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Escape (Kantara Castle): Difference between revisions

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Created page with "{{Era|ACBL}} {{Memory Infobox |name = Escape |image = Escape Kantara Castle 2.png |description = ''Escape Kantara Castle.'' |appearance = ''[[Assassin's Creed: Bloodlines]..."
 
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{{Era|ACBL}}
{{Era|Memories|ACBL}}
{{Memory Infobox
{{Memory Infobox
|name = Escape
| name = Escape
|image = Escape Kantara Castle 2.png
| image = Escape Kantara Castle 2.png
|description = ''Escape [[Kantara Castle]].''
| description = ''Escape [[Kantara Castle]].''
|appearance = ''[[Assassin's Creed: Bloodlines]]''
| appearance = ''[[Assassin's Creed: Bloodlines]]''
|type = Main
| type = Main
|previous = [[Assault (Moloch)|Assault III]]
| fullsync = <small>
|next = [[Assault (Kyrenia Market)|Assault]]
*Reach the battlements above the south wall to escape
|ancestor = [[Altaïr Ibn-La'Ahad]]
*Escape pursuit and return to the Safe House</small>
|location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| previous = [[Assault (Moloch)|Assault III]]
|date = 1192}}
| next = [[Assault (Kyrenia Market)|Assault]]
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
| source = [[Altaïr Ibn-La'Ahad]]
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| date = 1192}}
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]].


==Description==
==Description==
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==Dialogue==
==Dialogue==
Altaïr wrote another entry in the [[Altaïr Ibn-La'Ahad's Codex|Codex]].
Altaïr wrote another entry in the [[Altaïr Ibn-La'Ahad's Codex|Codex]].
*'''Altaïr:''' ''Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the [[Earth|world]] was created through the works of a [[First Civilization|divine power]] - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.''
*'''Altaïr:''' ''Why do [[human|our]] instincts [[Neurotransmitter|insist]] on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the [[Earth|world]] was created through the works of a [[Isu|divine power]] - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.''


==Outcome==
==Outcome==
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==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
Escape Kantara Castle 1.png|Altaïr fighting the fanatics
Escape Kantara Castle 1.png|Altaïr fighting the fanatics
Escape Kantara Castle 3.png|Altaïr performing a backwards [[Leap of Faith]]
Escape Kantara Castle 3.png|Altaïr performing a backwards [[Leap of Faith]]
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</gallery>
</gallery>


==Reference==
==References==
*''[[Assassin's Creed: Bloodlines]]''
*''[[Assassin's Creed: Bloodlines]]''
{{ACBLMemories}}
{{ACBLMemories}}
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories relived using the Animus 1.28]]

Latest revision as of 01:52, 25 May 2026

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.

Description[edit | edit source]

After assassinating Moloch, Altaïr fought his way out to escape Kantara Castle.

Dialogue[edit | edit source]

Altaïr wrote another entry in the Codex.

  • Altaïr: Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the world was created through the works of a divine power - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.

Outcome[edit | edit source]

Altaïr escaped Kantara Castle and returned to the resistance safehouse.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III