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[[File:Nicolas_Collings.jpg|thumb]] | {{Era|RW}} | ||
[[File:Nicolas_Collings.jpg|thumb|Nicolas Collings]] | |||
'''Nicolas Collings''' (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft|Ubisoft Montreal]], where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]]. | |||
==Games credited== | |||
*''League of Legends'' (2009) - Riot Games | |||
*''[[Assassin's Creed II]]'' (2009) - Ubisoft | |||
*''Divinity II: Ego Draconis'' (2009) - Larian Studios | |||
*''Divinity II: Flames of Vengeance'' (2010) - Larian Studios | |||
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft | |||
*''Dishonored'' (2012) - Arkane Studios | |||
*''[[Assassin's Creed III]]'' (pre-production only) (2012) - Ubisoft | |||
*''Uncharted 4: A Thief's End'' (2016) - Naughty Dog | |||
==Trivia== | |||
*Collings is known to have a thorough understanding of human anatomy. | |||
==Gallery== | |||
===''Assassin's Creed II''=== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
ACB La Volpe Model.jpg | |||
AC2 Ezio Auditore Model.jpg | |||
AC2 Architect Model.jpg | |||
AC2 Rodrigo Borgia Model.jpg | |||
AC2 Courtesan Model.jpg | |||
AC2 Duccio de Luca Model.jpg | |||
AC2 Doctor Model.jpg | |||
AC2 Federico Auditore Model.jpg | |||
AC2 Thieves Model.jpg | |||
AC2 Leonardo Model.jpg | |||
AC2 Statue Model.jpg | |||
AC2 Guard Model.jpg | |||
AC2 Alternate female civilian Concept renders by Nicolas Collings.jpg | |||
AC2 Minerva Model.jpg | |||
AC2 Checco Orsi Model.jpg | |||
AC2 Ludovico Orsi Model.jpg | |||
ACII Guard Armor render by Nicolas Colling.jpg | |||
ACII Guards by Nicolas Colling.jpg | |||
Dante Moro concept render.jpg | |||
Maria Thorpe Concept renders by Nicolas Collings.jpg | |||
AC2 female civilian Concept renders by Nicolas Collings.jpg | |||
Ezio models by Nicolas Collings.jpg | |||
La Volpe Models by Nicolas Collings.jpg | |||
Rodrigo models by Nicolas Collings.jpg | |||
Nicolas Colling face models ACII.jpg | |||
</gallery> | |||
===''Assassin's Creed: Brotherhood''=== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
ACB Brute Model.jpg | |||
enemy_agile.jpg | |||
enemy_crossbowman.jpg | |||
MilitiaArt.jpg | |||
PapalArt.jpg | |||
CesareArt.jpg | |||
JuanArt.jpg | |||
</gallery> | |||
===''Assassin's Creed III''=== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Ratonhnhaké:ton]] from the left | |||
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Ratonhnhaké:ton from behind | |||
AC3 - Pre-Production Connor by Nicolas Collings 4.jpg|Pre-production design of Ratonhnhaké:ton from the right | |||
AC3 - Pre-Production Connor by Nicolas Collings.jpg|Pre-production design of Ratonhnhaké:ton from the front | |||
</gallery> | |||
==External links== | ==External links== | ||
*[http:// | *[http://nicolascollings.com/ Nicolas Collings]' official website. | ||
*[http:// | *[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn. | ||
[[Category:Development | *{{ArtStation|||collings|Nicolas Collings}} | ||
{{DEFAULTSORT:Collings, Nicolas}} | |||
[[Category:Development team]] | |||
[[Category:Assassin's Creed II development team]] | |||
[[Category:Assassin's Creed: Brotherhood development team]] | |||
[[Category:Assassin's Creed III development team]] | |||
Latest revision as of 02:07, 25 May 2026

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited[edit | edit source]
- League of Legends (2009) - Riot Games
- Assassin's Creed II (2009) - Ubisoft
- Divinity II: Ego Draconis (2009) - Larian Studios
- Divinity II: Flames of Vengeance (2010) - Larian Studios
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Dishonored (2012) - Arkane Studios
- Assassin's Creed III (pre-production only) (2012) - Ubisoft
- Uncharted 4: A Thief's End (2016) - Naughty Dog
Trivia[edit | edit source]
- Collings is known to have a thorough understanding of human anatomy.
Gallery[edit | edit source]
Assassin's Creed II[edit | edit source]
Assassin's Creed: Brotherhood[edit | edit source]
Assassin's Creed III[edit | edit source]
-
Pre-production design of Ratonhnhaké:ton from the left
-
Pre-production design of Ratonhnhaké:ton from behind
-
Pre-production design of Ratonhnhaké:ton from the right
-
Pre-production design of Ratonhnhaké:ton from the front
External links[edit | edit source]
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
Nicolas Collings's ArtStation profile