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{{era|Realworld}}
{{Era|RW}}
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[[File:David Levy.jpg|thumb|David "Vyle" Levy]]
[[File:David_Levy.jpg|thumb|David 'Vyle' Levy]]
'''David "Vyle" Levy''' is a leading international concept artist. He studied industrial design and architecture in [[France]] and the [[Netherlands]], and is currently working in Los Angeles, California, as Senior Concept Artist in the movie industry. He has contributed to titles for the PC, Xbox, PS2, PS3, and Xbox 360, and has worked on the development of ''Prince of Persia'' series and the [[Assassin's Creed (series)|''Assassin's Creed'' series]] while at [[Ubisoft|Ubisoft Montreal]]. His unique interests merge video gaming, film and his industrial design background to create fantasy elements at many scales.
'''David 'Vyle' Levy''' is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as senior concept artist in the movie industry. He has contributed to titles for the PC, XBOX, and PS2, PS3, XBOX360 and recently worked on the development of ''Prince of Persia'' series and the ''[[Assassin's Creed Series]]'' while at [[Ubisoft]] in Montreal. His unique interests merge video gaming, film and his industrial design background to create fantasy elements at many scales.
 
==Biography==
==Biography==
Levy attended the Academy of Fine Arts Maastricht (NL) where he graduated with honors with a B.S. degree in Industrial Design and Interior Architecture including a nomination to the Hoxtinjpreis. Upon graduation, he was invited to become part of a large video game company Cryo, in Paris, as a concept artist. Levy now works freelance at Ubisoft as a senior concept artist and has participated to the development of ''Prince of Persia: The Two Thrones'', and [[Assassin's Creed|''Assassin's Creed'']]. With his friend Barontieri, he recently created Steambot Studios, a collective of artists dedicated to create, inspire and push the boundaries of concept art.
Levy attended the Academy of Fine Arts Maastricht (NL) where he graduated with honors with a Bachelor of Science degree in Industrial Design and Interior Architecture, including a nomination to the Hoxtinjpreis. Upon graduation, he was invited to become part of a large video game company Cryo, in [[Paris]], as a concept artist. Levy now works freelance at Ubisoft as a Senior Concept Artist and has participated to the development of ''Prince of Persia: The Two Thrones'', and ''[[Assassin's Creed]]''. With his friend Barontieri, he created Steambot Studios in 2011, which consists of a collective of artists dedicated to create, inspire and push the boundaries of concept art.
==Games Credited==
 
*''Assassin’s Creed'', Ubisoft
==Games credited==
*''The DaVinci Code'', REELFX
*''XLR8'' - SIMTEX ltd Aldershot UK
*''Prince of Persia: The Two Thrones'', Ubisoft
*''Turok: Evolution'' (2002) - ACCLAIM studios
*''NBA Jam'', ACCLAIM studios
*''XGRA: Extreme-G Racing Association'' (2003) - ACCLAIM studios
*''XGRA'', ACCLAIM studios
*''NBA Jam'' (2003) - ACCLAIM studios
*''Turok Evolution'', ACCLAIM studios
*''Malice'' (2004) - Argonauts UK (freelance work)
*''Malice'', Freelance work for Argonauts UK
*''Prince of Persia: The Two Thrones'' (2005) - Ubisoft
*''XLR8'', SIMTEX ltd Aldershot UK
*''The Da Vinci Code'' (2006) - REELFX
*''Assassin's Creed'' (2007) - Ubisoft
 
==Trivia==
*Levy also illustrated a complete comic book for the release of ''Assassin's Creed''.
*He also worked alongside [[Raphael Lacoste]] in creating magazine illustrations for the promotion of ''Assassin's Creed'' as well as providing advice (unaccredited) for ''Assassin's Creed II''.
*His nickname is an anagram of his surname and was created because Levy wanted a name that would signify his work.
 
==Gallery==
==Gallery==
The following gallery contains concept artwork created by David Levy for ''Assassin's Creed''.
The following gallery contains concept artwork created by David Levy for ''Assassin's Creed''.
<gallery orientation="square" captionalign="left">
<gallery captionalign="center" position="center" widths="180">
Assassin_Concept_06.jpg|Concept art for Assassin's Creed Kingdom chase
Assassin Concept 06.jpg|Concept art for Assassin's Creed Kingdom chase
Concept art for Leap of Faith.jpg|Original concept artwork by David Levy
Concept art for Leap of Faith.jpg|Leap of Faith concept
Assassin_A_02.jpg
Assassin A 02.jpg
Assassin_A_03.jpg|Concept art for The Kingdom in ''Assassin's Creed''
Assassin A 03.jpg|The Kingdom concept art
Assassin_A_05.jpg|Concept art for Altair's journey to Arsuf
Assassin A 05.jpg|Concept art of Altaïr's journey to Arsuf
Assassin_A_07.jpg|Jerusalem concept art
Assassin A 07.jpg|Jerusalem concept art
Assassin_A_11.jpg
Assassin A 11.jpg
Assassin_A_12.jpg|''Assassin's Creed'' concept art for market stalls
Assassin A 12.jpg|Market stall concept art
Assassin_A_16.jpg
Assassin A 16.jpg
Assassin_A_15.jpg|Concept of market stall in Jerusalem
Assassin A 15.jpg|Concept art of a Jerusalem market stall
Assassin_A_15.jpg|Concept of a market stall in Jerusalem
Assassin's-Creed-Ubisoft-20.jpg|Templar assassination concept image
Assassin's-Creed-Ubisoft-20.jpg|Assassination of a Templar concept image
Gameplay Concept 02.jpg
Gameplay Concept 01.jpg
AC1 Promo Comic Storyboard.jpg|Storyboard of ''Assassin's Creed'' comic
AC1 Promo Comic Page 9.jpg|Page 9 of ''Assassin's Creed'' comic
AC1 Promo Comic Page 10.jpg|Page 10 of ''Assassin's Creed'' comic
AC1 Promo Comic Page 11.jpg|Page 11 of ''Assassin's Creed'' comic
AC1 Promo Comic Page 12.jpg|Page 12 of ''Assassin's Creed'' comic
AC1 Promo Comic Page 13.jpg|Page 13 of ''Assassin's Creed'' comic
AC1 Promo Comic Page 15.jpg|Page 15 of ''Assassin's Creed'' comic
</gallery>
</gallery>
==Trivia==
 
*Levy also llustrated a complete comic book for the release of ''Assassin’s Creed''.
*He also worked alongside [[Raphael Lacoste]] in creating magazine illustrations for the promotion of ''Assassin’s Creed'' as well as providing advice (unaccredited) for [[Assassin’s Creed II|''Assassin’s Creed II'']].
*His nickname is an anagram of his surname and was created because Levy wanted a name that wouldsignify his work.
==External links==
==External links==
*[http://www.vyle-art.com/ Official Website] of David Levy
*[http://www.vyle-art.com/ David Levy]'s official website.
*[http://www.steambotstudios.com David Levy’s] Steambot Studios Website
*[http://www.steambotstudios.com David Levy]'s Steambot Studios website.
*[http://www.imaginefx.com/02287754329640874440/david-levy.html David Levy] Interview with ImageFX magazine
*[http://www.imaginefx.com/02287754329640874440/david-levy.html An interview] with David Levy by ImageFX magazine.
 
{{DEFAULTSORT:Levy, David}}
{{DEFAULTSORT:Levy, David}}
[[Category:Article stubs]]
[[Category:Development team]]
[[Category:Development Team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed]]

Latest revision as of 01:40, 25 May 2026

David "Vyle" Levy

David "Vyle" Levy is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands, and is currently working in Los Angeles, California, as Senior Concept Artist in the movie industry. He has contributed to titles for the PC, Xbox, PS2, PS3, and Xbox 360, and has worked on the development of Prince of Persia series and the Assassin's Creed series while at Ubisoft Montreal. His unique interests merge video gaming, film and his industrial design background to create fantasy elements at many scales.

Biography[edit | edit source]

Levy attended the Academy of Fine Arts Maastricht (NL) where he graduated with honors with a Bachelor of Science degree in Industrial Design and Interior Architecture, including a nomination to the Hoxtinjpreis. Upon graduation, he was invited to become part of a large video game company Cryo, in Paris, as a concept artist. Levy now works freelance at Ubisoft as a Senior Concept Artist and has participated to the development of Prince of Persia: The Two Thrones, and Assassin's Creed. With his friend Barontieri, he created Steambot Studios in 2011, which consists of a collective of artists dedicated to create, inspire and push the boundaries of concept art.

Games credited[edit | edit source]

  • XLR8 - SIMTEX ltd Aldershot UK
  • Turok: Evolution (2002) - ACCLAIM studios
  • XGRA: Extreme-G Racing Association (2003) - ACCLAIM studios
  • NBA Jam (2003) - ACCLAIM studios
  • Malice (2004) - Argonauts UK (freelance work)
  • Prince of Persia: The Two Thrones (2005) - Ubisoft
  • The Da Vinci Code (2006) - REELFX
  • Assassin's Creed (2007) - Ubisoft

Trivia[edit | edit source]

  • Levy also illustrated a complete comic book for the release of Assassin's Creed.
  • He also worked alongside Raphael Lacoste in creating magazine illustrations for the promotion of Assassin's Creed as well as providing advice (unaccredited) for Assassin's Creed II.
  • His nickname is an anagram of his surname and was created because Levy wanted a name that would signify his work.

Gallery[edit | edit source]

The following gallery contains concept artwork created by David Levy for Assassin's Creed.

External links[edit | edit source]