Welcome to Assassin's Creed Wiki! Log in and join the community.

Aleissia Laidacker: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>The Forgotten Fragment
No edit summary
m Text replacement - "’" to "'"
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker]]
[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker]]
'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft]] {{Wiki|Montreal}}.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>
'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft|Ubisoft Montreal]].<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>


==Biography==
==Biography==
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.


After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin's Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>


==Games credited==
==Games credited==
Line 21: Line 21:
*[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker's] profile at MobyGames.
*[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker's] profile at MobyGames.
*[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session.
*[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session.
*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development.
*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin's Creed: Brotherhood'' development.


==References==
==References==
{{Reflist}}
{{Reflist}}
{{DEFAULTSORT:Laidacker, Aliessia}}
{{DEFAULTSORT:Laidacker, Aliessia}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed: Unity development team]]
<!--[zh:阿莱西娅·莱达克尔]-->

Latest revision as of 00:10, 12 August 2026

Aleissia Laidacker

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]

Biography[edit | edit source]

Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.

After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin's Creed: Brotherhood”.[2]

Games credited[edit | edit source]

  • Shaun White Snowboarding (2008) - Ubisoft
  • Lost: Via Domus (2008) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

External links[edit | edit source]

References[edit | edit source]