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{{Era|AC3}}
{{Era|Memories|AC3}}
{{WPmemories}}
{{Memory Infobox
{{Memory Infobox
|image =  
|image=ACIII-Remember 5.png
|description = ''Teach Kanen'tó:kon how to hunt.''
|description=''Enter the [[Oiá:ner|Clan Mother]]'s [[longhouse]] to start the spirit journey.''
|appearance = ''[[Assassin's Creed III]]''
|appearance=''[[Assassin's Creed III]]''
|type = Main
|type=Main
|previous = [[Hunting Lessons]]
|fullsync=Avoid mid-air collisions - 2
|next = [[A Boorish Man]]
|previous=[[Hunting Lessons]]
|ancestor = [[Ratonhnhaké:ton]]
|next=[[A Boorish Man]]
|location = Kanièn:keh
|source=[[Ratonhnhaké:ton]]
|date = 1769}}
|location=[[Kanatahséton]], [[Kanièn:keh Nation Territory]]
 
|date=4 October 1769}}
'''Something to Remember''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Something to Remember''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 3.0]].<ref>''[[Assassin's Creed III]]''</ref>


==Description==
==Description==
Having returned to his village, Ratonhnhaké:ton was called to the Clan Mother's long house, where she explained to him the goals of their tribe and introduced him to an ancient artifact.
Having returned to his village of [[Kanatahséton]], Ratonhnhaké:ton was called to the [[Oiá:ner|Clan Mother]]'s [[longhouse]], where she explained to him the tribe's goals and introduced him to an [[Crystal Balls|ancient artifact]].


==Dialogue==
==Dialogue==
*'''Clan Mother:''' ''I know you wonder why it is we do not wander from these woods. Why it is we do not join the other Kanien'kehá:ka in war. Tonight, you will have your answers. Our village sits on sacred ground. And it is our duty - above all other things - to keep it hidden from the world.''
Ratonhnhaké:ton entered the longhouse and sat at its central fire pit. The Clan Mother followed him.
*'''Clan Mother:''' ''I know you wonder why it is we do not wander from these woods. Why it is we do not join the other [[Kanien'kehá:ka]] in war.
She sat across from him and stoked the fire.
*'''Clan Mother:''' ''Tonight, you will have your answers. Our village sits on sacred ground. And it is our duty—above all other things—to keep it hidden from the world.''
*'''Ratonhnhaké:ton:''' ''Even if it means allowing our enemies to gain strength?''
*'''Ratonhnhaké:ton:''' ''Even if it means allowing our enemies to gain strength?''
*'''Clan Mother:''' ''It is a difficult position for us. We are caught between the need to act - and the knowledge that doing so endangers us.''
The Clan Mother held up both her hands.
*'''Clan Mother:''' ''It is a difficult position for us. We are caught between the need to act—and the knowledge that doing so endangers us.''
[[File:ACIII-Remember 3.png|thumb|250px|Ratonhnhaké:ton and the Clan Mother in the longhouse]]
She stood back up and walked to a small chest set aside.
*'''Ratonhnhaké:ton:''' ''What is so important that you would see us imprisoned by ourselves?''
*'''Ratonhnhaké:ton:''' ''What is so important that you would see us imprisoned by ourselves?''
The Clan Mother then handed Ratonhnhaké:ton an artifact.
The Clan Mother opened the box, extracted a glass ball from inside, and walked back to Ratonhnhaké:ton before carefully handing it to him.
*'''Ratonhnhaké:ton:''' ''What is it?''
*'''Ratonhnhaké:ton:''' ''What is it?''
*'''Clan Mother:''' ''A door.''
*'''Clan Mother:''' ''A door.''
The artifact activated.
The artifact activated. [[Isu script|Strange symbols]] shimmered on walls that aligned with the longhouse's layout. Juno appeared before Ratonhnhaké:ton.
*'''Juno:''' ''Greetings guardian.''
[[File:ACIII-Remember 7.png|250px|thumb|Juno introducing herself to Ratonhnhaké:ton]]
*'''[[Juno]]:''' ''Greetings guardian.''
*'''Ratonhnhaké:ton:''' ''Are you... a spirit?''
*'''Ratonhnhaké:ton:''' ''Are you... a spirit?''
*'''Juno:''' ''You may think of me as such.''
*'''Juno:''' ''You may think of me as such.''
*'''Ratonhnhaké:ton:''' ''Where am I?''
*'''Ratonhnhaké:ton:''' ''Where am I?''
*'''Juno:''' ''You are where you were before. If you mean to ask what it is you now see - it is known as the Nexus. From here, probabilities are calculated so that the proper path may be chosen.''
Juno spread her hands wide.
*Ratonhnhaké:ton: ''What path?''
*'''Juno:''' ''You are where you were before. If you mean to ask what it is you now see—it is known as the [[Nexus]]. From here, [[Calculations|probabilities]] are calculated so that the proper path may be chosen.''
*'''Ratonhnhaké:ton:''' ''What path?''
*'''Juno:''' ''Yours.''
*'''Juno:''' ''Yours.''
Juno then took Ratonhnhaké:ton on a spiritual journey.
Juno then took Ratonhnhaké:ton on a spiritual journey, in which they took on the form of [[eagle]]s.
*'''Ratonhnhaké:ton:''' ''What have you done to me?''
[[File:ACIII-Remember 8.png|250px|thumb|Ratonhnhaké:ton in the form of an eagle]]
*'''Juno:''' ''Selected a form familiar to your culture. It is designed to ease navigation. We have waited millennia for your arrival. You - who will bring to him the last piece. That he may open the door.''
*'''Juno:''' ''Follow me.''
They flew above clouds towards a large tree in the distance.
*'''Ratonhnhaké:ton:''' ''What have you done to me?!''
*'''Juno:''' ''Selected a form familiar to your culture. It is designed to ease navigation.''
They dove into a canyon and entered a snow-covered forest.
[[File:ACIII-Remember 9.png|250px|thumb|Juno's visions of Haytham and the Templars]]
*'''Juno:''' ''[[Isu|We]] have waited millennia for your arrival. You—who will bring to him the [[Grand Temple Key|last piece]]. That he may open the door.''
*'''Ratonhnhaké:ton:''' ''I do not understand.''
*'''Ratonhnhaké:ton:''' ''I do not understand.''
*'''Juno:''' ''Nor should you. I sense my words cause pain... but such was not my intention. You are important, child. In more ways than you will even know. As we speak, forces gather in secret, preparing to seize control of the land. If they succeed, the sanctuary will be breached. Yours is a special lineage. Past, present, future. Many are connected to you. Many who have changed the world. Who will change the world. So too, shall you. I have called you here that you might know your duty. You must protect the sanctuary from those that would undo our work.''
*'''Juno:''' ''Nor need you. I sense my words cause pain... But such was not my intention. You are important, child. In more ways than you will ever know. As we speak, [[Templars|forces]] gather in secret, preparing to seize control of the land.''
A vision appeared of the [[American Rite of the Templar Order|Colonial Templars]].
*'''Juno:''' ''If they succeed, the sanctuary will be breached.''
[[File:ACIII-Remember 10.png|250px|thumb|A vision of the Colonial Templars breaching the Grand Temple]]
A vision appeared of [[Haytham Kenway]] and [[Charles Lee]] commanding [[British Army|Redcoats]] to fire [[cannon]]s in the [[Grand Temple]]. The landscape changed, snow giving way first to green trees at sunset and then grasslands as they neared the tree.
*'''Juno:''' ''Yours is a [[Kenway family|special lineage]]. Past. Present. Future. Many are connected to you. Many who have changed the world. Who will change the world. So too, shall you.
The landscape changed again as she spoke, shifting to a canyon before returning to the wintery forest.
*'''Juno:''' ''I have called you here that you might know your duty. You must protect the sanctuary from those that would undo our work.''
*'''Ratonhnhaké:ton:''' ''What sanctuary? What work?''
*'''Ratonhnhaké:ton:''' ''What sanctuary? What work?''
*'''Juno:''' ''Maintaining your current course will result in a negative outcome. Premature access will destabilize the region. Your village and its people will be destroyed.''
They finally reached the titanic tree and flew to its tangle of roots.
*'''Juno:''' ''Maintaining your current course will result in a negative outcome.''
A vision appeared of Kanien'kehá:ka and colonists looking up in shock.
[[File:ACIII-Remember 12.png|250px|thumb|A vision of Kanatahséton's destruction]]
*'''Juno:''' ''Premature access will destabilize the region.''
A vision appeared of Redcoats evicting colonists.
*'''Juno:''' ''Your village and its people will be destroyed.''
A vision appeared of Kanatahséton burning again.
*'''Ratonhnhaké:ton:''' ''What am I to do?''
*'''Ratonhnhaké:ton:''' ''What am I to do?''
*'''Juno:''' ''You will learn of a man who will provide additional training. Seek this symbol. No doubt you have many questions. Time will see them answered. For now, you must follow. Leading is for later.''
They entered the dense root network.
*'''Juno:''' ''You will learn of a [[Achilles Davenport|man]] who will provide additional training. Seek this symbol.
A series of [[Assassin insignia]]s appeared and Ratonhnhaké:ton flew through them to navigate through the roots that grew ever closer together.
[[File:ACIII-Remember 14.png|250px|thumb|Ratonhnhaké:ton being shown the Assassin insignia]]
*'''Juno:''' ''No doubt you have many questions. Time will see them answered. For now, you must follow. Leading is for later.''
Ratonhnhaké:ton woke up near a river bank. Stretching out his back, he took a stick, went to the water's edge, and drew the insignia he had seen in the sand. The Clan Mother came up behind him carrying a rolled up blanket.
*'''Clan Mother:''' ''Where, Ratonhnhaké:ton? Where did you see that symbol?''
*'''Ratonhnhaké:ton:''' ''The spirit showed it to me. She said I would meet a man who would show me the way forward.''
*'''Clan Mother:''' ''Hmm.''
She sat down beside him.
[[File:ACIII-Remember 16.png|250px|thumb|The Clan Mother allowing Ratonhnhaké:ton to leave the village and join the Assassins]]
*'''Ratonhnhaké:ton:''' ''The men from beyond the valley will return here. I've known it for a long time now. And so have you, even if you choose to ignore it.''
*'''Clan Mother:''' ''We are sworn to protect this place... But you are right as well. The world is changing, and we cannot hide forever.''
*'''Ratonhnhaké:ton:''' ''I will not sit here and wait for our end.''
*'''Clan Mother:''' ''Then I release you. You may leave. ''
Ratonhnhaké:ton looked at her in shock and confusion.
*'''Ratonhnhaké:ton:''' ''Why have you changed your mind?''
*'''Clan Mother:''' ''Because I cannot change yours.
She handed him the blanket.
*'''Clan Mother:''' ''Take this. You will find what you seek in a place to the east. It was there I saw the symbol. It was borne by a man who will surely help you, as he once helped your [[Kaniehtí:io|mother]]. ''
*'''Ratonhnhaké:ton:''' ''Thank you.''
They both stood up.
*'''Clan Mother:''' ''Yours is a noble heart. But I fear you expect too much. Go. Seek your symbol. Find your way.''
Waving her hand in parting, she left Ratonhnhaké:ton to his journey.


==Outcome==
==Outcome==
Ratonhnhaké:ton set out to find the meaning of the symbol that was shown to him, which took him to the [[Davenport Homestead]].
Ratonhnhaké:ton set out to find the meaning of the symbol that was shown to him, which took him to the [[Davenport Homestead]].


==Trivia==
==Gallery==
*To achieve full [[synchronization]], there could not be more than 2 mid-air collisions.
<gallery captionalign="center" position="center" widths="180">
ACIII-Remember 1.png|Kanatahséton's villagers gathered at the longhouse
ACIII-Remember 2.png|Ratonhnhaké:ton approaching the Clan Mother
ACIII-Remember 4.png|The Clan Mother holding a Crystal Ball
ACIII-Remember 6.png|The Crystal Ball activating
ACIII-Remember 11.png|Shocked Kanien'kehá:ka and colonists
ACIII-Remember 13.png|Ratonhnhaké:ton flying inside a tree
ACIII-Remember 15.png|Ratonhnhaké:ton drawing the Assassin insignia
AC3 Something to Remember 16.png|The assembled Colonial Templars
AC3 Something to Remember 17.png|Haytham Kenway and Charles Lee leading Redcoats into the Grand Temple
AC3 Something to Remember 18.png|Shocked Kanien'kehá:ka and colonists
AC3 Something to Remember 19.png|Redcoats evicting colonists
AC3 Something to Remember 20.png|Kanatahséton's destruction
AC3 Something to Remember 21.png|Ratonhnhaké:ton receiving a Hidden Blade
</gallery>
 
==References==
{{Reflist}}
{{AC3Memories}}
{{AC3Memories}}
[[Category:Assassin's Creed III memories]]
[[Category:Memories of Ratonhnhaké:ton]]
[[Category:Memories relived using the Animus 3.0]]

Latest revision as of 20:51, 21 April 2025

Something to Remember was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus 3.0.[1]

Description[edit | edit source]

Having returned to his village of Kanatahséton, Ratonhnhaké:ton was called to the Clan Mother's longhouse, where she explained to him the tribe's goals and introduced him to an ancient artifact.

Dialogue[edit | edit source]

Ratonhnhaké:ton entered the longhouse and sat at its central fire pit. The Clan Mother followed him.

  • Clan Mother: I know you wonder why it is we do not wander from these woods. Why it is we do not join the other Kanien'kehá:ka in war.

She sat across from him and stoked the fire.

  • Clan Mother: Tonight, you will have your answers. Our village sits on sacred ground. And it is our duty—above all other things—to keep it hidden from the world.
  • Ratonhnhaké:ton: Even if it means allowing our enemies to gain strength?

The Clan Mother held up both her hands.

  • Clan Mother: It is a difficult position for us. We are caught between the need to act—and the knowledge that doing so endangers us.
Ratonhnhaké:ton and the Clan Mother in the longhouse

She stood back up and walked to a small chest set aside.

  • Ratonhnhaké:ton: What is so important that you would see us imprisoned by ourselves?

The Clan Mother opened the box, extracted a glass ball from inside, and walked back to Ratonhnhaké:ton before carefully handing it to him.

  • Ratonhnhaké:ton: What is it?
  • Clan Mother: A door.

The artifact activated. Strange symbols shimmered on walls that aligned with the longhouse's layout. Juno appeared before Ratonhnhaké:ton.

Juno introducing herself to Ratonhnhaké:ton
  • Juno: Greetings guardian.
  • Ratonhnhaké:ton: Are you... a spirit?
  • Juno: You may think of me as such.
  • Ratonhnhaké:ton: Where am I?

Juno spread her hands wide.

  • Juno: You are where you were before. If you mean to ask what it is you now see—it is known as the Nexus. From here, probabilities are calculated so that the proper path may be chosen.
  • Ratonhnhaké:ton: What path?
  • Juno: Yours.

Juno then took Ratonhnhaké:ton on a spiritual journey, in which they took on the form of eagles.

Ratonhnhaké:ton in the form of an eagle
  • Juno: Follow me.

They flew above clouds towards a large tree in the distance.

  • Ratonhnhaké:ton: What have you done to me?!
  • Juno: Selected a form familiar to your culture. It is designed to ease navigation.

They dove into a canyon and entered a snow-covered forest.

Juno's visions of Haytham and the Templars
  • Juno: We have waited millennia for your arrival. You—who will bring to him the last piece. That he may open the door.
  • Ratonhnhaké:ton: I do not understand.
  • Juno: Nor need you. I sense my words cause pain... But such was not my intention. You are important, child. In more ways than you will ever know. As we speak, forces gather in secret, preparing to seize control of the land.

A vision appeared of the Colonial Templars.

  • Juno: If they succeed, the sanctuary will be breached.
A vision of the Colonial Templars breaching the Grand Temple

A vision appeared of Haytham Kenway and Charles Lee commanding Redcoats to fire cannons in the Grand Temple. The landscape changed, snow giving way first to green trees at sunset and then grasslands as they neared the tree.

  • Juno: Yours is a special lineage. Past. Present. Future. Many are connected to you. Many who have changed the world. Who will change the world. So too, shall you.

The landscape changed again as she spoke, shifting to a canyon before returning to the wintery forest.

  • Juno: I have called you here that you might know your duty. You must protect the sanctuary from those that would undo our work.
  • Ratonhnhaké:ton: What sanctuary? What work?

They finally reached the titanic tree and flew to its tangle of roots.

  • Juno: Maintaining your current course will result in a negative outcome.

A vision appeared of Kanien'kehá:ka and colonists looking up in shock.

A vision of Kanatahséton's destruction
  • Juno: Premature access will destabilize the region.

A vision appeared of Redcoats evicting colonists.

  • Juno: Your village and its people will be destroyed.

A vision appeared of Kanatahséton burning again.

  • Ratonhnhaké:ton: What am I to do?

They entered the dense root network.

  • Juno: You will learn of a man who will provide additional training. Seek this symbol.

A series of Assassin insignias appeared and Ratonhnhaké:ton flew through them to navigate through the roots that grew ever closer together.

Ratonhnhaké:ton being shown the Assassin insignia
  • Juno: No doubt you have many questions. Time will see them answered. For now, you must follow. Leading is for later.

Ratonhnhaké:ton woke up near a river bank. Stretching out his back, he took a stick, went to the water's edge, and drew the insignia he had seen in the sand. The Clan Mother came up behind him carrying a rolled up blanket.

  • Clan Mother: Where, Ratonhnhaké:ton? Where did you see that symbol?
  • Ratonhnhaké:ton: The spirit showed it to me. She said I would meet a man who would show me the way forward.
  • Clan Mother: Hmm.

She sat down beside him.

The Clan Mother allowing Ratonhnhaké:ton to leave the village and join the Assassins
  • Ratonhnhaké:ton: The men from beyond the valley will return here. I've known it for a long time now. And so have you, even if you choose to ignore it.
  • Clan Mother: We are sworn to protect this place... But you are right as well. The world is changing, and we cannot hide forever.
  • Ratonhnhaké:ton: I will not sit here and wait for our end.
  • Clan Mother: Then I release you. You may leave.

Ratonhnhaké:ton looked at her in shock and confusion.

  • Ratonhnhaké:ton: Why have you changed your mind?
  • Clan Mother: Because I cannot change yours.

She handed him the blanket.

  • Clan Mother: Take this. You will find what you seek in a place to the east. It was there I saw the symbol. It was borne by a man who will surely help you, as he once helped your mother.
  • Ratonhnhaké:ton: Thank you.

They both stood up.

  • Clan Mother: Yours is a noble heart. But I fear you expect too much. Go. Seek your symbol. Find your way.

Waving her hand in parting, she left Ratonhnhaké:ton to his journey.

Outcome[edit | edit source]

Ratonhnhaké:ton set out to find the meaning of the symbol that was shown to him, which took him to the Davenport Homestead.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation