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{{Memory Infobox
{{Memory Infobox
| image = ACIII-LyingLow 1.png
| image = ACIII-LyingLow 1.png
| description = ''Escort [[Samuel Adams|Sam]] through the underground.''
| description = ''Escort [[Samuel Adams|Sam]] through the [[Tunnel|underground]].''
| appearance = ''[[Assassin's Creed III]]''
| appearance = ''[[Assassin's Creed III]]''
| type = Main
| type = Main
Line 10: Line 10:
| location = [[Boston]], [[Massachusetts|Massachusetts Bay]], [[United States|British America]]
| location = [[Boston]], [[Massachusetts|Massachusetts Bay]], [[United States|British America]]
| date = 5 March 1770}}
| date = 5 March 1770}}
'''Lying Low''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Lying Low''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].<ref>''[[Assassin's Creed III]]''</ref>


==Description==
==Description==
Having lowered his notoriety, Connor followed [[Samuel Adams]] through the underground tunnels to find a way to the [[Printers|printer's shop]].
Having lowered his [[Social stealth|notoriety]], Connor followed [[Samuel Adams]] through the underground [[tunnel]]s to find a way to the [[Printers|printer's shop]].


==Dialogue==
==Dialogue==
*'''Adams:''' ''Hold on.''
*'''Adams:''' ''Hold on.''
Adams gave Connor a lantern.
Adams gave Connor a [[lantern]].
*'''Adams:''' ''Use your lantern to light the lamps, Connor. They'll help us find our way should we get turned around.''
*'''Adams:''' ''Use your lantern to light the lamps, Connor. They'll help us find our way should we get turned around.''
*'''Connor:''' ''I wonder why they built these tunnels...''
*'''Connor:''' ''I wonder why [[Freemasons|they]] built these tunnels...''
*'''Adams:''' ''Excellent. Let us move on.<br />Uuuhh... Much as it pains me to say it, we must follow the rats - as they often move in the direction of an exit.''
*'''Adams:''' ''Excellent. Let us move on.<br />Uuuhh... Much as it pains me to say it, we must follow the [[rat]]s — as they often move in the direction of an exit.''
They reached a room with a locked door.
They reached a room with a locked door.
*'''Adams:''' ''Well well! You were right. I apologize for ever doubting. No wonder [[Achilles Davenport|Achilles]] has taken such an interest in you.''
*'''Adams:''' ''Well well! You were right. I apologize for ever doubting. No wonder [[Achilles Davenport|Achilles]] has taken such an interest in you.''
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==References==
==References==
*''[[Assassin's Creed III]]''
{{reflist}}
 
{{AC3Memories}}
{{AC3Memories}}
[[Category:Memories of Ratonhnhaké:ton]]
[[Category:Memories of Ratonhnhaké:ton]]
[[Category:Memories relived using Animus 3.0]]
[[Category:Memories relived using the Animus 3.0]]

Latest revision as of 10:05, 16 June 2024

Lying Low was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.[1]

Description[edit | edit source]

Having lowered his notoriety, Connor followed Samuel Adams through the underground tunnels to find a way to the printer's shop.

Dialogue[edit | edit source]

  • Adams: Hold on.

Adams gave Connor a lantern.

  • Adams: Use your lantern to light the lamps, Connor. They'll help us find our way should we get turned around.
  • Connor: I wonder why they built these tunnels...
  • Adams: Excellent. Let us move on.
    Uuuhh... Much as it pains me to say it, we must follow the rats — as they often move in the direction of an exit.

They reached a room with a locked door.

  • Adams: Well well! You were right. I apologize for ever doubting. No wonder Achilles has taken such an interest in you.

Adams tried to open the door, but failed, seeing it was locked.

  • Adams: Arse! I don't suppose lock-picking is part of your repertoire?

Connor managed to open the door by picking the lock.

  • Adams: Well done! The printer isn't far. Let us reconvene there.

Outcome[edit | edit source]

Connor and Adams used the tunnels to make their way to the printer.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation