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{{Era|AC3}}
{{Era|Memories|AC3}}
{{WPmemories}}
{{Memory Infobox
{{Memory Infobox
|image =  
| image = ACIII-Execution 6.png
|description = ''Play Hide and Seek with your friends in Kanatahséton''
| description = ''Haytham aims to infiltrate [[Fort St-Mathieu]] and discover [[Edward Braddock|Braddock's]] whereabouts.''
|appearance = ''[[Assassin's Creed III]]''
| appearance = ''[[Assassin's Creed III]]''
|type = Main
| type = Main
|previous = [[Unconvinced]]
| fullsync = <small>
|next = [[The Braddock Expedition]]
*Sabotage [[cannon]] - 2
|ancestor = [[Haytham Kenway]]
*Do not kill any [[guard]]s.
|location = [[Frontier]]
*Completed all the constraints in one playthrough.</small>
|date = 1755}}
| previous = [[Unconvinced]]
| next = [[The Braddock Expedition (memory)|The Braddock Expedition]]
| source = [[Haytham Kenway]]
| location = [[Frontier]], [[United States|British America]]
| date = 15 November 1754}}
'''Execution is Everything''' was a virtual representation of one of [[Haytham Kenway]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].<ref>''[[Assassin's Creed III]]''</ref>


'''Execution is Everything''' was a virtual representation of one of [[Haytham Kenway]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
==Description==
Haytham met with [[Kaniehtí:io]] again in the hopes of gaining information about [[Edward Braddock]]'s whereabouts by infiltrating a nearby [[Fort St-Mathieu|fort]] undetected.


==Description==
==Memory Animus Feedback System==
Haytham met with [[Kaniehtí:io]] again. He hoped to gain information about [[Edward Braddock]]'s whereabouts by infiltrating a nearby fort without being detected.
*Infiltrate the fort.
*Locate Edward Braddock.
*Eavesdrop on the officers.


==Dialogue==
==Dialogue==
*'''Kaniehtí:io:''' ''Use the snowstorm to mask your approach. Having second thought?''
[[File:ACIII-Execution 1.png|thumb|250px|Kaniehtí:io explaining her plan to get Haytham into the fort]]
*'''Kaniehtí:io:''' ''Use the snowstorm to mask your approach. Having second thoughts?''
*'''Haytham:''' ''Hardly. But I'll have to approach this carefully.''
*'''Haytham:''' ''Hardly. But I'll have to approach this carefully.''
*'''Kaniehtí:io:''' ''Go on, then. I'll keep watch from here.''
*'''Kaniehtí:io:''' ''Go on, then. I'll keep watch from here.''
*'''Haytham:''' ''Hmmm. I can hide in that cart.''
*'''Haytham:''' ''Hmmm. I can hide in that [[Wagon|cart]].''
Haytham then snuck into a cart riding towards the fort.
Haytham sneaked into a cart riding towards the [[fort]].
*'''Redcoat:''' ''What's in the wagon? I need a full inventory.''
*'''Redcoat:''' ''What's in the wagon? I need a full inventory.''
*'''Driver:''' ''As you wish. Let's see - 2 barrels of salt, 12 pounds pork, 10 pounds beef, 7 dozen eggs, 16 wheels of cheese - none of it French, don't worry, 5 bottles of whiskey. Couple dozen new uniforms, boots, and leather for patching. Blankets. A cart of feed for the horses. Wot else... Wot else... That's it. That's all there is.''
*'''Driver:''' ''As you wish. Let's see - 2 barrels of [[salt]], 12 pounds [[Pig|pork]], 10 pounds [[Cattle|beef]], 7 dozen eggs, 16 wheels of cheese - none of it [[France|French]], don't worry, 5 bottles of whiskey. Couple dozen new uniforms, boots, and [[leather]] for patching. Blankets. A cart of feed for the [[horse]]s. Wot else... Wot else... That's it. That's all there is.''
The guards allowed the cart to move through the gates, and Haytham got out.
The [[guard]]s allowed the cart to move through the gates, and Haytham got out.
*'''Haytham:''' ''Those cannons are like to cause trouble. Perhaps I could sabotage them.''
*'''Haytham:''' ''Those [[cannon]]s are likely to cause trouble. Perhaps I could sabotage them.''
Haytham then went on to eavesdrop on two guards.
Haytham then went on to [[Eavesdropping|eavesdrop]] on two [[British Army|British soldiers]]: [[George Washington]] and [[John Fraser]].
*'''Redcoat 1:''' ''Tell me you've good news?''
*'''Fraser:''' ''Tell me you've good news?''
*'''Redcoat 2:''' ''General Braddock refused the offer. There will be no truce.''
*'''Washington:''' ''General Braddock refused the offer. There will be no truce.''
*'''Redcoat 1:''' ''Dammit! Why, George? What reason did he give?''
*'''Fraser:''' ''Dammit! Why, George? What reason did he give?''
*'''Redcoat 2:''' ''He said a diplomatic solution was no solution at all. That allowing the French to retreat would only delay an inevitable conflict, one in which they'd now have the upper hand.''
*'''Washington:''' ''He said a diplomatic solution was no solution at all. That allowing the [[French Army|French]] to retreat would only delay an inevitable conflict, one in which they'd now have the upper hand.''
*'''Redcoat 1:''' ''There's merit to those words, as much as I hate to admit it. Still... can't he see this is unwise?''
*'''Fraser:''' ''There's merit to those words, as much as I hate to admit it. Still... can't he see this is unwise?''
*'''Redcoat 2:''' ''It doesn't sit well with me either. We're far from home with our forces divided. Worse, I fear Braddock's bloodlust makes him careless. It puts the men at risk. I'd rather not be delivering grim news to mothers and widows because the Bulldog wanted to prove a point.''
*'''Washington:''' ''It doesn't sit well with me either. We're far from home with our forces divided. Worse, I fear Braddock's bloodlust makes him careless. It puts the men at risk. I'd rather not be delivering grim news to mothers and widows because the Bulldog wanted to prove a point.''
*'''Redcoat 1:''' ''Where's the General now?''
[[File:ACIII-Execution 4.png|thumb|250px|Haytham retrieving the tactical map]]
*'''Redcoat 2:''' ''Rallying the troops.''
*'''Fraser:''' ''Where's the General now?''
*'''Redcoat 1:''' ''And then it's on to Fort Duquesne, I assume?''
*'''Washington:''' ''Rallying the troops.''
*'''Redcoat 2:''' ''Eventually. The march north will surely take time. There's a copy of the plans in the command tent should you wish to review them.''
*'''Fraser:''' ''And then it's on to [[Fort Duquesne]], I assume?''
*'''Redcoat 1:''' ''At least this will be ended soon. ''
*'''Washington:''' ''Eventually. The march north will surely take time. There's a copy of the plans in the command tent should you wish to review them.''
*'''Redcoat 2:''' ''I tried, John.''
*'''Fraser:''' ''At least this will be ended soon. ''
*'''Redcoat 1:''' ''I know, my friend. I know...''
*'''Washington:''' ''I tried, John.''
*'''Haytham:''' ''That map will surely be of use. I need to find it.''
*'''Fraser:''' ''I know, my friend. I know...''
*'''Haytham:''' ''That [[map]] will surely be of use. I need to find it.''
Haytham stole the map and returned to Kaniehtí:io.
Haytham stole the map and returned to Kaniehtí:io.
*'''Kaniehtí:io:''' ''What news?''
*'''Kaniehtí:io:''' ''What news?''
*'''Haytham:''' ''Braddock has left to rally his troops. They're marching on Fort Duquesne. It'll be a while yet 'til they're ready, which gives us time to form a plan.''
*'''Haytham:''' ''Braddock has left to rally his troops. They're marching on Fort Duquesne. It'll be a while yet 'til they're ready, which gives us time to form a plan.''
*'''Kaniehtí:io:''' ''No need. We will ambush them here, near the river. Go and gather your allies. I will do the same. I will send word when it is time to strike.''
*'''Kaniehtí:io:''' ''No need. We will ambush them here, near the river. Go and gather your allies. I will do the same. I will send word when it is time to strike.''
==Outcome==
==Outcome==
Haytham managed to discover the whereabouts of Edward Braddock, which allowed him and Kaniehtí:io to come up with a plan to ambush him and his troops.
Haytham managed to discover the whereabouts of Edward Braddock, which allowed him and Kaniehtí:io to come up with a plan to ambush him and his troops.
==Trivia==
*To achieve full [[Synchronization|synchronization]], there were two constraints that had to be completed: No guards could be killed, two cannons had to be sabotaged, and the previous constraints had to be performed in one playthrough.


==Behind the scenes==
Using non-lethal methods such as [[Fist|unarmed]] takedowns or [[poison dart]]s did not count against full [[synchronization]].
It was possible to kill Washington and Fraser during the mission, but their deaths would cause desynchronization. It was possible to avoid this by using the aforementioned non-lethal methods.
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center">
ACIII-Execution 2.png|The guards intercepting the cart with Haytham
ACIII-Execution 3.png|Haytham listening to the conversation between Fraser and Washington
ACIII-Execution 5.png|Haytham sabotaging the cannons
</gallery>
==References==
{{reflist}}
{{AC3Memories}}
{{AC3Memories}}
[[Category:Assassin's Creed III memories]]
[[Category:Memories of Haytham Kenway]]
[[Category:Memories relived using the Animus 3.0]]

Latest revision as of 07:15, 16 June 2024

Execution is Everything was a virtual representation of one of Haytham Kenway's genetic memories, relived by Desmond Miles in 2012 through the Animus.[1]

Description[edit | edit source]

Haytham met with Kaniehtí:io again in the hopes of gaining information about Edward Braddock's whereabouts by infiltrating a nearby fort undetected.

Memory Animus Feedback System[edit | edit source]

  • Infiltrate the fort.
  • Locate Edward Braddock.
  • Eavesdrop on the officers.

Dialogue[edit | edit source]

Kaniehtí:io explaining her plan to get Haytham into the fort
  • Kaniehtí:io: Use the snowstorm to mask your approach. Having second thoughts?
  • Haytham: Hardly. But I'll have to approach this carefully.
  • Kaniehtí:io: Go on, then. I'll keep watch from here.
  • Haytham: Hmmm. I can hide in that cart.

Haytham sneaked into a cart riding towards the fort.

  • Redcoat: What's in the wagon? I need a full inventory.
  • Driver: As you wish. Let's see - 2 barrels of salt, 12 pounds pork, 10 pounds beef, 7 dozen eggs, 16 wheels of cheese - none of it French, don't worry, 5 bottles of whiskey. Couple dozen new uniforms, boots, and leather for patching. Blankets. A cart of feed for the horses. Wot else... Wot else... That's it. That's all there is.

The guards allowed the cart to move through the gates, and Haytham got out.

  • Haytham: Those cannons are likely to cause trouble. Perhaps I could sabotage them.

Haytham then went on to eavesdrop on two British soldiers: George Washington and John Fraser.

  • Fraser: Tell me you've good news?
  • Washington: General Braddock refused the offer. There will be no truce.
  • Fraser: Dammit! Why, George? What reason did he give?
  • Washington: He said a diplomatic solution was no solution at all. That allowing the French to retreat would only delay an inevitable conflict, one in which they'd now have the upper hand.
  • Fraser: There's merit to those words, as much as I hate to admit it. Still... can't he see this is unwise?
  • Washington: It doesn't sit well with me either. We're far from home with our forces divided. Worse, I fear Braddock's bloodlust makes him careless. It puts the men at risk. I'd rather not be delivering grim news to mothers and widows because the Bulldog wanted to prove a point.
Haytham retrieving the tactical map
  • Fraser: Where's the General now?
  • Washington: Rallying the troops.
  • Fraser: And then it's on to Fort Duquesne, I assume?
  • Washington: Eventually. The march north will surely take time. There's a copy of the plans in the command tent should you wish to review them.
  • Fraser: At least this will be ended soon.
  • Washington: I tried, John.
  • Fraser: I know, my friend. I know...
  • Haytham: That map will surely be of use. I need to find it.

Haytham stole the map and returned to Kaniehtí:io.

  • Kaniehtí:io: What news?
  • Haytham: Braddock has left to rally his troops. They're marching on Fort Duquesne. It'll be a while yet 'til they're ready, which gives us time to form a plan.
  • Kaniehtí:io: No need. We will ambush them here, near the river. Go and gather your allies. I will do the same. I will send word when it is time to strike.

Outcome[edit | edit source]

Haytham managed to discover the whereabouts of Edward Braddock, which allowed him and Kaniehtí:io to come up with a plan to ambush him and his troops.

Behind the scenes[edit | edit source]

Using non-lethal methods such as unarmed takedowns or poison darts did not count against full synchronization.

It was possible to kill Washington and Fraser during the mission, but their deaths would cause desynchronization. It was possible to avoid this by using the aforementioned non-lethal methods.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation