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{{Era|Realworld}}
{{Era|RW}}
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[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker]]
[[File:Aliessia Laidacker.jpg|thumb|Aliessia Laidacker.]]
'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft|Ubisoft Montreal]].<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>
 
Aleissia Laidacker is currently the team lead for AI and gameplay on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>


==Biography==
==Biography==
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.


After working on various interactive installations and programming projects, she joined Ubisoft as an AI / Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin’s Creed II]]'' and ''[[Assassin’s Creed: Brotherhood]]''. In 2011, she a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”. <ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>


==Game Credits==
==Games credited==
*''Assassin's Creed III'' (2012), Ubisoft
*''Shaun White Snowboarding'' (2008) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft
*''Lost: Via Domus'' (2008) - Ubisoft
*''Assassin's Creed II'' (2009), Ubisoft
*''Assassin's Creed II'' (2009) - Ubisoft
*''Lost: Via Domus'' (2008), Ubisoft
*''Assassin's Creed: Brotherhood'' (2011) - Ubisoft
*''Shaun White Snowboarding'' (2008), Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft


==External links==
==External links==
*[http://engineroom.ubi.com/author/aleissia/ Aleissia Laidacker]s profile at Ubi.com.
*[http://engineroom.ubi.com/author/aleissia/ Aleissia Laidacker's] profile at Ubi.com.
*[http://ca.linkedin.com/in/aleissialaidacker Aleissia Laidacker]s professional profile at Linkedin.
*[http://ca.linkedin.com/in/aleissialaidacker Aleissia Laidacker's] professional profile at Linkedin.
*[http://www.yatedo.com/p/Aleissia+Laidacker/normal/90dbc86d4c6d2094b20fff38d283b6e7 Aleissia Laidacker]s professional profile at Yatedo.
*[http://www.yatedo.com/p/Aleissia+Laidacker/normal/90dbc86d4c6d2094b20fff38d283b6e7 Aleissia Laidacker's] professional profile at Yatedo.
*[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker]s profile at MobyGames.
*[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker's] profile at MobyGames.
*[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session.
*[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session.
*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development.
*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development.
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==References==
==References==
{{Reflist}}
{{Reflist}}
{{DEFAULTSORT:Laidacker, Aliessia}}
{{DEFAULTSORT:Laidacker, Aliessia}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed: Unity development team]]
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Latest revision as of 22:15, 10 May 2026

Aleissia Laidacker

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]

Biography[edit | edit source]

Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.

After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”.[2]

Games credited[edit | edit source]

  • Shaun White Snowboarding (2008) - Ubisoft
  • Lost: Via Domus (2008) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

External links[edit | edit source]

References[edit | edit source]