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Created page with "{{Era|RW}} '''Samuil Munis''' is an Associate Technical Art Director at Ubisoft Sofia. He was a part of the development team for ''Assassin's Creed: Valhalla''. ==Gallery== <gallery widths="180" position="center" captionalign="center"> ACV Muspelheim Monolith 1.jpg ACV Muspelheim Monolith 2.jpg ACV Muspelheim Monolith 3.jpg ACV Muspelheim Monolith 4.jpg ACV Muspelheim Monolith 5.jpg ACV Muspelheim Monolith 6.jpg ACV Muspelheim Monolith 7.jpg </gallery>..."
 
imported>Darman36
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{{Era|RW}}
{{Era|RW}}
'''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Valhalla]]''.
{{Imageneed}}
{{Actor Infobox
|image=Samuil Munis.jpg
|birth=
|nationality=
|acact=*''[[Assassin's Creed: Origins]]''
*''[[Assassin's Creed: Valhalla]]''
|other=''{{Wiki|Tom Clancy's The Division 2}}''
}}
'''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Origins]], [[Assassin's Creed: Valhalla]], [[Assassin's Creed: Mirage]]'', and ''[[Assassin's Creed: Shadows]]''.
 
==Biography==
===''Assassin's Creed''===
Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.<ref name="LinkedIn">{{Cite web| url=https://bg.linkedin.com/in/samuil-munis-374886107| title= Samuil Munis - Associate Technical Art Director - Ubisoft Sofia| publisher=LinkedIn| accessdate=7 February 2023}}</ref> He created 3D landscapes and assets for ''[[Assassin's Creed: Origins]]'' released in 2017,<ref>{{ArtStation|5Dx8W|Assassin's Creed Origins - Agricultural fields, Green Mountains|samuilmunis|Samuil Munis}}</ref><ref>{{ArtStation|1y2nK|Assassin's Creed Origins Props – catapult,silphium|samuilmunis|Samuil Munis}}</ref> before later contributing to its second [[Assassin's Creed: Origins downloadable content|downloadable]] expansion ''[[The Curse of the Pharaohs]]'' which released in 2018.<ref>{{ArtStation|b9lXE|Afterlifes Terrain - ACO: Curse of the Pharaohs|samuilmunis|Samuil Munis}}</ref><ref>{{ArtStation|R8nkA|Distance Fakes – ACO: The Curse of the Pharaohs|samuilmunis|Samuil Munis}}</ref>
 
Between 2018 and 2020, Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on ''[[Assassin's Creed: Valhalla]]'' which released in 2020.<ref name="LinkedIn" /> His contribution to the core game were small, only creating a few environments.<ref>{{ArtStation|eamQz3|Assassin's Creed Valhalla - Cliffs of Wessex Addons|samuilmunis|Samuil Munis}}</ref> He added more for its [[Assassin's Creed: Valhalla downloadable content|downloadable]] expansion ''[[Dawn of Ragnarök]]'' that released in 2022, including many 3D landscapes and assets of [[Múspellsheimr|Muspelheim]].<ref>{{ArtStation|qQEBEL|Muspel Monoliths - Assassin's Creed Valhalla: Dawn of Ragnarok|samuilmunis|Samuil Munis}}</ref><ref>{{ArtStation|X1349R|Igneous Lava Rock, Volcanic Ash, Obsidian Textures - Assassin's Creed Valhalla: Dawn of Ragnarok|samuilmunis|Samuil Munis}}</ref>
 
==''Assassin's Creed'' credits==
*''[[Assassin's Creed: Origins]]'' (2017) — Technical Artist
**''[[The Curse of the Pharaohs]]'' (2018) — Technical Artist
*''[[Assassin's Creed: Valhalla]]'' (2020) — Associate Technical Art Director
**''[[Dawn of Ragnarök]]'' (2022) — Associate Technical Art Director
*''[[Assassin's Creed: Mirage]]'' (2023) — Technical Art Director
*''[[Assassin's Creed: Shadows]]'' (2025) — Technical Art Director


==Gallery==
==Gallery==
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==External links==
==External links==
*{{ArtStation|||kremenavelina|Samuil Munis}}
*{{ArtStation|||samuilmunis|Samuil Munis}}


==References==
{{Reflist}}
{{DEFAULTSORT:Munis, Samuil}}
{{DEFAULTSORT:Munis, Samuil}}
[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Mirage development team]]
[[Category:Assassin's Creed: Shadows development team]]

Latest revision as of 16:32, 15 May 2025

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Samuil Munis is an Associate Technical Art Director at Ubisoft Sofia. He was a part of the development team for Assassin's Creed: Origins, Assassin's Creed: Valhalla, Assassin's Creed: Mirage, and Assassin's Creed: Shadows.

Biography[edit | edit source]

Assassin's Creed[edit | edit source]

Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.[1] He created 3D landscapes and assets for Assassin's Creed: Origins released in 2017,[2][3] before later contributing to its second downloadable expansion The Curse of the Pharaohs which released in 2018.[4][5]

Between 2018 and 2020, Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on Assassin's Creed: Valhalla which released in 2020.[1] His contribution to the core game were small, only creating a few environments.[6] He added more for its downloadable expansion Dawn of Ragnarök that released in 2022, including many 3D landscapes and assets of Muspelheim.[7][8]

Assassin's Creed credits[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]

References[edit | edit source]