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{{Era|Realworld}}
{{Era|RW}}
'''Yan Thouin''', also known by the alias of '''Thunder Thouin''', is a 3D character modeler and level artist working at [[Ubisoft|Ubisoft Montreal]], and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of expertise are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for ''Assassin's Creed: Revelations''.


'''Yan Thouin''', also known by the alias of '''Thunder Thouin''', is a 3D Character Modeler and Level Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique NPC characters for ''Assassin's Creed: Revelations''.
Previously, Yan worked for DC Studios (2004–2006) and Funkey Studio (2001–2003).
 
Previously Yan worked for DC Studios (2004-2006) and Funkey Studio (2001-2003).


==Biography==
==Biography==
Since Thouin was a child he always wanted to be a comic book artist and subsequently spent most of his time training to become one. However, after going to college in Applied Arts, Thouin eventually drifted to the 3D realm and got my A.E.C. in 3D graphic design. In 2001, he then started working at Funkey Studio where he designed software which created real-time 3D worlds on the Internet as well as interactive thematic attractions which were called "Fun Key towns". International implementation of the Fun Key towns where carried out in the heart of Cancun, Jeddah and Montreal
Since Thouin was a child, he always wanted to be a comic book artist, and subsequently spent most of his time training to become one. However, after going to college in Applied Arts, Thouin eventually drifted to the 3D realm and got an A.E.C. in 3D graphic design. In 2001, he then started working at Funkey Studio, where he designed software which created real-time 3D worlds on the Internet, as well as interactive thematic attractions which were called "Fun Key towns". International implementation of the Fun Key towns were carried out in the heart of Cancun, Jeddah and Montreal.


After two years in the field, Thouin switched to the gaming industry as an Environment Artist at DC Studios. There, he was responsible for modeling and texturing different levels and props. He also worked on special effects and characters, mainly for handheld and PlayStation 2 games. During his time at DC Studios, Thouin learned the ropes of his profession and had the opportunity to try out different paths. Finally in 2006, Thouin became a Character Artist at Ubisoft Montreal, where he applied his extensive knowledge and background in human anatomy, character concept and design.


After 2 years in the field Thouin switched to the gaming industry as an environment artist at DC Studios. There, he was responsible for modeling and texturing different levels and props. I also worked on special effects and characters, mainly for handheld and PS2 games. During his time at DC Studios, Thouin learned the ropes of his profession and had the opportunity to try out different paths. Finally in 2006, Thouin became a character artist at Ubisoft Montreal where he applied his extensive knowledge and background in human anatomy, character concept and design.
==Games credited==
*''Winx Club'' (2006) - Buena Vista Games
*''Disney's Chicken Little: Ace in Action'' (2006) - Buena Vista Games
*''TMNT'' (2007) - Ubisoft
*''James Cameron's Avatar: The Game'' (2009) - Ubisoft
*''Shaun White Skateboarding'' (2010) - Ubisoft
*''Ninja Senki'' (2010) - PixalTao
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft
*''Watch Dogs'' (2012) - Ubisoft


==Games Credited==
==Education==
*''Watch Dogs'' (2012), Ubisoft
*CEGEP Saint-Laurent College, Applied Arts (1996–1998)
*''Assassin's Creed III'' (2011), Ubisoft
*Icari Institute College, 3D Graphic Design (2001)
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Ninja Senki'' (2010), PixalTao
*''Shaun White Skateboarding'' (2010), Ubisoft
*''James Cameron's Avatar: The Game'' (2009), Ubisoft
*''TMNT'' (2007), Ubisoft
*''Disney's Chicken Little: Ace in Action'' (2006), Buena Vista Games
*''Winx Club'' (2006), Buena Vista Games


==Education==
==Specialties==
*Icari Institute College, 3D Graphic Design (2001 – 2001)
===Programs===
*CEGEP Saint-Laurent College, Applied Arts (1996 – 1998)
*ZBrush
*Autodesk 3DS Max
*Abobe After Effects
*Adobe Photoshop
*Adobe Illustrator
*CrazyBump
*XNormal
*PolyBoost
*Marvelous Designer
*Various 3D engine packages


==Specialities==
===Techniques===
*Zbrush (Zbrush sculpting)
*ZBrush sculpting
*Texture Painting
*Texture painting
*3D Studio Max
*Occlusion
*Occlusion
*After Effects
*Photoshop
*Illustrator
*UV mapping
*UV mapping
*Texturing
*Texturing
*CrazyBump
*Character modeling - Low poly
*XNormal
*Character modeling - High poly
*Poly Boost
*Digital sculpting
*Marvelous Designer
* Low and high poly character modelling
*Digital Sculpting
*Various 3D Engine packages
*Skinning and rigging
*Skinning and rigging


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The following is a sample gallery of Yan Thouin's character modelling for ''Assassin's Creed: Revelations''.
The following is a sample gallery of Yan Thouin's character modelling for ''Assassin's Creed: Revelations''.
<gallery captionalign="center" spacing="small" widths="200" position="center">
<gallery captionalign="center" spacing="small" widths="200" position="center">
ACR characters by Yan Thouin.jpg|Characters by Yan Thouin.
ACR characters by Yan Thouin.jpg|Characters by Yan Thouin
</gallery>
</gallery>


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==References==
==References==
*[http://thunderthouin.daportfolio.com/ Official Website].
*[http://thunderthouin.daportfolio.com/ Official Website].
*[http://ca.linkedin.com/pub/yan-thouin/10/663/b42 Yan Thouin]’s professional profile on Linkedin.
*[http://ca.linkedin.com/pub/yan-thouin/10/663/b42 Yan Thouin]'s professional profile on LinkedIn.
*[http://www.mobygames.com/developer/sheet/view/developerId,259934/ Yan Thouin]’s profile on MobyGames.
*[http://www.mobygames.com/developer/sheet/view/developerId,259934/ Yan Thouin]'s profile on MobyGames.
 
{{DEFAULTSORT:Thouin, Yan}}
{{DEFAULTSORT:Thouin, Yan}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed: Unity development team]]

Latest revision as of 16:19, 9 September 2023

Yan Thouin, also known by the alias of Thunder Thouin, is a 3D character modeler and level artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His areas of expertise are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for Assassin's Creed: Revelations.

Previously, Yan worked for DC Studios (2004–2006) and Funkey Studio (2001–2003).

Biography[edit | edit source]

Since Thouin was a child, he always wanted to be a comic book artist, and subsequently spent most of his time training to become one. However, after going to college in Applied Arts, Thouin eventually drifted to the 3D realm and got an A.E.C. in 3D graphic design. In 2001, he then started working at Funkey Studio, where he designed software which created real-time 3D worlds on the Internet, as well as interactive thematic attractions which were called "Fun Key towns". International implementation of the Fun Key towns were carried out in the heart of Cancun, Jeddah and Montreal.

After two years in the field, Thouin switched to the gaming industry as an Environment Artist at DC Studios. There, he was responsible for modeling and texturing different levels and props. He also worked on special effects and characters, mainly for handheld and PlayStation 2 games. During his time at DC Studios, Thouin learned the ropes of his profession and had the opportunity to try out different paths. Finally in 2006, Thouin became a Character Artist at Ubisoft Montreal, where he applied his extensive knowledge and background in human anatomy, character concept and design.

Games credited[edit | edit source]

  • Winx Club (2006) - Buena Vista Games
  • Disney's Chicken Little: Ace in Action (2006) - Buena Vista Games
  • TMNT (2007) - Ubisoft
  • James Cameron's Avatar: The Game (2009) - Ubisoft
  • Shaun White Skateboarding (2010) - Ubisoft
  • Ninja Senki (2010) - PixalTao
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Watch Dogs (2012) - Ubisoft

Education[edit | edit source]

  • CEGEP Saint-Laurent College, Applied Arts (1996–1998)
  • Icari Institute College, 3D Graphic Design (2001)

Specialties[edit | edit source]

Programs[edit | edit source]

  • ZBrush
  • Autodesk 3DS Max
  • Abobe After Effects
  • Adobe Photoshop
  • Adobe Illustrator
  • CrazyBump
  • XNormal
  • PolyBoost
  • Marvelous Designer
  • Various 3D engine packages

Techniques[edit | edit source]

  • ZBrush sculpting
  • Texture painting
  • Occlusion
  • UV mapping
  • Texturing
  • Character modeling - Low poly
  • Character modeling - High poly
  • Digital sculpting
  • Skinning and rigging

Gallery[edit | edit source]

The following is a sample gallery of Yan Thouin's character modelling for Assassin's Creed: Revelations.

Trivia[edit | edit source]

  • Thouin speaks both English and French fluently.

References[edit | edit source]