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{{DISPLAYTITLE:Skill Tree (''Assassin's Creed: Syndicate'')}}{{Era|ACS|RW}}
The skill tree is a User Interface (UI) that allows the player to upgrade assassins [[Jacob]] and Evie in Assassin's Creed Syndicate. There are a total of 53 skills that the player can unlock split into 3 trees: Combat, Stealth and Ecosystem. Each time the player gains 1000 xp or buys skill points with real money through mirco transactions, they unlock a skill point for both assassins. The skill points can be used to unlock a skill which will give the Assassin a new ability. But there are three exclusive skills for each assassin to be unlocked.  
{{For|skill trees in other Assassin's Creed games|Skill tree}}
[[File:ACS Skill tree.jpg|thumb|350px||The skill tree in ''Assassin's Creed Syndicate''.]]
The '''skill tree''' is an in-game user interface that allows the player to upgrade the abilities of the twin [[Assassins]] [[Evie Frye|Evie]] and [[Jacob Frye]]. A total of 53 skills can be unlocked and are assigned to one of 3 trees, ''Combat'', ''Stealth'', or ''Ecosystem''. Skill points are earned every time the player conducts a microtransaction or gains 1000 XP. In turn, the points are used to unlock skills, which are either passive in nature or require a command prompt to be activated. Additionally, there are three exclusive skills for each Assassin.<ref>''[[Assassin's Creed: Syndicate]]''</ref> During her investigation into the [[Whitechapel murders|murders]] in [[Whitechapel]] committed by [[Jack the Ripper]], Evie used a selection of ''Fear'' skills learned from her time among the [[Indian Brotherhood of Assassins|Indian Assassins]].<ref>''Assassin's Creed: Syndicate – [[Jack the Ripper (DLC)|Jack the Ripper]]''</ref>


== Skills ==
==Skills==
===Combat===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
!Skill
!Skill Points required
!Requirement
! width="50%" |Explanation
|-
!Multi-Finisher
|0
|Acquired during Sequence 1
|When multiple enemies are Near Death, press X / ⬜ to execute up to 4 enemies at a time to gain extra XP.
|-
!Stun Attack
|0
|Acquired during Sequence 1
|Press A / X to break an enemy’s defensive stance or to briefly stun them.
|-
!Counter
|0
|Acquired during Sequence 1
|Press B / O to Counter enemies' attacks in combat.
|-
!Tool Combo
|0
|Acquired during Sequence 1
|Press Y / Δ to use your Tools in combat without breaking your combo.
|-
!Health Boost I
|1
|Complete Sequence 1
|Increase your Health by 1 segment.
|-
!Health Boost II
|2
|Level 2 and Health Boost
|Increase your Health by 1 additional segment.
|-
!Health Boost III
|2
|Level 3 and Health Boost II
|Increase your Health by 1 additional segment.
|-
!Unstoppable I
|1
|Complete Sequence 1
|Increase the time before you lose your combo streak due to inaction.
|-
!Unstoppable II
|2
|Level 2 and Unstoppable I
|The first hit you take during a combo doesn't end your combo.
|-
!Slayer I
|1
|Complete Sequence 1
|When your combo reaches x10, your next attack automatically puts the target in a near death state.
|-
!Slayer II
|2
|Level 3 and Slayer I
|When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state.
|-
!Counter Boost
|2
|Level 2
|Counter attacks have a larger window of opportunity and do increased damage.
|-
!Execute I
|2
|Level 3
|Stun an enemy with A / X, then perform a Tool Combo with Y / Δ to execute them.
|-
!Execute II
|4
|Level 5 and Execute I
|Enemies who see you perform an execution are frightened, causing them to break their defensive stance.
|-
!Mutilate I
|2
|Level 3
|Successful attacks bring enemies to Near Death more rapidly.
|-
!Mutilate II (Jacob only)
|4
|Level 5 and Mutilate I
|Jacob's successful attacks bring enemies to Near Death much more rapidly.
|-
!Adrenaline
|4
|Level 5
|Increase your Health regeneration.
|-
!Combat Stamina
|6
|Level 6
|Performing Multi-Kills now regenerates health based on the number of enemies killed.
|}
 
===Stealth===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
!Skill
!Skill Points required
!Requirement
! width="50%" |Explanation
|-
![[Whistling|Whistle]]
|0
|Acquired during Sequence 1
|Press ↓ to attract your target's attention and lure them to your position for a stealth assassination.
|-
!Knockout
|0
|Acquired during Sequence 1
|Hold B / O to knock an unsuspecting or kidnapped enemy unconscious.
|-
![[Social Stealth|Stealth]] Navigation
|0
|Acquired during Sequence 1
|Press A / X to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim LT / L2, and Throw / Shoot (RT / R2) over low cover and around corners.
|-
!Air Assassination
|0
|Acquired during Sequence 1
|Press "⬜ / X" to perform a high-profile assassination from above the target.
|-
![[Lockpicking]] I
|1
|Complete Sequence 1
|Open locked [[Treasure chests|chests]] to find money, resources, and rewards.
|-
!Lockpicking II
|2
|Requirement: Level 2 and Lockpicking I
|Open most doors in [[London]] - except doors requiring a master key.
|-
!Kidnap
|0
|Mission Reward (1st Bounty Hunt)
|Press B / O to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight.
|-
!Loot Takedown
|1
|Complete Sequence 1
|Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills.
|-
!Double Assassination
|1
|Complete Sequence 1
|Press "⬜ / X" to stealthily kill 2 nearby unaware targets at the same time.
|-
!Intimidation
|2
|Level 2 and Kidnap
|Kidnapped enemies will no longer try to escape.
|-
!Stealth I
|2
|Level 2
|Stealth stat increases by 7. You are less likely to be detected and your assassinations will make less noise.
|-
!Stealth II
|2
|Level 3 and Stealth I
|Stealth stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise.
|-
!Stealth III (Evie only)
|4
|Level 5 and Stealth II
|Evie's Stealth stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise.
|-
!First Strike I
|2
|Level 2
|Attack an enemy just before they enter combat to inflict significantly damage.
|-
!First Strike II
|6
|Level 6 and First Strike I
|Your First Strike attacks inflict even more damage, possibly killing the enemy outright.
|-
!Assassin Steps
|2
|Level 3
|You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise.
|-
!Knife Master I
|2
|Level 3
|[[Throwing knife|Throwing knives]] stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills.
|-
!Knife Master II (Evie only)
|4
|Level 5 and Knife Master I
|Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage.
|-
!Chameleon (Evie only)
|6
|Level 6 and Assassin Steps
|In Sneak Mode (A / X), Evie is invisible while stationary. Her skills as a [[Master Assassin]] allow her to blend into her surroundings and seemingly disappear. Only enemies in close proximity will be able to detect her.
|}
 
===Ecosystem===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
!Skill
!Skill Points required
!Requirement
! width="50%" |Explanation
|-
!Countershot
|0
|Acquired during Sequence 1
|Press Y / Δ to [[Firearm|shoot]] an enemy that's about to shoot you, preempting their attack.
|-
!Eagle Vision I
|0
|Acquired during Sequence 1
|Press "L3" to activate [[Eagle Vision]]. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls.
|-
!Eagle Vision II
|1
|Complete Sequence 1 and Eagle Vision I
|Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies.
|-
!Eagle Vision III
|2
|Eagle Vision II
|The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map.
|-
!Fast Driven
|0
|Acquired during Sequence 1
|Press A / X to gain a significant short term speed boost while driving carriages.
|-
!Leadership I
|0
|Mission Reward: [[Spitalfields]] Gang Stronghold
|Press RB / R1 to recruit [[Rooks]] to follow you. Hold RB / R1 to bring up advanced commands. You may have up to 2 Rooks following you at a time.
|-
!Leadership II
|0
|Level 3 and Leadership I
|Press RB / R1 to recruit Rooks to follow you. Hold RB / R1 to bring up advanced commands. You may have up to 3 Rooks following you at a time.
|-
!Leadership III
|0
|Level 5 and Leadership II
|Press RB / R1 to recruit Rooks to follow you. Hold RB / R1 to bring up advanced commands. You may have up to 5 Rooks following you at a time.
|-
!Gunslinger I
|2
|Level 3
|When attempting to shoot an empty gun mid-combo, the gun will reload automatically.
|-
!Gunslinger II (Jacob only)
|6
|Level 6 and Gunslinger I
|Jacob's Countershots are automatic headshots.
|-
!Scavenger I
|1
|Complete Sequence 1
|You find more common [[Crafting (Assassin's Creed: Syndicate)|crafting]] resources from every source
|-
!Scavenger II
|2
|Level 2 and Scavenger I
|You find more rare crafting resources from every source.
|-
!Defense I
|2
|Complete Sequence 1
|Reduces all Melee damage suffered.
|-
!Defense II
|2
|Level 3 and Defense I
|Reduces all Ranged damage suffered.
|-
!Defense III (Jacob only)
|4
|Level 5 and Defense II
|Jacob takes less damage overall.
|-
!Driver I
|2
|Level 3
|Collisions inflict less damage and don't slow you down as much while driving.
|-
!Driver II
|4
|Level 5 and Driver I
|Carriages you drive accelerate significantly faster.
|-
!Demolition Derby
|6
|Level 6
|Carriages you drive inflict more damage and take less damage.
|}
 
===Fear===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
!Skill
!Skill Points required
!Requirement
! width="50%" |Explanation
|-
!Show Off
|2
|Level 10
|When you perform a Brutal Takedown, you will be seen from a greater distance.
|-
!Life Sucker
|6
|Level 10 and Show Off
|You gain health by performing full Brutal Takedowns.
|-
!The Torturer
|2
|Level 10
|[[Spikes|Impaled]] enemies take more time to collapse (their screams will last longer).
|-
!Recycling Spikes
|6
|Level 10 and The Torturer
|When you use a Spike on a enemy, you have a better chance of looting it on that enemy.
|-
!Make Some Noise!
|2
|Level 10
|The radius of the sound emitted by the [[Fear bomb]] is bigger.
|-
!Closer to the Epicenter
|6
|Level 10 and Make Some Noise!
|Enemies in the center of the epicenter instantly get frightened even if they were calm.
|-
!Fear Propagation
|6
|Level 10
|A calm enemy will become anxious if he sees a frightened enemy.
|}
 
==References==
{{Reflist}}
{{ACS}}
[[Category:Tips and walkthroughs]]
[[Category:Assassin's Creed: Syndicate]]
[[Category:Assassin's Creed: Syndicate gameplay]]
[[Category:Articles containing Out-of-universe content]]

Latest revision as of 22:43, 19 February 2025

For skill trees in other Assassin's Creed games, see Skill tree.
The skill tree in Assassin's Creed Syndicate.

The skill tree is an in-game user interface that allows the player to upgrade the abilities of the twin Assassins Evie and Jacob Frye. A total of 53 skills can be unlocked and are assigned to one of 3 trees, Combat, Stealth, or Ecosystem. Skill points are earned every time the player conducts a microtransaction or gains 1000 XP. In turn, the points are used to unlock skills, which are either passive in nature or require a command prompt to be activated. Additionally, there are three exclusive skills for each Assassin.[1] During her investigation into the murders in Whitechapel committed by Jack the Ripper, Evie used a selection of Fear skills learned from her time among the Indian Assassins.[2]

Skills[edit | edit source]

Combat[edit | edit source]

Skill Skill Points required Requirement Explanation
Multi-Finisher 0 Acquired during Sequence 1 When multiple enemies are Near Death, press X / ⬜ to execute up to 4 enemies at a time to gain extra XP.
Stun Attack 0 Acquired during Sequence 1 Press A / X to break an enemy’s defensive stance or to briefly stun them.
Counter 0 Acquired during Sequence 1 Press B / O to Counter enemies' attacks in combat.
Tool Combo 0 Acquired during Sequence 1 Press Y / Δ to use your Tools in combat without breaking your combo.
Health Boost I 1 Complete Sequence 1 Increase your Health by 1 segment.
Health Boost II 2 Level 2 and Health Boost Increase your Health by 1 additional segment.
Health Boost III 2 Level 3 and Health Boost II Increase your Health by 1 additional segment.
Unstoppable I 1 Complete Sequence 1 Increase the time before you lose your combo streak due to inaction.
Unstoppable II 2 Level 2 and Unstoppable I The first hit you take during a combo doesn't end your combo.
Slayer I 1 Complete Sequence 1 When your combo reaches x10, your next attack automatically puts the target in a near death state.
Slayer II 2 Level 3 and Slayer I When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state.
Counter Boost 2 Level 2 Counter attacks have a larger window of opportunity and do increased damage.
Execute I 2 Level 3 Stun an enemy with A / X, then perform a Tool Combo with Y / Δ to execute them.
Execute II 4 Level 5 and Execute I Enemies who see you perform an execution are frightened, causing them to break their defensive stance.
Mutilate I 2 Level 3 Successful attacks bring enemies to Near Death more rapidly.
Mutilate II (Jacob only) 4 Level 5 and Mutilate I Jacob's successful attacks bring enemies to Near Death much more rapidly.
Adrenaline 4 Level 5 Increase your Health regeneration.
Combat Stamina 6 Level 6 Performing Multi-Kills now regenerates health based on the number of enemies killed.

Stealth[edit | edit source]

Skill Skill Points required Requirement Explanation
Whistle 0 Acquired during Sequence 1 Press ↓ to attract your target's attention and lure them to your position for a stealth assassination.
Knockout 0 Acquired during Sequence 1 Hold B / O to knock an unsuspecting or kidnapped enemy unconscious.
Stealth Navigation 0 Acquired during Sequence 1 Press A / X to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim LT / L2, and Throw / Shoot (RT / R2) over low cover and around corners.
Air Assassination 0 Acquired during Sequence 1 Press "⬜ / X" to perform a high-profile assassination from above the target.
Lockpicking I 1 Complete Sequence 1 Open locked chests to find money, resources, and rewards.
Lockpicking II 2 Requirement: Level 2 and Lockpicking I Open most doors in London - except doors requiring a master key.
Kidnap 0 Mission Reward (1st Bounty Hunt) Press B / O to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight.
Loot Takedown 1 Complete Sequence 1 Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills.
Double Assassination 1 Complete Sequence 1 Press "⬜ / X" to stealthily kill 2 nearby unaware targets at the same time.
Intimidation 2 Level 2 and Kidnap Kidnapped enemies will no longer try to escape.
Stealth I 2 Level 2 Stealth stat increases by 7. You are less likely to be detected and your assassinations will make less noise.
Stealth II 2 Level 3 and Stealth I Stealth stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise.
Stealth III (Evie only) 4 Level 5 and Stealth II Evie's Stealth stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise.
First Strike I 2 Level 2 Attack an enemy just before they enter combat to inflict significantly damage.
First Strike II 6 Level 6 and First Strike I Your First Strike attacks inflict even more damage, possibly killing the enemy outright.
Assassin Steps 2 Level 3 You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise.
Knife Master I 2 Level 3 Throwing knives stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills.
Knife Master II (Evie only) 4 Level 5 and Knife Master I Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage.
Chameleon (Evie only) 6 Level 6 and Assassin Steps In Sneak Mode (A / X), Evie is invisible while stationary. Her skills as a Master Assassin allow her to blend into her surroundings and seemingly disappear. Only enemies in close proximity will be able to detect her.

Ecosystem[edit | edit source]

Skill Skill Points required Requirement Explanation
Countershot 0 Acquired during Sequence 1 Press Y / Δ to shoot an enemy that's about to shoot you, preempting their attack.
Eagle Vision I 0 Acquired during Sequence 1 Press "L3" to activate Eagle Vision. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls.
Eagle Vision II 1 Complete Sequence 1 and Eagle Vision I Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies.
Eagle Vision III 2 Eagle Vision II The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map.
Fast Driven 0 Acquired during Sequence 1 Press A / X to gain a significant short term speed boost while driving carriages.
Leadership I 0 Mission Reward: Spitalfields Gang Stronghold Press RB / R1 to recruit Rooks to follow you. Hold RB / R1 to bring up advanced commands. You may have up to 2 Rooks following you at a time.
Leadership II 0 Level 3 and Leadership I Press RB / R1 to recruit Rooks to follow you. Hold RB / R1 to bring up advanced commands. You may have up to 3 Rooks following you at a time.
Leadership III 0 Level 5 and Leadership II Press RB / R1 to recruit Rooks to follow you. Hold RB / R1 to bring up advanced commands. You may have up to 5 Rooks following you at a time.
Gunslinger I 2 Level 3 When attempting to shoot an empty gun mid-combo, the gun will reload automatically.
Gunslinger II (Jacob only) 6 Level 6 and Gunslinger I Jacob's Countershots are automatic headshots.
Scavenger I 1 Complete Sequence 1 You find more common crafting resources from every source
Scavenger II 2 Level 2 and Scavenger I You find more rare crafting resources from every source.
Defense I 2 Complete Sequence 1 Reduces all Melee damage suffered.
Defense II 2 Level 3 and Defense I Reduces all Ranged damage suffered.
Defense III (Jacob only) 4 Level 5 and Defense II Jacob takes less damage overall.
Driver I 2 Level 3 Collisions inflict less damage and don't slow you down as much while driving.
Driver II 4 Level 5 and Driver I Carriages you drive accelerate significantly faster.
Demolition Derby 6 Level 6 Carriages you drive inflict more damage and take less damage.

Fear[edit | edit source]

Skill Skill Points required Requirement Explanation
Show Off 2 Level 10 When you perform a Brutal Takedown, you will be seen from a greater distance.
Life Sucker 6 Level 10 and Show Off You gain health by performing full Brutal Takedowns.
The Torturer 2 Level 10 Impaled enemies take more time to collapse (their screams will last longer).
Recycling Spikes 6 Level 10 and The Torturer When you use a Spike on a enemy, you have a better chance of looting it on that enemy.
Make Some Noise! 2 Level 10 The radius of the sound emitted by the Fear bomb is bigger.
Closer to the Epicenter 6 Level 10 and Make Some Noise! Enemies in the center of the epicenter instantly get frightened even if they were calm.
Fear Propagation 6 Level 10 A calm enemy will become anxious if he sees a frightened enemy.

References[edit | edit source]

  1. Assassin's Creed: Syndicate
  2. Assassin's Creed: Syndicate – Jack the Ripper