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{{Era|ACR}}
{{Era|ACR}}
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{{Imageneed|[[Assassin's Creed: Brotherhood]] multiplayer, which is no longer available on PC,}}
'''Corruption''' was a simulated training mode in the [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]], which consisted of three 5-minute rounds, with four to eight participants in each session.


'''Corruption''' is a virtual training mode in the [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]], which consists of three 5-minute rounds, with four to eight players each game.
As the mode was divided into three rounds, one to three individuals were selected to be "corrupted" at the beginning of each, where they all took on the Animi Avatar of the [[Count]]. Meanwhile, the other participants entered as the Animi Avatar that they had selected from the start.


Each match is divided into three rounds, where at the start of each round, one to three players are chosen to be "corrupted", and all take on the Animi Avatar of the [[Count]]. Meanwhile, the other players are spawned in as the Animi Avatar that they selected at the start of the match.
When "corrupted," the objective was to find and kill targets in order to spread the corruption. Whenever a non-corrupted participant was killed, they would become corrupted and join onto the hunting team. When uncorrupted, however, they were required to hide and survive for as long as possible.


When "corrupted," your objective is to find and kill your targets in order to spread the corruption. Whenever a non-corrupted is killed, they will become corrupted and join onto the other team. When uncorrupted, however, you must hide to survive as long as possible.
Performing quality kills as corrupted would earn an individual points, while non-corrupted earned points by surviving for as long as possible, and by being in the proximity of a corrupted. The more participants that were corrupted, the more points which the uncorrupted would earn for surviving.


Performing quality kills as corrupted will earn you points, while non-corrupted earn points by surviving for as long as possible, and by being in the proximity of a corrupted. The more players that are corrupted, the more points which the uncorrupted earn for surviving.
When there was only one uncorrupted remaining, a "sudden death" mode was triggered. In it, the session's clock was set to one minute, and the last uncorrupted earned extra points for surviving, with even more if they survived for the entire minute, although this was quite hard to pull off. Finally, even though the participants were divided into teams, Corruption was not a team mode, and the winner was decided as the one who had earned the most points at the end of all three rounds.


When there is only one uncorrupted remaining, a "sudden death" mode is triggered. The clock is set to one minute, and the last uncorrupted earns extra points for surviving, with even more if they survive for the entire minute, although this is quite hard to pull off. Finally, even though the players are divided into teams, Corruption is not a team mode, and the winner is decided by the player who earns the most points at the end all three rounds.
==References==
 
==Sources==
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed: Revelations]]''
{{ACR}}
{{ACR}}
[[Category:Assassin's Creed: Revelations Multiplayer Modes]]
[[Category:Secondary stage modes]]

Latest revision as of 21:51, 4 June 2023

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This article is in need of more images and/or better quality pictures from Assassin's Creed: Brotherhood multiplayer, which is no longer available on PC, in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page.

Corruption was a simulated training mode in the second stage of the Animi Training Program, which consisted of three 5-minute rounds, with four to eight participants in each session.

As the mode was divided into three rounds, one to three individuals were selected to be "corrupted" at the beginning of each, where they all took on the Animi Avatar of the Count. Meanwhile, the other participants entered as the Animi Avatar that they had selected from the start.

When "corrupted," the objective was to find and kill targets in order to spread the corruption. Whenever a non-corrupted participant was killed, they would become corrupted and join onto the hunting team. When uncorrupted, however, they were required to hide and survive for as long as possible.

Performing quality kills as corrupted would earn an individual points, while non-corrupted earned points by surviving for as long as possible, and by being in the proximity of a corrupted. The more participants that were corrupted, the more points which the uncorrupted would earn for surviving.

When there was only one uncorrupted remaining, a "sudden death" mode was triggered. In it, the session's clock was set to one minute, and the last uncorrupted earned extra points for surviving, with even more if they survived for the entire minute, although this was quite hard to pull off. Finally, even though the participants were divided into teams, Corruption was not a team mode, and the winner was decided as the one who had earned the most points at the end of all three rounds.

References[edit | edit source]