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| next = [[The Sage's Buried Secret]]
| next = [[The Sage's Buried Secret]]
| source = [[Edward Kenway]]
| source = [[Edward Kenway]]
| location = [[Tulum]], {{Wiki|Yucatán Peninsula}}, {{Wiki|New Spain}}
| location = [[Tulum]], [[Yucatán Peninsula]], {{Wiki|New Spain}}
| date = 1716}}
| date = 1716}}
'''Nothing Is True...''' was a virtual representation of one of [[Edward Kenway]]'s [[Genetic memory|genetic memories]], relived by [[Abstergo Entertainment research analyst|a research analyst]] at [[Abstergo Entertainment]] through the [[Animus]].
'''Nothing Is True...''' was a virtual representation of one of [[Edward Kenway]]'s [[Genetic memory|genetic memories]], relived by [[Abstergo Entertainment research analyst|a research analyst]] at [[Abstergo Entertainment]] through the [[Animus]].
Line 53: Line 53:


==Outcome==
==Outcome==
Edward reached Kidd in the Assassin hideout, and they entered the [[Mayans|Mayan]] ruin together.
Edward reached Kidd in the Assassin hideout, and they entered the [[Maya]] ruin together.


==Gallery==
==Gallery==

Latest revision as of 02:57, 30 September 2023

Nothing Is True... was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description[edit | edit source]

Edward set out to meet Kidd at the given coordinates.

Dialogue[edit | edit source]

Edward snuck through the wilderness of Tulum, looking for James Kidd.

  • Assassin 1: The Mentor bids us be ready for anything. The Templars may know our whereabouts now.
  • Assassin 2: It was Walpole, isn't that right? The Englishman?
  • Assassin 1: Aye. He played us from the start... betrayed our confidence.
  • Assassin 2: How could we have known? Even Ah Tabai was taken in by his charms.
  • Assassin 3: I saw a ship pass this way, close upon the shore, then gone.
  • Assassin 4: Ah Tabai warned us to be vigilant. The Templars have been closing in for well on a year now.
  • Assassin 3: Indeed. But Templars make noise with their comings and goings. I've not heard a thing just yet.
  • Assassin 4: You will.
  • Assassin 5: (What is he doing here?)
  • Assassin 6: (He has been summoned. Though he does not know it.)
  • Assassin 7: (An imposter wears the costume of a traitor. How much lower can one fall?)

Edward met with Kidd.

  • Edward: Jaysus, Kidd! You led me into a mess. Is it these monks guarding the treasure you promised me?
  • Kidd: I told you I had a secret to share... but I didn't say it would be easy. Now let's get this door open and I'll show you what's inside.

Kidd opened an ancient door.

Ah Tabai disarming Edward
  • Edward: Ah! We're on to something. I can feel it...
  • Ah Tabai: Captain Kenway.
  • Edward: Ah!
  • Ah Tabai: Where is the Assassin, Duncan Walpole?
  • Edward: Dead and buried. After he tried to kill me.
  • Ah Tabai: We are not sorry to see him gone. But it was you who carried out his final betrayal. Why?
  • Edward: Money was my only aim.
  • Ah Tabai: Should I find comfort in that? You murdered our brothers and sisters in Havana!
  • Kidd: He has the Sense, Mentor.
  • Ah Tabai: James tells me you treated with the Templars there. Did you see the man they call The Sage?
  • Edward: Aye.
  • Ah Tabai: Would you recognize his face if you saw it again?
  • Edward: I reckon so...
  • Ah Tabai: I must be certain.
  • Kidd: Not a word. Come on.

Outcome[edit | edit source]

Edward reached Kidd in the Assassin hideout, and they entered the Maya ruin together.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand