James Nadiger: Difference between revisions
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[[File: | [[File:James Nadiger.jpg|thumb|250px|James Nadiger]] | ||
'''James Nadiger''' is a Scriptwriter from Vancouver employed at Ubisoft Montreal. His specialties include scriptwriting, transmedia, journalism, public relations, story consulting and marketing, many of which he has used while working on the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] | '''James Nadiger''' is a Scriptwriter from Vancouver employed at [[Ubisoft]] Montreal. His specialties include scriptwriting, transmedia, journalism, public relations, story consulting and marketing, many of which he has used while working on the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]]. | ||
==Biography== | ==Biography== | ||
Nadiger's first job in the gaming industry was writing ambient dialogue for ''True Crime: Hong Kong'', a game that initially | Nadiger's first job in the gaming industry was writing ambient dialogue for ''True Crime: Hong Kong'', a game that was initially cancelled, but eventually released as ''{{Wiki|Sleeping Dogs (video game)|Sleeping Dogs}}'' in 2012. Following this, he worked various freelance jobs before deciding to move to Toronto, in an attempt to break into the film and TV industry.<ref name="twitch">[http://www.twitch.tv/assassinscreed/b/590600683 Twitch ''AssassinsCreed'']</ref> | ||
Nadiger applied for positions at Ubisoft Toronto on ''Splinter Cell: Blacklist'', which was in production at the time, but did not get hired. In Spring 2012,<ref name="ATA">[http://www.accesstheanimus.com/Interview_with_James_Nadiger.html Access the Animus - Interview with James Nadiger] {{Cite|22 Dec 2025}}</ref> while working on an animated script, he was contacted by Ubisoft and asked to work on the second edition of the ''[[Assassin's Creed Encyclopedia]]''. He was subsequently brought on board for a five-week period to start up ''[[Assassin's Creed: Initiates]]''. Since he was still working freelance at the time, Nadiger also penned some writing for ''{{Wiki|Batman: Arkham Origins}}'', before being permanently hired by Ubisoft.<ref name="twitch"/> | |||
Nadiger continued to work on ''Initiates'' and later created material for ''[[Assassin's Creed: Rogue]]''; he wrote the present day dialogue and unlockable files, as well as the Animus database entries and | Nadiger continued to work on ''Initiates'', contributing to the Surveillance stories and [[Eseosa]]'s "[[Eseosa's Codex|Letters to the Dead]]",<ref name="ATA"/> and later created material for ''[[Assassin's Creed: Rogue]]''; he wrote the present day dialogue and unlockable files, as well as the [[Animus]] [[database]] entries and [[War Letters]]. Creating ambient material such as NPC dialogue was also one of his responsibilities.<ref name="twitch"/> Nadiger reprised this role for ''[[Assassin's Creed: Syndicate]]'', being responsible for the game's modern day segments.<ref>{{Youtube|JAOiB46-8nU|E3 2015 - Interview with Jeffrey Yohalem (Assassin's Creed Syndicate Lead Writer)|@loomer|Loomer}} – {{Cite}}</ref> After this, he stepped away from ''Assassin's Creed'' to work on other projects like Ubisoft's ''{{Wiki|Far Cry}}'' series over the next decade.<ref>{{Cite web|url=https://www.jamesnadiger.com|title=James Nadiger Weites|archiveurl=|archivedate=|author=Nadiger, James|date=|publisher=''{{Wiki|Squarespace}}''|accessdate=22 December 2025}}</ref> On 21 December 2025, he announced with a post on {{Wiki|Bluesky}} that he would return to help develop more of the franchise in an undefined capacity.<ref>{{Bluesky|jamesnadinger.bsky.social|post/|James Nadinger|quote=I guess #ACDay is a good time to tell you that after 10 years (!) away, I'm back on the franchise! But that's all I can say for now :)|image=}}</ref> | ||
==References== | |||
{{Reflist}} | |||
==External links== | ==External links== | ||
*[https://www.linkedin.com/pub/james-nadiger/24/303/301 James Nadiger]'s LinkedIn profile | *[https://www.linkedin.com/pub/james-nadiger/24/303/301 James Nadiger]'s LinkedIn profile | ||
* | *{{Bluesky|jamesnadiger.bsky.social||James Seiji Nadiger}} | ||
{{DEFAULTSORT:Nadiger, James}} | {{DEFAULTSORT:Nadiger, James}} | ||
[[Category:Development team]] | [[Category:Development team]] | ||
[[Category:Assassin's Creed: Initiates development team]] | [[Category:Assassin's Creed: Initiates development team]] | ||
[[Category:Assassin's Creed: Rogue development team]] | [[Category:Assassin's Creed: Rogue development team]] | ||
[[Category:Assassin's Creed: Syndicate development team]] | |||
Latest revision as of 03:41, 5 May 2026

James Nadiger is a Scriptwriter from Vancouver employed at Ubisoft Montreal. His specialties include scriptwriting, transmedia, journalism, public relations, story consulting and marketing, many of which he has used while working on the Assassin's Creed franchise.
Biography[edit | edit source]
Nadiger's first job in the gaming industry was writing ambient dialogue for True Crime: Hong Kong, a game that was initially cancelled, but eventually released as Sleeping Dogs in 2012. Following this, he worked various freelance jobs before deciding to move to Toronto, in an attempt to break into the film and TV industry.[1]
Nadiger applied for positions at Ubisoft Toronto on Splinter Cell: Blacklist, which was in production at the time, but did not get hired. In Spring 2012,[2] while working on an animated script, he was contacted by Ubisoft and asked to work on the second edition of the Assassin's Creed Encyclopedia. He was subsequently brought on board for a five-week period to start up Assassin's Creed: Initiates. Since he was still working freelance at the time, Nadiger also penned some writing for Batman: Arkham Origins, before being permanently hired by Ubisoft.[1]
Nadiger continued to work on Initiates, contributing to the Surveillance stories and Eseosa's "Letters to the Dead",[2] and later created material for Assassin's Creed: Rogue; he wrote the present day dialogue and unlockable files, as well as the Animus database entries and War Letters. Creating ambient material such as NPC dialogue was also one of his responsibilities.[1] Nadiger reprised this role for Assassin's Creed: Syndicate, being responsible for the game's modern day segments.[3] After this, he stepped away from Assassin's Creed to work on other projects like Ubisoft's Far Cry series over the next decade.[4] On 21 December 2025, he announced with a post on Bluesky that he would return to help develop more of the franchise in an undefined capacity.[5]
References[edit | edit source]
- ↑ 1.0 1.1 1.2 Twitch AssassinsCreed
- ↑ 2.0 2.1 Access the Animus - Interview with James Nadiger [citation needed]
- ↑
E3 2015 - Interview with Jeffrey Yohalem (Assassin's Creed Syndicate Lead Writer) on the Loomer YouTube channel – [citation needed]
- ↑ Nadiger, James. James Nadiger Weites. Squarespace. Retrieved on 22 December 2025.
- ↑
James Nadinger (@jamesnadinger.bsky.social) on Bluesky "I guess #ACDay is a good time to tell you that after 10 years (!) away, I'm back on the franchise! But that's all I can say for now :)"
External links[edit | edit source]
- James Nadiger's LinkedIn profile
James Seiji Nadiger (@jamesnadiger.bsky.social) on Bluesky