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'''Dan Vargas''' is a Senior Art Director at [[Ubisoft|Ubisoft Leamington]],<ref>{{Cite web|url=https://www.linkedin.com/posts/ubisoft-reflections_gamesindustry-gamesjobs-lifeatubi-activity-7148342269731864576-0Maq|title=Publication by Ubisoft Reflections|author=Ubisoft Reflections|publisher=LinkedIn|date= February 2024|accessdate=31 May 2024|archiveurl=https://web.archive.org/web/20240601034728/https://www.linkedin.com/posts/ubisoft-reflections_gamesindustry-gamesjobs-lifeatubi-activity-7148342269731864576-0Maq|archivedate=01 June 2024}}</ref> formerly of [[Ubisoft#Quebec|Ubisoft Quebec]].
'''Dan Vargas''' is a Senior Art Director at [[Ubisoft|Ubisoft Leamington]],<ref>{{Cite web|url=https://www.linkedin.com/posts/ubisoft-reflections_gamesindustry-gamesjobs-lifeatubi-activity-7148342269731864576-0Maq|title=Publication by Ubisoft Reflections|author=Ubisoft Reflections|publisher=LinkedIn|date= February 2024|accessdate=31 May 2024|archiveurl=https://web.archive.org/web/20240601034728/https://www.linkedin.com/posts/ubisoft-reflections_gamesindustry-gamesjobs-lifeatubi-activity-7148342269731864576-0Maq|archivedate=01 June 2024}}</ref> having formerly worked at [[Ubisoft#Quebec|Ubisoft Quebec]].


==Biography==
==Biography==
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===''Assassin's Creed''===
===''Assassin's Creed''===
Vargas' first [[Assassin's Creed (series)|''Assassin's Creed'']] title he worked on was ''[[Assassin's Creed III]]'' where he worked as a level artist for the main game and also on its expansion ''[[The Tyranny of King Washington]]''.<ref name="MobyGames"/>
The first [[Assassin's Creed (series)|''Assassin's Creed'']] title Vargas worked on was ''[[Assassin's Creed III]]'', contributing as a level artist to both the base game and its expansion, ''[[The Tyranny of King Washington]]''.<ref name="MobyGames"/>


In 2014, during the early development of ''[[Assassin's Creed: Syndicate]]'' Vargas worked closely with the concept artists, one such artist [[Fernando Acosta]] praised the collaborative efforts of the team.<ref>{{Cite web| url=http://www.facosta.com/videogames#/assassins-creed/| title=Assassin's Creed Syndicate| publisher=Fernando Acosta| accessdate=1 June 2024| archiveurl=http://web.archive.org/web/20240601033156/http://www.facosta.com/videogames#/assassins-creed/| archivedate=1 June 2024}}</ref>
In 2014, during the early development of ''[[Assassin's Creed: Syndicate]]'', Vargas worked closely with the concept artists; one such artist, [[Fernando Acosta]], praised the collaborative efforts of the team.<ref>{{Cite web| url=http://www.facosta.com/videogames#/assassins-creed/| title=Assassin's Creed Syndicate| publisher=Fernando Acosta| accessdate=1 June 2024| archiveurl=http://web.archive.org/web/20240601033156/http://www.facosta.com/videogames#/assassins-creed/| archivedate=1 June 2024}}</ref>


==''Assassin's Creed'' credits==
==''Assassin's Creed'' credits==
*''[[Assassin's Creed III]]'' (2012) – Level Artists
*''[[Assassin's Creed III]]'' (2012) – Level Artist
**''[[The Tyranny of King Washington: The Redemption]]'' – Level Artists
**''[[The Tyranny of King Washington: The Redemption]]'' – Level Artist
* ''[[Assassin's Creed: Rogue]]'' (2014) – Special thanks
* ''[[Assassin's Creed: Rogue]]'' (2014) – Special thanks
*''[[Assassin's Creed: Syndicate]]'' (2015) – Assistant Art Directors
*''[[Assassin's Creed: Syndicate]]'' (2015) – Assistant Art Director


==References==
==References==
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[[Category:Assassin's Creed: Rogue development team]]
[[Category:Assassin's Creed: Rogue development team]]
[[Category:Assassin's Creed: Syndicate development team]]
[[Category:Assassin's Creed: Syndicate development team]]
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Latest revision as of 23:50, 13 May 2026

Dan Vargas is a Senior Art Director at Ubisoft Leamington,[1] having formerly worked at Ubisoft Quebec.

Biography[edit | edit source]

Early life and career[edit | edit source]

Dan Vargas, a graduate of the Animation and Digital FX program from the Vancouver Film School in 1999 and Fine Arts from Langara College, has worked in the video game industry since 2000. He began his career at Electronic Arts' Motion Capture Studio, contributing to various sports and action titles. Vargas then moved to EA Blackbox Studios, where he worked as a Concept/Texture Artist and Environment Modeller on the Need for Speed: Underground series, Most Wanted, and Carbon, as well as on user interface design for March Madness 06. Afterward, he spent two years at Next Level Games as a Technical Artist, contributing to Spider-Man: Friend or Foe.[2]

Assassin's Creed[edit | edit source]

The first Assassin's Creed title Vargas worked on was Assassin's Creed III, contributing as a level artist to both the base game and its expansion, The Tyranny of King Washington.[2]

In 2014, during the early development of Assassin's Creed: Syndicate, Vargas worked closely with the concept artists; one such artist, Fernando Acosta, praised the collaborative efforts of the team.[3]

Assassin's Creed credits[edit | edit source]

References[edit | edit source]

  1. Ubisoft Reflections (February 2024). Publication by Ubisoft Reflections. LinkedIn. Archived from the original on 1 June 2024. Retrieved on 31 May 2024.
  2. 2.0 2.1 Dan Vargas. MobyGames. Retrieved on 1 June 2024.
  3. Assassin's Creed Syndicate. Fernando Acosta. Archived from the original on 1 June 2024. Retrieved on 1 June 2024.