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Latest revision as of 22:15, 10 May 2026

Aleissia Laidacker

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]

Biography[edit | edit source]

Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.

After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”.[2]

Games credited[edit | edit source]

  • Shaun White Snowboarding (2008) - Ubisoft
  • Lost: Via Domus (2008) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

External links[edit | edit source]

References[edit | edit source]