search through the house and carefully gather important military intelligence from amongst the soldiers' items.


|-|PREVENT SHENGTONG FROM SIGNALING THE MONGOLS=
Detection
Shengtong has taken the Sword of Eden and is climbing to the top of the pagoda to light a large beacon. Troops loyal to the Khans are waiting nearby for a sign. The pagoda is guarded by a group of traitorous monks trained in the arts of the Brotherhood, making them deadly opponents.
Your presence must go unnoticed. Avoid creaky floorboards and don't spend too long in the room, or suspicion will grow.\nWatch the suspicion indicator on your screen. If it fills up, it will be too dangerous to continue and the mission will end.


The pale moon shines in a clear sky, illuminating the temple entrance, where a few traitorous monks stand guard. A dim orange glow from Shengtong’s torch can be seen climbing further up the tower. You might still have time to stop her from lighting the beacon on the top floor, but you must hurry.
Crucial Intel
Tap on highlighted items around the room to inspect them.<br><br>Review the information and only take relevant intel as each piece you take will raise your suspicion meter.


;Challenges
;What happens
*''More Assassin Monks''<br>Monks armed with shaolin spades stand ready to engage anybody who tries to enter the temple.
Items:
*''Climbing the Pagoda''<br>In order to climb the pagoda’s walls before Shengtong lights up the brazier, a Witness must make an Action check with 2 Raises.
*Fuel request
This letter details the problems of getting suitable firewood. Soldiers sent out of the city to source it were ambushed by revolutionary troops. The letter contains a request to requisition additional supplies for the stores as the weather grows colder.<br><br>This is proof of the effectiveness of our current strategy.
*Troop distribution
This is a dispatch detailing the movement of several hundred soldiers from the city to the Caribbean to deal with unrest there. <br><br>The weakening of the defenses in New York could prove essential intelligence for General Washington and his aim of retaking the city.
*Pass to New York
This is an official military pass granting the bearer the ability to leave the city and travel through the checkpoints in the surrounding area. <br><br>With the city under the control of the British Army, all movement of people in and out is carefully controlled - this could be a great help to our spies in the city.
*Map of Westpoint
This is a military plan of our defenses at West Point. It shows the defenses and the chain used to obstruct British navigation of the Hudson. <br><br>This may be normal planning, but it could also signal that General Washington is correct and the British do plan to attack!
*Rivingtons paper
Ha, it's not surprising that they are reading the Royal Gazette. <br><br>Rivington is nothing more than the King's mouthpiece and I'm sure these soldiers lap up his lies.
*A shopping list
Tobacco, soap, leather blacking, claret, new stockings...  <br><br>This is nothing more than the shopping list of one of the officers. We'll not gain any insights from this.
*A letter home
I hope the house is faring well. Please send my kind respects to my loving Wife & Child and all Enquiring friends... <br><br>A letter home from one of the officers here will not help us. I hope he can deliver it in person when he departs!


;Weaknesses
*'''Muffled British Officers:''' [QuarterDetection] ''... well personally I don't think they have much of a chance. They're farmers, not soldiers ...''
*''Surprising Shengtong (minor)''<br>If the Witnesses succeed in remaining undetected until they reach the top of the Temple, Shengtong has no reason to hurry. In this case, a Witness can make a Stealth check with 1 Raise to overcome the Climbing the Pagoda Challenge.
*'''Muffled British Officers:''' [HalfDetection] ''... it's not really about Liberty, it's simply the question whether the colonies shall or shall not be subject to the legislature of Great Britain ...''
*'''Muffled British Officers:''' [ThreeQuarterDetection] ''... it's a tragedy that we must sacrifice so many brave lives, in order to put an end to such an unnatural rebellion ...''


|-|3 - RECOVER THE SWORD OF EDEN=
*'''Muffled British Officers:''' [Noise 1] ''What was that?''
The Witnesses might reach the top of the pagoda before or after Shengtong has lit the beacon. As soon as Shengtong notices them, she sets the entire top floor ablaze, before escaping through a window with a Leap of Faith.
*'''Muffled British Officers:''' [Noise 2] ''Did you hear something?''
*'''Muffled British Officers:''' [Noise 3] ''My ears must be playing tricks on me.''


The wind blows harder on the top floors of the pagoda and howls as it passes from one window to another. Time is of the essence, as you do not know how many of the Khan’s troops could be stationed in the surrounding territories.
*'''Agent 355:''' [Start] ''I'm going to need to be as silent as the grave or I might just end up in one.''
*'''Agent 355:''' [Floorboard] ''I need to watch out for creaky floorboards!''
*'''Agent 355:''' [useless intel] ''I'm not sure this is going to help us win the war.''
*'''Agent 355:''' [Good intel] ''That's exactly what we need. With this Washington will be able to outwit them all.''
*'''Agent 355:''' [end] ''I can't risk anything more, or they are sure to find me.''
*'''Agent 355:''' [End all gathered] ''I think I've found everything of use!''


Special: Thanks to the Sword’s powers, Shengtong can hurl beams of energy and teleport a short distance at will. Thanks to this last power, any Action check made to hurt her in combat requires 1 additional Raise or the joint effort of 2 or more Witnesses.
;Outcome
*Intel Gathered
This is the intel vital for the revolutionary cause. Gathered from under the noses of the British Officers.


;Challenges
;Log
*''Fire Trap''<br>When Shengtong sees the Witnesses, she uses the strength granted her by the Sword to overturn the beacon and set the whole floor ablaze. This hinders the Witnesses’ pursuit.
Working for Washington's Culper Spy Ring I used my role working in one of these houses to secretly gather information that could help the Revolution.
*''Leap of Faith''<br>In order to pursue Shengtong, a Witness must follow her by making a Leap of Faith with a successful Action check with 1 Raise.
*''Fight Shengtong''<br>Shengtong is a formidable opponent and even more so with the Sword of Eden #2 in her hand.


;Weaknesses
|-|Escaping=
*''No Safe Landing (minor)''<br>If the Witnesses notice the large straw pile on the opposite side of the pagoda, they can move it, preventing Shengtong from escaping the tower with a Leap of Faith.
;Escaping Brooklyn
*''Deadly Landing (major)''<br>The Witnesses may decide to sabotage the straw pile. In this case, when Shengtong performs her Leap of Faith, she falls badly, possibly even killing herself in the attempt (based on how devious the Witnesses were in sabotaging it).
The remnants of Washington's forces landed near here in 1776, after a devastating defeat on Long Island, having evaded the British navy and escaped under the cover of darkness. Crew a ship carrying Caesar Glover and his soldiers, in order to help them evacuate before it is too late.<br><br>Enter the docks of revolutionary era New York to guide the ship back to harbor.


;Historical details
In August 1776, nearly 9,000 soldiers evacuated Manhattan in small boats. The Revolution had nearly collapsed. British forces overwhelmed the Continental Army on Long Island in the largest battle of the war. By August 29, George Washington and thousands of soldiers were trapped in Brooklyn, pinned against the East River with the Royal Navy blocking escape. If the army were captured, the rebellion might end before it had truly begun. <br><br>As night fell, a daring plan took shape. Under cover of darkness and aided by a thick fog that rolled in before dawn, soldiers began evacuating across the river in small boats. Experienced mariners from the region, including White, Black, and Native seafarers, quietly ferried troops to Manhattan while British warships sat unaware in the harbor. All night long, men, horses, and supplies crossed the water in near silence. <br><br>By morning, thousands of soldiers had escaped without detection. It was not a battlefield victory, but it was decisive. The survival of Washington’s army ensured that the Revolution would continue, and New York became the setting for one of the war’s most dramatic escapes.


</tabber>
;Instructions
Objective
The Continental Army and Caesar Glover escaped Brooklyn. <br><br>Navigate to the highlighted area on the Manhattan docks without being detected.


====Setbacks====
Steer the ship by drawing a circle on your screen to rotate the wheel. Drag the sail bar up or down to control speed.
*''TIME IS RUNNING OUT (MAJOR)''<br>If the Witnesses spend too long catching up with Shengtong (due to bad rolls, tactical mistakes, or spending too long questioning monks or searching the camp) the time at their disposal becomes increasingly tight. In this case, all Approach checks made to reach her require 1 additional Raise and the Witnesses lose 1 Sync level
*''BOLT OF ENERGY (MINOR)''<br>An energy beam leaps from the Sword of Eden #2 towards the Witness. The Witness must make a Reaction check to dodge the energy bolt.
*''SMOKE (MINOR)''<br>A pall of smoke fills the air, causing the eyes of the Witness to water and making breathing difficult. For the rest of the Sequence, all Wits checks require 1 additional Raise.
*''ON FIRE! (MAJOR)''<br>The clothing of the Witnesses catch fire. Until the Witnesses extinguish the flames, all their Approach checks require 1 additional Raise.


====Notables NPCs====
Detection 

;Shengtong
On the left of your screen is a detection meter that will begin to fill if you are spotted. <br><br>Avoid detection by the British ships by steering away from their search lights or by hiding in the clouds of fog.
Shengtong is a beautiful, middle-aged woman with long, dark hair, a deep scar under her left eye, and a missing ring finger that reveals her former affiliation to the Brotherhood. She was once a formidable Assassin, but was driven to the edge of insanity when the Brotherhood prevented her from avenging her partner’s death to serve a higher purpose. She was sent to Chengtian Pagoda to train and learn from a former Assassin, a wise man named Wu. Shengtong’s implacable thirst for vengeance soon turned to resentment. When the war came, she allied with the Khanate. Wu discovered her betrayal but before he could warn the Brotherhood she ruthlessly cut him down. Shengtong has been secretly training other monks in the ways of the Assassins for General Tolui Khan.


====Pieces of Eden====
;What happens
;SWORD OF EDEN #2
*'''Caesar Glover:''' [Start] ''Take the utmost care. If the British see us, they will be on us in a moment. We will need both our wits and bravery to make it over. Good luck.''
'''Known Owners:''' Genghis Khan, Hülegü Khan
*'''Caesar Glover:''' [quarterProgress] ''We are fortunate that it is so dark. The British can scarcely discern a man at six yards distance tonight.''
*'''Caesar Glover:''' [halfProgress] ''If this fog lifts, we are done for sure. We will have to trust in fate.''
*'''Caesar Glover:''' [threequarterProgress] ''We are almost there! Hold fast!''


'''Current Status:''' Unknown
*'''Caesar Glover:''' [DetectionEnd] ''Watch out! That's a British ship! We'll have to retreat and try again.''
*'''Caesar Glover:''' [RockEnd] ''Watch out! That will sink us!''
*'''Caesar Glover:''' [SuccessEnd] ''We made it! Well done. I thought I was done for sure.''


Forged by the skilled hands of Hephaistos, this Sword of Eden crafted in the shape of a saber emerged as a formidable weapon during the War of Unification. The sword found its way into the hands of renowned leaders such as Genghis Khan and his successors. Like its counterparts, this Sword of Eden granted extraordinary powers to its wielder, while also enhancing their innate charisma and leadership qualities.
;Outcome
*Escape successful!
You crossed the East River and avoided detection by British ships. You were fortunate that it was so dark and full of fog or you were sure to have been seen!<br><br>Congratulations on successfully evacuating from Brooklyn. It was a desperate moment for the Revolution


==Ezio Auditore==
;Log
“All my life, a fire of passion blazed in the depths of my soul, an energy that pushed me along an extraordinary path that eventually transformed me from a carefree youth into a respected leader among the noble Assassins. I was born into a family intertwined with the Brotherhood, but I wasn’t aware of this heritage until my seventeenth year. It was then that the specter of tragedy fell upon us, when my father and brothers met their untimely demise at the merciless hands of executioners.
I screwed a ship past the British blockade and helped Caesar Glover evacuate before it was too late.


I was rescued by my wise and noble uncle, Mario, who extended his guiding hand and welcomed me into the fold of the Assassins in the peaceful refuge of Monteriggioni. There, I learned the ways of our esteemed order under his watchful gaze, honing my skills and expanding my knowledge. Alas, that serene interlude didn’t last, as we were soon besieged by the insidious Borgia, a powerful family owning its allegiance to our sworn enemy, the Templar Order. In their ruthless quest for power, they took the life of my dear uncle and wrested an Apple of Eden from our protective custody.
|-|Fire=
;Fire Suspects
In 1783, with the British still in control of New York, Sir Guy Carleton commissioned an investigation into the causes of the devastating fire of 1776. The inquiry brought officers to this very spot you are now standing on to question those present at the time. Speak to people present at the time of the fire, help prepare an investigation, and accuse someone of being the cause.<br><br>Enter the streets of revolutionary era New York that were destroyed by the fire and begin questioning the suspects.


Fueled by an unyielding determination to resist the corrupting influence of the Templars in Rome, I brought new companions to our cause. For many years, I poured my heart and soul into dismantling the Borgia’s iron grip on the city, sparing no effort in liberating its people from their clutches.
;Historical details
On September 20, 1776, just days after British forces captured New York, a massive fire broke out and spread rapidly across lower Manhattan. Fueled by wooden buildings and strong winds, the flames destroyed nearly one fifth of the city. Churches, homes, warehouses, and vital infrastructure were reduced to ashes. <br><br>As autumn approached, thousands of residents including Loyalists, British soldiers, formerly enslaved people seeking refuge, and civilians caught between loyalties were left homeless. Much of the city became a patchwork of tents and temporary shelters, reshaping life in British occupied New York for the rest of the war. Suspicion quickly followed. British authorities arrested several individuals, accusing revolutionaries of setting the blaze to sabotage the occupation. <br><br>In 1783, just weeks before evacuating the city, Commander in Chief Sir Guy Carleton ordered another investigation. Officials reported possible incendiary evidence and conflicting eyewitness testimony, but no definitive cause was proven. Historians continue to debate whether the fire was accidental or deliberate. The Great Fire of 1776 remains one of the most destructive disasters in New York’s history and a stark reminder that the Revolution unfolded not only in battles, but in a city divided by fear and uncertainty.


Yet, my ambitions extended far beyond the confines of Italy. A thirst for knowledge consumed me, compelling me to undertake a monumental task: the search for and reassembly of the scattered pages of Altaïr Ibn-La’Ahad’s Codex. I embarked on this quest to enrich the Brotherhood’s techniques and uncover lost wisdom. The journey took me to the vast expanses of the Middle East, where I faced a desperate race against the Templars, as they too vied to possess the fabled treasures concealed within Altaïr’s long-lost library.
;Instructions
Objective
You must investigate and decide upon who caused the great fire of New York for the Carleton Commission. Do this by questioning three key suspects.


In the year 1512, standing at the threshold of that sacred library, I felt anticipation ripple through my veins. However, what lay inside defied my expectations. No volumes awaited, only the remnants of Altaïr himself, the lingering echoes of the Apple of Eden, and a Memory Seal etched with his final recollections.
Talking
The key suspects are: British General William Howe, American General George Washington, and New York fire chief John Baltus Dash.<br><br>Tap on them to ask questions and learn about the fire.


With trepidation, I activated the Apple, unearthing its hidden truths. In that moment, a message from the enigmatic Precursors revealed itself, casting a blinding light on my purpose. I, Ezio Auditore da Firenze, recognized my role as a conduit between these ancient beings and a future generation of Assassins. It became clear that destiny had chosen me to transmit knowledge and vital information from one era to the next. Overwhelmed, I meticulously transcribed my experiences and the profound message from the Precursors onto the sacred pages of the Prophet’s Codex.
New information
Each new piece of information unlocks further lines of questioning.


Upon my return from the Masyaf library, I made a solemn decision. I chose to withdraw from the active duties of the Brotherhood, finding solace and love in the embrace of Sofia Sartor, a remarkable woman who had captured my heart. Together, we chose a life free from the shadows, raising a family and savoring the tranquility that had long eluded me. Although my days as an active Assassin had drawn to a close, the flame of passion and purpose continued to burn brightly within, forever reminding me of the extraordinary odyssey that had shaped me into the man I had become.”
Notes
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
Tap the notes icon at any time to re-examine any of the suspects' answers.
|-
! colspan="2" |EZIO AUDITORE
|-
!Dates
|1459 - 1524 CE
|-
!Location
|Italy
|-
!Time Frame
|Italian Renaissance
|-
!Affiliation
|Italian Brotherhood
|-
!Key Allies
|Mario Auditore, Claudia Auditore, Sofia Sartor, Leonardo da Vinci, Bartolomeo D’Alviano, Niccolò Machiavelli, Caterina Sforza, La Volpe, Yusuf Tazim, Lorenzo de’ Medici, Suleiman I, Piri Reis
|-
!Main Opponents
|Rodrigo Borgia, Cesare Borgia, Juan Borgia, the Pazzi family, the Barbarigo family, Prince Ahmet, Manuel Palaiologos
|}
===Adventure Hooks===
#An unknown artist of unparalleled genius who signs his work only as “The Open Eye” creates incredible paintings concealing hidden messages that are said to lead to an unknown Precursor vault. The Witnesses must infiltrate the artistic salons of Venice, uncover the artist’s true identity, and decode the paintings to find the vault before the Templars do.
#The Witnesses explore a long-forgotten sanctuary in the Roman countryside. As they prowl its ancient halls, they uncover its history, revealing the legacy of a secret circle of guardians founded by Romulus: the Shields of Mars. Intriguingly, this circle shared many principles with the Assassin Brotherhood. Empowered by this knowledge, the Witnesses embark on a quest to retrieve a Piece of Eden, fortifying the Brotherhood’s foothold in the region while uncovering the truth behind Romulus and his connection to the Assassins.
#A deadly tournament is held in Rome, attracting skilled combatants from Italy – and beyond! The Witnesses are invited to participate but soon discover that the event is secretly a front for recruitment into the Templar Order. They must participate in the deadly matches to discover the Templar plot and free some of the captured fighters used as bait.
#A prominent member of the Medici family has gone missing in Florence, and rumors suggest their abduction is linked to the Templar Order. The Medici hire the Witnesses to investigate, providing the first in a long trail of clues that will uncover a conspiracy that threatens to destabilize the ruling family and Florence itself.
#A band of thieves known as the “Merletti Neri” has stolen a Precursor Relic from the Brotherhood’s hidden vault in Monteriggioni. The Witnesses must track down the thieves, recover the artifact, and unravel the connection between the thieves and the Templars.


===TEMPLAR RAID AT GINESTRA FIORITA===
Accusing
'''Time Frame:''' Italian Renaissance
When you feel you have enough information to make a conclusion you can accuse one of the suspects of causing the fire by tapping on them and selecting 'Accuse'.


'''Location:''' Ginestra Fiorita, Rome, Italy - 1504 CE
;What happens
*'''Player:''' ''Tell me about yourself, Mr Dash.''
*'''John Baltus Dash:''' ''I'm John Baltus Dash, a veteran firefighter. I worked to protect the city during the fire. I managed to protect much of the city from the fire, including St Paul's.''


'''Description:''' A few days ago, the efforts of the Brotherhood in the territories bordering Rome led to the recovery of a Piece of Eden — a Precursor relic (a Memory Seal) buried in a ruin of an Etruscan temple dedicated to the god Laran. The information hidden in this relic must not fall into the hands of the Templars. Bella, a young initiate, is transporting the Piece of Eden to Rome and has arranged a secret meeting with Ezio Auditore at one of the Brotherhood’s hideouts. The Ginestra Fiorita is a brothel belonging to Madame Rosa, and is used as a base of operations for a cell of Assassins led by Ezio Auditore himself. Before the meeting can start, the building is attacked by a group of Templars who seem to have been warned of the activities of the Brotherhood.
*'''Player:''' ''What do you think about Howe?''
*'''John Baltus Dash:''' ''His men often act like drunken louts. I've seen badly attended cook fires that got out of control.''


The Ginestra Fiorita is a two-story building with a well-kept and decent appearance, located in one of the wealthiest districts of Rome. Its balconies are decorated with ginestre, broom flowers, whose bright yellow elegantly matches the gooseberry color of the curtains embellishing the structure both inside and out. As soon as you enter, the scent of fruity and floral essential oils hits you, almost as much as the beauty of Madame Rosa’s workers. A young, long-haired boy named Michele leads you to a sumptuous waiting room, offering you seasonal fruit and fresh water while you make yourself at home. Before you can enquire whether Bella has arrived yet, the doors of the Ginestra Fiorita are smashed open by attacking soldiers! In a matter of seconds, the calm of the brothel has been shattered.
*'''Player:''' ''What do you think about Washington?''
*'''John Baltus Dash:''' ''I heard that Washington was talking about how he wanted the city to burn down.''


====Key Objectives====
*'''Player:''' ''What do you think about the buildings that were destroyed?''
<tabber>
*'''John Baltus Dash:''' ''The British soldiers helped take out some buildings to stop the spread of the fire. Without that I think the other half of the city would be gone.''
|-|1 - DEFEAT THE ATTACKERS=
Swordsmen carrying torches burst through the front doors, swiftly setting alight to the curtains and carpets. You must defeat them quickly before everything burns down.


;Challenges
*'''Player:''' ''What do you know about the incendiaries that were found?''
*''Swordsmen''<br>The attackers engage anyone who crosses their path, not making distinctions between you, patrons and workers. To save anyone targeted by them, the Witnesses must make at least 2 Approach checks with 1 Raise.
*'''John Baltus Dash:''' ''There were incendiaries scattered all over. Whoever did this wanted to start the fire in multiple spots at once.''
*''Crossbowmen''<br>2 groups of crossbowmen wait outside the building, shooting at anyone trying to escape. To eliminate them all, the Witnesses must make at least 2 separate Approach checks.


;Weaknesses
*'''Player:''' ''How do you explain your hidden stash of valuables?''
*''Weakness (minor)''<br>The brothel holds ample stocks of perfumes and essential oils. They are highly flammable. If the Witnesses throw them at the attackers, any Approach check to overcome the Swordsmen Challenge has 1 Free Raise.
*'''John Baltus Dash:''' ''Of course I knew the fire was coming. The whole place is a tinderbox. Why wouldn't I hide my valuables?''


|-|2 - BRING EVERYONE TO SAFETY=
Smoke and intense heat envelops the building. The attackers are all dead or have departed, but someone remains still trapped upstairs.


The flames are devouring the intricate wooden furniture, the precious silks draped on the mannequins, and the majestic gooseberry-colored curtains, quickly enveloping everything. The scent of essential oils has been replaced by dense smoke that chokes and blinds you. A supporting beam collapses over the brothel’s main entrance, dividing you from the remaining soldiers outside, but also cutting off your escape. You know that there is a door out onto the roof, but the flames are already licking up the stairs. As you look for an alternative way out, you hear someone calling for help from upstairs.
*'''Player:''' ''Tell me about yourself, Mr Howe.''
*'''William Howe:''' ''I'm William Howe, a British general. I am the commander-in-chief of the British Army in North America in charge of New York.''


;Challenges
*'''Player:''' ''What do you think about Dash?''
*''Debris Blocking the Way''<br>The stairs are starting to collapse in the fire. You need to find a different way to reach the second floor.
*'''William Howe:''' ''I saw him burying his valuables before the fires even broke out. It's very suspicious, like he knew the fire was coming, but he didn't warn anyone.''
*''Flash Point''<br>If they don’t take specific precautions, when the Witnesses open the door leading to the room whence the call for help comes, a burst of flames threatens to envelop them. In this case, the Witnesses make a Reaction check. Bella lies unconscious in a corner, the Piece of Eden held tight in her hands.


;Weaknesses
*'''Player:''' ''What do you think about Washington?''
*''Wet Blanket (minor)''<br>If a Witness uses water to wet their clothes or wets fabric to cover themselves with, they will be protected against the intense heat. Any Approach check made to face the flames has 1 Free Raise.
*'''William Howe:''' ''That man was definitely up to something. He had all the bells removed from the city. It meant that when the fire broke out, my men weren't alerted until later. I think he planned it!''


*'''Player:''' ''What do you know about the badly attended cook fires?''
*'''William Howe:''' ''My men's training is exceptional, and they are the finest infantry in the world. Sometimes they like to drink and rough house. It's not caused any real issues before.''


</tabber>
*'''Player:''' ''What do you think about the plundering that took place?''
*'''William Howe:''' ''That's a serious accusation. I sincerely hope you have substantial evidence of my men doing such a thing. Before you continue to repeat those rumors.''


====Setbacks====
*''AN INNOCENT IS KILLED (MINOR)''<br>One of the patrons, a servant or a brothel worker, is slain. If a number of innocents equal to the number of Witnesses are killed, the Witnesses lose 1 Sync level.
*''FALLING DEBRIS (MINOR)''<br>A piece of burning wood falls from the ceiling. The Witness must make a Reaction check.
*''FLYING BOLTS (MINOR)''<br>Crossbow bolts start flying left and right. The Witness must make a Reaction check to avoid being injured.
*''SMOKE (MINOR)''<br>Smoke fills the air, making the Witnesses’ eyes water and causing difficulty breathing. For the rest of the Sequence, all Wits checks require 1 additional Raise.
*''ON FIRE! (MAJOR)''<br>The clothing of the Witnesses catch fire. Until the Witnesses extinguish the flames, all their Approach checks require 1 additional Raise.


====Notables NPCs====
*'''Player:''' ''Tell me about yourself, Mr Washington.''
;Bella
*'''George Washington:''' ''I'm George Washington, the commander of the Continental Army.''
Bella is a smart and sassy young initiate, who worked as an accountant for Madame Rosa’s various establishments.


====Pieces of Eden====
*'''Player:''' ''What do you think about Dash?''
;MEMORY SEAL
*'''George Washington:''' ''All the water buckets had their handles cut off. Shoddy handling and protecting of his equipment. What is he playing at?''
'''Known Owners:''' Unknown


'''Current Status:''' Unknown
*'''Player:''' ''What do you think about Howe?''
*'''George Washington:''' ''His men were plundering houses the flames hadn't even reached yet! Not to mention the amount of patriots they've arrested under the guise of this \"fire\". Clearly they did this to line their own pockets and lower our numbers.''


The Memory Seal is an obscure Precursor relic, apparently capable of storing recorded memories. The small, circular object seems made of wrought metal and stone, resembling ancient Phaistos Disks, featuring symbols, stylized icons, and geometrical shapes.
*'''Player:''' ''How do you feel about the fire?''
*'''George Washington:''' ''I don't deny that I am pleased the city has burnt down. The loyalists have done us a great service; however, it was not me that did it.''


==Shao Jun==
*'''Player:''' ''What do you know about the church bells that were removed?''
“I, Shao Jun, shall recount the tale of my life. I was born into the bonds of royal captivity, destined to become an imperial concubine. I was esteemed for my agility and discretion, and during my travels as a companion to Emperor Zhengde, my talents were honed in the art of espionage. Little did I know that his demise would reveal a secret war between the Templar faction known as the Eight Tigers and the Brotherhood of Assassins.
*'''George Washington:''' ''Yes, I had the bells moved to be melted down into cannons. But that was planned months ago; it has nothing to do with the fires.''


At the tender age of sixteen, I was liberated from my gilded cage by the Assassins, forever grateful to those who had delivered me from my plight. Immersed in the ways of the Brotherhood, I vowed to return and liberate my fellow concubines from their chains. But, alas, I arrived too late, for the cruel hand of the new emperor had tortured and extinguished the lives of most, revealing his sadistic nature to the world.
*'''Player:''' ''What do you think about the buildings that were destroyed?''
*'''George Washington:''' ''Those loyalists were smashing perfectly good houses to bits. The flames weren't anywhere near them!''


The Emperor Jiajing unleashed a ruthless campaign to obliterate the Brotherhood in China, aided by the treacherous Eight Tigers led by the cunning Zhang Yong. Many of my brethren were killed, forced into hiding or compelled to flee to foreign lands for their safety. Determined to find new allies, I embarked on a perilous journey to Italy, where I sought the counsel of the legendary Ezio Auditore, who had retired from active duty in 1524. His sage advice guided me on the path to rebuilding the Brotherhood in my homeland.
;Outcome
*Accused: John Baltus Dash
You have accused the Fire Chief of starting the fire. He buried his own valuables before the fire broke out, suggesting he knew what was coming, and, despite being a known loyalist, he didn't inform the British. His behavior is suspicious, but the evidence is circumstantial and not conclusive.
*Accused: General William Howe
You have accused the British forces of causing the fire, either through malice or incompetence. While British troops were seen looting buildings and numerous Revolutionary supporters were later arrested, the evidence against them remains circumstantial and inconclusive.
*Accused: General George Washington
You have accused the Revolutionary forces of being involved in deliberately starting the fire. General Washington's outspoken desire to deny the British the city, the presence of unexploded incendiaries, and the removal of church bells by American soldiers all point to planned sabotage - but the evidence remains circumstantial and inconclusive.


Two years later, armed with newfound knowledge and resolve, I returned to China, embarking on a mission to eliminate the Eight Tigers. One by one, their reign of terror crumbled before my unyielding blade. With each life extinguished, the Chinese Brotherhood grew stronger, and I, Shao Jun, ascended to the honored position of Mentor, guiding my fellow Assassins with unwavering determination.
;Log
I spoke to people involved in the Great Fire of 1776. I successfully assisted with the investigation into the cause but could not conclusively identify the cause.


At the culmination of my crusade, I struck with precision and cunning, ensuring the demise of Emperor Jiajing, whose reign of tyranny had plagued our land for far too long. The Chinese Brotherhood stood tall once more, the flame of justice burning brightly in our hearts.
|-|Lewis=
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
;Supplying the Revolution
|-
In 1776, the large houses here along Broadway were used as locations to plan how to get supplies across the Atlantic. American forces were experiencing significant supply issues that threatened the course of the Revolution. With battles against British forces imminent and gunpowder supplies running low, work with Francis Lewis to plot a safe route.<br><br>Enter the docks of revolutionary era New York to begin planning the shipping route.<br><br>This memory has been created in partnership with the Welsh Government.
! colspan="2" |SHAO JUN
|-
!Dates
|1505–unknown
|-
!Location
|China
|-
!Time Frame
|Ming Dynasty
|-
!Affiliation
|Chinese Brotherhood
|-
!Key Allies
|Zhu Jiuyuan, Wang Yangming, Ezio Auditore
|-
!Main Opponents
|Jiajing, Zhang Yong
|}


===Adventure Hooks===
;Historical details
#A powerful merchant, rumored to be a spy for the Order, is consolidating his power in China through the silver trade with European Templar affiliates. The Brotherhood sends the Witnesses to infiltrate his palace, uncover his secret alliance to the Order, and assassinate him to prevent the western Templars from entering the region.
The Revolution was almost lost, not with a grand battle or cunning act of espionage, but with a shortage of supplies. When George Washington took command in 1775, he discovered the evolutionary army had a critical shortage of supplies. The shortages included food, clothing, and weaponry, however the most critical was with Gunpowder. With only 38 barrels of gunpowder, equivalent to just nine rounds per soldier, in the stores they were almost unable to fight the British. <br><br>America lacked the natural deposits of saltpeter that was needed to create their own and as a result they were reliant on imports, largely from their allies in France. These supplies were largely shipped across the Atlantic then via French colonies in the Caribbean. These routes sought to avoid the British blockades and seizures, a process that required a deep understanding of international shipping. <br><br>The newly formed American army turned to people like Francis Lewis, successful merchants who has taken up the patriot cause despite the risks to both their life and fortunes. This approach saw moderate success and led to several crucial clandestine shipments reaching America in 1777, supplies that enabled the army to engage in some of the most important early battles.
#A hidden sanctuary, believed to hold a legendary treasure and ancient knowledge, has been discovered in the remote Lingtong Temple, in the Fujian Province. The Witnesses are tasked with exploring the sanctuary, battling an Isu guardian, and discovering a secret message left by the First Civilization.
#The Witnesses are summoned in Ningbo in north-east Zhejiang province to investigate a series of mysterious assassinations that have targeted some of their key allies. The Witnesses discover a branch of rogue Assassins who have turned against the Brotherhood to side with the Portuguese Rite of the Templar Order. They must thwart their deadly mission, while ensuring the reputation of the Brotherhood remains intact.
#A legendary sword said to be once wielded by Hulegu Khan, and Genghis Khan before him, has resurfaced in the hands of the Xu brothers – heads of a pirate syndicate – in Shuangyu. The Witnesses must infiltrate the syndicate to steal the sword and prevent its misuse by the pirate lords, whose marauding ambitions threaten to destabilize the whole region.
#The Witnesses are sent to a war-torn province where two rival factions vie for power. Both sides seek the aid of the Assassins, and the Witnesses must carefully evaluate the political landscape, choosing which clan to support while potentially unraveling a Templar plot to exploit the chaos for their own gain.


===THE LOST BOX===
;Instructions
'''Time Frame:''' Ming Dynasty
Objective
Help Captain Francis Lewis plan routes to move supplies from the Caribbean. These supplies that are critical to the Revolution.


'''Location:''' Shangchuan Island, Chuanshan Archipelago,
Planning your route
China - 1552
To set your route, tap the Traverse board on the left of the table to input a direction.<br><br>Your ship will go in that direction until it hits a wall or obstacle.\nYou have a maximum of six inputs per voyage, so plan carefully.


'''Description:''' The Spanish missionary Francis Xavier arrived in China to spread the Jesuit doctrine, but finds himself trapped on Shangchuan Island, 14 km south of the mainland. The island serves as a refuge for Chinese smugglers and a hub for Portuguese traders, offering Xavier a possible means to reach mainland China. Unfortunately, no one has been willing to assist him thus far. To complicate matters further, Xavier gets robbed, with most of his possessions taken by a smuggler who has since fled to Macau.<br><br>As rumors about the event start circulating, Shao Jun receives word of a peculiar golden box that the priest fought tooth and nail to protect and was able to keep from his robbers. Believing that this might be the same Precursor Box that her mentor Ezio Auditore entrusted her with more than three decades before, she immediately gathers a crew and sets sail for Shangchuan. But Shao Jun is not the only one seeking the relic: A small contingent of Knights from the Order of Saint Benedict of Aviz, led by a prominent member of the Portuguese Rite of the Templar Order, is also hot on the trail of Francis Xavier. Upon reaching the small chapel where the priest had sought refuge, the Witnesses are met with a grim sight. The chapel has been ransacked, and Francis Xavier lies mortally wounded, surrounded by the lifeless bodies of his fellow missionaries. To their dismay, there is no sign of the artifact they sought; the Knights of Aviz have beaten them to it. An informant brings word that the Knights are leaving for Nagasaki at dawn, aboard a Black Ship. There isn’t much time – the Assassins must be quick.
Wind currents and ships
Wind currents push your ship without using up an input, so take advantage of them to travel further.<br><br>Be careful to avoid British ships along your journey.


Underneath a sliver of moonlight piercing through the cloudy winter sky, a dense mist drifts across the tranquil waters of Shangchuan’s harbor. The sea lies calm and undisturbed beneath the silent glide of your rowboats. The soft glow of dawn begins to illuminate the horizon, so it won’t be long before the sailors of the Templars’ ship will clamber aboard their rowboats to return aboard and prepare to leave. Time slips away, and Shao Jun recalls the wisdom of her master Zhu Jiuyuan: “Pluck flowers as they bloom, wait and you will have only the twigs.” Approaching the Black Ship, the only audible sounds are the gentle lapping of waves and the faint creaking of rigging.
Hint
If you need a hint tap the icon to see a possible route.


====Key Objectives====
Setting sail
<tabber>
Once you're happy with your route, tap the tick button to start the voyage, you can press the reset icon to remove your inputs.
|-|1 - BOARDING THE BLACK SHIP=
The Black Ship, a carrack, is at anchor off the coast of the Shangchuan Island. The Portuguese will leave for Nagasaki, Japan, soon, and so the Witnesses have little time to board it and fulfill their mission. They must decide whether to hide on the carrack’s lower decks and wait for the right moment to stealthily steal the Precursor Box, or to immediately engage the crew and Templars.


;Challenges
;What happens
*''Deck Guards''<br>Although tired from the long watch of the night shift, a few ordinary seamen still patrol the ship’s main deck. Two are equipped with loaded arquebuses.
*'''Francis Lewis:''' [Start] ''Let me lend my expertise to help plot a route for the French supplies that the Revolution needs. Use the circular Traverse board on the left of the table to set a course.''
*''Suspicious Boats''<br>If the Witnesses don’t think to hide their rowboats – for example, by scuttling them before climbing onboard – they automatically trigger the We Have Company Setback when the Portuguese sailors arrive from the docks.
*'''Francis Lewis:''' [Map 1 start] ''First we will need to work out a path for the goods from the Caribbean; this part should be simple enough. The French colonies there can provide us with immense amounts of gunpowder and other supplies. The main things to be aware of will be to work out the best route through the rocks.''
*''Stowaways on Board''<br>If the characters prefer to sneak aboard, they will have to take care not to be spotted either by the crew, or by the Knights – João Machado’s three bodyguards who guard his cabin. Because of the elite training of Machado’s bodyguards, all Stealth checks made to escape their surveillance require 1 Raise.
*'''Francis Lewis:''' [Map 1 end] ''Well done; that will be the perfect route for the ship. There are four more stages to plot. The French support for the war is what allows us to bring these supplies from the Caribbean.''
*'''Francis Lewis:''' [Map 2 start] ''The next step of the journey will require you to plot a route through the Windward Passage. You will need to be careful of both the rocks and the weather.''
*'''Francis Lewis:''' [Map 2 end] ''That will work well by the look of it. You will need to plot three more steps. In the next step of the journey, we will need to move the goods up the Gulf Stream and up the coast.''
*'''Francis Lewis:''' [Map 3 start] ''I know the risks of supporting the Revolution, but I cannot stand by when the Stamp Act is so unjust. You will need to be mindful of not just the rocks but British ships that will seize the cargo.''
*'''Francis Lewis:''' [Map 3 end] ''Perfect, that is exactly what is needed. Almost there, two more to go. I've seen firsthand how a war is often decided by logistics, and this one is no different.''
*'''Francis Lewis:''' [Map 4 start] ''Now let's plot a course that follows the coast up toward New York. You'll need to be aware of the risk of both the weather and of British ships in this leg of the journey.''
*'''Francis Lewis:''' [Map 4 end] ''That's an excellent solution. Only one more step left now. With the last step of the journey, you'll need to move the supplies into a safe harbor in America.''
*'''Francis Lewis:''' [Map 5 start] ''American forces are desperate for these supplies, their future depends on our success. You will need to contend with more British ships the closer you get to the destination. Good luck.''
*'''Francis Lewis:''' [Map 5 end] ''Excellent work. That route will take the supplies used where they are needed.''


;Weaknesses
;Outcome
*''Portuguese Sailors (minor)''<br>The Witnesses could opt to change their strategy and retreat to the docks, where they blend in among the inebriated sailors still on leave. In this case, the Witnesses overcome the Deck Guards and Suspicious Boats Challenges. However, characters might have to make Social checks to keep up the charade.
*Supplies delivered safely!
Following your course, the ship delivered supplies to our Revolutionary forces in America. <br><br>With General Washington's supplies running dangerously low due to British blockades, this delivery could prove vital to the ongoing fight. Well done.


|-|2 - ASSASSINATING THE TEMPLARS=
;Log
Once onboard, the Witnesses discover that below deck, hidden amongst crates of Portuguese wine and rapiers, Chinese silk and porcelain, Japanese lacquerware and katanas, are a dozen crates containing arquebuses, bullets and gunpowder sacks. Nearby, João Machado sleeps in a locked cabin at the ship’s stern; two of his bodyguards stand guard outside in the corridor, while a third rests on an Indian sofa inside the cabin.
I worked with Welshman and Patriot Francis Lewis to plot a course for supplies from the French Caribbean to America. These supplies were critical for the ongoing war effort.


In the meantime, the sky has brightened and the thick fog has dissipated, allowing the Witnesses to spot an approaching vessel — a huge junk bearing down on the Black Ship. It’s hard to tell if it’s the Chinese navy, or a pirate ship, but either way it is clear that it is approaching with hostile intent. The crew of the Black Ship springs into action, scrambling to their posts and hastily arming themselves in preparation for the impending confrontation.
|-|Pole=
;Liberty Raised
In 1771, patriots gathered here, overlooking City Hall, to erect Liberty Poles in defiance of British rule. Tensions with the occupying forces were high. Alongside Sons of Liberty member Isaac Sears, design and raise a pole in protest at British occupation.<br><br>Enter the revolutionary era New York City Hall to begin raising a liberty pole.


;Challenges
;Historical details
*''Through the window''<br>A Witness can reach João Machado’s room by climbing the ship’s keel and railings. However, the room’s windows are sealed shut, and the only way in is by crashing through them, alerting the Templar inside.
After Parliament repealed the Stamp Act, New Yorkers marked the moment by raising what became known as a liberty pole on the Common, near where British soldiers drilled. \nIn the 1760s, new British taxes and trade regulations had sparked fierce protests, especially among maritime workers and laborers who felt the economic strain most directly. The streets were a battleground.<br><br>The tall white pine mast, timber normally reserved for Royal Navy ships, rose above the barracks with a flag proclaiming liberty. It was meant to provoke. British troops and Loyalists repeatedly cut the pole down, and each time supporters of the Patriot cause raised another. <br><br> The conflict escalated into street fighting known as the Battle of Golden Hill, often described as the first bloodshed of the Revolution in New York. During the later British occupation, liberty poles continued to appear as symbols of resistance. Some were reinforced with metal bands or greased to prevent soldiers from climbing them. These towering masts were more than protest signs. They were bold declarations that even under imperial authority, many New Yorkers refused to surrender the idea of self government.
*''I don’t know you''<br>With sailors running to their stations, somebody might become suspicious of the Witnesses, especially if they are not in disguise. In the latter case any Social check made to deceive the counterpart requires 2 Raises.


;Weaknesses
;Instructions
*''Exploiting the Chaos (minor)''<br>If the Witnesses act quickly enough, they can take advantage of the chaos caused by the approaching ship, and surprise the knights at the door, or the third knight with João Machado inside the cabin. In this case, any Approach check made to assassinate them has 1 Free Raise.
Objective
*''Bombing (major)''<br>The firearm crates and gunpowder sacks are right below Machado’s room. The Witnesses might choose to blow up the Black Ship and the Templars all in one. However, if the Witnesses use such an approach before stealing the Precursor Box from the Templars, they automatically trigger both the Make it Burn and Lost Treasure Setbacks.
The Sons of Liberty, alongside the famous revolutionary Hercules Mulligan designed and erected a Liberty Pole at this spot. <br><br>Join in and declare your defiance against British rule.


|-|3 - RETRIEVING THE PRECURSOR BOX=
Designing
The Precursor Box currently in João Machado’s possession is destined for his superior, Gaspar Vilela, who awaits the artifact in Nagasaki. It is crucial that the Witnesses recover the relic and leave the ship before it is sunk during the battle.
Tap the areas on the easel to customize your Liberty Pole. <br><br>You can choose the topper, defenses, and flag.


An explosion rocks the Black Ship. The assault has begun. A cacophony of shouting voices and clanging blades combines with the sound of bullets hissing past you in the air like angry bees. The wooden planks of the main deck creak under the weight of Chinese sailors as they board the carrack. The Precursor Box must be rescued from the Knights of Aviz, and you have no time to spare.
Finalizing
When you have finished designing, tap on the check mark on the paper at the bottom of the easel to finalize your Liberty Pole.


;Challenges
;What happens
*''Runaway''<br>Once the assault has begun, João Machado and his bodyguards block the door to the cabin with the furniture, before escaping through the window and climbing down to the captain’s jolly boat.
*'''Hercules Mulligan:''' [start] ''Let's show those British clods that we'll not be cowed. Raise our Liberty Pole high and proud.''
*''The Brotherhood Won’t Have It''<br>The Commander of the Knights of Aviz is willing to let the box sink to the bottom of the sea rather than let the Witnesses take it, while he’s still clutching it if necessary.
*'''Hercules Mulligan:''' [first pole] ''The chiselers in the barracks will be furious at the use of the mast for a pole.''
*'''Hercules Mulligan:''' [first top] ''Be it a Liberty plaque or a red Cap of Liberty, our message to them couldn't be more clear.''
*'''Hercules Mulligan:''' [end] ''With every flag flown and every voice calling out in dissent, the support for the cause grows, my friend.''


;Weaknesses
;Outcome
*''Aye Captain (major)''<br>If a character successfully pretends to be a ship’s officer, he can offer to escort Machado to safety (see the Runaway Challenge), and then calmly take care of him once he’s separated from his bodyguards. In this case, the Templar remains paralyzed by the sense of defeat and does not resist.
*Liberty Pole Raised!
You successfully raised a Liberty Pole in front of the British barracks, sending a clear message to the occupying forces. It may be cut down, but a new one will be raised in its place.


;Log
Alongside Sons of Liberty member Isaac Sears, I designed and raised my own Liberty Pole in protest against British occupation.


</tabber>
|-|NMM=
;Nine Men's Morris
1779 New York, occupied by the British, was torn apart by war, its streets shared uneasily by loyalists, patriots, and those caught somewhere in between. Take a moment's respite from the simmering tensions to sit here at City Hall Park, and play Nine Men's Morris with people with differing opinions on the war.<br><br>Enter the streets and taverns of revolutionary era New York to find a game.


====Setbacks====
;Historical details
*''WE HAVE COMPANY (MINOR)''<br>Everyone onboard the ship is on high alert and looking out for intruders. Until the end of the Sequence, all Stealth checks made to avoid detection require 2 Raises.
Nine Men’s Morris was a popular strategy game during the American Revolution and was played by soldiers and civilians alike. Boards were scratched into stone tavern tables, barrack walls, and public spaces across New York. Taverns and coffee houses were central gathering places where people shared news, argued politics, and passed the time. The rules of the game were simple: place your pieces carefully, block your opponent, and trap them until they could no longer move. But the strategy required patience and calculation. <br><br>In the 1770s, New Yorkers were engaged in a far more dangerous contest. Debates over Parliament’s taxes and British authority filled these same public spaces. When talk turned to independence, the city divided. Some residents still considered themselves British and supported the Crown. Others were uncertain, worried about challenging the world’s most powerful empire. Many favored resistance but disagreed about whether armed conflict was the answer. Class, occupation, faith, and neighborhood shaped opinion, and choosing a side carried real risk. Like Nine Men’s Morris, the struggle for New York required careful moves. One wrong decision could leave you exposed in a city where politics, loyalty, and survival were deeply intertwined.
*''MAKE IT BURN (MAJOR)''<br>A stray shot causes the gunpowder to ignite and explode. Every Witness in the area must make a Reaction check with 2 Raises. Also, the Black Ship might start to sink.
*''LOST TREASURE (MAJOR)''<br>The Precursor Box falls into the waves, disappearing into the thick foam around the boat’s keel.


====Notables NPCs====
;Instructions
;João Machado
Objective
A young man dressed like a priest, wearing a large, gilt cross decorated with green enamel around his neck. He’s a Commander of the Knights of Aviz, and apprentice to the Templar Seneschal Gaspar Vilela (Grand Cross of the Knights of Aviz).
As a keen Nine Men's Morris player, you must play against an opponent of your choosing. <br><br>Playing against different people will let you learn about life in New York during the occupation.
;The Knights of Aviz
These elite Knights of the Order of Saint Benedict of Aviz blindly serve their Commander João Machado and are ready to protect his life with their own. They are probably among the best sworders Aviz has ever seen, and they have mastered specific, exceptional tandem tactics to fight together against their enemies.


====Pieces of Eden====
Placement
;PRECURSOR BOX
You and your opponent will take turns placing a man anywhere on the board. You both have a total of nine men each.
'''Known Owners:''' Ezio Auditore, Shao Jun, Zhang Yong, João Machado, Shay Cormac, William Sleeman, Ulysses S. Grant, Anastasia Nikolaevna


'''Current Status:''' In the possession of Álvaro Gramática
Mills
If a player creates a 'mill', by placing three of their men in a straight, non-diagonal row, they can remove one of their opponent's men that are not already in a mill. Mills can be made in any phase so watch where your opponent is placing their men and be sure to block any mills; otherwise, your men will be removed.


==Edward Kenway and Adéwalé==
Movement
“I, Edward Kenway, shall regale you with the tale of my audacious exploits in the treacherous waters of the 1700s. ‘Twas my own cunning that led me to the Assassins, by way of impersonating the ill-fated Duncan Walpole, an Assassin I dispatched with little remorse. With the Brotherhood of Assassins at my back, I unleashed the full might of my skills and my ship, the legendary Jackdaw, upon the wretched Spaniards and the conniving British Templars who dared to thwart the glory of piracy in the Caribbean.
Once all pieces have been placed, players can move them one at a time by tapping on the piece they wish to move and shifting it into an adjacent empty space.


In my relentless pursuit of fame and fortune, I uncovered their dark designs to unearth a fabled Precursor site, a place they called the Observatory. ‘Twas there that the enigmatic Bartholomew Roberts, a pirate bearing the essence of the Precursor known as Aita, awaited his destiny. Though I embraced much of the Creed and adopted the Brotherhood’s fearsome weaponry, I refrained from formally joining their ranks, until the harsh lessons of life threatened to rob me of all I held dear. ‘Twas then that I sought redemption, training in the ways of the Assassins.
Flying
Once a player is down to three men, they can fly by moving their man to any empty space on the board.


Having secured a pardon for my piratical escapades, I returned to England, where I ascended to the title of co-leader of the British Brotherhood. I tirelessly hunted down Precursor sites and unearthed valuable knowledge about the elusive Grand Temple. I even discovered the Shroud of Eden, which I deemed too potent for the prying eyes of both Assassins and Templars.
Victory / defeat
Once a player is down to two men or unable to move, the other player wins.


Ever vigilant, I instilled the ways of the Brotherhood in my son, Haytham, from a tender age. The lad was destined to walk the path of an Assassin, guided by my seasoned hand. Alas, fate dealt me a cruel blow, for one ill-fated night, Templar interlopers claimed my life, leaving my beloved daughter, Jenny, in their clutches.
;What happens
Easy (Loyalist):
*'''Charles Inglis:''' [start] ''Good day to you. Nice to have a game with a new face.''
*'''Charles Inglis:''' [placed] ''You see my problem with the Revolution is not its aim so much as the method. Armed conflict harms everyone.''
*'''Charles Inglis:''' [1st taken] ''It is true; living in the city is not easy. The navy does its best, but the price of food and fuel is beyond the pale.''
*'''Charles Inglis:''' [2nd taken/his] ''That is some sagacity you are showing.''
*'''Charles Inglis:''' [2nd taken/yours] ''It looks like I am to make a cat's paw of you.''
*'''Charles Inglis:''' [3rd taken] ''It can scarce be argued that letting a country slide into mob rule is anything other than terrible. Am I right?''
*'''Charles Inglis:''' [4th taken] ''It is because of moments like this that my fondest hope is that we will put this behind us and act as one people again.''
*'''Charles Inglis:''' [end] ''Well played.''


Such was the tale of Edward Kenway, the bold Welsh pirate who sailed the seas, embraced the ways of the Assassins, and met his untimely demise at the hands of his sworn enemies.
Medium (neutral):
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
*'''Hector de Crevecoeur:''' [start] ''How do you do? Shall we play a game and test our wits?''
|-
*'''Hector de Crevecoeur:''' [placed] ''Freedom is something welcome if given, but I doubt it can be taken.''
! colspan="2" |EDWARD KENWAY
*'''Hector de Crevecoeur:''' [1st taken] ''People forget that we have a great country; why risk that?''
|-
*'''Hector de Crevecoeur:''' [2nd taken/his] ''Ah, you rascal. Well played indeed.''
!Dates
*'''Hector de Crevecoeur:''' [2nd taken/yours] ''It looks like I've caught a weasel asleep!''
|1693 - 1735 CE
*'''Hector de Crevecoeur:''' [3rd taken] ''We need to have suitable caution when facing the most powerful military in the world.''
|-
*'''Hector de Crevecoeur:''' [4th taken] ''I fear mostly for the common man. What chance does he have in all this?''
!Location
*'''Hector de Crevecoeur:''' [end] ''Well played.''
|Caribbean
|-
!Time Frame
|Golden Age of Piracy
|-
!Affiliation
|British Brotherhood
|-
!Key Allies
|Adéwalé, Blackbeard, James Kidd/Mary Read, Benjamin Hornigold, Calico Jack, Ah Tabai
|-
!Main Opponents
|Bartholomew Roberts, Laureano de Torres y Ayala, Julien du Casse, Woodes Rogers
|}


“Listen up, mates! Gather ‘round and lend an ear as I, Adéwalé, spill me tale of audacity and fury. I was a severe Trinidadian slave, snatched from the clutches of oppression by none other than Edward Kenway himself. I took on duties as his quartermaster on the Jackdaw. Now, let me make it clear from the start. Piracy seemed like the perfect means to disrupt tyranny and control. But deep down, it didn’t sit right with me. It felt like dishonest work, a betrayal of me own principles. So, I sought a greater purpose, an’ joined the Maroon rebellion in Port-au-Prince, takin’ command of the Experto Crede, a cursed slave ship.
Hard (Rebel):
*'''Abraham Woodhull:''' [start] ''Fancy a game do you, chum?''
*'''Abraham Woodhull:''' [placed] ''Washington and his forces are a-coming to take the city. Mark me they will march down Broadstreet soon.''
*'''Abraham Woodhull:''' [1st taken] ''Aye, it started with the tea sure enough but it's about Liberty, a man's right to make his own way without foreign interference.''
*'''Abraham Woodhull:''' [2nd taken/his] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
*'''Abraham Woodhull:''' [2nd taken/yours] ''Now don't you be calling me a chiseler, this is naught but skill.''
*'''Abraham Woodhull:''' [3rd taken] ''Of course I fear arrest. I ain't no ninny. They round up fellows for the slightest suspicion these days and they have a terrible time of it.''
*'''Abraham Woodhull:''' [4th taken] ''Once the war is one ‘twill be a fairer place for all. Just you wait.''
*'''Abraham Woodhull:''' [end] ''Well played.''


Around 1720, I found meself standin’ shoulder to shoulder with the West Indies Brotherhood. Trainin’ under the watchful eye of the wise Mentor Ah Tabai. I urged Edward Kenway to join our ranks, and after some resistance, he finally saw the light.Serving the Brotherhood was no easy task. I fought tooth and nail against the Templar scum, fendin’ off their relentless attacks. I rescued Edward from the clutches of Port Royal’s damnation, makin’ sure he stayed in the fight, an’ stood by the Assassins at the Observatory.
;Outcome
*You lost!
Despite your best efforts, you've lost this game. Why not try again or face off against one of the other people from the city?
*It's a tie!
You and your opponent were evenly matched. Why not try again or face off against one of the other people from the city?
*You won!
Quick wit and smart strategy were needed to win the game. Why not try against one of the other people from the city?


The fires of conflict engulfed the Seven Years’ War, an’ I stood tall with our French allies. We struck a mighty blow against the British Royal Navy at Louisbourg, earnin’ the wrathful gaze of them Templars. Oh, they were thirstin’ for our blood, those accursed dogs. But fate had other plans for me. In a chase led by that treacherous Shay Cormac and Haytham Kenway, the Experto Crede was forced to beach, lest me crew face certain death. An’ there I stood, facin’ off against the combined might of Haytham and Shay, fightin’ like a cornered lion.
;Log
Taking a moment's respite from the simmering tensions in the city I sat and played Nine Men's Morris with several people with differing opinions on the war.


But alas, it was not to be. They cooperated, distractin’ and overpowerin’ me with a wicked ferocity. I fell, my blood spillin’ upon the earth, my spirit unyielding, even in defeat.Remember the name Adéwalé, me brethren, as a symbol of resistance against oppression!”
|-|Press=
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
;Printing Pressure
|-
You are standing on Hanover Square where printers used to work in the many buildings around this area. In 1775 tensions between Loyalists and Patriots were running high. Printers were publishing the latest news arriving into the city on the packet ships. Take to the printing press, assemble different articles, and print your newspaper.<br><br>Enter the streets of revolutionary era New York and head towards the Hanover Square print shop.
! colspan="2" |ADÉWALÉ
|-
!Dates
|1692 – 1758 CE
|-
!Location
|Caribbean
|-
!Time Frame
|Golden Age of Piracy
|-
!Affiliation
|West Indies Brotherhood
|-
!Key Allies
|Edward Kenway, Ah Tabai, Achilles Davenport, Bastienne Josèphe, Augustin Dieufort
|-
!Main Opponents
|Marquis de Fayet
|}


===Adventure Hooks===
;Historical details
#The pirate Black Caesar is looking for help in Nassau to free a group of shipmates imprisoned in a fearsome slaver vessel. The Witnesses must board the ship, free the captives, and confront the slaver captain in a thrilling battle during a storm on the high seas.
By the mid eighteenth century, New York had become the communications capital of colonial America. With a regular packet ship connection to England, news from Europe arrived here first and spread outward to other colonies. At Hanover Square near the East River waterfront, merchants, sailors, and printers gathered to exchange information that shaped public opinion. <br><br>During the imperial crisis after 1763, printers played a powerful role in the growing debate over Britain’s authority. One of the most controversial was James Rivington. In 1773 he launched the New York Gazette, and its outspoken Loyalist tone won support from British officials while angering revolutionaries. In 1775 a Patriot mob destroyed his printshop and forced him to flee to London. <br><br>When British forces captured New York in 1777, Rivington returned as the King’s official printer, publishing newspapers that defended royal rule. Yet the story did not end there. Evidence later suggested that he secretly supplied information to George Washington’s spy network. In a city divided by war, the press became its own battlefield, and loyalty was often far more complicated than it first appeared.
#The Witnesses unearth a hidden network of liberated slaves active across the Caribbean. However, this newfound community is threatened by an infiltrator working for the Templars. The Witnesses must uncover the infiltrator’s identity, expose their treachery, and protect the emancipated people’s hard-won freedom.
#A nameless pirate hunter, driven by a personal vendetta against pirates and Assassins alike, is closing in on the Witnesses’ crew. The Witnesses must evade capture, outsmart the hunter’s tactics, and uncover their motivations. In a high-stakes game of cat and mouse, they must protect their pirate comrades and confront the hunter before their ship is destroyed.
#The Witnesses find themselves entangled in a deadly race against rival pirate crews to locate a fabled treasure buried on a treacherous island. As they navigate dangerous waters and explore hidden caves, they must stay one step ahead to claim the treasure for the Brotherhood to support their war against the slave trade.
#The Witnesses receive a distress call from a remote Maroon community, a refuge for escaped slaves. The community is threatened by a Templarled expedition aiming to wipe them out. The Witnesses must rally the Maroons, fortify their defenses, and fight alongside them to fend off the Templar assault, to preserve their freedom and way of life.
===THE BOARDING OF THE BLACK IVORY===
'''Time Frame:''' Golden Age of Piracy


'''Location:''' Caribbean Sea - 1722 CE
;Instructions
Objective
Alongside James Parker, a printer in occupied New York, you must use the printing press to create a newspaper. <br><br>The articles are politically varied and what you choose will determine your future.


'''Description:''' Plowing through Caribbean waters aboard the Jackdaw, Edward and Adéwalé are in pursuit of the Black Ivory, a ship of the Royal African Company. The infamous ship carries hundreds of slaves in its cargo hold. The chase has been going on for hours, and Edward and Adéwalé await the right moment to storm the ship and free its prisoners.
Selecting Content
Tap the glowing areas of the printing press to select articles, cartoons, and the look of your newspaper.


A spray of saltwater fills the air from the Jackdaw’s mighty bow as she cuts through the sea, and one of the crew shouts, “With this wind, we should reach them lily-livered scallywags before dawn.” The darkness of the night will help with the boarding.
Loyalist or Patriot
Each choice affects how you're perceived in New York, and beyond, based on what you choose to print.


====Key Objectives====
Printing the Paper
<tabber>
Once all the content has been chosen, tap on the highlighted lever to start the printing process.
|-|1 - BOARDING!=
The crew of the Black Ivory is prepared to resist boarding, and their captain, Tom Phillips, is on the deck, barking orders. Boarding the ship shouldn’t be too difficult.


As the Jackdaw pulls alongside the enemy vessel, the men begin to sing as they get into position for the assault. The pirate song, a hymn of freedom, reaches the ship’s holds, and soon, the muffled sound of the voices of dozens of slaves echoes through the Black Ivory. Though superior in number, it is with terror on their faces that the hired men of the Royal African Company draw their rifles and swords.
;What happens
*'''James Parker:''' [Start] ''Remember, you will need to add content to the five sections of the printing area.''
*'''James Parker:''' [FirstArticle] ''There are stories from every corner of the world. What would appeal to the readers?''
*'''James Parker:''' [FirstCartoon] ''The city is divided between Loyalist and Patriot supporters; I don't think I'll be able to appeal to everybody.''
*'''James Parker:''' [AllComponents] ''To print the paper follow my instructions and use the parts of the press as I show you.''
*'''James Parker:''' [Draft] ''Time to get this printed.''


;Challenges
*''Musket Shots''<br>As the two vessels come alongside, the men of the Royal African Company open fire on the Jackdaw. All the Witnesses on the main deck must make a Reaction check.
*''Jump from the Rigging''<br>A spectacular way to board the enemy ship is to jump holding a line from the Jackdaw’s masts towards the Black Ivory’s main deck.
*''Gangplanks''<br>As soon as the two ships are abreast, the crew throws out planks connecting the two ships.


;Weaknesses
Headers:
*''Ram the Black Ivory (major)''<br>If the Witnesses decide to ram the Black Ivory with the Jackdaw, they overcome any Challenge made to complete the Boarding! Key Objective. However, this damages the Black Ivory and from now on any Approach check made to maneuver the ship requires 1 additional Raise.
*New York Gazette
**The New-York Gazette and Weekly Mercury ran from February 1, 1768 to November 10, 1783, published by Hugh Gaine. Initially sympathetic to the Patriot movement, Gaine fled to Newark when the British captured New York, but returned in November 1776 and switched to publishing it as a Loyalist paper.
*New York Packet
**Founded in January 1776 by printer Samuel Loudon, the New York Packet ran until 1792. Loudon was a strong advocate for American independence and freedom of the press.
*Royal Gazette
**The Royal Gazette was published by Loyalist printer James Rivington in British-held New York City from 1777 to 1783. It was one of the most prominent Loyalist newspapers of the Revolutionary War period, serving as a mouthpiece for the British Crown during the occupation of New York.


|-|2 - COMMANDEER THE BLACK IVORY=
Articles:
Once the boarding of the Black Ivory has begun, the battle becomes bloody. The ferocity and experience of the pirate crew faces the numerical superiority of the Royal African Company.
*This article is a statement by John Hancock that the Revolutionary General George Washington was correct to refuse a letter sent to him by the British without his military title.
**IN CONGRESS, \nJuly 17, 1776.<br><br>Resolved, That General WASHINGTON, in refusing to receive a letter said to be sent from Lord Howe, addressed to GEORGE WASHINGTON, ESQUIRE, acted with a dignity becoming his station; and therefore this Congress do highly approve the same, and do direct that no letter or message, be received on any occasion whatever, from the enemy, by the commander in Chief, or other the Commanders of the American army, but such as shall be directed to them in the characters they respectively sustain.<br><br>By order of the Congress,\nJOHN HANCOCK, President.\n
*This article describes how the British ship the HMS Phoenix has sailed up the North River and been shot at by the Revolutionary forces.
**NEW-YORK, July 29.<br><br>By the last Account we have had of the two Men of War that lately went up the North River, they then lay in Haverstraw-Bay, their Tenders cruising about; last Saturday Sen’night one of them went near the Fort, upon which our People fired a 32 Pounder at her, which went through her Quarter, when she tacked about, and stood down the River.
*This article describes a reward that is being offered for information about deserters from a patriot company.
**FIVE DOLLARS Reward.<br><br>For taking up each of the following deserters from Capt. HENRY O’HARA’s company, now stationed at Fort George, above Albany, viz.<br><br>- John Clarke, late a regular soldier, 6 feet high, black curled hair, stutters a little, by trade a nail maker.\n- John Lynch, born in Ireland, 40 years of age, 5 feet 5 inches high, black hair.\n- Joshua Doly, a likely young man, 5 feet 10 inches high, long sandy hair, shews his upper teeth, born in Essex, Morris county.\n- Adrian Post, 5 feet 9 inches high, thin faced, likewise born in Essex, Morris county.\n- James Dailey, 5 feet 5 inches high, well set, pock marked, has a scar in his face from a late hurt, and blackish hair.\n- Robert Field, 5 feet 4 inches high, well set, pock marked, not talkative, has been a sailor, and is very civil.\n- John Emery, 5 feet 9 inches high, full faced, thick lipp’d, coloured curled hair.<br><br>The above deserters have all received their full pay for subsistence and wages, took with them their blankets and frocks, and are supposed to be gone toward the new county in New Jersey.<br><br>A constant search will be made after these robbers of the public, and any persons harbouring or concealing them, will be dealt with as enemies to their country. FIVE DOLLARS reward, and all reasonable charges, for taking up and returning each of them, will be paid by the said Captain (now in Albany) not (as advertised in a former paper) by Patrick M’Davit, who has no cash deposited in his hands for that purpose.\n
*This article is a declaration by Isaac Sears about how he has not been involved in the supply of the British Army at Boston.
**Persinally appeared before me Benjamin Blagge, one of his Majesty’s Justices of the Peace for the City and County of New-York, Isaac Sears, and Paschal N. Smith, of the said City, Merchants, who being severally sworn, depose and say, that since the shutting up of the Port of Boston, neither of them have, directly or indirectly, nor any other Person for or under them, supplied, or cause to be supplied the Army at Boston, with any Manner or Kind of Provisions whatsoever; and that neither of them have received, nor in future expect to receive any Kind of Emolument or Advantage in any Respect, from the Flour, Pease, and other Provisions shipped for the Use of the Army at Boston, since the shutting up the said Port of Boston.<br><br>ISAAC SEARS,\nPASCHAL N. SMITH.\nSworn this 17th of April, 1775, before me\nB. BLAGGE.\n
*This article is a letter from the Editor expressing support for the Revolutionary cause.
**To the Public.<br><br>THE Printer embraces this early opportunity of returning his cordial thanks to his Customers, for the favour and honour they have conferred upon him, by encouraging the publication of this Paper, which makes its first appearance under a disadvantage, as little foreign news is to be expected at this season of the year. He does not mean to amuse his Readers with pompous promises; therefore, he only assures them, that he will endeavour to merit their approbation, by exerting himself to render the NEW-YORK PACKET of public utility. While the difficulty of the times require much prudence in conducting a Work of this nature, he hopes his Readers will be so candid as to make every reasonable allowance.<br><br>His will be extremely happy to have it in his power, to convey, thro’ the channel of this Paper, together with useful intelligence, foreign and domestic, any considerations that may illustrate and animate the glorious cause of Constitutional Liberty, and at the same time pour medicine into the bleeding wounds of the extended empire. For this purpose, he most earnestly invites the Friends of America and the British Constitution, to favour him with their kind assistance. Much has been said on the important controversy that now engages the attention of all Europe; but the subject is not yet exhausted; there is sufficient scope for new discussions.<br><br>In the mean time, the Printer begs leave, very respectfully, to present the compliments of the season to his kind Customers; wishing, that the year 1776 may be the happy Era, in which Peace and Union, on a Constitutional Basis, shall be concluded between Great-Britain and her Colonies. To these wishes, he begs leave to have the additional pleasure of seeing the Public’s Most obedient, humble servant,\nSAMUEL LOUDON.\n
*This article shows an apology for breaking Continental Congress rules on unloading goods from a British controlled ship.
**Whereas we the Subscribers have broke the Association of the late Continental Congress, by unloading a Part of the Cargo from on board the Ship Beulah; we do declare that we are sorry for the Offence we gave the Publick thereby, and that we will for the future strictly adhere to the said Association, and to the further Orders of the Continental Congress, the Provincial Congress of the Colony of New-York, and the General Committee of Association for the City and County of New-York, saving to Robert Murray (who is one of the People called QUAKERS) his religious Principles.
*This article contains a list of politicians who are supportive of the Revolutionary cause.
**TO ALL TRUE WHIGS,\nAnd particularly to such as are Independent Electors of the City and County of New York.<br><br>Gentlemen, the Conduct of several of the Magistrates of this City, having, for a considerable Time been so notoriously inimical and unfriendly to the Liberties of this Country, and diametrically opposite to the Sentiments of a Number of their Constituents; who, therefore, without any private Pique, or party Resentment, but purely to promote and serve the general Cause, have agreed to choose the undermentioned Gentlemen as Guardians of their City Liberties, for the ensuing Year; they having shown a hearty Disposition to serve their oppressed and bleeding Country; and are therefore recommended to all true Friends of American Liberty, viz.<br><br>Aldermen.\nOut Ward. Nicholas Bayard,\nMontgomery Ward. Capt. John Pell,\nEast Ward. William Bedlow,\nNorth Ward. Isaac Stoutenburgh,\nWest Ward. Jacobus Stoutenburgh,\nSouth Ward. Benjamin Dervois,\nDock Ward. Garret Abeel,<br><br>Common Council.\nCapt. Anthony Rutgers,\nFrancis Van Dyck.\nJeremiah Brower.\nStephen Terbune.\nPeter T. Curtenius.\nJohn Williamson.\nConrad W. Ham.<br><br>The Friends to Liberty are earnestly requested to attend at the LIBERTY-POLE, To-morrow Morning, at 8 o’Clock, on Business of the utmost Importance.\nNew-York, Sept. 28, 1775.\n
*This article declares a strong position on those who had taken an oath to support the revolution  by the Patriot Council of Safety.
**Whereas many People have taken the Benefit of the late Act of Grace, merely to avoid the Punishment of their Crimes; and instead of proving the Sincerity of their Repentance, take the first Opportunity to shew their Enmity to the Country.<br><br>Resolved therefore, That every Person, who has heretofore taken the Oath of Allegiance to this State, and the Benefit of the Act of Grace, published the Tenth Day of May last, who shall hereafter be convicted of having done any Act contrary to the Tenor of such Oath, shall be deemed guilty of Felony, without Benefit of Clergy.<br><br>By Order of Council,\nPIERRE VAN CORTLANDT, President.
*This article details support and financial relief being offered to Loyalists.
**Notice is hereby given<br><br>To those suffering Loyalists who have been recommended for Relief by the Board appointed to examine their Circumstances and Claims, that unless Application is made at the PAY OFFICE, No. 21, Maiden-Lane, for their respective Allowances, on or before the 20th Instant, the Accounts will be closed, and they thereby excluded.<br><br>New-York, March 10, 1783.
*This article is an announcement that a store in New York is closing in accordance with instructions from the Patriot Committees of Safety.
**To the Public.<br><br>Being informed that many of our Fellow-Citizens entertain Apprehensions that we may continue as usual to transact Trade and Business in this City, by which means they fear there will be continual Infractions of the Association: We do hereby declare to, and engage with the Public, That we will shut up our Store, under the Inspection of several respectable Citizens, whose Seals will be fixed thereon, so as to prevent any unfair Conduct; and that we will not, after the Committee’s Publication of our case, transact, or carry on any Trade whatsoever, which will be, either in ourselves, or in others, a Breach of the Association.\nNew-York, March 18, 1775.<br><br>Robert Murray.\nJohn Murray.\n
*This article describes how a tea ship remained outside the city in support of the Revolutionary cause.
**To the Public.<br><br>The long expected TEA SHIP arrived last night at Sandy-Hook, but the pilot would not bring up the Captain till the sense of the city was known. The committee were immediately informed of her arrival, and that the Captain solicits for liberty to come up to provide necessaries for his return. The ship to remain at Sandy-Hook. The committee conceiving it to be the sense of the city that he should have such liberty, signified it to the Gentleman who is to supply him with provisions, and other necessaries. Advice of this was immediately dispatched to the Captain; and whenever he comes up, care will be taken that he does not enter at the custom-house, and that no time be lost in dispatching him.<br><br>New-York, April 19, 1774.
*This article is a poem on the importance of a responsible economic policy and the risks that are posed by the revolution.
**Let none, Economy, disdain to hear\nThy doctrines salutary, sage, and clear:\nOf them, observant thro’ our lives, we ne’er\nShall by grim Want be driv’n to despair?\nOf them observant, we, in ev’ry state,\nClass’d with the low, the little, or the great,\nShall keep in view the standard of expence,\nWhich proves the strongest, surest test of sense:\nIf we through weakness, vanity or pride,\nTake not that standard as a faithful guide,\nWe may, with all the wealth beneath the sun,\nBy false seducers lur’d, to ruin run:\nEven those who, pow’rful, keep the Treasury keys,\nThe nation’s wealth, dividing, as they please,\nWithout thy vital, influential aid,\nMay blast the best designs of lib’ral trade,\nAnd with the happiest measures the land to bless,\nFind numerous ways to spread around distress.
*This article, written by the newspaper printed James Rivington, advocates for the freedom of the press.
**To the Public.\nAs many Publications have appeared from my Press which have given great Offence to the Colonies, and particularly to many of my Fellow Citizens; I am therefore led, by a most sincere Regard for their favourable Opinion, to declare to the Public, that Nothing which I have ever done, has proceeded from any Sentiments in the least unfriendly to the Liberties of this Continent, but altogether from the Ideas I entertained of the Liberty of the Press, and of my duty as a Printer. <br><br>I am led to make this free and public Declaration to my Fellow Citizens, which I hope they will consider as a sufficient Pledge of my Resolution, for the future, to conduct my Press upon such Principles as shall not give Offence to the Inhabitants of the Colonies in general, and of this City in particular, to which I am connected by the tenderest of all human Ties, and in the Welfare of which I shall consider my own as inseparably involved.<br><br>James Rivington.\nNEW-YORK, April 27, 1775.\n


Suddenly, lights illuminate the dark ocean in the distance. The unmistakable sound of a cannon volley fills the air. Plumes of water from the missed shots splash the deck of both ships. They were damned close, making it immediately clear that a new enemy is closing in!
Cartoons:
*The American rattlesnake presenting Monsieur his ally a dish of frogs, London 1782
**This cartoon shows an American rattlesnake offering a basket of frogs to a French socialite. It mocks their reliance on each other and encourages Britain to oppose them both.
*The British Lion Engaging Four Powers, London 1782
**This cartoon shows Britain (depicted as a lion) fighting a coalition of Americans (a snake), Duch (a pug dog), Spanish (a spaniel), and French (a cockerel). The triumphant tone mocks the nations who sought to oppose Britain.
*The horse America, throwing his master, London, 1779
**This cartoon shows America as a wild horse violently throwing off its British rider. It  symbolizes the colonies rebelling against and rejecting British control during the Revolutionary War.
*Liberty Triumphant or the Downfall of Oppression, Boston 1774
**This cartoon shows the British Tea Tax as a plot by the Devil to destroy colonial liberty, while American colonists nobly defend their rights. It highlights the mounting tensions that lead to the Revolutionary War.
*Miss Carolina Sulivan - one of the obstinate daughters of America, London 1776
**This cartoon shows Sullivan's Island, portrayed as a head-and-shoulders portrait of a woman who looks like a leading British politician William Pitt. It mocks the British after the successful defense of the island by the Revolutionary forces.
*The political cartoon for the year 1775, London
**This cartoon shows King George III, depicted as overwhelmed and failing to control the rebellious American colonies. It highlights British anxiety and criticism of royal leadership at the outbreak of war.
*A Society of Patriotic Ladies at Edenton, North Carolina, London 1775
**This cartoon shows a group of colonial women singing a promise not to buy or use East India Company tea or English-made cloth. Its depiction mocks the American colonists as ugly, foolish, and misguided
*The Tea-Tax-Tempest, or Old Time with his Magick Lanthern
**This cartoon satirizes the causes and unfolding chaos of the American Revolution. It depicts Father Time, who uses an 18th-century projection lantern to cast a vision of the American Revolution. At the center of the projection is a teapot bursting into flames while a rooster (representing France) fans the flames, symbolizing French interference and their alliance with the American colonies. Alongside the screen Europe, Asia, Africa, and America are depicted as women watching this unfold.
*The Repeal: Or the Funeral Procession of Miss America-Stamp, 1766
**This cartoon shows politicians marching a child's coffin that represents the Stamp Act to a vault. It celebrates the restoration of trade and mocks the act's supporters.
*The Statue, London, 1766
**This cartoon shows British politicians kneeling before and adoring a statue of William Pitt the Elder. It mocks the political leaders responsible for the 1765 Stamp Act and celebrates the repeal of the deeply controversial American tax.
*The Tory's Day of Judgement, New York 1795
**This cartoon shows former Loyalists (“Tories”) facing public humiliation and punishment in a chaotic, almost apocalyptic scene. It reflects  a lingering post-Revolution resentment and the idea that Loyalists must answer for their allegiance to Britain by the Americans.


The approaching enemy vessel is His Majesty’s Hired Vessel Royal Bounty, a British privateer with tremendous firepower. Its captain, “Keelhauling” Jeff, is a Templar who hunts down pirates threatening the British slave trade. Aware of the movements of the Assassin Brotherhood in the Caribbean Sea, he has used the Black Ivory as bait in order to eliminate Edward Kenway and Adéwalé once and for all.
;Outcome
*Printing pressure
[LOYALIST] Your pro-British articles will find favor with some in New York, but should the British be defeated, expect trouble.
[REVOLUTIONARY] You've backed the Revolutionary cause with your published articles, winning favor with some in New York - as long as you can avoid being shut down or forced out of the city.


The Witnesses must quickly seize the Black Ivory before the guns of the Royal Bounty shred both ships to pieces.
;Log
With tensions between Loyalists and Patriots running high in New York I joined the printers in Hanover Square and assembled different articles to print my own newspaper.


;Challenges
|-|Statue=
*''Revive the Crew Spirit''<br>After a moment of uncertainty, the fighting resumes. The sound of swords and pistol shots, shouts of encouragement and curses fill the silence of the night again, but a sense of grim fatalism envelops all the combatants. Raising the spirits of the Witnesses’ crew requires the Witnesses to make an Approach check with 1 Raise.
;Tearing down the King
*''Fighting the Mariners''<br>Despite a shattered morale, the sailors of the Black Ivory fight on, as they have little alternative. The Witnesses must make at least 2 separate Approach checks to break their spirit. If the Revive the Crew Spirit Challenge was successfully overcome, any Approach check made to complete this Challenge has 1 Free Raise.
The statue is gone now, but in 1776, revolutionary supporters gathered here on the Bowling Green, at the foot of the British-controlled fort, around a statue of King George. General Washington did one of the first readings of the Declaration of Independence here. Join the riot alongside Issac Sears and throw ropes onto the statue of King George to topple it.<br><br>Enter the streets of revolutionary era New York and head towards Bowling green.


;Weaknesses
;Historical details
*''Break the Chains (major)''<br>If the slaves in the hold are freed while the assault on the Black Ivory is still underway, the ship’s crew will be quickly overwhelmed, leading to their surrender in short order. In this case, the Witnesses achieve the current Key Objective.
On July 9, 1776, crowds gathered in what is now City Hall Park to hear the Declaration of Independence read aloud to Washington’s troops and the public. With those words, the colonies renounced their allegiance to King George III and declared themselves free states. The news echoed across a city already on edge, as British warships filled the harbor and redcoats stood in nearby barracks.<br><br>That evening, energized by the declaration, a group of sailors and laborers marched down Broadway to Bowling Green, just outside Fort George, the center of British power in New York. Inside the iron fence stood a towering gilded statue of King George III, erected only a few years earlier as a symbol of imperial authority. By torchlight, the crowd pulled the 4,000 pound lead statue from its pedestal and broke it apart while onlookers cheered. <br><br>The fragments were later sent to Connecticut, where much of the metal was melted down and recast into bullets for the Continental Army. In a single night, a royal monument became ammunition, and the Revolution in New York moved from bold words to visible defiance in the streets.


|-|3 - FACE THE ENGLISH SHIP=
;Instructions
Once the Witnesses have taken control of the Black Ivory, dealing with the Royal Bounty becomes the pressing concern. Using both the Jackdaw and the Black Ivory it may be possible to deal with the superior firepower of the new threat.
Objective
Rioters toppled the statue of King George at the Bowling Green.<br><br>Throw ropes onto the statue to pull it down.


You see the Black Ivory’s captain, Tom Phillips, holding off two pirates with his cutlass and pistol, held in his offhand like a club. You watch him as he begins barking the first few words of what surely would have been a biting challenge before they choke in his throat. Behind him, one of his men hits him on the head with a gaff, knocking him unconscious — the surviving crew members of the Black Ivory have had enough of the bloodshed. The battle is over! However, your celebrations are interrupted by yet more cannon shots, fired high, shearing away the Jackdaw’s nest.
Ropes
Tap and hold on the pile of ropes, then swipe toward the statue to throw and attach them.


Special: Until this Key Objective is completed, at the end of each Approach check, the Witnesses must make an additional Reaction check due to the Royal Bounty’s superior firepower.
Topple
Once three ropes are attached to the statue, rapidly tap the screen when prompted to topple it.


;Challenges
;What happens
*''Take Position''<br>It is necessary to bring the two ships into a favorable position, for example by flanking the enemy ship and moving out of the line of fire of its cannons. This requires at least 2 separate Approach checks with 1 Raise.
*'''Isaac Sears:''' [Start] ''Right, chaps, you heard him; we have broken free of the tyranny of the King.''
*''Fire Away''<br>If both ships are in position, a well-aimed salvo of gunfire from both vessels may prove enough to inflict significant damage to the Royal Bounty. If the previous Challenge was completed successfully, any Approach check made to complete this Challenge has 1 Free Raise.
*'''Isaac Sears:''' [FirstRope] ''Right, chaps, we'll need two more ropes to topple him.''
*'''Isaac Sears:''' [AllRopes] ''That should do it. Now pull with all your might, patriots!''
*'''Isaac Sears:''' [PullStart] ''He's starting to topple. Keep at it and show them our commitment to independence.''
*'''Isaac Sears:''' [PullSecond] ''We almost have it down. Pull!''
*'''Isaac Sears:''' [Topple] ''This is where it starts; we'll cast this into bullets and send them to the King one shot at a time.''


;Weaknesses
;Outcome
*''Eagle Vision (minor)''<br>Thanks to the supernatural capabilities of the Assassins, the Witnesses can anticipate where cannon volleys will hit. If they employ their Eagle Vision Skill, the Witnesses can face the Take Position Challenge with no Raise.
*Statue Toppled
The statue of King George has been toppled! The conviction of New York to oppose the occupation by the British forces and resist their tyranny has been made clear to all.


|-|KILL CAPTAIN “KEELHAULING” JEFF=
;Log
The Witnesses have reached the enemy ship. It’s time to eliminate the Templar threat once and for all.
Joining the riot in front of the British fort, I worked with Patriot Isaac Sears and toppled the statue of King George.


As the vessels cut through the water and get closer and closer to the enemy ship, you see a glow. For a moment, you wonder what strange new weapon this might be. Has the Royal Bounty caught fire? But no, it’s a golden glow enveloping a figure on the English vessel. What if the Templar Captain has got his hands on a Piece of Eden?
|-|Turtle=
;The Turtle
In 1776, with American forces in control of New York, Sergeant Lee launched David Bushnell's newly invented Turtle submersible along this bank overlooking the East River. Pilot it undetected beneath the Royal Navy ships, in an attempt to sink the British flagship.<br><br>Enter the docks of revolutionary era New York and head to the Turtle launch location.


;Challenges
;Historical details
*''Jump from the Rigging''<br>The only way to get aboard the Royal Bounty is to jump holding a line from the masts and launch towards the enemy deck.
In 1775, inventor David Bushnell created a remarkable new weapon that looked more like a wooden barrel than a machine of war. Called the Turtle, it is considered the world’s first military submarine. Powered by hand and foot, the one person vessel included ballast pumps to control depth, a compass, a depth gauge, and an early screw propeller. Bushnell designed it to carry an explosive charge that could be attached to the hull of a British warship, hoping to disrupt the blockade tightening around New York. <br><br>When Bushnell fell ill, the mission fell to a young volunteer, Ezra Lee. In September 1776, after the British captured the city, Washington approved an attack on General William Howe’s flagship, the 64 gun HMS Eagle. Under cover of darkness, Lee pedaled from the Battery toward the massive warship and attempted to drill into its hull to secure the explosive. A metal plate prevented him from attaching the charge, and as he surfaced, British guards began to stir. Lee released the timed device and escaped. The explosion caused little damage, but the attempt was groundbreaking. <br><br>Though the Turtle saw limited use before being lost later that year, it marked the beginning of underwater warfare and showcased American ingenuity in desperate times.
*''Force Shield''<br>The shield around Captain Jeff is an Isu marvel. It is seemingly impenetrable, requiring at least 3 separate Approach checks with 1 Raise.
*''Killing Blow''<br>Once the force shield is eliminated, it is time to end the Templar.


;Weaknesses
;Instructions
*''Powder Keg (minor)''<br>Detonating a keg of gunpowder at the right moment can overcome the Force Shield Challenge.
Objective
Take on the role of Sergeant Lee and navigate the Turtle submersible through the Royal Navy blockade to the British flagship, the HMS Eagle.


Entering
To start, approach the Turtle and tap on it to board.


</tabber>
Movement
Tap the highlighted levers to access the controls. You can control the direction and propulsion with the slider.


====Setbacks====
Navigation
*''FLYING BULLETS (MINOR)''<br>Bullets start flying. The Witness must make a Reaction check to avoid being injured.
Use the map to track your position and the British ships.
*''CANNON BALL! (MAJOR)''<br>A cannon shot impacts in the Witnesses’ vicinity, sending splinters flying in all directions. All Witnesses must make a Reaction check with 1 Raise to avoid being injured.


====Notables NPCs====
Detection and hazards
;Captain Tom Phillips
Be careful to avoid hazards such as rocks and anchors from the British ships. You can check for ships and rocks on your map.
Captain Tom Phillips is an old sea dog, capable and charismatic. After a career in the British Navy, he decided to work in the much more lucrative b hauling human flesh. He cares little about the nature of his cargo or the safety of his crew. He only cares about putting aside enough money to live out his old age peacefully. Peacefully and with a lot of gold.
;Captain “Keelhauling” Jeff
Lord Jeffrey Bloodworth is an unscrupulous English nobleman with a singleminded interest in hunting piracy to extinction and becoming as beneficial as possible to the Templar cause. He is a decent fencer and compensates for his lack of charisma and leadership with cruelty and ferocity. Captain Jeff is making a name for himself thanks to his habit of keelhauling any prisoner captured.


He recently found a marvelous item among the spoils of a pirate vessel. The treasure was a Ring of Eden, and its protective power helped him defeat any enemy he faced.
The Bomb
When you reach the British flagship, tap on the highlighted handle to activate the drill and attempt to attach the bomb.


====Pieces of Eden====
;What happens
;PIRATE RING OF EDEN
*'''Designer:''' [start] ''Greetings, Sergeant. Board the submersible when you are ready to start your mission. The weather is good, but you will need to rely on your compass and map. Good luck!''
'''Known Owners:''' Unknown pirate, Captain “Keelhauling” Jeff


'''Current Status:''' Unknown
*'''Pilot:''' [start] ''I'm glad I've got a little light from the fungi. Without that, it would be awfully dark down here.''
*'''Pilot:''' [quarter] ''Once I've sunk the British flagship, we’ll be striking a blow at the British and raising morale. I've just got to avoid detection.''
*'''Pilot:''' [half] ''I don't think I'll ever get used to these controls. Bushnell may be a genius, but this is not exactly simple.''
*'''Pilot:''' [three quarters] ''Almost there now, not much further to go.''
*'''Pilot:''' [Flagship] ''There is their flagship! Now to attach the bomb with the right hand lever.''
*'''Pilot:''' [bomb] ''Darn it all. I've succeeded in getting here but the bomb won't affix!''


Crafted by Idun, an esteemed member of the Æsir lineage of the Isu, the Rings of Eden were a revolutionary invention that harnessed the power of electromagnetic fields. These remarkable rings possessed the ability to deflect projectiles with precision while also effectively neutralizing energy-based weapon discharges. However, wearing the Rings did not provide absolute immunity, and the Isu often employed them alongside shielding devices for enhanced protection and defense.
;Outcome
*Mission Failed!
**Collided with hazard
The Turtle struck a hazard underwater, forcing you to abandon the mission.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Alerted the British
The turtle got too close to the British ships, alerting them of your presence.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Left mission area
You abandoned the mission.
**Failed to plant bomb
Despite your best efforts, you failed to plant a bomb.


==Ratonhnhaké:ton (Connor)==
*Mission Succeeded!
“I humbly share my story, born as the unfortunate offspring of the British Templar Haytham Kenway and Kaniehtí:io, my beloved mother. The burden of this truth weighs heavily on my spirit, for I believe that the Templar Order was directly responsible for my village’s destruction, and my mother’s demise during the Seven Years’ War.
**Target reached
You successfully navigated the hazards in the East River and reached the Flagship undetected.<br><br>However, the bomb failed to affix, you had no choice but to deploy it and abandon the mission.


In the turbulent years of my adolescence, destiny set me on a path fraught with challenges. At this time, I chanced upon a cursed relic, a Piece of Eden concealed inside a Crystal Ball. The relic showed me a vision of flying like an eagle, while ominous whispers compelled me to seek a sign. The vision lit my spirit with a sacred fire, binding me to the duty of safeguarding my homeland from the insidious grasp of the Templars.
;Log
I piloted David Bushnell's newly invented Turtle submersible undetected beneath the Royal Navy ships in the blockade. I came close to sinking the British flagship but the bomb didn't affix and I had to abandon my mission.


Fueled by a ferocious thirst for justice, I embarked on a hunt that brought me to meet Achilles, a former chief of the Assassins. I prayed to him to share his wisdom and skills, dreaming of standing against the Templars and fighting for America’s liberty and independence. In the year 1770, after harrowing trials and tribulations, I was reborn as the Assassin I was meant to be, embracing a new name — Connor.
</tabber>
-->


Unyielding in my resolve, I fought ceaselessly to reclaim the nascent nation from the Templar’s poisoning roots. I joined the American Patriots, seeking to cast off the shackles of the British dictators, and I became an agent of their Revolution. However, the shadows of disillusionment soon fell over my path like tempestuous clouds as I witnessed the cruel, horrific treatment inflicted upon my fellow Natives by those whose freedom I was fighting for. Desperately chasing after my visions of freedom and unity, I even went as far as trying to reconcile myself with my father, the esteemed Grand Master of the Colonial Rite. Yet, the ethical and moral divide between us eventually forced me to use my hidden blade against him.
==Missing gear pages==
*Blackbeard's Crimson Swords
*Blades of the Damned
*Dark Animus Corsair Pistol Swords
*Dragon's Fang Swords
*Ferraro's Rapiers
*Le Bourgeoys Blades
*Lightserver's Blades
*Masterwork Blades
*Naoe's Shadowblade
*Order of Gold
*Rustborne Swords
*Serpent's Fang Cutlasses
*Spring-Steel Swords
*Uncrowned Prince
*Baldwin's Golden Pistols
*Blackbeard's Crimson Pistols
*Dark Animus Corsair Flintlocks
*Darkworker's Pistols
*Diabolist's Pistols
*Dragon's Roar Pistols
*Fury of the Deep Pistols
*Gargoyle's Breath
*Peaceful Means
*Rufino's Flintlocks
*Rustic Flintlocks


Thanks also to my efforts, the Revolution granted political rights for men and women, freeing them from the grasp of the Templars. Still, my spirit could not escape the burden of failure, for the marginalized and indigenous communities remained entangled in the oppressive web of inequality. My loyalty to the Creed demanded a bitter toll, where the sacrifice of a worthy few became the price to pay for protecting the many.
==OG Ship cosmetics==
====OG Figureheads====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - The Jackdaw figurehead.png|200px]]
!The Jackdaw's figurehead
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
|Default
|-
|[[File:ACIV - Ship Visual - Aries figurehead.png|200px]]
!Aries figurehead
|A figurehead representing Aries
|PREREQUISITE<br>Purchase for 500 Reales and 25 wood
|-
|[[File:ACIV - Ship Visual - Phoenix figurehead.png|200px]]
!Phoenix figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|PREREQUISITE<br>Purchase for 800 Reales and 75 wood
|-
|[[File:ACIV - Ship Visual - Mermaid figurehead.png|200px]]
!Mermaid figurehead
|A figurehead representing a mermaid.
|PREREQUISITE<br>Purchase for 1250 Reales and 150 wood
|-
|[[File:ACIV - Ship Visual - Gargoyle figurehead.png|200px]]
!Gargoyle figurehead
|A figurehead representing a gargoyle.
|PREREQUISITE<br>Purchase for 2000 Reales and 300 wood
|-
|[[File:ACIV - Ship Visual - Serpent figurehead.png|200px]]
!Serpent figurehead
|A figurehead representing a serpent.
|Requires plan<br>3500 R<br>400 wood
|-
|[[File:ACIV - Ship Visual - El Impoluto's figurehead.png|200px]]
!El Impoluto's figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Gained by completing community challenges
|-
|[[File:ACIV - Ship Visual - The Queen Anne's figurehead.png|200px]]
!The Queen Anne's figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Requires plan<br>5000 R<br>500 wood
|-
|[[File:ACIV - Ship Visual - The Ranger figurehead.png|200px]]
!The Ranger figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - The Royal Fortune's figurehead.png|200px]]
!The Royal Fortune's figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Collected by Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - The Aquila's figurehead.png|200px]]
!The Aquila's figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Gained by plundering three royal convoys.
|-
|[[File:ACIV - Ship Visual - Elite figurehead.png|200px]]
!Elite figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel figurehead.png|200px]]
!Death Vessel figurehead
|A figurehead which used to belong to the legendary Death Vessel.
|Available through the [[Death Vessel Pack]]
|-
|[[File:ACIV - Ship Visual - Kraken figurehead.png|200px]]
!Kraken figurehead
|A figurehead representing the legendary Kraken, feared by all the pirates of the open sea.
|Available through the [[Kraken Ship Pack]]
|-
|[[File:ACIV - Ship Visual - Altaïr figurehead.png|200px]]
!Altaïr figurehead
|A figurehead crafted as a tribute to Altair, the Assassin.
|Available through the [[Crusader & Florentine Pack]]
|-
|[[File:ACIV - Ship Visual - Ezio figurehead.png|200px]]
!Ezio figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Aveline figurehead.png|200px]]
![[Aveline de Grandpré|Aveline]] figurehead
|Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero.
|[[Aveline (DLC)|Aveline DLC]]
|-
|[[File:ACIV - Ship Visual - Black Ship figurehead.png|200px]]
![[Black Ship]] figurehead
|A figurehead that once belonged to the Black Ship
|[[Black Island]]
|-
|[[File:ACIV - Ship Visual - The Revenge's figurehead.png|200px]]
!The [[Revenge]]'s figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|[[Mystery Island]]
|-
|[[File:ACIV - Ship Visual - Wilkinson figurehead.png|200px]]
!Wilkinson Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress.
|Schick promotion, later unlocked by default.
|}


In the end, I found relief in the embrace of a woman. Our union became a safe harbor that gave birth to three precious souls. I nurtured the intuitive connection to the land of my youngest daughter, Io:nhiòte, teaching her the ancient ways of tracking and hunting. In the pictographs of my existence, I acknowledge the many limitations and disillusionments that mar my noble intentions, looking forward to those brief moments of contentment that still light a flicker of hope in a world drenched in injustice.”
====OG Sails====
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - White sails.png|200px]]
!White sails
|A set of clean, white canvas sails.
|Default
|-
|[[File:ACIV - Ship Visual - Crimson sails.png|200px]]
!Crimson sails
|A set of red canvas sails.
|PREREQUISITE<br>Purchase for 500 R<br>25 cloth
|-
|[[File:ACIV - Ship Visual - Red-striped sails.png|200px]]
!Red-striped sails
|A set of white canvas sails adorned with red stripes.
|PREREQUISITE<br>Purchase for 800 R<br>75 cloth
|-
|[[File:ACIV - Ship Visual - Tattered sails.png|200px]]
!Tattered sails
|A set of tattered sails.
|PREREQUISITE<br>Purchase for 1250 R<br>150 cloth
|-
|[[File:ACIV - Ship Visual - Leather sails.png|200px]]
!Leather sails
|A set of leather sails.
|PREREQUISITE<br>Purchase for 2000R<br>300 cloth
|-
|[[File:ACIV - Ship Visual - Flower sails.png|200px]]
!Flower sails
|A set of sails with white floral pattern.
|Requires plan<br>3500 R<br>400 cloth
|-
|[[File:ACIV - Ship Visual - Black and Red sails.png|200px]]
!Black and Red sails
|A set of black sails adorned with red and white stripes.
|Gained by completing community challenges.
|-
|[[File:ACIV - Ship Visual - Grey sails.png|200px]]
!Grey sails
|A set of grey canvas sails.
|Requires plan<br>5000 R<br>500 cloth
|-
|[[File:ACIV - Ship Visual - Diamond sails.png|200px]]
!Diamond sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Collected by Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - Gilded sails.png|200px]]
!Gilded sails
|A set of blue sails with gilded gold patterns.
|Gained by completing all naval contracts.
|-
|[[File:ACIV - Ship Visual - Elite sails.png|200px]]
!Elite's sails
|A set of sails bearing the symbol of an Elite ship.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Queen Anne's Revenge sails.png|200px]]
!Queen Anne's Revenge sails
|A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|
|-
|[[File:ACIV - Ship Visual - The Royal Fortune's sails.png|200px]]
!The Royal Fortune's sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|
|-
|[[File:ACIV - Ship Visual - The Benjamin's sails.png|200px]]
!The Benjamin's sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|
|-
|[[File:ACIV - Ship Visual - The Aquila's sails.png|200px]]
!The Aquila's sails
|A set of sails that would later propel Connor Kenway's ship, the Aquila.
|
|-
|[[File:ACIV - Ship Visual - Death Vessel sails.png|200px]]
!Death Vessel sails
|A set of sails that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|-
! colspan="2" |RATONHNHAKÉ:TON (CONNOR)
|[[File:ACIV - Ship Visual - Kraken sails.png|200px]]
!Kraken sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Available through the Kraken Ship Pack
|-
|-
!Dates
|[[File:ACIV - Ship Visual - Altaïr's sails.png|200px]]
|1756 CE - unknown
!Altaïr's sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Available through the Crusader & Florentine Pack
|-
|-
!Location
|[[File:ACIV - Ship Visual - Ezio's sails.png|200px]]
|Mohawk Valley, North America
!Ezio's sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Available through the Crusader & Florentine Pack
|-
|-
!Time Frame
|[[File:ACIV - Ship Visual - Black Ship sails.png|200px]]
|American Revolutionary War
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|-
!Affiliation
|[[File:ACIV - Ship Visual - The Revenge's sails.png|200px]]
|Colonial Brotherhood
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Mystery Island
|-
|-
!Key Allies
|[[File:ACIV - Ship Visual - Black-skull sails.png|200px]]
|George Washington, Benjamin Franklin, Achilles Davenport, Samuel Adams, Marquis de Lafayette
!Black-skull sails
|A set of sails representing a black skull.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|-
|-
!Main Opponents
|[[File:ACIV - Ship Visual - Spilt-blood sails.png|200px]]
|Haytham Kenway, Charles Lee
!Spilt-blood sails
|A set of spilt blood sails. It's right there in the name.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|}
|}
===Adventure Hooks===
#Subjugated by an Apple of Eden, Benjamin Franklin is creating a weapon that could tilt the balance of power of the entire revolution. The Witnesses venture on a scavenger hunt taking them from Boston to New York, deciphering cryptic clues left behind by Franklin’s subconscious. As they discover the secret laboratory hidden beneath New York and destroy the weapon, the Witnesses must also free Benjamin Franklin from the Apple’s control.
#In the port of Boston, sailors whisper of a ghost ship haunting the East Coast. The ship is said to be manned by the vengeful spirits of enslaved people who perished during the Middle Passage. The Witnesses set sail on a perilous expedition to find the ghost ship, defying the rumors of a supernatural threat and searching for the truth behind the sinister story.
#The Witnesses discover that an important heirloom linked to the heritage and traditions of Ratonhakè:ton’s tribe has been stolen by a group of French fur traders. Tracking down the traders will plunge the Witnesses into the seedy underbelly of colonial society across the wild frontier, north-west of Fort Duquesne, until they retrieve the stolen relic and restore the tribe’s honor.
#One of the Witnesses’ allies finds herself embroiled in a dangerous game of espionage, as she infiltrates both the Templar and British ranks in Philadelphia. The Witnesses must assist their ally in maintaining her secret identity, engaging in an adventure of intrigue and deception.
#The Colonial Brotherhood informs the Witnesses of a group of loyalists who fled to the northern lands of Canada and are suspected to possess an Apple of Eden. As winter approaches, the Witnesses must reach the frozen territories of Nova Scotia to find the loyalist group in Port Roseway, before they can leave for Britain.


===THE BATTLE OF THE WABASH===
====OG Wheels====
'''Time Frame:''' American Revolutionary War
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - The Jackdaw's wheel.png|200px]]
!The Jackdaw's wheel
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACIV - Ship Visual - Bronze wheel.png|200px]]
!Bronze wheel
|A wheel made of bronze.
|PREREQUISITE<br>Purchase for 500 R<br>25 metal
|-
|[[File:ACIV - Ship Visual - Flower wheel.png|200px]]
!Flower wheel
|A wheel altered to form a symbol of a flower.
|PREREQUISITE<br>Purchase for 800 R<br>75 metal
|-
|[[File:ACIV - Ship Visual - Phoenix wheel.png|200px]]
!Phoenix wheel
|A wheel made of brown wood with a golden metal circlet.
|PREREQUISITE<br>Purchase for 1250 R<br>150 metal
|-
|[[File:ACIV - Ship Visual - Eye of the Sea wheel.png|200px]]
!Eye of the Sea wheel
|A wheel made of dark brown with metal diamonds.
|PREREQUISITE<br>Purchase for 2000 R<br>300metal
|-
|[[File:ACIV - Ship Visual - Blackwood wheel.png|200px]]
!Blackwood wheel
|A wheel made of sturdy blackwood.
|Requires plan<br>3500 R<br>400 metal
|-
|[[File:ACIV - Ship Visual - El Impoluto's wheel.png|200px]]
!El Impoluto's wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Gained by completing community challenges.
|-
|[[File:ACIV - Ship Visual - The Aquila's wheel.png|200px]]
!The Aquila's wheel
|A wheel that will one day belong to Connor Kenway's ship, the Aquila.
|Requires plan<br>5000 R<br>500 metal
|-
|[[File:ACIV - Ship Visual - Gilded wheel.png|200px]]
!Gilded wheel
|A wheel made of dark brown wood with inlaid rubies.
|Obtained as a reward of the Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - Queen Anne's Revenge wheel.png|200px]]
!Queen Anne's Revenge wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - Silver wheel.png|200px]]
!Silver wheel
|A wheel made entirely of silver.
|Found in treasure chest at Cat Island
|-
|[[File:ACIV - Ship Visual - Elite wheel.png|200px]]
!Elite wheel
|A wheel made of gold, symbol of elite ships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel wheel.png|200px]]
!Death Vessel wheel
|A wheel that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|[[File:ACIV - Ship Visual - Kraken wheel.png|200px]]
!Kraken wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Available through the Kraken Ship Pack
|-
|[[File:ACIV - Ship Visual - Ivory wheel.png|200px]]
!Ivory wheel
|A wheel made entirely of ivory.
|Found in treasure chest in Havana
|-
|}


'''Location:''' Wabash River, Northwest Territory (Fort Recovery, Ohio) - 1791 CE
==Ship cosmetics==
===Figureheads===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR The Jackdaw's Figurehead.png|200px]]
!The Jackdaw's Figurehead
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Aries Figurehead.png|200px]]
!Aries Figurehead
|A figurehead representing Aries.
|Purchase from Harbourmaster for 500 reales and 25 wood
|-
|[[File:ACBFR Phoenix Figurehead.png|200px]]
!Phoenix Figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Mermaid Figurehead.png|200px]]
!Mermaid Figurehead
|A figurehead representing a mermaid.
|Purchase from Harbourmaster for 800 reales and 50 wood
|-
|[[File:ACBFR Gargoyle Figurehead.png|200px]]
!Gargoyle Figurehead
|A figurehead representing a gargoyle.
|Capture Fort Navassa
|-
|[[File:ACBFR Serpent Figurehead.png|200px]]
!Serpent Figurehead
|A figurehead representing a serpent.
|Complete Salt Lagoon treasure map
|-
|[[File:ACBFR El Impoluto Figurehead.png|200px]]
!El Impoluto Figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Queen Anne Figurehead.png|200px]]
!Queen Anne Figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
|-
|[[File:ACBFR Ranger Figurehead.png|200px]]
!Ranger Figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Capture Fort Chinchorro
|-
|[[File:ACBFR Royal Fortune Figurehead.png|200px]]
!Royal Fortune Figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Complete 7 Naval Contracts
|-
|[[File:ACBFR Aquila Figurehead.png|200px]]
!Aquila Figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Elite Figurehead.png|200px]]
!Elite Figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Capture Fort Serranilla
|-
|[[File:ACBFR Death Vessel Figurehead.png|200px]]
!Death Vessel Figurehead
|A figurehead for the Death Vessel.
|Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
|-
|[[File:ACBFR Kraken Figurehead.png|200px]]
!Kraken Figurehead
|A figurehead representing a hideous underseas monster
|Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
|-
|[[File:ACBFR Altaïr Figurehead.png|200px]]
!Altaïr Figurehead
|A figurehead crafted as a tribute to Altaïr, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Ezio Figurehead.png|200px]]
!Ezio Figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Aveline Figurehead.png|200px]]
!Aveline Figurehead
|A figurehead in tribute to Aveline.
|Found in underwater treasure chest at coordinates 28, 291
|-
|[[File:ACBFR Revenge Figurehead.png|200px]]
!Revenge Figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|Found in treasure chest at Mystery Island
|-
|[[File:ACBFR Bold-as-Gold Figurehead.png|200px]]
!Bold-as-Gold Figurehead
|Bold as bronze, this figurehead symbolizes legacy and strength.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Guardian Beast Figurehead.png|200px]]
!Guardian Beast Figurehead
|Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea.
|Found in underwater treasure chest west of Kingston, at coordinates 500,167
|-
|[[File:ACBFR HMS Fearless Figurehead.png|200px]]
!HMS Fearless Figurehead
|The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR HMS Prince Figurehead.png|200px]]
!HMS Prince Figurehead
|A mysterious and foreboding figurehead that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Figurehead.png|200px]]
!La Dama Negra Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Pallas Athena Figurehead.png|200px]]
!Pallas Athena Figurehead
|The gleaming eyes of the goddess of war lead from the front once again.
|Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
|-
|[[File:ACBFR Ivory Mariner Figurehead.png|200px]]
!Ivory Mariner Figurehead
|This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance.
|Twitch drop
|-
|[[File:ACBFR Fallen Angel Figurehead.png|200px]]
!Fallen Angel Figurehead
|A fiery demon wrapped in flames, wrapped in chains and fury.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Leviathan Figurehead.png|200px]]
!Leviathan Figurehead
|A terrifying monster carved of dark wood and painted with an iridescent glow
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Storm Spirit Figurehead.png|200px]]
!Storm Spirit Figurehead
|A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Dark Animus Corsair Figurehead.png|200px]]
!Dark Animus Corsair Figurehead
|Reave the realms in search of truth.
|Purchased from the Exchange for 800 keys
|}


'''Description:''' From the mid-1770s, American settlers began to push into the lands west of the Thirteen Colonies, eager to get their hands on the rich territories of Native Americans, beginning a cycle of violence.<br><br>In November 1791, on the eve of the Battle of the Wabash River – an event that will also be remembered in history as St. Clair’s Defeat, or the Battle of a Thousand Slain – the leaders of the most prominent Native American tribes of the Northwest Territory gather to organize an attack on General Arthur St. Clair’s forces, who have established a camp on a high hill near the headwaters of the Wabash River. Ratonhnhaké:ton (Connor) and the Witnesses arrive up at the longhouse to appease the spirits and obtain permission to go to a parley with the American general to try to avoid bloodshed.
===Sails===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR White Sails.png|200px]]
!White Sails
|A set of clean, white canvas sails.
|Default
|-
|[[File:ACBFR Crimson Sails.png|200px]]
!Crimson Sails
|A set of red canvas sails.
|Found in treasure chest at Cat Island
|-
|[[File:ACBFR Red Striped Sails.png|200px]]
!Red Striped Sails
|A set of white canvas sails adorned with red stripes.
|Purchased from Harbourmaster for 800 reales and 75 cloth
|-
|[[File:ACBFR Tattered Sails.png|200px]]
!Tattered Sails
|A set of tattered sails.
|Found in underwater treasure chest at Abaco Island
|-
|[[File:ACBFR Leather Sails.png|200px]]
!Leather Sails
|A set of leather sails.
|Capture Fort Conttoyor
|-
|[[File:ACBFR Flower Sails.png|200px]]
!Flower Sails
|A set of sails with white floral pattern.
|Complete The Forts
|-
|[[File:ACBFR Gray Sails.png|200px]]
!Gray Sails
|A set of gray canvas sails.
|Capture fort Cabo de Cruz
|-
|[[File:ACBFR Diamond Sails.png|200px]]
!Diamond Sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
|-
|[[File:ACBFR Gilded Sails.png|200px]]
!Gilded Sails
|A set of blue sails with gold patterns.
|Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR Elite Sails.png|200px]]
!Elite Sails
|A set of sails bearing the symbol of an Elite ship.
|Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
|-
|[[File:ACBFR Queen Anne's Revenge Sails.png|200px]]
!Queen Anne's Revenge Sails
|A set of sails that once belonged to Blackbeard's Queen Anne's Revenge.
|Complete A World Without Gold
|-
|[[File:ACBFR The Royal Fortune's Sails.png|200px]]
!The Royal Fortune's Sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|Complete Royal Misfortune
|-
|[[File:ACBFR The Benjamin's Sails.png|200px]]
!The Benjamin's Sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|Complete Murder and Mayham
|-
|[[File:ACBFR The Aquila's Sails.png|200px]]
!The Aquila's Sails
|A set of sails that would later propel Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Death Vessel Sails.png|200px]]
!Death Vessel Sails
|A set of sails that once belonged to the legendary Death Vessel.
|Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
|-
|[[File:ACBFR Kraken Sails.png|200px]]
!Kraken Sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Found in treasure chest on island at coordinates 677,534
|-
|[[File:ACBFR The Altaïr's Sails.png|200px]]
!The Altaïr's Sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Ezio's Sails.png|200px]]
!The Ezio's Sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Black Ship's Sails.png|200px]]
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|[[File:ACBFR The Revenge's Sails.png|200px]]
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Found in underwater treasure chest at Mystery Island
|-
|[[File:ACBFR Storm's End Sails.png|200px]]
!Storm's End Sails
|The color of the sun and sky on the bright water.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Scarred Rigging.png|200px]]
!Scarred Rigging
|Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Ebon Wind Sail Set.png|200px]]
!Ebon Wind Sail Set
|Take flight beneath black sails adorned with a golden bird.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Black Skull Sails.png|200px]]
!Black Skull Sails
|A set of sails featuring the Black Skull.
|Complete all Naval Contracts
|-
|[[File:ACBFR El Impoluto Sails.png|200px]]
!El Impoluto Sails
|A set of black sails adorned with red and white stripes. Taken from El Impoluto.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR HMS Fearless Sails.png|200px]]
!HMS Fearless Sails
|The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Gilt Lined Sails.png|200px]]
!Gilt Lined Sails
|A striking set of sails that are guilded in gold.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR HMS Prince Sails.png|200px]]
!HMS Prince Sails
|A set of rippling sails that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Sails.png|200px]]
!La Dama Negra Sails
|The striking, bold sails of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Obsidian Sails.png|200px]]
!Obsidian Sails
|The darkest of sails for the blackest of hearts.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR Crimson Storm Sails.png|200px]]
!Crimson Storm Sails
|Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat.
|Redeem code ACBF-PHGN-SYBJ-RTRF
|-
|[[File:ACBFR Dark Animus Corsair Sails small.png|200px]]
!Dark Animus Corsair Sails
|Raise high the colors.
|Complete rank 5 of "Riptides" project
|-
|[[File:ACBFR Spilt Blood Sails.png|200px]]
!Spilt Blood Sails
|A set of spilt blood sails. It's right there in the name.
|Capture fort Castillo de Jagua
|-
|[[File:ACBFR Wings of the Tempest Sails.png|200px]]
!Wings of the Tempest Sails
|Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings.
|Complete Red Bull promotional quiz
|-
|[[File:ACBFR Ocean's Fury Sail Set.png|200px]]
!Ocean's Fury Sail Set
|Dark sails glowing with neon blue patterns shimmering like deep ocean currents.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Vermillion Seal Sail Set.png|200px]]
!Vermillion Seal Sail Set
|Bright orange and gold sails that ripple as if caught in a constant breeze.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Wind Demon Sail Set.png|200px]]
!Wind Demon Sail Set
|Red and black sails with flickering flame designs.
|Purchase the Hellfire Naval Pack
|}


In the longhouse, the crackling of the flames is drowned out by chatter in the diverse languages of the tribes gathered here. As you enter, a breath of icy wind sneaks into the hut with a few flakes of white snow. Many people turn in your direction, some with looks of admiration, others of disdain, and others just curious to know who this young man is that everyone is staring at.
===Wheels===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR The Jackdaw's Wheel.png|200px]]
!The Jackdaw's Wheel
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Bronze Wheel.png|200px]]
!Bronze Wheel
|A wheel made of bronze.
|Found in treasure chest in Matanzas
|-
|[[File:ACBFR Flower Wheel.png|200px]]
!Flower Wheel
|A wheel altered to form a symbol of a flower.
|Found in underwater treasure chest in Caracol
|-
|[[File:ACBFR Eye of the Sea Wheel.png|200px]]
!Eye of the Sea Wheel
|A wheel made of dark brown with metal diamonds.
|Capture Fort Eleutherea
|-
|[[File:ACBFR El Impoluto's Wheel.png|200px]]
!El Impoluto's Wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR The Aquila's Wheel.png|200px]]
!The Aquila's Wheel
|A wheel that will one day belong to Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Gilded Wheel.png|200px]]
!Gilded Wheel
|A wheel made of dark brown wood with inlaid rubies.
|Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
|-
|[[File:ACBFR Queen Anne's Revenge Wheel.png|200px]]
!Queen Anne's Revenge Wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Complete Wayward Desires
|-
|[[File:ACBFR Silver Wheel.png|200px]]
!Silver Wheel
|A wheel made entirely of silver.
|Capture Fort Gibara
|-
|[[File:ACBFR Elite Wheel.png|200px]]
!Elite Wheel
|A wheel made of gold, symbol of elite ships.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR Kraken Wheel.png|200px]]
!Kraken Wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
|-
|[[File:ACBFR Ivory Wheel.png|200px]]
!Ivory Wheel
|A wheel made entirely of ivory.
|Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
|-
|[[File:ACBFR Dark Animus Corsair Wheel small.png|200px]]
!Dark Animus Corsair Wheel
|Thrumming with energy, drawn from the source that powers the Animus itself.
|Complete rank 13 of "Eye in the Dark" project
|-
|[[File:ACBFR Wheel of Doom.png|200px]]
!Wheel of Doom
|Polished to perfection and gilded with class.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Helm of the Night Owl.png|200px]]
!Helm of the Night Owl
|The shades of night are gathering, it is time to take flight.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR La Dama Negra Wheel.png|200px]]
!La Dama Negra Wheel
|The sturdy blackwood wheel of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Wheel.png|200px]]
!HMS Prince Wheel
|A wheel that once belonged to the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Wheel.png|200px]]
!HMS Fearless Wheel
|A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Ring of Fire Ship's Wheel.png|200px]]
!Ring of Fire Ship's Wheel
|Ship's wheel adorned with demonic motifs in vivid red and black.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Snakehead Ship's Wheel.png|200px]]
!Snakehead Ship's Wheel
|A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Turn of Fate Ship's Wheel.png|200px]]
!Turn of Fate Ship's Wheel
|Ship's wheel made of tropical hardwoods and inlaid with bronze and jade.
|Purchase the Dragon Storm Naval Pack
|}


====Key Objectives====
===Hulls===
<tabber>
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-|1 - CONVINCE THE NATIVES TO PARLEY=
! width="1%" |Image
Almost 10 years have passed since the day Connor killed two Templars — his father, Haytham, and Charles Lee. The fate of the American nation is no longer of interest to the Assassin, who, on the contrary, often questions his previous actions. Connor’s goal is to convince the three chiefs in command that a path of peace and coexistence is still possible for the Native Nations and the Americans, and he wants to prevent many brave warriors from dying in vain.
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR Dark Animus Corsair Hull.png|200px]]
!Dark Animus Corsair Hull
|Either everything is permitted, or nothing is.
|Purchase in the Exchange for 800 keys
|-
|[[File:ACBFR Buried Treasure Hull Trim.png|200px]]
!Buried Treasure Hull Trim
|Reinforced black hull with intricate gold filigree, formidable and beautiful.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR El Impoluto Hull.png|200px]]
!El Impoluto Hull
|The regal white hull of El Impoluto, adorned with gold ornaments.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Gilded Hull.png|200px]]
!Gilded Hull
|Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty.
|Complete the Misteriosa map
|-
|[[File:ACBFR La Dama Negra Hull.png|200px]]
!La Dama Negra Hull
|The stately, enduring hull of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Hull.png|200px]]
!HMS Prince Hull
|The imperial black and gold hull of the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Hull.png|200px]]
!HMS Fearless Hull
|Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Obsidian Hull.png|200px]]
!Obsidian Hull
|Like a shadow splitting the water.
|Collect 30 art pieces
|-
|[[File:ACBFR Pirate Hunter Hull.png|200px]]
!Pirate Hunter Hull
|Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris.
|Purchase from Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR The Jackdaw's Hull.png|200px]]
!The Jackdaw's Hull
|Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Infernal Majesty's Hull Trim.png|200px]]
!Infernal Majesty's Hull Trim
|A black hull with orange trim and a fiery glow emanating from belowdecks.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Jade Envoy Hull Trim.png|200px]]
!Jade Envoy Hull Trim
|Hull painted in burnt orange with jade accents, sleek and elegant.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Kraken's Scale Hull Trim.png|200px]]
!Kraken's Scale Hull Trim
|Hull patterned with subtle mauve and cerulean accents.
|Purchase the Sea Serpent Naval Pack
|}


Three chiefs sit in the center of the longhouse: Little Turtle of the Miami, Blue Jacket of the Shawnee, and Buckongahelas of the Lenape. After a long silence filled with inquisitive looks, Little Turtle invites you all to sit and give the speech you clearly came to give.
===Crew attire===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR Sleek Crew Attire.png|200px]]
!Sleek Crew Attire
|Dark and mean, with the bile to back it up.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR Black & Gold Crew Attire.png|200px]]
!Black & Gold Crew Attire
|Black garb with gold trim flaunts your crew's wealth and ferocity.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Deceased Crew Attire.png|200px]]
!Deceased Crew Attire
|A skeleton crew... Literally.
|Purchased for 206 bones at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Rugged Rags Crew Attire.png|200px]]
!Rugged Rags Crew Attire
|These are your blood stains and black marks, wear them proud.
|Purchase from Harbourmaster for 900 reales and 50 cloth
|-
|[[File:ACBFR Standard Crew Attire.png|200px]]
!Standard Crew Attire
|The default costume for your ship's crew.
|Default
|-
|[[File:ACBFR Dark Animus Corsair Crew Attire small.png|200px]]
!Dark Animus Corsair Crew Attire
|The will to fight cannot be taken from you, nor your men.
|Complete rank 5 of "Undertow" project
|-
|[[File:ACBFR Handsome Devils Crew Attire.png|200px]]
!Handsome Devils Crew Attire
|Devils they call us and devils we shall be.
|Complete all Naval Contracts
|-
|[[File:ACBFR Devil's Deckhands Crew Attire.png|200px]]
!Devil's Deckhands Crew Attire
|Crew dressed in brown and black leather, fierce and relentless.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Pacific Pirate Crew Attire.png|200px]]
!Pacific Pirate Crew Attire
|Crew dressed in flowing orange and white garments, agile and swift.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Sea Venom Crew Attire.png|200px]]
!Sea Venom Crew Attire
|Sailors clad in dark garb with neon accents, agile and intimidating.
|Purchase the Sea Serpent Naval Pack
|}


;Challenges
==Gear==
*''Speech For Peace''<br>To gain permission to visit the enemies’ camp and parley with the American General, the Witnesses must convince the chiefs. However, the chiefs have come to battle the American invaders, and changing their minds will be challenging — any Social check made to convince them may require additional Raises, as explained in the descriptions of the following Challenges.
===Outfits===
*''Little Turtle’s Doubt''<br>During the speech, Little Turtle declares he knows Ratonhnhaké:ton’s mind. He claims that the Assassin’s judgment is clouded by an old alliance, perhaps even friendship or admiration for George Washington, a man who is no longer who he once was. Little Turtle insinuates that that man never really existed — if Connor or any other Witness cannot answer back with something convincing, any Social check made during the Speech For Peace Challenge requires 1 additional Raise.
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
*''Blue Jacket and Buckongahelas''<br>Chiefs Blue Jacket and Buckongahelas don’t trust Ratonhnhaké:ton’s comrades and demand them to talk — if other Witnesses cannot support Connor with something convincing, any Social check made to overcome the Speech For Peace Challenge requires 1 additional Raise.
!width="5%"|Image
!width="5%"|Name
!width="5%"|Rarity
!width="15%"|Description
!width="10%"|Availability
|-
|[[File:ACBFR Altaïr Ibn-La'Ahad's Robes.png|150px|center]]
|Altaïr Ibn-La'Ahad's Robes
|Legendary
|''A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Brown Cloak.png|150px|center]]
|Brown Cloak
|Common
|''A brown cloak praised by veteran sailors for its resistance.''
|Looted from treasure chest in southeast Havana
|-
|[[File:ACBFR Captain Drake's Outfit.png|150px|center]]
|Captain Drake's Outfit
|Legendary
|''An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake.''
|Looted from treasure chest in Sacrifice Island
|-
|[[File:ACBFR Captain Morgan's Redingote.png|150px|center]]
|Captain Morgan's Redingote
|Legendary
|''A tough and rugged redingote that once belonged to the great Captain Morgan.''
|Looted from treasure chest in Black Island
|-
|[[File:ACBFR Connor's Outfit.png|150px|center]]
|Connor's Outfit
|Legendary
|''The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Crimson Cloak.png|150px|center]]
|Crimson Cloak
|Rare
|''A reddish cloak favored by the Spanish aristocracy.''
|Complete the Anotto Bay treasure map
|-
|[[File:ACBFR Dark Animus Corsair Robes.png|150px|center]]
|Dark Animus Corsair Robes
|Legendary
|''Time for you to play pirate, for real this time.''
|Complete rank 18 of "Eye in the Dark" project
|-
|[[File:ACBFR Duncan Walpole's Robes.png|150px|center]]
|Duncan Walpole's Robes
|Common
|''The outfit worn by Assassin, Duncan Walpole.''
|Acquired during Edward Kenway (memory)
|-
|[[File:ACBFR Edward Kenway's Robes.png|150px|center]]
|Edward Kenway's Robes
|Common
|''Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality.''
|Acquired during The Treasure Fleet
|-
|[[File:ACBFR Edward the Legend Outfit.png|150px|center]]
|Edward the Legend Outfit
|Legendary
|''Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend.''
|Complete the restoration of the manor and other buildings at Great Inagua
|-
|[[File:ACBFR Explorer Outfit.png|150px|center]]
|Explorer Outfit
|Rare
|''A simple brown outfit, favored by explorers for its sturdiness.''
|Found in underwater treasure chest north of Corozal, at coordinates 28, 293
|-
|[[File:ACBFR Ezio Auditore's Robes.png|150px|center]]
|Ezio Auditore's Robes
|Legendary
|''Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Feline Pelt Outfit.png|150px|center]]
|Feline Pelt Outfit
|Rare
|''A hand-made feline's pelt outfit. Soft and supple.''
|Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
|-
|[[File:ACBFR Foreign Diplomat Disguise.png|150px|center]]
|Foreign Diplomat Disguise
|Common
|''Worn by the Italian diplomat Ruggiero Ferraro.''
|Acquired during A Governor No Longer
|-
|[[File:ACBFR Governor's Outfit.png|150px|center]]
|Governor's Outfit
|Rare
|''A prestigious outfit to bolster a governo's prestige in the eyes of their subjects.''
|Complete the Isla Providencia treasure map
|-
|[[File:ACBFR Hunter Outfit.png|150px|center]]
|Hunter Outfit
|Rare
|''A traditional hunting outfit that is ideal for stalking game.''
|Complete the Santanillas treasure map
|-
|[[File:ACBFR Haytham Kenway's Overcoat.png|150px|center]]
|Haytham Kenway's Overcoat
|Legendary
|''This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham.''
|Collect all 11 portraits and hang them at the manor at Great Inagua
|-
|[[File:ACBFR Master Assassin Outfit.png|150px|center]]
|Master Assassin Outfit
|Legendary
|''Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field.''
|Complete Art Lover
|-
|[[File:ACBFR Mayan Outfit.png|150px|center]]
|Mayan Outfit
|Legendary
|''According to legend, this outfit was created using scavenged First Civilization materials.''
|Complete the Mayan Mysteries
|-
|[[File:ACBFR Merchant Outfit.png|150px|center]]
|Merchant Outfit
|Rare
|''A gray and white outfir worn by merchants throughout the West Indies.''
|Purchase from General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Naoe's Robes small.png|150px|center]]
|Naoe's Robes
|Legendary
|''Be mantled in silence and shadow, as the Kakushiba Ikki once were.''
|Complete rank 12 of "Riptides" project
|-
|[[File:ACBFR Officer's Outfit.png|150px|center]]
|Officer's Outfit
|Rare
|''A military uniform from the Royal Army.''
|Found in treasure chest at Príncipe
|-
|[[File:ACBFR Pirate Captain Outfit.png|150px|center]]
|Pirate Captain Outfit
|Rare
|''A black and red costume worn by pirate captains to establish their authority.''
|Complete the Ambergris Key treasure map
|-
|[[File:ACBFR Pirate Cloak.png|150px|center]]
|Pirate Cloak
|Common
|''A standard cloak many pirates wear to express their pride.''
|Purchase from Level I General Store for 600 reales
|-
|[[File:ACBFR Politician's Outfit.png|150px|center]]
|Politician's Outfit
|Rare
|''An outfit popular among royal officials.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Privateer Outfit.png|150px|center]]
|Privateer Outfit
|Rare
|''A sleek outfit common among privateers in the West Indies.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Shark-Hunter Outfit.png|150px|center]]
|Shark-Hunter Outfit
|Rare
|''A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes.''
|Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
|-
|[[File:ACBFR Shade and Shadow Robes.png|150px|center]]
|Shade and Shadow Robes
|Legendary
|''Worn predominantly by Brotherhood veterans conducting missions under cover of darkness.''
|Complete the Sacrifice Island treasure map
|-
|[[File:ACBFR Stealth Outfit.png|150px|center]]
|Stealth Outfit
|Rare
|''Covert outfit designed to blend into the wearer's surroundings.''
|Complete 16 Assassin Contracts
|-
|[[File:ACBFR Stede Bonnet's Attire.png|150px|center]]
|Stede Bonnet's Attire
|Legendary
|''This outfit once belonged to the gentleman pirate, Stede Bonnet.''
|Looted from treasure chest in Mystery Island
|-
|[[File:ACBFR Templar Armor.png|150px|center]]
|Templar Armor
|Legendary
|''A light and flexible armor taken off a long-dead Templar.''
|Complete the four Templar Hunts
|-
|[[File:ACBFR Whaler Outfit.png|150px|center]]
|Whaler Outfit
|Rare
|''A traditional whaler's outfit. Sturdy and comfortable in extreme conditions.''
|Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
|-
|[[File:ACBFR Yasuke's Yoroi small.png|150px|center]]
|Yasuke's Yoroi
|Legendary
|''Armor that recalls the name and exploits of the legendary samurai.''
|Complete rank 12 of "Undertow" project
|-
|[[File:ACBFR Blackbeard's Crimson Outfit.png|150px|center]]
|Blackbeard's Crimson Outfit
|Legendary
|''A dark, crimson outfit with signature beard accents and piratical detail.''
|Purchase the ''Blackbeard's Crimson Pack''
|-
|[[File:ACBFR Dragonscale Armor.png|150px|center]]
|Dragonscale Armor
|Legendary
|''Elegant, flowing robes worn over impressive bronze scale mail.''
|Purchase the ''Dragon Storm Pack''
|-
|[[File:ACBFR Hellion Armor.png|150px|center]]
|Hellion Armor
|Legendary
|''Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows.''
|Purchase the ''Hellfire Pack''
|-
|[[File:ACBFR Master Assassin Robes.png|150px|center]]
|Master Assassin Robes
|Legendary
|''Black satin and gold leaf robes expressing the elegant violence of the Master Assassin.''
|Purchase the ''Master Assassin Pack''
|-
|[[File:ACBFR Nomad's Bronze Ensemble.png|150px|center]]
|Nomad's Bronze Ensemble
|Legendary
|''Built for long journeys across untamed lands, blending practicality with the marks of countless adventures.''
|Claimed from the Helix Store
|-
|[[File:ACBFR Stormfury Shroud.png|150px|center]]
|Stormfury Shroud
|Legendary
|''Eerie armor rippling with bio-luminescent accents, fit for an underwater predator.''
|Purchase the ''Sea Serpent Pack''
|}


;Weaknesses
===Swords===
*''The Indian Prophecy''<br>A story tells how, many years ago, George Washington traveled with some soldiers to reclaim the land promised to them by the British government near the Kanawha River in the Ohio territories. There, they met a sachem who began to tell the story of how Washington, on the day of the Battle of the Monongahela 15 years earlier, had shot at but was never harmed. Taking this as a sign, the sachem prophesied that Washington would become “the leader of the nations” and that an unborn people would respect him as the father of a mighty empire — if a Witness mentions the Indian Prophecy, any Social check made during the Speech For Peace Challenge have 1 Free Raise.
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="5%" |Name
! width="5%" |Type
! width="5%" |Rarity
! width="5%" |Damage
! width="5%" |Maximum Takedowns
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Swords"/>
!Order of Gold<section begin="Order of Gold"/>
|Pistol Sword
|Legendary
|38
|3
|Automatically fires a shot after each Perfect Dodge
|Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
|-
!Rustborne Swords<section begin="Rustborne Swords"/>
|Pistol Sword
|Legendary
|17
|4
|Attacks deal more defense damage
|Twitch<section end="Rustborne Swords"/>
|-
![[Ezio's Swords]]<section begin="Ezio's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Able to perfect parry unstoppable attacks
|<section end="Ezio's Swords (Resynced)"/>
|-
![[Altaïr's Swords]]<section begin="Altaïr's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Takedowns recover some health
|<section end="Altaïr's Swords (Resynced)"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
|-
![[Edward Kenway's Unique Swords|The Fortune]]<section begin="The Fortune"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
|-
![[Blades of Toledo]]<section begin="Blades of Toledo (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
|-
!Naoe's Shadowblade<section begin="Naoe's Shadowblade"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="Naoe's Shadowblade"/>
|-
!Spring-Steel Swords<section begin="Spring-Steel Swords"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="Spring-Steel Swords"/>
|-
!Lightserver's Blades<section begin="Lightserver's Blades"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="Lightserver's Blades"/>
|-
![[Matched Golden Swords]]<section begin="Matched Golden Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
|-
!Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="Le Bourgeoys Blades"/>
|-
![[Dual Cleavers]]<section begin="Dual Cleavers (Resynced)"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
|-
!Masterwork Blades<section begin="Masterwork Blades"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
|-
!Dragon's Fang Swords<section begin="Dragon's Fang Swords"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
|-
!Blades of the Damned<section begin="Blades of the Damned"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="Blades of the Damned"/>
|-
!Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
|-
![[Persian Scimitars]]<section begin="Persian Scimitars (Resynced)"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
|-
![[Espada Ancha]]<section begin="Espada Ancha (Resynced)"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
|-
![[French Court Swords]]<section begin="French Court Swords (Resynced)"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
|-
![[Pirate Scimitars]]<section begin="Pirate Scimitars (Resynced)"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
|-
![[British Colonial Cutlasses]]<section begin="British Colonial Cutlasses (Resynced)"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
|-
![[Scottish Broadswords]]<section begin="Scottish Broadswords (Resynced)"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
|-
![[Pistol Swords|Standard Pistol Swords]]<section begin="Standard Pistol Swords"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
|-
![[Captain Drake's Swords]]<section begin="Captain Drake's Swords (Resynced)"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
|-
!Ferraro's Rapiers<section begin="Ferraro's Rapiers"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
|-
![[Officer's Rapiers]]<section begin="Officer's Rapiers (Resynced)"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
|-
![[British Cutlasses]]<section begin="British Cutlasses (Resynced)"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="British Cutlasses (Resynced)"/>
|-
![[French Dress Swords]]<section begin="French Dress Swords (Resynced)"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
|-
![[Spanish Cup-hilt Rapiers]]<section begin="Spanish Cup-hilt Rapiers (Resynced)"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
|-
![[Officer's Smallswords]]<section begin="Officer's Smallswords (Resynced)"/>
|Rapier
|Common
|13
|2
|N/A
|Default swords<section end="Officer's Smallswords (Resynced)"/>
|-
![[German Rapiers]]<section begin="German Rapiers (Resynced)"/>
|Rapier
|Common
|22
|2
|N/A
|Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
|-
![[Privateer's Cutlasses]]<section begin="Privateer's Cutlasses (Resynced)"/>
|Cutlass
|Common
|25
|2
|N/A
|Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
|-
!Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/>
|Rapier
|Legendary
|25
|3
|Breaking an enemy's defense also damages nearby enemies
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Swords"/>
|-
!Uncrowned Prince<section begin="Uncrowned Prince"/>
|Rapier
|Legendary
|25
|3
|Recovers some health after breaking enemy defense
|Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
|}


|-|2 - SURVIVE THE AMBUSH=
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
The Witnesses succeed in convincing the Northwestern Indian Confederacy to parley, they can proceed immediately to the enemy camp to speak with General St. Clair. Unfortunately for them, General St. Clair’s men have a Shawnee spy, and welcome the peacemakers with an ambush, surrounding them with drawn bayonets.
!width="10%"|Name
!width="20%"|Description
|-
|Blackbeard's Crimson Swords
|''Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.''
|-
|Uncrowned Prince
|''Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.''
|-
|Lightserver's Blades
|''Sleek black blades with gold filigree, hones to deadly edges.''
|-
|Dragon's Fang Swords
|''A sword with a light, graceful design featuring a mystic jade edge.''
|-
|Blades of the Damned
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|Espada Ancha
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|-
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|Pirate Scimitars
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|-
|British Colonial Cutlasses
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|-
|Scottish Broadswords
|''Heavy broadswords that emphasize damage over finesse.''
|-
|Standard Pistol Swords
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|-
|Captain Drake's Swords
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|-
|Ferraro's Rapiers
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|-
|Officer's Rapiers
|''A pair of extremely light rapiers praised for their swiftness.''
|-
|German Rapiers
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|-
|Privateer's Cutlasses
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|-
|British Cutlasses
|''A pair of light cutlasses made popular by British privateers.''
|-
|French Dress Swords
|''A pair of elegant swords made popular by French court officers.''
|-
|Spanish Cup-hilt Rapiers
|''A pair of cheap yet efficient Spanish rapiers.''
|-
|Officer's Smallswords
|''A pair of small swords popular among officers in the British Army.''
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}


You move with peaceful intent towards the hill where the Americans have set camp. Blue coats quickly emerge from the bushes from all directions, surrounding your group. A myriad eyes and rifle barrels point right at you. You must have been betrayed — they knew you were coming. Safe behind his soldiers, General St. Clair addresses you all directly: “I know who you are. I met Connor’s father once. It’s such a pity he can’t see our dream come true because of your stupid Brotherhood, and George.” He pauses for effect. “It doesn’t matter. Little Turtle’s Apple of Eden will be mine in a few hours!” He laughs at the question on your face. “You didn’t know, did you? Do not worry, Assassins, I will take good care of it.” Laughing, he mounts his white horse. “But first, let’s see if it will be of any use to tame these tribes and make them fight for us. It would be a pity to slay them all. You, on the other hand, must die here and now. Soldiers, take aim…” the General abruptly stops his commands as muffled gunshots and screams erupt above the sounds of the rushing water of the Wabash river. Apparently, Little Turtle chose not to wait for your return, and the Natives have attacked the Americans in the middle of their morning meal – the Battle of the Wabash has begun.
<gallery captionalign="center" position="center" widths="180">
ACBFR Altaïr's Swords.png
ACBFR Blackbeard's Crimson Swords.png
ACBFR Blades of the Damned.png
ACBFR Blades of Toledo.png
ACBFR British Colonial Cutlasses.png
ACBFR British Cutlasses.png
ACBFR Captain Drake's Swords.png
ACBFR Dark Animus Corsair Pistol Swords.png
ACBFR Dragon's Fang Swords.png
ACBFR Dual Cleavers.png
ACBFR Espada Ancha.png
ACBFR Ezio's Swords.png
ACBFR Ferraro's Rapiers.png
ACBFR French Court Swords.png
ACBFR French Dress Swords.png
ACBFR German Rapiers.png
ACBFR Le Bourgeoys Blades.png
ACBFR Lightserver's Blades.png
ACBFR Masterwork Blades.png
ACBFR Matched Golden Swords.png
ACBFR Naoe's Shadowblade.png
ACBFR Officer's Rapiers.png
ACBFR Officer's Smallswords.png
ACBFR Order of Gold.png
ACBFR Persian Scimitars.png
ACBFR Pirate Scimitars.png
ACBFR Privateer's Cutlasses.png
ACBFR Rustborne Swords.png
ACBFR Scottish Broadswords.png
ACBFR Serpent's Fang Cutlasses.png
ACBFR Spanish Cup-hilt Rapiers.png
ACBFR Spring-Steel Swords.png
ACBFR Standard Pistol Swords.png
ACBFR The Fortune.png
ACBFR Uncrowned Prince.png
</gallery>


“Shoot! Shoot ‘em all!” he screams to the soldiers before hurrying for the camp.
===Pistols===
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="5%" |Name
! width="5%" |Rarity
! width="5%" |Range
! width="5%" |Draw Speed
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Pistols"/>
!Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/>
|Legendary
|22
|1.00
|Each pistol shot ricochets to a second target
|<section end="Dark Animus Corsair Flintlocks"/>
|-
!Darkworker's Pistols<section begin="Darkworker's Pistols"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
|-
!Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
|-
!Diabolist's Pistols<section begin="Diabolist's Pistols"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
|-
!Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
|-
![[Golden Flintlock Pistols]]<section begin="Golden Flintlock Pistols (Resynced)"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
|-
!Gargoyle's Breath<section begin="Gargoyle's Breath"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
|-
![[Captain Drake's Flintlocks]]<section begin="Captain Drake's Flintlocks (Resynced)"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
|-
!Rustic Flintlocks<section begin="Rustic Flintlocks"/>
|Legendary
|22
|1.20
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
|-
!Peaceful Means<section begin="Peaceful Means"/>
|Legendary
|20
|1.00
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
|-
![[Cannon-Barrel Pistols]]<section begin="Cannon-Barrel Pistols (Resynced)"/>
|Rare
|21
|1.12
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
|-
![[Captain Morgan's Pistols]]<section begin="Captain Morgan's Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
|-
![[Captain's Wheellock Pistols]]<section begin="Captain's Wheellock Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
|-
![[Spanish Officer Pistols]]<section begin="Spanish Officer Pistols (Resynced)"/>
|Rare
|24
|1.00
|N/A
|Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
|-
![[Pirate Blunderbusses]]<section begin="Pirate Blunderbusses(Resynced)"/>
|Rare
|20
|1.00
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
|-
!Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/>
|Rare
|26
|1.00
|N/A
|Complete Plantain!<section end="Baldwin's Golden Pistols"/>
|-
![[Standard Wheellock Pistols]]<section begin="Standard Wheellock Pistols (Resynced)"/>
|Common
|20
|1.12
|N/A
|purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
|-
![[Common Flintlock Pistols]]<section begin="Common Flintlock Pistols (Resynced)"/>
|Common
|20
|1.00
|N/A
|Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
|-
!Rufino's Flintlocks<section begin="Rufino's Flintlocks"/>
|Legendary
|20
|1.20
|Pistol kills make nearby enemies go berserk
|<section end="Rufino's Flintlocks"/>
|-
!Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/>
|Legendary
|22
|1.50
|Increase morale damage from headshots
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
|-
|}


;Challenges
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
*''Shoot ‘em all!''<br>At the beginning of this Scene, all Witnesses surrounded by St. Clair’s soldiers must make a Reaction check with 2 Raises.
!width="10%"|Name
*''Blue Coats''<br>Soldiers try to shoot at any Witness that survived the first volley. Others draw their blades and attack them in close combat. Given the high number of soldiers ambushing the Witnesses, any Action check made to overcome this Challenge requires 1 Raise.
!width="20%"|Description
 
|-
;Weaknesses
|Rufino's Flintlocks
*''Backup (minor)''<br>Even if Connor’s plan was approved and he went straight to the American camp, the Witnesses might have decided to split up. If they did, some members followed the group from a distance as a precaution, and now have an opportunity to surprise the soldiers on the river banks. In this case, Reaction checks made to overcome the Shoot ‘em all! Challenge require no Raise.
|''A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.''
*''Blue Jacket and Buckongahelas Scouts (major)''<br>If the Witnesses did not persuade Blue Jacket and Buckongahelas to trust them in the previous Scene, the Chiefs sent a small group of Shawnee and Lenape scouts to keep an eye on them. As soon as the bullets start flying, the scouts come out to attack the soldiers. In this case, all Approach checks made to overcome this Key Objective’s Challenges have 1 Free Raise.
|-
 
|Blackbeard's Crimson Pistols
|-|3 - RECOVER ST. CLAIR’S RESEARCH=
|''Classic pirate pistols with aged metal and crimson highlights.''
Inside St. Clair’s tent, a soldier is gathering the General’s personal belongings to take to Fort Jefferson, where he intends to retreat. The battle is not going well for his troops.
|-
 
|Dark Animus Corsair Flintlocks
You survived the ambush. It’s time to address the second part of the plan. The first place to look for information about the Templar’s plans must be the General’s tent. There, you’re faced with a sweaty soldier hurriedly stuffing the General’s papers, notes, and personal effects into a leather bag. A couple of papers show sketches of an Apple of Eden. Outside, cries of alarm suggest that the American soldiers are completely surrounded.
|''Truth and thunder in the palm of your hand.''
 
|-
;Challenges
|Darkworker's Pistols
*''Interrogating the Soldier''<br>If the Witnesses are quick enough, they can capture the soldier and interrogate him about St. Clair’s plans and movements. The subordinate can reveal St. Clair is retreating to Fort Jefferson. The documents in the bag also present information about Little Turtle’s Apple of Eden and rumors about a secret vault in the Prophetstown area.
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
*''Following the Soldier''<br>If the Witnesses are stealthy enough, they can follow the soldier instead of interrogating him – but watch as he is killed by an arrow or a bullet. Searching the documents now scattered in the snow around the fallen bag, the Witnesses discover St. Clair is headed for Fort Jefferson. The documents also present information about Little Turtle’s Apple of Eden and rumors about a secret vault in the Prophetstown area.
|-
*''Panicking Soldiers''<br>The battle brings fear and chaos in the camp. American soldiers are shooting wildly at anyone not wearing a uniform. Whenever the Witnesses move without being stealthy, they must make a Reaction check.
|Dragon's Roar Pistols
*''Major General Richard Butler''<br>The commander of the levy regiment has been tasked with covering St. Clair’s retreat. Having identified and recognized Connor and his allies, he leads a cavalry charge against them.
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
 
|-
;Weaknesses
|Diabolist's Pistols
*''Chaos Reigns (minor)''<br>The Witnesses can take advantage of the confusion caused by the native attack. Stealth checks made to move through the camp enjoy 1 Free Raise.
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
*''Blue Coats (minor)''<br>The Witnesses can steal uniforms from hastily abandoned tents or fallen soldiers to blend in with the American forces. In this case, they overcome the Panicking Soldiers Challenge.
|-
 
|Fury of the Deep Pistols
 
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
</tabber>
|-
 
|Golden Flintlock Pistols
====Setbacks====
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
*''AN INNOCENT IS KILLED (MINOR).''<br>Numerous camp followers crowd the American detachment, including women and children. If a number of innocents equal to the number of Witnesses are killed, the Witnesses lose 1 Sync level.
|-
*''FLYING SHOTS (MINOR)''<br>Bullets and arrows start flying. The Witness must make a Reaction check to avoid being injured.
|Gargoyle's Breath
*''MISTAKEN IDENTITY (MINOR)''<br>If the Witnesses are disguised as American soldiers, they risk being attacked once the Natives enter the camp. The Witnesses must make a Reaction check.
|''Monstrous, leering faces adorn the grips of these pistols.''
 
|-
====Notables NPCs====
|Captain Drake's Flintlocks
;Little Turtle
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
Sagamore Little Turtle (Mihšihkinaahkwa), Chief of the Miami people in the Northwest Territory, is one of the most famous Native American military leaders. In the 1790s, he led a confederation of Native warriors to several significant victories against the American military forces in the socalled Northwest Indian Wars, most notably “St. Clair’s Defeat” in 1791.
|-
;Blue Jacket
|Rustic Flintlocks
Predecessor of the famous Shawnee leader Tecumseh and war chief of the Shawnee people, Blue Jacket (Weyapiersenwah) is known as the fierce protector of the Shawnee settlements in the Northwest Territory.
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
;Buckongahelas
|-
Preeminent Lenape chief, councilor, and combatant, Buckongahelas has fought in the Northwest Territory since the days of the Seven Years’ War in 1754, and later took part in the Battle of the Wabash with the allied chiefs Little Turtle and Blue Jacket.
|Peaceful Means
;Arthur St. Clair
|''The method by which many disputes can be swiftly resolved.''
Scottish-American soldier and politician, St. Clair formerly served in the British Army during the French and Indian War (Seven Years’ War). During the American Revolutionary War, he became major general of the Continental Army and later served as President of the Continental Congress, before becoming governor of the Northwest Territory in 1788. In 1791, during the attempt to conquer the Northwest Territory, St. Clair and his American forces faced the worst defeat ever recorded at the hands of the Native Americans in the battle that later became known as “St. Clair’s Defeat”, in which he lost almost a thousand men.
|-
 
|Cannon-Barrel Pistols
====Pieces of Eden====
|''A set of pistols forged to resemble ship cannons.''
;MIHŠIHKINAAHKWA’S APPLE OF EDEN
'''Known Owners:''' Little Turtle (Mihšihkinaahkwa)
 
'''Current Status:''' Unknown
 
==Arno Dorian==
“I, Arno Victor Dorian, will recount the tumultuous tale of my life. The son of an Assassin, I was born into a world of intrigue and shadows. I was raised by my father Charles in Versailles, as my mother Marie left us upon discovering his clandestine activities, until the fateful day when he was killed, his life cruelly taken by the hand of a Templar, Shay Cormac.
 
I was then adopted by a Templar Grand Master, Francois de la Serre, and my upbringing brought me close to his daughter Élise, a connection destined to blossom into a secret love as we matured into adulthood. But fate had a treacherous design for us both.
 
In the year 1789 I languished within the confines of the Bastille, falsely accused of my adoptive father’s murder. There, the veils of deception began to unravel when I met Pierre Bellec, a Master Assassin, who revealed the truth of my ancestral Assassin heritage. Under his guidance, I honed my skills, preparing to avenge my biological and adoptive fathers’ deaths.
 
Emerging from the darkness of the Bastille, I embraced the mantle of the Brotherhood, my purpose infused with righteous fury. Though Élise was a member of the Templar Order, she perceived the dangers lurking within its ranks, and she joined forces with me to expose those who manipulated the turbulent tides of the French Revolution for nefarious gains.
 
Eventually, a series of unfortunate events led to the demise of the Parisian Brotherhood Mentor, Honoré Mirabeau, killed by Bellec. This thrust me into a harrowing duel with my former teacher — I emerged victorious from that clash, but carrying a heavy burden.
 
The Brotherhood exiled me, deeming my actions to be part of a personal vendetta. Yet, fate guided my steps back towards Élise’s side. Together, we unraveled the machinations of the new Templar Grand Master, François-Thomas Germain. We faced him beneath the hallowed grounds of the Parisian Temple, where both Germain and my beloved Élise met their end.
 
Consumed by grief, I abandoned the Assassin’s path, seeking peace in solitude. However, the relentless tide of revolutionary France refused to release its grip upon me. Compelled to action, I intervened, thwarting Napoleon Bonaparte’s insidious schemes to unearth a hidden Precursor Temple beneath the Basilica of Saint-Denis and seize the Apple of Eden concealed within.
 
Guided by Élise’s poignant final wish, I devoted myself to bridging the chasm that divided the Templar and Assassin factions. In honor of her memory, I pledged to forge a path of unity. May my actions serve as a beacon of hope, illuminating a future where the clash of blades is replaced by a shared purpose.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
|-
! colspan="2" |ARNO DORIAN
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|-
!Dates
|Captain's Wheellock Pistols
|1768 CE - unknown
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|-
|-
!Location
|Spanish Officer Pistols
|France
|''A set of pistols, praised throughout the West Indies for their stability.''
|-
|-
!Time Frame
|Pirate Blunderbusses
|French Revolution
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|-
|-
!Affiliation
|Baldwin's Golden Pistols
|Parisian Brotherhood
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|-
|-
!Key Allies
|Standard Wheellock Pistols
|Elise de la Serre, Honoré Mirabeau
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|-
|-
!Main Opponents
|Common Flintlock Pistols
|François-Thomas Germain, Pierre Bellec, Robespierre
|''A set of typical flintlock pistols, found all across the West Indies.''
|}
|}
===Adventure Hooks===
#A hidden chamber containing a Precursor artifact is uncovered in the catacombs of Paris. The Witnesses must descend into the gloomy catacombs, outsmart the Templars also aware of its existence, and prevent the artifact from falling into the wrong hands.
#One of the wealthiest families is hosting a masquerade ball, purportedly to act as a meeting ground for influential Templars. The Witnesses must infiltrate the event, gather intelligence, and expose the Templars’ plans while maintaining their cover amidst the opulence and intrigue of Parisienne high society.
#A mysterious epidemic sweeps through Paris, and the Witnesses must investigate its causes. As they proceed with their mission, they make a shocking discovery: the epidemic is not the work of the Templar Order, as they suspected, but rather a sinister collaboration between a rogue faction within the Assassins and the Instruments of the First Will. The Witnesses must uncover the truth behind this unexpected alliance and put an end to their deadly scheme.
#Pauline de Lézardière, a renowned historian, has uncovered a secret manuscript containing valuable information about ancient artifacts stolen during the Viking invasions of Paris. This discovery has attracted the attention of the Templar Order. The Witnesses must protect Pauline from the pursuing Templars, decipher the hidden messages within the manuscript, and use the knowledge gained to cripple the Order.
#A trusted member of the Assassin Brotherhood has been captured by the Templars, and the Witnesses receive a desperate plea for help. Determined to save their comrade, they launch a daring rescue mission, only to discover that it was an elaborate trap, meticulously orchestrated by the Templars to catch the Witnesses. Now ensnared in the Templar web, the Witnesses must use their cunning, skills, and resourcefulness to escape their captors and turn the tables.


===THE LOST JEWEL===
<gallery captionalign="center" position="center" widths="180">
'''Time Frame:''' French Revolution
ACBFR Baldwin's Golden Pistols.png
ACBFR Blackbeard's Crimson Pistols.png
ACBFR Cannon-Barrel Pistols.png
ACBFR Captain Drake's Flintlocks.png
ACBFR Captain Morgan's Pistols.png
ACBFR Captain's Wheellock Pistols.png
ACBFR Common Flintlock Pistols.png
ACBFR Dark Animus Corsair Flintlocks.png
ACBFR Darkworker's Pistols.png
ACBFR Diabolist's Pistols.png
ACBFR Dragon's Roar Pistols.png
ACBFR Fury of the Deep Pistols.png
ACBFR Gargoyle's Breath.png
ACBFR Golden Flintlock Pistols.png
ACBFR Peaceful Means.png
ACBFR Pirate Blunderbusses.png
ACBFR Rufino's Flintlocks.png
ACBFR Rustic Flintlocks.png
ACBFR Spanish Officer Pistols.png
ACBFR Standard Wheellock Pistols.png
</gallery>


'''Location:''' Paris, France - 1792 CE
===Trinkets===
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
'''Description:''' During the early stages of the Reign of Terror, while king Louis XVI and his family are held captive in the Square du Temple, a remarkable robbery takes place when the Hôtel du Garde-Meuble de la Couronne (the Royal Storehouse) is burgled by a gang of thieves. The thieves manage to steal most of the Crown Jewels in one of the largest thefts ever recorded, and in the following days, they organize a clandestine auction to resell their ill-gotten gains to the highest bidder.<br><br>Among the crown jewels stolen is a Piece of Eden, the Hope Diamond. The gem in question has extraordinary beauty and dimensions, but these peculiarities are obscured by a curse that afflicts its owners. Legend has it that whoever wears it eventually meets an unpleasant end. Through an informant, the Assassins have learned of the auction and of the Templar’s interest in certain lots. They cannot let the Piece of Eden end up in Templar hands.
!'''Image'''
 
!'''Name'''
The mud squelches under your boots as you enter the slums of southern Paris. The silence is broken by barking dogs and the slurred cries of some drunk dragging his sodden form off to a gutter to sleep. Among these gloomy alleys, the revolutionary uprisings of the city seem to belong to another nation.
!'''Rarity'''
 
!'''Description'''
The hustle and bustle echoing around the corner signals that you have reached your destination, La Limace Noir, a popular dance hall. According to an informant, a clandestine auction is being held in the cellar of the crowded guinguette, and the Hope Diamond, a Piece of Eden with unknown powers, is up for sale. You must recover the diamond and keep it out of the greedy clutches of the Templar.
!'''Perk'''
 
!'''Availability'''
====Key Objectives====
|-
<tabber>
|[[File:ACBFR Black Pearl.png|150px|center]]
|-|1 - JOIN THE AUCTION AT LA LIMACE NOIR=
|Black Pearl
To access the cellars beneath La Limace Noir, the Witnesses might try several different approaches. At the main entrance of the guinguette, patrons are chatting and drinking, unaware of the shady activities that are unfolding below. The cellars have two entrances. The first entrance is accessible directly from the main hall, in plain sight and heavily guarded. The second is hidden in a drainage tunnel opening on the banks of the Seine, known only to Jean Le Chien, manager of La Limace Noir and organizer of the auction. Four guards stand watch.
|Legendary
 
|''This ominous trinket contain the ghosts of drowned sailors.''
;Challenges
|Takedowns can chain to one more enemy
*''Fake it Til You Make It''<br>The Witnesses might trick the doorman at the entrance, convincing them that the Witnesses have every right to be at the auction. Any Approach check made requires 1 Raise.
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
*''Yes, I Know Them!''<br>The Witnesses might also locate someone in possession of a proper invitation to the auction and persuade them to vouch for them.
|-
*''Stealth Your Way In''<br>A final possibility is to sneak inside unseen via the second entrance. It is imperative to distract the four thugs guarding the entrance. Any Approach check made to overcome this Challenge requires 2 Raises.
|[[File:ACBFR Shark Teeth.png|150px|center]]
 
|Shark Teeth
;Weaknesses
|Legendary
*''I’m With the Brotherhood (major)''<br>Secret as it is, in some circles the Assassin Brotherhood is a name whispered with awe and respect. Identifying themselves brazenly as members of the Brotherhood is a decidedly risky move, but it may work. However, Templars also are present at the event, and the fact that one or more Assassins are openly participating in the auction would immediately alert them. In this case, the Witnesses trigger the We Were Waiting for You Setback automatically.
|''A symbol of fierceness and reckless bravery.''
 
|Brutes cannot deny Chain Takedowns
|-|2 - STEAL THE PIECE OF EDEN=
|Purchase from a level 3 General Store for 25000 Reales
At the end of the auction, all the precious items are placed inside a wooden crate located in a strongroom at the back of the cellars, until payment is made. Since the Assassin Brotherhood cannot afford to pay for the Hope Diamond, the Witnesses must find another way to obtain the jewel.
|-
 
|[[File:ACBFR Templar Cross.png|150px|center]]
;Challenges
|Templar Cross
*''Jean Le Chien''<br>Many eyes are focused on the cellars tonight, and remaining unnoticed is even more difficult than entering. Jean Le Chien is keen to get to know each person inside his lair, especially those new to him.
|Legendary
*''Guards''<br>4 thugs guard the entrance to the strongroom. They received specific and thorough orders: “No one is allowed to enter here”. Any Social check made to overcome this Challenge requires 2 Raises.
|''The secret symbol of the Templars.''
*''Templars''<br>The biggest threat is represented by the Templars led by Justine Delarue. 4 Templars accompany Justine inside the cellars, while an equal number wait outside. Should the Witnesses face them openly, they automatically trigger the We Were Waiting for You Setback.
|Reduce damage from enemy melee attacks
 
|Complete Damn Fine Gear
;Weaknesses
|-
*''Fire up! (minor)''<br>Using candles and oil lamps for lighting in the cellar creates a highly hazardous situation in the event of a fire. The cellar’s natural dampness would swiftly lead to the space being inundated with smoke, severely limiting visibility and making breathing difficult. This would undoubtedly lead to widespread confusion. Consequently, concealing tracks and hiding within the cellars becomes relatively easy. On the other hand, all Wits checks require 1 additional Raise.
|[[File:ACBFR Hidden Ones Sigil.png|150px|center]]
 
|Hidden Ones Sigil
 
|Legendary
</tabber>
|''The secret sigil of the Hidden Ones.''
 
|Enemies' detection time is increased while crouched
====Setbacks====
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
*''AN INNOCENT IS KILLED (MINOR)''<br>One of the guests or servants are killed. If a number of innocents equal to the number of Witnesses are killed, the Witnesses lose 1 Sync level.
|-
*''LET’S GET THE PARTY STARTED (MAJOR)''<br>The Witnesses have been discovered, and now Jean Le Chien’s thugs are onto them. For the rest of the Sequence, at the end of an Approach check, the Witnesses must make an additional Reaction check to avoid the attacks of Jean Le Chien’s thugs.
|[[File:ACBFR Brass Bird Trinket.png|150px|center]]
*''WE WERE WAITING FOR YOU (MAJOR)''<br>If this Setback is triggered, one of the following Challenges can be used during any Key Objective completion in this Sequence:
|Brass Bird Trinket
**''Templar Warriors''. A few armed Templars join in with the intent to eliminate the Assassins and their allies.
|Legendary
**''Justine Delarue''. The Templar Knight Justine is a skilled fighter, and she has trained all her life to fight against the Brotherhood. This Challenge requires at least 2 separate Approach checks with 1 Raise in order to be overcome.
|''Kenway's lucky brass charm, linked to his iconic ship.''
 
|Rope Dart cooldown is shorter
====Notables NPCs====
|Purchase the ''Master Assassin Pack''
;Jean Le Chien
|-
A man of many talents, Jean has built a reputation as a reliable person within the Parisian criminal underworld. Expert in smuggling, fencing, and the occasional burglary, he runs a guinguette called La Limace Noir as a front for his illicit activities.
|[[File:ACBFR Wooden Eyeball.png|150px|center]]
;Templar Knight Justine Delarue
|Wooden Eyeball
The youngest daughter of a disgraced French nobleman, Justine was adopted at a young age by a Master Templar who shaped her into a hammer ready to crush the Assassins. Trained to anticipate the Brotherhood’s techniques and skilled at exploiting its weaknesses, she never hesitates. She is a fearsome foe for any Assassin.
|Legendary
 
|''This false eye provides extra insight.''
====Pieces of Eden====
|Quick shooting kills Brutes instantly
;HOPE DIAMOND
|Purchased from General Store at Great Inagua for 12000 Reales
'''Known Owners:''' Jean-Baptiste Tavernier, Louis XIV, Louis XVI, Marie Antoniette, Jean Le Chien
|-
 
|[[File:ACBFR Obsidian Monolith small.png|150px|center]]
'''Current Status:''' Unknown
|Obsidian Monolith
 
|Legendary
The history of this massive diamond is surrounded in mystery. The first known buyer was Jean-Baptiste Tavernier. The stone, also called French Blue (Le bleu de France), was sold to King Louis XIV of France in 1668. In 1792, during the French Revolution, the Hope Diamond was stolen from the royal treasury, alongside the other French Crown Jewels.
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
 
|Perfect Dodge is easier to perform
This Piece of Eden possesses unknown powers and abilities but is said to carry a curse, leading to an early, violent death for anyone wearing it.
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
 
|-
==Jacob & Evie Frye==
|[[File:ACBFR Yax Tun Pendant.png|150px|center]]
“Let me tell ya a story ‘bout the blood that runs through our veins, the Frye twins, Jacob and Evie, born of Assassin lineage. We were raised in the bosom of the Brotherhood, molded by our old man’s wisdom, layin’ the groundwork for what was to come.
|Yax Tun Pendant
 
|Legendary
Now, my dear brother Jacob, he was always one to buck the system. Our paths diverged on how we approached the “Assassin game”. Me, Evie, I valued knowledge and stayin’ hidden, seein’ those Pieces of Eden as the key to everythin’. The fate of the world depended on ‘em, in my eyes. Jacob, though, was impulsive, and couldn’t resist divin’ headfirst into danger, not a thought for the consequences.
|''This Mayan design brings fortune to its bearer.''
 
|All gunshots are mysteriously absorbed
But despite our differences, it was like a bloody orchestra when we worked together. We complemented each other’s strengths and made up for the other’s weaknesses. And that’s when the Frye twins became a force to be reckoned with, a sight that struck fear deep into our enemies’ hearts.
|Complete Mayan Mysteries
 
|-
Our tale is woven into the fabric of the Brotherhood. We carved our way through history, hell-bent on seekin’ justice, freein’ mankind from the Templars’ iron grip. Remember, the Frye twins’ bravery will forever be a light in the darkness, provin’ that even the oppressed can rise against their oppressors!”
|[[File:ACBFR Guardian Beast Trinket.png|150px|center]]
 
|Guardian Beast Trinket
“Now, gather ‘round, listen up! It’s Jacob speakin’ here, spillin’ the beans ‘bout our adventures. Evie and I said sod it to our mentor’s advice and set up shop in the grand ol’ city of London, ready to give those Templar bastards a good thrashin’.
|Legendary
 
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
We teamed up with a bloke named Henry Green, a true Assassin, and we had our own little mission goin’. Our plan? Stick it to the Templar-backed Blighters and rid the city of their filth.
|Health slowly regenerates while out of combat
 
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
That’s when the real fun began. We formed the Rooks, a gang of fierce fighters ready to shank the Templars and their cronies. Yours truly, Jacob Frye, led the charge, bashin’ heads, and takin’ names. We fought for justice, breakin’ the chains of the poor sods workin’ in factories, treated like dirt. We made ‘em reckon with the power of the people.
|-
 
|[[File:ACBFR Stormrunner Pendant.png|150px|center]]
While I was raisin’ hell, Evie, the clever one, had her sights on them Pieces of Eden. She was all in to keep the Templars from gettin’ their grubby hands on that Shroud of Eden, a powerful artifact they were itchin’ for.
|Stormrunner Pendant
 
|Rare
But here’s the kicker, mates. Even with our different approaches and personal missions, the Frye twins left a mark on history. We set London on fire, liberatin’ the city from a century of Templar tyranny. We even saved the bloody Queen, herself. The Crown couldn’t ignore our dash an’ derring-do, and knighted us for it. The British Brotherhood rose to new heights, all thanks to us.
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
 
|Increases the amount of healing from food, drink, and remedies
Evie, always wanderin’ like a restless soul, buggered off to India after tyin’ the knot with Henry Green. She got mixed up with the Indian Brotherhood, fightin’ the good fight over there. But she couldn’t resist a return to London in 1872. Her and Henry tried to help this bloke Abberline, tryin’ to stop some Templar scumbag from nickin’ pages outta the Voynich manuscript in the British Museum. Didn’t quite succeed, but it didn’t stop ‘em from headin’ back to India, trainin’ British Assassins and teachin’ ‘em every trick from the Indian Brotherhood.
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
 
|-
So there ya have it, mates. The epic tale of the Frye twins, kickin’ arse, makin’ history, and turnin’ the tide against them Templar wankers. We’re legends, and ain’t nobody takin’ that away from us.”
|[[File:ACBFR Hunter's Amulet.png|150px|center]]
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|[[File:ACBFR Bloody Spanish Medal.png|150px|center]]
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|[[File:ACBFR Anchor Medallion.png|150px|center]]
|Anchor Medallion
|Rare
|''A lucky anchor medallion favored by sharp-eyed sailors.''
|Increases the rewards from floating loot
|Found in a treasure chest on Sacrifice Island
|-
|[[File:ACBFR Lock of Hair.png|150px|center]]
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|[[File:ACBFR Cross Pendant.png|150px|center]]
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|[[File:ACBFR Exotic Sea Shells.png|150px|center]]
|Exotic Sea Shells
|Rare
|''A string of sea shells gathered from around the world.''
|Increases the wildlife products gained from skinning animals
|Found in treasure chest in southeast Havana
|-
|[[File:ACBFR Small Goblet.png|150px|center]]
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|[[File:ACBFR Jackdaw Totem.png|150px|center]]
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|[[File:ACBFR Lodestone.png|150px|center]]
|Lodestone
|Rare
|''A naturally magnetized piece of mineral.''
|Loots nearby Corpses and Curios automatically
|Purchased from a Level II General Store for 7000 Reales
|-
|[[File:ACBFR Folded Palm.png|150px|center]]
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|[[File:ACBFR Found Coin.png|150px|center]]
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|[[File:ACBFR Rabbit's Foot.png|150px|center]]
|Rabbit's Foot
|Common
|''A lucky charm for warding off misfortune.''
|Chance of staggering an enemy following a successful parry
|Complete [[The Taíno Assassin]]
|-
|[[File:ACBFR Gold Earring.png|150px|center]]
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|-
! colspan="2" |JACOB & EVIE FRYE
|[[File:ACBFR Diamond Trinket.png|150px|center]]
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|-
!Dates
|[[File:ACBFR Demon-forged Pendant.png|150px|center]]
|1847 CE - unknown
|Demon-forged Pendant
|Legendary
|''A fiery charm pulsating with dark energy from the lower planes.''
|Berserk darts also sets enemy on fire
|Purchase the ''Hellfire Pack''
|-
|-
!Location
|[[File:ACBFR Abyssal Pendant.png|150px|center]]
|London, England
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|-
!Time Frame
|[[File:ACBFR Fortunate Circle Charm.png|150px|center]]
|Industrial Revolution
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|-
!Affiliation
|[[File:ACBFR Narwhal's Horn.png|150px|center]]
|British Brotherhood
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|-
|-
!Key Allies
|[[File:ACBFR Blackbeard's Trinket.png|150px|center]]
|Henry Green (Jayadeep Mir), Alexander Graham Bell, Frederick Abberline
|Blackbeard's Trinket
|Legendary
|''A lucky charm for the predator who stalked the seas.''
|Kills further reduce enemy morale
|Pre-order reward
|-
|-
!Main Opponents
|[[File:ACBFR Small Bones.png|149px|center]]
|Crawford Starrick, Lucy Thorne
|Small Bones
|Common
|''The grim remains of a shaman once used for dark rituals.''
|Heals after a successful assassination.
|Complete The Cursed Trinket
|}
|}
===Adventure Hooks===
#A new secret society known as the “Enlightened Circle” threatens to reshape London’s power dynamics. The Witnesses are hired by a wealthy benefactor to investigate the society’s activities, infiltrate their ranks, and dismantle their operations before they gain too much influence.
#A notorious gang leader has risen to power in the East End, and the Brotherhood suspects he has been maneuvered into position by the Templars to be their pawn in the slums. The Witnesses are tasked with infiltrating his gang, gaining the leader’s trust, and eventually bringing him down once they’ve learnt the identity of his Templar connection.
#David Hughes, an established scientist, has just returned from America with a revolutionary device that could have potentially devastating consequences were it to fall into the wrong hands. The Witnesses must retrieve the device and safeguard it from Templar agents.
#A mysterious ancient artifact has been exhibited at the British Museum, attracting the attention of both the Brotherhood and the Templars. The Witnesses must swap the artifact for a counterfeit copy to fool the Templars and hide the real artifact in a secret location.
#A renowned detective has gone missing while investigating a series of occult rituals taking place in the darkest corners of the city. The Witnesses are hired by his concerned wife to unravel the mystery, uncover the truth behind the rituals, and rescue the detective from the clutches of a malevolent cult inspired by a perverted version of the Calves’ Head Club secret society.
===ALICE’S RETURN===
'''Time Frame:''' Industrial Revolution
'''Location:''' City of London, England - 1869 CE
'''Description:''' Jacob and Evie once discovered an underground chamber in a former bank vault, set up by three Assassins: Michel Reuge, Lavinia, and Alice. The chamber was used to store a sealed Isu sarcophagus containing the Aegis, ancient armor that supposedly belonged to the Isu Minerva. The keys required to open the sarcophagus were found in a series of music boxes scattered around London, as well as parts of a diary compiled by Michel Reuge. They discovered Alice’s obsession with opening the sarcophagus eventually led her to betray her companions to the Templars.<br><br>About a year after discovering the chamber, the Witnesses are contacted by Evie and Jacob’s collaborator, Chief Inspector Frederick Abberline of the London Metropolitan Police, about a bomb that has gone off in Southwark. From eyewitness accounts, they learn that the bomb was a small box that, once opened, played a melody before exploding. This detail immediately reminds the siblings of the music boxes they found in the past. Suspecting the involvement of the Templars, they return to the chamber.
====Key Objectives====
<tabber>
|-|1 - DANGEROUS TUNNELS=
The Witnesses must enter the vault and investigate.
As soon as you reach Reuge’s underground vault, you immediately realize that something is wrong. Someone is down there. The sound of a melody echoes through the tunnels.
;Challenges
*''Boobytraps''<br>While navigating the tunnels a Wits check is required to avoid Alice’s explosive traps. On a failure, all Witnesses must make a Reaction check.
*''Collapsed Tunnel''<br>The main tunnel leading to the chamber has been partially blocked by debris caused by a collapse. The Witnesses need to climb through a very tight passage to avoid the debris.
;Weaknesses
*''Controlled Explosion (minor)''<br>With the use of a disarmed boobytrap, it is possible to clear the debris partially blocking the passage. In this case, the Witnesses overcome the Collapsed Tunnel Challenge.
|-|2 - KILL ALICE=
Once the Witnesses enter the underground chamber, they find Alice there, driven mad by her obsession with the sarcophagus.
The vault is filled with thick, white smoke, and a discordant tune echoes loudly throughout the chamber. A female voice hums along to the melody, unmistakably that of Alice. The smoke hides her from your view, and you hear the tinkling sound of something metallic clattering on the floor.
Special. Visibility and hearing are severely hindered. Until this Key Objective is completed, any Approach check made requires 1 Raise.
;Challenges
*''Caltrops''<br>Alice has littered the floor with small, sharp spikes. Moving in poor visibility can be very dangerous. If a Witness fails this Challenge, they trigger the Hinder Setback automatically.
*''Sharp Blades''<br>After the explosions, Alice charges the Witnesses brandishing knives.
*''Killing Blow''<br>Alice won’t relent until she gets what she’s looking for.
;Weaknesses
*''Eagle Vision (minor)''<br>Using the Eagle Vision Skill allows a Witness to see precisely where Alice is, canceling any Raise required due to poor visibility and hearing. It also overcomes the Caltrops Challenge.
If Alice is defeated, read the following:
:Struck by a lethal blow, Alice finally collapses on the ground, dying. She finds the strength to utter her last words, directed to someone who is not there: “See, Michel? I told you it could be done, the puzzle could be solved. I could solve it. If only you gave me the time I needed then…”
</tabber>
====Setbacks====
*''UNHEALTHY AIR (MINOR)''<br>Strange fumes and dust thrown up by recent collapses have polluted the air, making it difficult to breathe.
*''HINDER (MAJOR)''<br>For the rest of the Sequence, all Action and Stealth checks made by the Witnesses who triggered this Setback require 1 additional Raise.
====Notables NPCs====
;Alice
Alice was a member of the Assassin Brotherhood. She discovered a sealed sarcophagus near Bath along with Lavinia and Michel Reuge, and became obsessed with opening it. The obsession was such that she betrayed her companions in favor of the Templars, who imprisoned and tortured her instead. Wholly consumed by her madness, Alice continued to hum the melodies produced by the music boxes she knew were the key to open the sarcophagus.
Alice has escaped captivity and although more than twenty years have passed, her obsession has not abated, and she immediately hatches a plan to return to the vault.
====Pieces of Eden====
;AEGIS OF MINERVA
'''Known Owners:''' Minerva, Evie Frye
'''Current Status:''' Unknown
As the ancient tales go, the Aegis was said to have been worn in battle by the Isu Minerva herself. Many millennia passed, the skilled Assassin Michel Reuge discovered the elusive Aegis in the vicinity of Bath, England. Recognizing its significance, he stashed the artifact in an abandoned bank vault beneath London.

Latest revision as of 17:53, 6 September 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Le Trésor Perdu d'Aliénor[edit | edit source]

Echoes of Revolution[edit | edit source]

Boston
  • John Adams
  • Stamp Act
  • Joseph Warren
NYC
  • Caesar Glover
  • Nathan Hale
  • Battle of Long Island
  • Francis Lewis
  • Hercules Mulligan
  • Isaac Sears
  • Anna Strong
  • Caleb Brewster

Boston[edit | edit source]

NYC[edit | edit source]

Missing gear pages[edit | edit source]

  • Blackbeard's Crimson Swords
  • Blades of the Damned
  • Dark Animus Corsair Pistol Swords
  • Dragon's Fang Swords
  • Ferraro's Rapiers
  • Le Bourgeoys Blades
  • Lightserver's Blades
  • Masterwork Blades
  • Naoe's Shadowblade
  • Order of Gold
  • Rustborne Swords
  • Serpent's Fang Cutlasses
  • Spring-Steel Swords
  • Uncrowned Prince
  • Baldwin's Golden Pistols
  • Blackbeard's Crimson Pistols
  • Dark Animus Corsair Flintlocks
  • Darkworker's Pistols
  • Diabolist's Pistols
  • Dragon's Roar Pistols
  • Fury of the Deep Pistols
  • Gargoyle's Breath
  • Peaceful Means
  • Rufino's Flintlocks
  • Rustic Flintlocks

OG Ship cosmetics[edit | edit source]

OG Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries figurehead A figurehead representing Aries PREREQUISITE
Purchase for 500 Reales and 25 wood
Phoenix figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. PREREQUISITE
Purchase for 800 Reales and 75 wood
Mermaid figurehead A figurehead representing a mermaid. PREREQUISITE
Purchase for 1250 Reales and 150 wood
Gargoyle figurehead A figurehead representing a gargoyle. PREREQUISITE
Purchase for 2000 Reales and 300 wood
Serpent figurehead A figurehead representing a serpent. Requires plan
3500 R
400 wood
El Impoluto's figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Gained by completing community challenges
The Queen Anne's figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Requires plan
5000 R
500 wood
The Ranger figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Gained by completing half of the naval contracts.
The Royal Fortune's figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Collected by Kenway's Fleet.
The Aquila's figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Gained by plundering three royal convoys.
Elite figurehead A figurehead representing a Harpy, standard symbol of elite warships. Redeem on Uplay
Death Vessel figurehead A figurehead which used to belong to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken figurehead A figurehead representing the legendary Kraken, feared by all the pirates of the open sea. Available through the Kraken Ship Pack
Altaïr figurehead A figurehead crafted as a tribute to Altair, the Assassin. Available through the Crusader & Florentine Pack
Ezio figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Available through the Crusader & Florentine Pack
Aveline figurehead Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero. Aveline DLC
Black Ship figurehead A figurehead that once belonged to the Black Ship Black Island
The Revenge's figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Mystery Island
Wilkinson Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress. Schick promotion, later unlocked by default.

OG Sails[edit | edit source]

Image Name Description Availability
White sails A set of clean, white canvas sails. Default
Crimson sails A set of red canvas sails. PREREQUISITE
Purchase for 500 R
25 cloth
Red-striped sails A set of white canvas sails adorned with red stripes. PREREQUISITE
Purchase for 800 R
75 cloth
Tattered sails A set of tattered sails. PREREQUISITE
Purchase for 1250 R
150 cloth
Leather sails A set of leather sails. PREREQUISITE
Purchase for 2000R
300 cloth
Flower sails A set of sails with white floral pattern. Requires plan
3500 R
400 cloth
Black and Red sails A set of black sails adorned with red and white stripes. Gained by completing community challenges.
Grey sails A set of grey canvas sails. Requires plan
5000 R
500 cloth
Diamond sails A set of sails bearing diamonds patterns, praised for their beauty. Collected by Kenway's Fleet.
Gilded sails A set of blue sails with gilded gold patterns. Gained by completing all naval contracts.
Elite's sails A set of sails bearing the symbol of an Elite ship. Redeem on Uplay
Queen Anne's Revenge sails A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
The Royal Fortune's sails A set of sails that once propelled Black Bart's ship, the Royal Fortune.
The Benjamin's sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
The Aquila's sails A set of sails that would later propel Connor Kenway's ship, the Aquila.
Death Vessel sails A set of sails that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Available through the Kraken Ship Pack
Altaïr's sails A set of sails modeled after Altair ibn-La'Ahad's image. Available through the Crusader & Florentine Pack
Ezio's sails A set of sails modeled after Ezio Auditore da Firenze's image. Available through the Crusader & Florentine Pack
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Mystery Island
Black-skull sails A set of sails representing a black skull. Linking account to Assassin's Creed: Initiates, later unlocked by default
Spilt-blood sails A set of spilt blood sails. It's right there in the name. Linking account to Assassin's Creed: Initiates, later unlocked by default

OG Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze wheel A wheel made of bronze. PREREQUISITE
Purchase for 500 R
25 metal
Flower wheel A wheel altered to form a symbol of a flower. PREREQUISITE
Purchase for 800 R
75 metal
Phoenix wheel A wheel made of brown wood with a golden metal circlet. PREREQUISITE
Purchase for 1250 R
150 metal
Eye of the Sea wheel A wheel made of dark brown with metal diamonds. PREREQUISITE
Purchase for 2000 R
300metal
Blackwood wheel A wheel made of sturdy blackwood. Requires plan
3500 R
400 metal
El Impoluto's wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Gained by completing community challenges.
The Aquila's wheel A wheel that will one day belong to Connor Kenway's ship, the Aquila. Requires plan
5000 R
500 metal
Gilded wheel A wheel made of dark brown wood with inlaid rubies. Obtained as a reward of the Kenway's Fleet.
Queen Anne's Revenge wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Gained by completing half of the naval contracts.
Silver wheel A wheel made entirely of silver. Found in treasure chest at Cat Island
Elite wheel A wheel made of gold, symbol of elite ships. Redeem on Uplay
Death Vessel wheel A wheel that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Available through the Kraken Ship Pack
Ivory wheel A wheel made entirely of ivory. Found in treasure chest in Havana

Ship cosmetics[edit | edit source]

Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's Figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries Figurehead A figurehead representing Aries. Purchase from Harbourmaster for 500 reales and 25 wood
Phoenix Figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
Mermaid Figurehead A figurehead representing a mermaid. Purchase from Harbourmaster for 800 reales and 50 wood
Gargoyle Figurehead A figurehead representing a gargoyle. Capture Fort Navassa
Serpent Figurehead A figurehead representing a serpent. Complete Salt Lagoon treasure map
El Impoluto Figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Defeat the legendary ship El Impoluto
Queen Anne Figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
Ranger Figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Capture Fort Chinchorro
Royal Fortune Figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Complete 7 Naval Contracts
Aquila Figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Collect 25 art pieces
Elite Figurehead A figurehead representing a Harpy, standard symbol of elite warships. Capture Fort Serranilla
Death Vessel Figurehead A figurehead for the Death Vessel. Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
Kraken Figurehead A figurehead representing a hideous underseas monster Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
Altaïr Figurehead A figurehead crafted as a tribute to Altaïr, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Ezio Figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Aveline Figurehead A figurehead in tribute to Aveline. Found in underwater treasure chest at coordinates 28, 291
Revenge Figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Found in treasure chest at Mystery Island
Bold-as-Gold Figurehead Bold as bronze, this figurehead symbolizes legacy and strength. Purchase the Master Assassin Naval Pack
Guardian Beast Figurehead Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea. Found in underwater treasure chest west of Kingston, at coordinates 500,167
HMS Fearless Figurehead The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships. Defeat the legendary ships HMS Fearless and Royal Sovereign
HMS Prince Figurehead A mysterious and foreboding figurehead that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra. Defeat the legendary ship La Dama Negra
Pallas Athena Figurehead The gleaming eyes of the goddess of war lead from the front once again. Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
Ivory Mariner Figurehead This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance. Twitch drop
Fallen Angel Figurehead A fiery demon wrapped in flames, wrapped in chains and fury. Purchase the Hellfire Naval Pack
Leviathan Figurehead A terrifying monster carved of dark wood and painted with an iridescent glow Purchase the Sea Serpent Naval Pack
Storm Spirit Figurehead A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed. Purchase the Dragon Storm Naval Pack
Dark Animus Corsair Figurehead Reave the realms in search of truth. Purchased from the Exchange for 800 keys

Sails[edit | edit source]

Image Name Description Availability
White Sails A set of clean, white canvas sails. Default
Crimson Sails A set of red canvas sails. Found in treasure chest at Cat Island
Red Striped Sails A set of white canvas sails adorned with red stripes. Purchased from Harbourmaster for 800 reales and 75 cloth
Tattered Sails A set of tattered sails. Found in underwater treasure chest at Abaco Island
Leather Sails A set of leather sails. Capture Fort Conttoyor
Flower Sails A set of sails with white floral pattern. Complete The Forts
Gray Sails A set of gray canvas sails. Capture fort Cabo de Cruz
Diamond Sails A set of sails bearing diamonds patterns, praised for their beauty. Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
Gilded Sails A set of blue sails with gold patterns. Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
Elite Sails A set of sails bearing the symbol of an Elite ship. Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
Queen Anne's Revenge Sails A set of sails that once belonged to Blackbeard's Queen Anne's Revenge. Complete A World Without Gold
The Royal Fortune's Sails A set of sails that once propelled Black Bart's ship, the Royal Fortune. Complete Royal Misfortune
The Benjamin's Sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin. Complete Murder and Mayham
The Aquila's Sails A set of sails that would later propel Connor's ship, the Aquila. Collect 25 art pieces
Death Vessel Sails A set of sails that once belonged to the legendary Death Vessel. Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
Kraken Sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Found in treasure chest on island at coordinates 677,534
The Altaïr's Sails A set of sails modeled after Altair ibn-La'Ahad's image. Found in treasure chest at Great Inagua
The Ezio's Sails A set of sails modeled after Ezio Auditore da Firenze's image. Found in treasure chest at Great Inagua
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Found in underwater treasure chest at Mystery Island
Storm's End Sails The color of the sun and sky on the bright water. Purchased from the Exchange for 600 keys
Scarred Rigging Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink. Purchased from the Exchange for 600 keys
Ebon Wind Sail Set Take flight beneath black sails adorned with a golden bird. Purchase the Master Assassin Naval Pack
Black Skull Sails A set of sails featuring the Black Skull. Complete all Naval Contracts
El Impoluto Sails A set of black sails adorned with red and white stripes. Taken from El Impoluto. Defeat the legendary ship El Impoluto
HMS Fearless Sails The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Gilt Lined Sails A striking set of sails that are guilded in gold. Complete the Restored Tattered Map and dig the treasure chest in Florida
HMS Prince Sails A set of rippling sails that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Sails The striking, bold sails of La Dama Negra. Defeat the legendary ship La Dama Negra
Obsidian Sails The darkest of sails for the blackest of hearts. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
Crimson Storm Sails Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat. Redeem code ACBF-PHGN-SYBJ-RTRF
Dark Animus Corsair Sails Raise high the colors. Complete rank 5 of "Riptides" project
Spilt Blood Sails A set of spilt blood sails. It's right there in the name. Capture fort Castillo de Jagua
Wings of the Tempest Sails Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings. Complete Red Bull promotional quiz
Ocean's Fury Sail Set Dark sails glowing with neon blue patterns shimmering like deep ocean currents. Purchase the Sea Serpent Naval Pack
Vermillion Seal Sail Set Bright orange and gold sails that ripple as if caught in a constant breeze. Purchase the Dragon Storm Naval Pack
Wind Demon Sail Set Red and black sails with flickering flame designs. Purchase the Hellfire Naval Pack

Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's Wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze Wheel A wheel made of bronze. Found in treasure chest in Matanzas
Flower Wheel A wheel altered to form a symbol of a flower. Found in underwater treasure chest in Caracol
Eye of the Sea Wheel A wheel made of dark brown with metal diamonds. Capture Fort Eleutherea
El Impoluto's Wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Defeat the legendary ship El Impoluto
The Aquila's Wheel A wheel that will one day belong to Connor's ship, the Aquila. Collect 25 art pieces
Gilded Wheel A wheel made of dark brown wood with inlaid rubies. Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
Queen Anne's Revenge Wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Complete Wayward Desires
Silver Wheel A wheel made entirely of silver. Capture Fort Gibara
Elite Wheel A wheel made of gold, symbol of elite ships. Complete the Restored Tattered Map and dig the treasure chest in Florida
Kraken Wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
Ivory Wheel A wheel made entirely of ivory. Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
Dark Animus Corsair Wheel Thrumming with energy, drawn from the source that powers the Animus itself. Complete rank 13 of "Eye in the Dark" project
Wheel of Doom Polished to perfection and gilded with class. Purchase the Master Assassin Naval Pack
Helm of the Night Owl The shades of night are gathering, it is time to take flight. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
La Dama Negra Wheel The sturdy blackwood wheel of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Wheel A wheel that once belonged to the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Wheel A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Ring of Fire Ship's Wheel Ship's wheel adorned with demonic motifs in vivid red and black. Purchase the Hellfire Naval Pack
Snakehead Ship's Wheel A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood. Purchase the Sea Serpent Naval Pack
Turn of Fate Ship's Wheel Ship's wheel made of tropical hardwoods and inlaid with bronze and jade. Purchase the Dragon Storm Naval Pack

Hulls[edit | edit source]

Image Name Description Availability
Dark Animus Corsair Hull Either everything is permitted, or nothing is. Purchase in the Exchange for 800 keys
Buried Treasure Hull Trim Reinforced black hull with intricate gold filigree, formidable and beautiful. Purchase the Master Assassin Naval Pack
El Impoluto Hull The regal white hull of El Impoluto, adorned with gold ornaments. Defeat the legendary ship El Impoluto
Gilded Hull Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty. Complete the Misteriosa map
La Dama Negra Hull The stately, enduring hull of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Hull The imperial black and gold hull of the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Hull Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Obsidian Hull Like a shadow splitting the water. Collect 30 art pieces
Pirate Hunter Hull Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris. Purchase from Harbourmaster for 1700 reales and 250 cloth
The Jackdaw's Hull Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Infernal Majesty's Hull Trim A black hull with orange trim and a fiery glow emanating from belowdecks. Purchase the Hellfire Naval Pack
Jade Envoy Hull Trim Hull painted in burnt orange with jade accents, sleek and elegant. Purchase the Dragon Storm Naval Pack
Kraken's Scale Hull Trim Hull patterned with subtle mauve and cerulean accents. Purchase the Sea Serpent Naval Pack

Crew attire[edit | edit source]

Image Name Description Availability
Sleek Crew Attire Dark and mean, with the bile to back it up. Complete the Restored Tattered Map and dig the treasure chest in Florida
Black & Gold Crew Attire Black garb with gold trim flaunts your crew's wealth and ferocity. Purchase the Master Assassin Naval Pack
Deceased Crew Attire A skeleton crew... Literally. Purchased for 206 bones at General Store on island at coordinates 550, 638
Rugged Rags Crew Attire These are your blood stains and black marks, wear them proud. Purchase from Harbourmaster for 900 reales and 50 cloth
Standard Crew Attire The default costume for your ship's crew. Default
Dark Animus Corsair Crew Attire The will to fight cannot be taken from you, nor your men. Complete rank 5 of "Undertow" project
Handsome Devils Crew Attire Devils they call us and devils we shall be. Complete all Naval Contracts
Devil's Deckhands Crew Attire Crew dressed in brown and black leather, fierce and relentless. Purchase the Hellfire Naval Pack
Pacific Pirate Crew Attire Crew dressed in flowing orange and white garments, agile and swift. Purchase the Dragon Storm Naval Pack
Sea Venom Crew Attire Sailors clad in dark garb with neon accents, agile and intimidating. Purchase the Sea Serpent Naval Pack

Gear[edit | edit source]

Outfits[edit | edit source]

Image Name Rarity Description Availability
Altaïr Ibn-La'Ahad's Robes Legendary A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes. Purchased from the Animus Hub exchange for 3000 keys
Brown Cloak Common A brown cloak praised by veteran sailors for its resistance. Looted from treasure chest in southeast Havana
Captain Drake's Outfit Legendary An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake. Looted from treasure chest in Sacrifice Island
Captain Morgan's Redingote Legendary A tough and rugged redingote that once belonged to the great Captain Morgan. Looted from treasure chest in Black Island
Connor's Outfit Legendary The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor. Purchased from the Animus Hub exchange for 3000 keys
Crimson Cloak Rare A reddish cloak favored by the Spanish aristocracy. Complete the Anotto Bay treasure map
Dark Animus Corsair Robes Legendary Time for you to play pirate, for real this time. Complete rank 18 of "Eye in the Dark" project
Duncan Walpole's Robes Common The outfit worn by Assassin, Duncan Walpole. Acquired during Edward Kenway (memory)
Edward Kenway's Robes Common Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality. Acquired during The Treasure Fleet
Edward the Legend Outfit Legendary Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend. Complete the restoration of the manor and other buildings at Great Inagua
Explorer Outfit Rare A simple brown outfit, favored by explorers for its sturdiness. Found in underwater treasure chest north of Corozal, at coordinates 28, 293
Ezio Auditore's Robes Legendary Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes. Purchased from the Animus Hub exchange for 3000 keys
Feline Pelt Outfit Rare A hand-made feline's pelt outfit. Soft and supple. Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
Foreign Diplomat Disguise Common Worn by the Italian diplomat Ruggiero Ferraro. Acquired during A Governor No Longer
Governor's Outfit Rare A prestigious outfit to bolster a governo's prestige in the eyes of their subjects. Complete the Isla Providencia treasure map
Hunter Outfit Rare A traditional hunting outfit that is ideal for stalking game. Complete the Santanillas treasure map
Haytham Kenway's Overcoat Legendary This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham. Collect all 11 portraits and hang them at the manor at Great Inagua
Master Assassin Outfit Legendary Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field. Complete Art Lover
Mayan Outfit Legendary According to legend, this outfit was created using scavenged First Civilization materials. Complete the Mayan Mysteries
Merchant Outfit Rare A gray and white outfir worn by merchants throughout the West Indies. Purchase from General Store for 3000 reales after Overrun and Outnumbered
Naoe's Robes Legendary Be mantled in silence and shadow, as the Kakushiba Ikki once were. Complete rank 12 of "Riptides" project
Officer's Outfit Rare A military uniform from the Royal Army. Found in treasure chest at Príncipe
Pirate Captain Outfit Rare A black and red costume worn by pirate captains to establish their authority. Complete the Ambergris Key treasure map
Pirate Cloak Common A standard cloak many pirates wear to express their pride. Purchase from Level I General Store for 600 reales
Politician's Outfit Rare An outfit popular among royal officials. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Privateer Outfit Rare A sleek outfit common among privateers in the West Indies. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Shark-Hunter Outfit Rare A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes. Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
Shade and Shadow Robes Legendary Worn predominantly by Brotherhood veterans conducting missions under cover of darkness. Complete the Sacrifice Island treasure map
Stealth Outfit Rare Covert outfit designed to blend into the wearer's surroundings. Complete 16 Assassin Contracts
Stede Bonnet's Attire Legendary This outfit once belonged to the gentleman pirate, Stede Bonnet. Looted from treasure chest in Mystery Island
Templar Armor Legendary A light and flexible armor taken off a long-dead Templar. Complete the four Templar Hunts
Whaler Outfit Rare A traditional whaler's outfit. Sturdy and comfortable in extreme conditions. Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
Yasuke's Yoroi Legendary Armor that recalls the name and exploits of the legendary samurai. Complete rank 12 of "Undertow" project
Blackbeard's Crimson Outfit Legendary A dark, crimson outfit with signature beard accents and piratical detail. Purchase the Blackbeard's Crimson Pack
Dragonscale Armor Legendary Elegant, flowing robes worn over impressive bronze scale mail. Purchase the Dragon Storm Pack
Hellion Armor Legendary Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows. Purchase the Hellfire Pack
Master Assassin Robes Legendary Black satin and gold leaf robes expressing the elegant violence of the Master Assassin. Purchase the Master Assassin Pack
Nomad's Bronze Ensemble Legendary Built for long journeys across untamed lands, blending practicality with the marks of countless adventures. Claimed from the Helix Store
Stormfury Shroud Legendary Eerie armor rippling with bio-luminescent accents, fit for an underwater predator. Purchase the Sea Serpent Pack

Swords[edit | edit source]

Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="Order of Gold"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
Rustborne Swords<section begin="Rustborne Swords"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="Rustborne Swords"/>
Ezio's Swords<section begin="Ezio's Swords (Resynced)"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="Ezio's Swords (Resynced)"/>
Altaïr's Swords<section begin="Altaïr's Swords (Resynced)"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="Altaïr's Swords (Resynced)"/>
Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
The Fortune<section begin="The Fortune"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
Blades of Toledo<section begin="Blades of Toledo (Resynced)"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
Naoe's Shadowblade<section begin="Naoe's Shadowblade"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="Naoe's Shadowblade"/>
Spring-Steel Swords<section begin="Spring-Steel Swords"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="Spring-Steel Swords"/>
Lightserver's Blades<section begin="Lightserver's Blades"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="Lightserver's Blades"/>
Matched Golden Swords<section begin="Matched Golden Swords (Resynced)"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="Le Bourgeoys Blades"/>
Dual Cleavers<section begin="Dual Cleavers (Resynced)"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
Masterwork Blades<section begin="Masterwork Blades"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
Dragon's Fang Swords<section begin="Dragon's Fang Swords"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
Blades of the Damned<section begin="Blades of the Damned"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="Blades of the Damned"/>
Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
Persian Scimitars<section begin="Persian Scimitars (Resynced)"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
Espada Ancha<section begin="Espada Ancha (Resynced)"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
French Court Swords<section begin="French Court Swords (Resynced)"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
Pirate Scimitars<section begin="Pirate Scimitars (Resynced)"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
British Colonial Cutlasses<section begin="British Colonial Cutlasses (Resynced)"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
Scottish Broadswords<section begin="Scottish Broadswords (Resynced)"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
Standard Pistol Swords<section begin="Standard Pistol Swords"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
Captain Drake's Swords<section begin="Captain Drake's Swords (Resynced)"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
Ferraro's Rapiers<section begin="Ferraro's Rapiers"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
Officer's Rapiers<section begin="Officer's Rapiers (Resynced)"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
British Cutlasses<section begin="British Cutlasses (Resynced)"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="British Cutlasses (Resynced)"/>
French Dress Swords<section begin="French Dress Swords (Resynced)"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
Spanish Cup-hilt Rapiers<section begin="Spanish Cup-hilt Rapiers (Resynced)"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
Officer's Smallswords<section begin="Officer's Smallswords (Resynced)"/> Rapier Common 13 2 N/A Default swords<section end="Officer's Smallswords (Resynced)"/>
German Rapiers<section begin="German Rapiers (Resynced)"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
Privateer's Cutlasses<section begin="Privateer's Cutlasses (Resynced)"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/> Rapier Legendary 25 3 Breaking an enemy's defense also damages nearby enemies Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Swords"/>
Uncrowned Prince<section begin="Uncrowned Prince"/> Rapier Legendary 25 3 Recovers some health after breaking enemy defense Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
Name Description
Blackbeard's Crimson Swords Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.
Uncrowned Prince Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="Dark Animus Corsair Flintlocks"/>
Darkworker's Pistols<section begin="Darkworker's Pistols"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
Diabolist's Pistols<section begin="Diabolist's Pistols"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
Golden Flintlock Pistols<section begin="Golden Flintlock Pistols (Resynced)"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
Gargoyle's Breath<section begin="Gargoyle's Breath"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
Captain Drake's Flintlocks<section begin="Captain Drake's Flintlocks (Resynced)"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
Rustic Flintlocks<section begin="Rustic Flintlocks"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
Peaceful Means<section begin="Peaceful Means"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
Cannon-Barrel Pistols<section begin="Cannon-Barrel Pistols (Resynced)"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
Captain Morgan's Pistols<section begin="Captain Morgan's Pistols (Resynced)"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
Captain's Wheellock Pistols<section begin="Captain's Wheellock Pistols (Resynced)"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
Spanish Officer Pistols<section begin="Spanish Officer Pistols (Resynced)"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
Pirate Blunderbusses<section begin="Pirate Blunderbusses(Resynced)"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/> Rare 26 1.00 N/A Complete Plantain!<section end="Baldwin's Golden Pistols"/>
Standard Wheellock Pistols<section begin="Standard Wheellock Pistols (Resynced)"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
Common Flintlock Pistols<section begin="Common Flintlock Pistols (Resynced)"/> Common 20 1.00 N/A Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
Rufino's Flintlocks<section begin="Rufino's Flintlocks"/> Legendary 20 1.20 Pistol kills make nearby enemies go berserk <section end="Rufino's Flintlocks"/>
Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/> Legendary 22 1.50 Increase morale damage from headshots Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
Name Description
Rufino's Flintlocks A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.
Blackbeard's Crimson Pistols Classic pirate pistols with aged metal and crimson highlights.
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island
Blackbeard's Trinket Legendary A lucky charm for the predator who stalked the seas. Kills further reduce enemy morale Pre-order reward
Small Bones Common The grim remains of a shaman once used for dark rituals. Heals after a successful assassination. Complete The Cursed Trinket