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Escape (Kantara Castle): Difference between revisions
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{{Era|ACBL}} | {{Era|Memories|ACBL}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|name = Escape | | name = Escape | ||
|image = Escape Kantara Castle 2.png | | image = Escape Kantara Castle 2.png | ||
|description = ''Escape [[Kantara Castle]].'' | | description = ''Escape [[Kantara Castle]].'' | ||
|appearance = ''[[Assassin's Creed: Bloodlines]]'' | | appearance = ''[[Assassin's Creed: Bloodlines]]'' | ||
|type = Main | | type = Main | ||
|previous = [[Assault (Moloch)|Assault III]] | | fullsync = <small> | ||
|next = [[Assault (Kyrenia Market)|Assault]] | *Reach the battlements above the south wall to escape | ||
| | *Escape pursuit and return to the Safe House</small> | ||
|location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]] | | previous = [[Assault (Moloch)|Assault III]] | ||
|date = 1192}} | | next = [[Assault (Kyrenia Market)|Assault]] | ||
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories | | source = [[Altaïr Ibn-La'Ahad]] | ||
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]] | |||
| date = 1192}} | |||
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]]. | |||
==Description== | ==Description== | ||
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==Dialogue== | ==Dialogue== | ||
Altaïr wrote another entry in the [[Altaïr Ibn-La'Ahad's Codex|Codex]]. | Altaïr wrote another entry in the [[Altaïr Ibn-La'Ahad's Codex|Codex]]. | ||
*'''Altaïr:''' ''Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the [[Earth|world]] was created through the works of a [[ | *'''Altaïr:''' ''Why do [[human|our]] instincts [[Neurotransmitter|insist]] on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the [[Earth|world]] was created through the works of a [[Isu|divine power]] - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.'' | ||
==Outcome== | ==Outcome== | ||
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==Gallery== | ==Gallery== | ||
<gallery captionalign="center" position="center | <gallery captionalign="center" position="center" widths="180"> | ||
Escape Kantara Castle 1.png|Altaïr fighting the fanatics | Escape Kantara Castle 1.png|Altaïr fighting the fanatics | ||
Escape Kantara Castle 3.png|Altaïr performing a backwards [[Leap of Faith]] | Escape Kantara Castle 3.png|Altaïr performing a backwards [[Leap of Faith]] | ||
| Line 30: | Line 33: | ||
</gallery> | </gallery> | ||
== | ==References== | ||
*''[[Assassin's Creed: Bloodlines]]'' | *''[[Assassin's Creed: Bloodlines]]'' | ||
{{ACBLMemories}} | {{ACBLMemories}} | ||
[[Category:Memories of Altaïr Ibn-La'Ahad]] | [[Category:Memories of Altaïr Ibn-La'Ahad]] | ||
[[Category:Memories relived using Animus 1.28]] | [[Category:Memories relived using the Animus 1.28]] | ||
Latest revision as of 01:52, 25 May 2026
Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.
Description[edit | edit source]
After assassinating Moloch, Altaïr fought his way out to escape Kantara Castle.
Dialogue[edit | edit source]
Altaïr wrote another entry in the Codex.
- Altaïr: Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the world was created through the works of a divine power - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.
Outcome[edit | edit source]
Altaïr escaped Kantara Castle and returned to the resistance safehouse.
Gallery[edit | edit source]
-
Altaïr fighting the fanatics
-
Altaïr performing a backwards Leap of Faith
-
Altaïr writing the Codex
References[edit | edit source]
Assassin's Creed: Bloodlines memories
| |
|---|---|
| Main memories | |
| Memory Block 1 | |
| Assault | |
| Memory Block 2 | |
| Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II | |
| Memory Block 3 | |
| Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape | |
| Memory Block 4 | |
| Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape | |
| Memory Block 5 | |
| Tail - Assault - Investigate - Escort - Assault II - Escape | |
| Memory Block 6 | |
| Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II | |
| Memory Block 7 | |
| Assault | |
| Additional memories | |
| Limassol | |
| Delivery - Assassination - Intercept - Assassination II | |
| Kyrenia | |
| Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III | |